2020-05-22 12:55:42 +02:00
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# $NetBSD: Makefile,v 1.112 2020/05/22 10:56:08 adam Exp $
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Freeciv client with Xaw interface.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 02:35:25 +02:00
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2004-03-05 13:06:38 +01:00
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PKGNAME= ${DISTNAME:S/-/-client-/}
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2020-05-22 12:55:42 +02:00
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PKGREVISION= 2
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2006-06-10 00:01:00 +02:00
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COMMENT= Freeciv client
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2001-02-16 16:10:41 +01:00
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2004-03-05 13:06:38 +01:00
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DEPENDS+= freeciv-share>=${FC_VERS}:../../games/freeciv-share
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Freeciv client with Xaw interface.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 02:35:25 +02:00
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2004-03-05 13:06:38 +01:00
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CONFLICTS= freeciv-client-gtk<=1.11.4
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Freeciv client with Xaw interface.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 02:35:25 +02:00
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Changes 2.1.2:
* Improved support for GGZ Gaming Zone.
* Fix support for Leave and Load in the same client session.
* Add GTK2 client support for saving server settings.
* Add realistic terrain requirements for three default wonders, as well a number
of missing ones to civ1 and civ2.
* Improve startup speed, reducing duplicate internal messages sent.
* Updated GTK2 hotkeys, menus, text, and translations, especially Catalan,
Finnish, Korean, Lithuanian, Turkish, and Ukrainian.
2008-01-06 17:39:13 +01:00
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USE_TOOLS+= pkg-config
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2005-08-24 12:36:02 +02:00
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CONFIGURE_ARGS+= --disable-server
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Freeciv client with Xaw interface.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 02:35:25 +02:00
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2012-07-31 17:49:37 +02:00
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.include "../../games/freeciv-share/suppress_installation.mk"
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update of the freeciv packages to the latest version.
Fixes a security vulnerability. (SA40078)
Changelog:
--- 2.1.x - 2.2.0
* Built-in editor
* Expanded ruleset format:
* Unit classes
* Movement restrictions
* Can limit which terrains a unit can enter
* River-boats
* Wheeled units
* Which units another unit can transport
* Migration
* Plague
* Bases
* Calendar effects
* Changes to gameplay with default ruleset:
* New terrains:
o Deep Ocean (as Ocean but no specials and cannot be transformed)
o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake)
* Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles
* Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get
* Triremes and Carriers can no longer attack land units
* Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts)
* New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision.
* Ruins (left behind by destroyed cities, no effect on gameplay currently)
* New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production
* Trade route value now depends on size of cities, not on trade generated in them
* New national borders system
* Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy)
* No restrictions on specialists in small cities
* Terrain within working range of a city can no longer remain unknown
* Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100%
* New nations
* AI difficulty level: Cheating
* New server options:
* foggedborders: visibility of borders is subject to fog of war
* borders gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them
* endspaceship controls whether spaceship reaching Alpha Cen ends the game
* trademindist controls the minimum distance for trade routes between your cities
* Times now specified in turns instead of years (endyear becomes endturn, onsetbarbs expressed in turns)
* simultaneousphases renamed to phasemode and gains new options
* Client interface changes:
