pkgsrc/games/supertuxkart/Makefile

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2018-04-29 23:31:17 +02:00
# $NetBSD: Makefile,v 1.21 2018/04/29 21:31:41 adam Exp $
#
DISTNAME= supertuxkart-0.8.1-src
PKGNAME= ${DISTNAME:S/-src//}
2018-04-29 23:31:17 +02:00
PKGREVISION= 11
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=supertuxkart/}
EXTRACT_SUFX= .tar.bz2
MAINTAINER= pkgsrc-users@NetBSD.org
HOMEPAGE= http://supertuxkart.sourceforge.net/
COMMENT= Free 3D kart racing game
#LICENSE= gnu-gpl-v3 AND Creative-Commons-Attribution AND Creative-Commons-BY-SA AND Creative-Commons-Sampling+ AND FreeArt License AND SoundSnap license AND Public Domain AND Image*After terms
WRKSRC= ${WRKDIR}/SuperTuxKart-0.8.1
Update to 0.8 Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06 16:16:20 +01:00
USE_CMAKE= yes
#USE_PKGLOCALEDIR= yes
USE_LANGUAGES= c c++
USE_TOOLS+= gmake
Update to 0.8 Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06 16:16:20 +01:00
CXXFLAGS+= -DNO_IRR_USE_NON_SYSTEM_JPEG_LIB_=1
CXXFLAGS+= -DNO_IRR_USE_NON_SYSTEM_LIB_PNG_=1
CXXFLAGS+= -DNO_IRR_USE_NON_SYSTEM_ZLIB_=1
CXXFLAGS+= -DNO_IRR_USE_NON_SYSTEM_BZLIB_=1
NOT_PAX_ASLR_SAFE+= bin/supertuxkart
NOT_PAX_MPROTECT_SAFE+= bin/supertuxkart
Update to 0.8 Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06 16:16:20 +01:00
# Debug nob for STK
#CMAKE_ARGS+= -DCMAKE_BUILD_TYPE=Debug
SUBST_CLASSES+= dos_eol
SUBST_MESSAGE.dos_eol= Removing DOS line-ends
SUBST_STAGE.dos_eol= post-extract
SUBST_FILES.dos_eol= lib/irrlicht/source/Irrlicht/Makefile
SUBST_FILES.dos_eol+= lib/irrlicht/source/Irrlicht/os.cpp
SUBST_FILES.dos_eol+= lib/irrlicht/source/Irrlicht/COSOperator.cpp
SUBST_FILES.dos_eol+= lib/irrlicht/source/Irrlicht/CIrrDeviceLinux.cpp
Update to 0.8 Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06 16:16:20 +01:00
SUBST_FILTER_CMD.dos_eol= ${TR} -d '\r'
CMAKE_ARGS+= -DUSE_WIIUSE=OFF
.include "../../mk/bsd.prefs.mk"
.if ${OPSYS} != "Linux"
SUBST_CLASSES+= js
SUBST_STAGE.js= pre-configure
SUBST_MESSAGE.js= Disable Linux joystick support.
SUBST_FILES.js+= lib/irrlicht/include/IrrCompileConfig.h
SUBST_SED.js+= -e '/define.*_IRR_COMPILE_WITH_JOYSTICK_EVENTS_/d'
.endif
Update to 0.8 Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06 16:16:20 +01:00
# for irrlicht debugging
#pre-build:
# cd ${WRKSRC}/lib/irrlicht/source/Irrlicht && \
# ${MAKE_ENV} DEBUG=1 make ${_MAKE_JOBS}
Update to 0.8 Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06 16:16:20 +01:00
pre-build:
cd ${WRKSRC}/lib/irrlicht/source/Irrlicht && \
${MAKE_ENV} NDEBUG=1 make ${_MAKE_JOBS}
Update to 0.8 Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06 16:16:20 +01:00
.include "../../archivers/bzip2/buildlink3.mk"
2016-07-16 02:00:25 +02:00
.include "../../audio/openal-soft/buildlink3.mk"
.include "../../audio/libvorbis/buildlink3.mk"
Update to 0.8 Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06 16:16:20 +01:00
.include "../../converters/fribidi/buildlink3.mk"
.include "../../devel/SDL/buildlink3.mk"
Update to 0.8 Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06 16:16:20 +01:00
.include "../../devel/zlib/buildlink3.mk"
.include "../../games/plib/buildlink3.mk"
Update to 0.8 Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06 16:16:20 +01:00
.include "../../mk/jpeg.buildlink3.mk"
.include "../../graphics/png/buildlink3.mk"
.include "../../multimedia/libogg/buildlink3.mk"
.include "../../sysutils/desktop-file-utils/desktopdb.mk"
Update to 0.8 Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06 16:16:20 +01:00
.include "../../www/curl/buildlink3.mk"
2015-03-31 17:39:07 +02:00
.include "../../x11/libXxf86vm/buildlink3.mk"
.include "../../mk/bsd.pkg.mk"