pkgsrc/games/bomberclone/PLIST

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2009-06-14 19:56:38 +02:00
@comment $NetBSD: PLIST,v 1.11 2009/06/14 17:56:40 joerg Exp $
bin/bomberclone
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/gfx/font0.png
share/bomberclone/gfx/font1.png
share/bomberclone/gfx/font2.png
share/bomberclone/gfx/logo.png
share/bomberclone/gfx/logo1.png
share/bomberclone/gfx/menu0.png
share/bomberclone/gfx/menu1.png
share/bomberclone/gfx/menu2.png
share/bomberclone/gfx/menu3.png
share/bomberclone/gfx/menu4.png
share/bomberclone/gfx/menu5.png
share/bomberclone/gfx/menu6.png
share/bomberclone/gfx/menu7.png
share/bomberclone/gfx/menu8.png
share/bomberclone/gfx/menubutton0_0.png
share/bomberclone/gfx/menubutton0_1.png
share/bomberclone/gfx/menubutton0_2.png
share/bomberclone/gfx/menubutton1_0.png
share/bomberclone/gfx/menubutton1_1.png
share/bomberclone/gfx/menubutton1_2.png
share/bomberclone/gfx/menubutton2_0.png
share/bomberclone/gfx/menubutton2_1.png
share/bomberclone/gfx/menubutton2_2.png
share/bomberclone/gfx/menuentry0_0.png
share/bomberclone/gfx/menuentry0_1.png
share/bomberclone/gfx/menuentry0_2.png
share/bomberclone/gfx/menuentry1_0.png
share/bomberclone/gfx/menuentry1_1.png
share/bomberclone/gfx/menuentry1_2.png
share/bomberclone/gfx/menulist0_0.png
share/bomberclone/gfx/menulist0_1.png
share/bomberclone/gfx/menulist0_2.png
share/bomberclone/gfx/menulist0_3.png
share/bomberclone/gfx/menulist0_4.png
share/bomberclone/gfx/menulist0_5.png
share/bomberclone/gfx/menulist0_6.png
share/bomberclone/gfx/menulist0_7.png
share/bomberclone/gfx/menulist0_8.png
share/bomberclone/gfx/menulist1_0.png
share/bomberclone/gfx/menulist1_1.png
share/bomberclone/gfx/menulist1_2.png
share/bomberclone/gfx/menulist1_3.png
share/bomberclone/gfx/menulist1_4.png
share/bomberclone/gfx/menulist1_5.png
share/bomberclone/gfx/menulist1_6.png
share/bomberclone/gfx/menulist1_7.png
share/bomberclone/gfx/menulist1_8.png
share/bomberclone/gfx/menuselect.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/maps/first.map
share/bomberclone/maps/firstmap.map
share/bomberclone/maps/fourth.map
share/bomberclone/maps/kitutou1.map
share/bomberclone/maps/kitutou2.map
share/bomberclone/maps/second.map
share/bomberclone/maps/smal.map
share/bomberclone/maps/smalfull.map
share/bomberclone/maps/third.map
Update to 0.11.5: Version 0.11.5 ============== 2004-12-26 - Fixed: Multiplayer more as three players could not play. There was a bug in the automatic firewall detection. - Added: Show a simple information of what keys are used in the multiplayer screen. - Chagned: In Singleplayer you can select now 0 AI Players. - Fixed: Teamdata (as Names and Colors) will be send over the network. - Fixed: udp_send: bad file error fixed, in single mode we was still sending the quit information to all clients. - Fixed: Alot other strange network bugs. I.e. the rejoin part and that the server can leave part was not right. Version 0.11.4 ============== 2004-12-12 - Fixed: Teamdata wasn't send right, net_send_playerid changed, send_playerdata and do_playerdata fixed. - Fixed: Problems with the second local player join and leaving. Also the second local player won't get informations which the first local player already had. - Bombs will not explode right on slow computers.. it seems they jump one field to far. fixed: rewrote part of the do_explosion stuff and part of the explosion_restore function. Explosion was growing on slow PC more as one field per cycle. - AI: Player die on a slow computer because they move more as 1 Field. This might be also the problem Acidjnk told me about. Variable dir_change added so we won't have anymore so many suicides. little more work on the AI, there are still some kind of problems. Maybe i'll rewrite the whole AI again. - fixed: Server starts the game soo fast that the client's ignore the gamestat for a running game. Check if all players are ready. - Makefile.am in include and data changed so make dist will work fine as well as make install won't install anymore all the useless *.h files. - the firewall flag will be enabled and disabled automaticly. Datapacket PKG_contest created to make it possible to work. - only players who are in the game will be able to send gamedata related packets to the game. (do_pkg() changed) - fixed: AI won't have anymore so many suicide deaths. - New Team menu Handling. - changed: Playermenu (F2 in the Playerselection screen). You will see some details about the other players and you can go to the teammenu from here. - fixed: udp_send:: Invalid argument Error Message net_game_send_delplayer had a problem with the second local player. - changed: Chat Mode will always keep active if there is only one player on one computer. If there are two player we have to press F5 to activate the chatwindow. - fixed: Quit Game wasn't working from the in game menu - fixed: Network Version Error. There is no possible Escape. - fixed: Single Player Menu there was no ESC key working - fixed: Player Selection Screen (single player) ESC key wasn't working and also closing the program haven't worked.