* Menus and shortcut keys revamped; notable changes include:
o Connect with Road/Rail/Irrigation changes from Ctrl+Shift+R/L/I to Shift+R/L/I
o City Report: F1 to F4
o Go/Airlift to City: Shift+L to T
o Wake up Others (Shift+W) becomes Unsentry all on tile (Shift+S)
o Orders menu split into Select, Unit, Work, and Combat; Reports becomes Civilization
* Scripting improvements
* Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames
* Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles
--- 2.2.0 - 2.2.1
* Stability fixes and refactoring. GNA#15305 GNA#15356 GNA#15432 GNA#15426 GNA#15332 GNAPATCH#1465 GNA#15348 GNA#15442 GNA#15468 GNA#15469 GNA#15480 GNA#15483 GNA#15456 GNA#15500 GNAPATCH#1490 GNA#15582 GNAPATCH#1513 GNAPATCH#1515 GNA#15661 GNAPATCH#1537 GNA#15450 GNA#15671 GNA#15714 GNA#15643 GNA#15734 GNA#15741 GNA#15730 GNAPATCH#1544 GNA#15377 GNA#15778 GNAPATCH#1598 GNA#15709 GNA#15844 GNA#15857 GNA#15908 GNA#15899 GNA#15983 GNA#16003
* client-sdl: Push the maximal resolution to 3200x2400 in options. GNA#15346
* Make impossible to change the server settings trademindist when the game is running. GNA#15405
* Fixed the display of workable tiles when investigating foreign cities. GNA#15411 GNA#15944
* Improved server logging. GNA#15404 GNA#15336 GNA#15460 GNA#15333 GNA#15523 GNAPATCH#1498 GNA#15923
* client-gtk2: Canceling server logon takes you back to the main menu. GNA#15388
* Fixed a bug where you were unable to initiate diplomatic meetings with other players under certain circumstances. GNA#15439
* Internationalization and string fixes. GNA#15443 GNA#15403 GNA#15427 GNA#15457 GNA#15440 GNA#15455 GNA#15467 GNA#15478 GNA#15477 GNA#15484 GNA#15487 GNA#15585 GNA#15665 GNAPATCH#1569 GNA#15790 GNA#15809 GNA#15808 GNA#15802 GNA#15890
* Fixed bugs with voting. GNA#15451
* client-gtk2 Use city id instead of name in the goto dialog. GNA#15435
* Fixed a bug where air bases wouldn't work on certain tiles. GNA#15446
* Improved city illness. GNA#15373 GNA#15394 GNA#15422 GNA#15499
* Do not show new city dialog if city cannot be built GNA#15328
* client-gtk2: Made the unit info label scrollable to prevent the map view to resize. GNA#15504
* Do not show team name in victory message in the case there's only one team member. GNA#15511
* Improved documentation. GNA#13848 GNA#15667 GNA#15345
* Fixed goto turn time calculations. GNA#15503 GNA#15722
* Fixed a bug where the -M <metaserver> command line parameter was ignored. GNA#15538
* Improvements to Lua scripting. GNAPATCH#1503 GNA#15531 GNA#15586 GNA#15596 GNA#15602 GNA#15606 GNA#15612 GNAPATCH#1526 GNAPATCH#1531 GNAPATCH#1532 GNAPATCH#1533 GNAPATCH#1535 GNA#15675 GNA#15624 GNAPATCH#1553 GNAPATCH#1554 GNAPATCH#1552 GNA#15705 GNA#15706 GNA#15707 GNAPATCH#1599 GNA#13709 GNA#13709 GNAPATCH#1621 GNA#15725 GNA#15860 GNAPATCH#1617 GNA#15586 GNA#15696
* Fixed configuration and compilation warnings. GNA#15549 GNA#15575
* Added a column for plague risk in city report. GNA#15376
* Fixed bugs with loading saved games. GNA#15520 GNA#15581 GNA#15660
* Fixed the display of global warming / nuclear winter in the client. GNA#15563
* Disallowed paradrops inside peaceful foreign borders. GNA#15569
* Give a palace to nations split off by civil war. GNA#15548
* Fixed editor UI bugs. GNA#15578 GNA#15579 GNA#15605
* client-gtk2: Made 'Work' menu adapt to terrain for multiple units on single tile. GNA#15611
* Introduced Lake terrain in more scenario maps. GNA#15610
* Fixed minor issues with isotrident and amplio tilesets. GNA#15621 GNA#15777
* client-gtk2: Made the pregame player context menu stay open with one click. GNA#15593
* Disallowed transporter units to load into themselves. GNA#15616
* Don't close client dialogs when switching tileset. GNA#15620
* client-gtk2: Made client work with GTK versions older than 2.6. GNA#15637
* client-gtk2: Added tooltips for columns in the city report. GNA#15603
* Made improvement upkeep visible in "Info" column of worklist editor. GNAPATCH#1563
* Fixed mangled server "help options" output. GNA#15723
* client-gtk2: Improved the "Start Scenario Game" page. GNA#15663
* client-gtk2: Center map view at start of first game. GNA#15738
* Show pillage activity in middle-click map popup. GNAPATCH#1566
* Create ruins for disbanded cities. GNAPATCH#1570
* Avoid getting migrants that starve to death instantly. GNA#15760 GNAPATCH#1579
* client-gtk2: Improvements diplomacy dialog. GNA#15776
* client-gtk2: Sort the science dialog technologies in alphabetical order. GNA#15779
* Do not require an extra endline at the end of ruleset files. GNA#15816
* client-sdl: Fixed bug where popups were not displayed. GNA#13493
