pkgsrc/emulators/xmess/distinfo

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$NetBSD: distinfo,v 1.46 2006/06/15 11:40:00 dillo Exp $
SHA1 (xmame-0.106.tar.bz2) = 7ae50f869067e101e053ca18e6f788297fcad9e2
RMD160 (xmame-0.106.tar.bz2) = eab4fa232d59fce5b2216f942f8bc58a992f8d26
Size (xmame-0.106.tar.bz2) = 17117298 bytes
SHA1 (patch-aa) = b3bd9a8e3a55483fe074453b7ddfc5d111bd9d58
SHA1 (patch-ab) = 04312e7fad1c39da40bdc9ec84074c676e8eb7e2
SHA1 (patch-ac) = f4e0f614577924d19713e1862efa1e6d42e791c4
SHA1 (patch-ad) = 087e162f8b05d894532e6d5091d8b0008c3f0e80
Update xmess to 0.87. Changes since 0.86: - Everything from MAME 0.87 (http://x.mame.net/changes-mame.html) and MESS 0.87 (http://x.mame.net/changes-mess.html). - Reworked the video mode functions (Hans de Goede): * Unified and moved the aspect ratio calculations from xgl, fx, and x11_window to mode.c since all display targets that support arbitrary scaling through hardware make use of this. * Modified the code to use the aspect ratio supplied by the game driver instead of doing all kinds of magic. This corrects, for example, the aspect ratio of 1942. * Added a new option, "-perfectaspect (-pa)", which automatically sets yarbsize to honor the aspect ratio provided by the game driver. This is disabled by default because it can cause scaling artifacts. * When video modes are matched, the aspect ratio is now taken into account. - Made changes to the X11 targets (Hans de Goede): * Restored widthscale == 2 yuy2 code for perfect yuy2 blitting. * Fixed a bug introduced by the aspect ratio patches which caused the Xv fallback code to not detect an error case and crash later on instead of falling back to MITSHM. * The Xv window is now resized with the correct aspect ratio after a user resize; this prevents black borders from appearing. * Renamed "-perfect-yv12" to "-perfect-yuv". * Enabled perfect blitting by default for yuy2, since it fixes the ugly color bleeding in, for example, pacman. * Fixed colors being way off in Xv for 15bpp direct games, e.g., vector games with artwork disabled. * Current mouse values are now initialized in xinput_open, which should fix the problem of the visor going to the lower right corner in starwars when the video mode is switched from windowed X11 to DGA fullscreen while the mouse is grabbed. * Fixed the display of a 32bpp source on a 24bpp packed pixel window. * Fixed a bug in the DGA2 target which caused it to throw an XError when it failed to find a suitable mode, causing xmame to abort. * XInput now maps controls to mice 2 - 5 and leaves mouse 1 free for the default mouse. (Hans de Goede) * Fixed a bug which caused the window to disappear with Xv windowed mode under KDE. - Added a missing "Rapid Fire" string to the configuration menu. This fixes problems with the configuration of player controls. (Sylvain Trosset) - Cleaned up the sound code (Hans de Goede): * Cleaned up the ALSA driver. * The ALSA driver now reports the actual sample rate to the caller rather than the requested one. * Removed the "-alsa-pcm" command line option; the ALSA driver now supports "-auviodevice (-ad)". (Hans de Goede) * Removed "-fakesound (-fsnd)". Now sound is always faked since certain games won't run without it. * Changed the default sample rate to 44100, moving us into the Third Millennium. * Removed the "-[no]sound" option; if you really want to disable sound, specify a bogus device with "-audiodevice". - Removed the "-[no]mouse" option. (Hans de Goede) - Split aspect and mode settings so that all targets can use the aspect settings. (Hans de Goede) - Fixed the mapping of analog sticks' min..max ranges to the core's range. This fixes games that use analog controls, such as Out Run, as well as the jittery movement of the mouse cursor in games such as Missile Command. - Audio should work much better on Mac OS X. (anonymous) - The MMX assembly language version of the 6-tap filter now works for 16 and 32bpp source and destination bitmaps; previously, only the 32bpp screen depth was accelerated. (Richard Goedeken) - Corrected some of the out-of-date information in the documentation. Fixes Bugzilla bug 604. - Light guns should work again. Also added support for the triggers on an ACT LABS USB PC Monitor model that didn't work previously.
2004-11-07 17:11:48 +01:00
SHA1 (patch-ae) = cf9b2684b4bdfdec7d2f09bcc424b7ee79d7f45a
SHA1 (patch-af) = 1498df9c05561ee0ace376203506aeb3ecbc9e72
SHA1 (patch-ag) = c33b9f3f8c81756abcb1bb1d81820f522f3f7293