2005-03-23 23:58:45 +01:00
share/bomberclone/music/cerror-bobmberclone.xm
share/bomberclone/music/cerror-bomberclone_numero_2.xm
share/bomberclone/music/cinderella_clown.mod
share/bomberclone/music/mario_is_a_weenie.xm
share/bomberclone/music/slice_me_nice.xm
share/bomberclone/music/zb-tnt.xm
Update to 0.11.7: Version 0.11.7 ============== 2006-08-15 - Added: BomberClone Icon to the bomberclone win32 binary. - Added: resolution 1280x800 - Testing: Security Problems found by Luigi Auriemma Bugs: A] memcpy crash in rscache_add B] information disclosure in send_pkg C] simple error message termination for more informations look here: http://aluigi.altervista.org/adv/bcloneboom-adv.txt Solutions to A) rewrote the whole resend cache system, also send_mapinfo needed a bad workaround for a bug i couldn't find out. (to disable the workaround use ./configure CFLAGS=-DBUG_MAPINFO) B) made sure that the size of a packet is set right before send over the network. Found only the function (do_gameinfo) where something like this occured. do_pkg will also check the size of the incoming packet with the p->h.len value. C) accept the error packets only from the server of a game. Since only the server will send such type of packets. - Fixed: Security Problem found by Stefan Cornelius. For more information look here: https://lists.uni-koeln.de/pipermail/sec-info/Week-of-Mon-20060313/006561.html - Added: "more random" by Patrik Nilsson: This map type is just a hacked version of "autogenerated", and is as the name tells more random. Since both block, rock and nothing are placed randomly inside the border. - Fixed: High CPU usage in menus. This fix was made by Chris E.. - Fixed: Bug with more as 8 different player graphics. The window size hasen't changed if there where more as 8 different player graphics to choose from. - Removed the Dedicated Server Support from the game. The whole bomberclone game is not designed for a dedicated server. The test shown that the whole game would have to be rewritten. Also that the host can leave the game would not work no more.
2006-08-16 17:35:25 +02:00
share/bomberclone/pixmaps/bomberclone.ico
share/bomberclone/pixmaps/bomberclone.png
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/player/dead0.png
share/bomberclone/player/ghost.png
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/player/player0.png
share/bomberclone/player/player1.png
share/bomberclone/player/player2.png
share/bomberclone/player/player3.png
share/bomberclone/player/player4.png
share/bomberclone/player/player5.png
share/bomberclone/player/player6.png
share/bomberclone/player/player7.png
share/bomberclone/player/playersick.png
share/bomberclone/player/respawn.png
share/bomberclone/tileset/cemetery/background.png
share/bomberclone/tileset/cemetery/block96.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/cemetery/map.nfo
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/cemetery/stone96.png
share/bomberclone/tileset/classic/background.png
share/bomberclone/tileset/classic/block.png
share/bomberclone/tileset/classic/stone.png
share/bomberclone/tileset/cucumber/background.png
share/bomberclone/tileset/cucumber/block.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/cucumber/dead.wav
share/bomberclone/tileset/cucumber/drop.wav
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/cucumber/fire.png
share/bomberclone/tileset/cucumber/powerbad.png
share/bomberclone/tileset/cucumber/powersp.png
share/bomberclone/tileset/cucumber/powerup.png
share/bomberclone/tileset/cucumber/stone.png
share/bomberclone/tileset/default/background.png
share/bomberclone/tileset/default/block.png
share/bomberclone/tileset/default/bomb.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/default/dead.wav
share/bomberclone/tileset/default/drop.wav
share/bomberclone/tileset/default/explode.wav
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/default/fire.png
share/bomberclone/tileset/default/powerbad.png
share/bomberclone/tileset/default/powersp.png
share/bomberclone/tileset/default/powerup.png
share/bomberclone/tileset/default/pwbomb.png
share/bomberclone/tileset/default/pwdeath.png
share/bomberclone/tileset/default/pwfire.png
share/bomberclone/tileset/default/pwshoe.png
share/bomberclone/tileset/default/spkick.png
