pkgsrc/games/bomberclone/distinfo

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Update to 0.11.7: Version 0.11.7 ============== 2006-08-15 - Added: BomberClone Icon to the bomberclone win32 binary. - Added: resolution 1280x800 - Testing: Security Problems found by Luigi Auriemma Bugs: A] memcpy crash in rscache_add B] information disclosure in send_pkg C] simple error message termination for more informations look here: http://aluigi.altervista.org/adv/bcloneboom-adv.txt Solutions to A) rewrote the whole resend cache system, also send_mapinfo needed a bad workaround for a bug i couldn't find out. (to disable the workaround use ./configure CFLAGS=-DBUG_MAPINFO) B) made sure that the size of a packet is set right before send over the network. Found only the function (do_gameinfo) where something like this occured. do_pkg will also check the size of the incoming packet with the p->h.len value. C) accept the error packets only from the server of a game. Since only the server will send such type of packets. - Fixed: Security Problem found by Stefan Cornelius. For more information look here: https://lists.uni-koeln.de/pipermail/sec-info/Week-of-Mon-20060313/006561.html - Added: "more random" by Patrik Nilsson: This map type is just a hacked version of "autogenerated", and is as the name tells more random. Since both block, rock and nothing are placed randomly inside the border. - Fixed: High CPU usage in menus. This fix was made by Chris E.. - Fixed: Bug with more as 8 different player graphics. The window size hasen't changed if there where more as 8 different player graphics to choose from. - Removed the Dedicated Server Support from the game. The whole bomberclone game is not designed for a dedicated server. The test shown that the whole game would have to be rewritten. Also that the host can leave the game would not work no more.
2006-08-16 17:35:25 +02:00
$NetBSD: distinfo,v 1.12 2006/08/16 15:35:25 wiz Exp $
Update to 0.11.7: Version 0.11.7 ============== 2006-08-15 - Added: BomberClone Icon to the bomberclone win32 binary. - Added: resolution 1280x800 - Testing: Security Problems found by Luigi Auriemma Bugs: A] memcpy crash in rscache_add B] information disclosure in send_pkg C] simple error message termination for more informations look here: http://aluigi.altervista.org/adv/bcloneboom-adv.txt Solutions to A) rewrote the whole resend cache system, also send_mapinfo needed a bad workaround for a bug i couldn't find out. (to disable the workaround use ./configure CFLAGS=-DBUG_MAPINFO) B) made sure that the size of a packet is set right before send over the network. Found only the function (do_gameinfo) where something like this occured. do_pkg will also check the size of the incoming packet with the p->h.len value. C) accept the error packets only from the server of a game. Since only the server will send such type of packets. - Fixed: Security Problem found by Stefan Cornelius. For more information look here: https://lists.uni-koeln.de/pipermail/sec-info/Week-of-Mon-20060313/006561.html - Added: "more random" by Patrik Nilsson: This map type is just a hacked version of "autogenerated", and is as the name tells more random. Since both block, rock and nothing are placed randomly inside the border. - Fixed: High CPU usage in menus. This fix was made by Chris E.. - Fixed: Bug with more as 8 different player graphics. The window size hasen't changed if there where more as 8 different player graphics to choose from. - Removed the Dedicated Server Support from the game. The whole bomberclone game is not designed for a dedicated server. The test shown that the whole game would have to be rewritten. Also that the host can leave the game would not work no more.
2006-08-16 17:35:25 +02:00
SHA1 (bomberclone-0.11.7.tar.bz2) = 108948667d0504cedfddaf4a55e69b221b14edbd
RMD160 (bomberclone-0.11.7.tar.bz2) = e2267a1c80eb809f4c4233a98f68ad316ead2cb0
Size (bomberclone-0.11.7.tar.bz2) = 7940132 bytes
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
SHA1 (patch-aa) = b80396a7ad0a9e2fc1a4b32a4da845f07cbf28a7
SHA1 (patch-ab) = 5f4d7769d12042271226123abd763d85e1aff196