* Fixes to freedesktop.org file. GNA#15878
* Avoid transforming a city tile to a terrain that won't support the city. GNA#15630
* Fixed a bug with the France scenario that caused trouble building improvements the first few turns. GNA#15892
* Fixed bugs with the CMA UI. GNA#15909
* Reworked pillaging. GNA#15744 GNA#15742
* Changed the build system to work better with shared libraries. GNA#15973
* Fixed typos in civil war nations. GNA#15378
* Made linking work with binutils-gold. GNA#15400
* Updated translations: Ukrainian, Korean, Catalan, French, Spanish, Russian, Italian
2010-06-21 09:53:14 +02:00
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2015-04-26 21:19:42 +02:00
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SUBST_CLASSES+= themesonly
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SUBST_STAGE.themesonly= pre-configure
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SUBST_FILES.themesonly= data/Makefile.in
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SUBST_SED.themesonly+= -e 's|SUBDIRS = icons.*|SUBDIRS = themes|'
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SUBST_SED.themesonly+= -e 's|^ isotrident trident|DONT_SUBDIRS =|'
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SUBST_SED.themesonly+= -e 's|install-data-am: install-data-local|install-data-am: \# install-data-local|'
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SUBST_MESSAGE.themesonly= Suppressing installation of non-gui-relevant data
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2020-05-21 13:14:29 +02:00
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SUBST_NOOP_OK.themesonly= yes
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2015-04-26 21:19:42 +02:00
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SUBST_CLASSES+= themesonly2
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SUBST_STAGE.themesonly2= post-configure
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SUBST_FILES.themesonly2= data/Makefile
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SUBST_SED.themesonly2+= -e 's|SUBDIRS = icons.*|SUBDIRS = themes|'
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SUBST_SED.themesonly2+= -e 's|^ isotrident trident|DONT_SUBDIRS =|'
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SUBST_MESSAGE.themesonly2= Suppressing installation of non-gui-relevant data
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2020-05-21 13:14:29 +02:00
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SUBST_NOOP_OK.themesonly2= yes
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2015-04-26 21:19:42 +02:00
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2019-08-31 16:44:57 +02:00
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# conflicts with freeciv-share
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post-install:
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${RM} -rf ${DESTDIR}${PREFIX}/share/pixmaps
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.for file in Freeciv freeciv.rc-2.0 *.tilespec *.musicspec *.soundspec *.serv *.txt *.xml
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${RM} -f ${DESTDIR}${PREFIX}/share/freeciv/${file}
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.endfor
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2001-08-15 21:50:30 +02:00
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2005-08-24 12:36:02 +02:00
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.include "options.mk"
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2019-08-31 16:44:57 +02:00
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.include "../../audio/SDL_mixer/buildlink3.mk"
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.include "../../games/freeciv-share/Makefile.common"
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2005-08-24 12:36:02 +02:00
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.include "../../graphics/freetype2/buildlink3.mk"
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.include "../../graphics/png/buildlink3.mk"
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2006-12-15 21:32:52 +01:00
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.include "../../x11/libXpm/buildlink3.mk"
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2012-07-01 21:05:10 +02:00
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.include "../../sysutils/desktop-file-utils/desktopdb.mk"
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2001-06-21 07:06:15 +02:00
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.include "../../mk/bsd.pkg.mk"
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