share/bomberclone/tileset/default/spliquid.png
share/bomberclone/tileset/default/spmoved.png
share/bomberclone/tileset/default/sppush.png
share/bomberclone/tileset/default/sprow.png
share/bomberclone/tileset/default/sptrigger.png
share/bomberclone/tileset/default/stone.png
share/bomberclone/tileset/default/tunnel.png
share/bomberclone/tileset/farm/background.png
share/bomberclone/tileset/farm/block96.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/farm/map.nfo
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/farm/stone.png
share/bomberclone/tileset/hell/background.png
share/bomberclone/tileset/hell/block.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/hell/map.nfo
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/hell/stone.png
share/bomberclone/tileset/jungle/background.png
share/bomberclone/tileset/jungle/block.png
share/bomberclone/tileset/jungle/stone.png
share/bomberclone/tileset/modern/background.png
share/bomberclone/tileset/modern/block.png
share/bomberclone/tileset/modern/dead.wav
share/bomberclone/tileset/modern/stone.png
share/bomberclone/tileset/radioactive/background.png
share/bomberclone/tileset/radioactive/block.png
share/bomberclone/tileset/radioactive/stone.png
share/bomberclone/tileset/sheep/background.png
share/bomberclone/tileset/sheep/block.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/sheep/map.nfo
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/sheep/stone.png
share/bomberclone/tileset/supermario/background.png
share/bomberclone/tileset/supermario/block.png
share/bomberclone/tileset/supermario/stone.png
share/bomberclone/tileset/supermario/stonebackup.png
share/bomberclone/tileset/tricked/background.png
share/bomberclone/tileset/tricked/block.png
share/bomberclone/tileset/tricked/dead.wav
share/bomberclone/tileset/tricked/stone.png
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/uccia_garbage/background.png
share/bomberclone/tileset/uccia_garbage/block.png
share/bomberclone/tileset/uccia_garbage/dead.wav
share/bomberclone/tileset/uccia_garbage/stone.png
share/bomberclone/tileset/zbb_frog/background.png
share/bomberclone/tileset/zbb_frog/block.png
share/bomberclone/tileset/zbb_frog/stone.png
share/doc/bomberclone/AUTHORS
share/doc/bomberclone/COPYING
share/doc/bomberclone/ChangeLog
share/doc/bomberclone/INSTALL
share/doc/bomberclone/NEWS
share/doc/bomberclone/README
share/doc/bomberclone/TODO
Update to 0.11.7: Version 0.11.7 ============== 2006-08-15 - Added: BomberClone Icon to the bomberclone win32 binary. - Added: resolution 1280x800 - Testing: Security Problems found by Luigi Auriemma Bugs: A] memcpy crash in rscache_add B] information disclosure in send_pkg C] simple error message termination for more informations look here: http://aluigi.altervista.org/adv/bcloneboom-adv.txt Solutions to A) rewrote the whole resend cache system, also send_mapinfo needed a bad workaround for a bug i couldn't find out. (to disable the workaround use ./configure CFLAGS=-DBUG_MAPINFO) B) made sure that the size of a packet is set right before send over the network. Found only the function (do_gameinfo) where something like this occured. do_pkg will also check the size of the incoming packet with the p->h.len value. C) accept the error packets only from the server of a game. Since only the server will send such type of packets. - Fixed: Security Problem found by Stefan Cornelius. For more information look here: https://lists.uni-koeln.de/pipermail/sec-info/Week-of-Mon-20060313/006561.html - Added: "more random" by Patrik Nilsson: This map type is just a hacked version of "autogenerated", and is as the name tells more random. Since both block, rock and nothing are placed randomly inside the border. - Fixed: High CPU usage in menus. This fix was made by Chris E.. - Fixed: Bug with more as 8 different player graphics. The window size hasen't changed if there where more as 8 different player graphics to choose from. - Removed the Dedicated Server Support from the game. The whole bomberclone game is not designed for a dedicated server. The test shown that the whole game would have to be rewritten. Also that the host can leave the game would not work no more.
2006-08-16 17:35:25 +02:00
share/doc/bomberclone/bomberclone.nsi