pkgsrc/games/frozen-bubble/Makefile

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2017-02-12 07:24:36 +01:00
# $NetBSD: Makefile,v 1.54 2017/02/12 06:25:20 ryoon Exp $
#
Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari. Frozen-Bubble 2.2.0 is released to fix some more small bugs, and add a couple of minor to medium features. Highlights: more options in LAN/NET games (continue game when players leave; disable player targetting) fixed abort during a multiplayer game with a player in lowest graphics mode much faster Internet servers listing (parallel discovery) add ability to record and replay games; also add ability to save frames from records, so as to create high quality videos of games [ on youtube | video file ] geolocalized nicks in server lounge Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in 2.0.0 (all reported aborts should be fixed) and add a few interesting small features. Features highlights: 1-player multiplayer training: ability to activate chain reaction world map: you can view the amount of playing players, which helps chosing a server world map: you see playing players as green dots network game lounge: you can toggle fullscreen network game lounge: the game creator can activate chain-reaction and set a victories limit through options network game lounge: you can request server info network game lounge: chat is timestampped multiplayer: you can view who's attacking you After a lot of hard work and a lot of testing, FB2 is released on 27th of October 2006. This new release brings the following new features: new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - what score will you be able to reach in the 2 minutes time frame? network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT) LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network fully revamped graphics, including now 3d-based smooth penguin eyecandy revamped intro and 1p music into fully digital productions full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play) realtime graphical effects in the menu screen (if your computer is fast enough) anti-aliased and localized messages Now let's pray for the stability of the Frozen-Bubble Internet game servers (check the top of the page which contains an ever-updated aggregate statistical information about all servers).
2012-03-04 23:27:07 +01:00
DISTNAME= frozen-bubble-2.2.0
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PKGREVISION= 20
CATEGORIES= games
Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari. Frozen-Bubble 2.2.0 is released to fix some more small bugs, and add a couple of minor to medium features. Highlights: more options in LAN/NET games (continue game when players leave; disable player targetting) fixed abort during a multiplayer game with a player in lowest graphics mode much faster Internet servers listing (parallel discovery) add ability to record and replay games; also add ability to save frames from records, so as to create high quality videos of games [ on youtube | video file ] geolocalized nicks in server lounge Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in 2.0.0 (all reported aborts should be fixed) and add a few interesting small features. Features highlights: 1-player multiplayer training: ability to activate chain reaction world map: you can view the amount of playing players, which helps chosing a server world map: you see playing players as green dots network game lounge: you can toggle fullscreen network game lounge: the game creator can activate chain-reaction and set a victories limit through options network game lounge: you can request server info network game lounge: chat is timestampped multiplayer: you can view who's attacking you After a lot of hard work and a lot of testing, FB2 is released on 27th of October 2006. This new release brings the following new features: new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - what score will you be able to reach in the 2 minutes time frame? network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT) LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network fully revamped graphics, including now 3d-based smooth penguin eyecandy revamped intro and 1p music into fully digital productions full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play) realtime graphical effects in the menu screen (if your computer is fast enough) anti-aliased and localized messages Now let's pray for the stability of the Frozen-Bubble Internet game servers (check the top of the page which contains an ever-updated aggregate statistical information about all servers).
2012-03-04 23:27:07 +01:00
MASTER_SITES= http://www.frozen-bubble.org/data/
EXTRACT_SUFX= .tar.bz2
Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari. Frozen-Bubble 2.2.0 is released to fix some more small bugs, and add a couple of minor to medium features. Highlights: more options in LAN/NET games (continue game when players leave; disable player targetting) fixed abort during a multiplayer game with a player in lowest graphics mode much faster Internet servers listing (parallel discovery) add ability to record and replay games; also add ability to save frames from records, so as to create high quality videos of games [ on youtube | video file ] geolocalized nicks in server lounge Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in 2.0.0 (all reported aborts should be fixed) and add a few interesting small features. Features highlights: 1-player multiplayer training: ability to activate chain reaction world map: you can view the amount of playing players, which helps chosing a server world map: you see playing players as green dots network game lounge: you can toggle fullscreen network game lounge: the game creator can activate chain-reaction and set a victories limit through options network game lounge: you can request server info network game lounge: chat is timestampped multiplayer: you can view who's attacking you After a lot of hard work and a lot of testing, FB2 is released on 27th of October 2006. This new release brings the following new features: new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - what score will you be able to reach in the 2 minutes time frame? network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT) LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network fully revamped graphics, including now 3d-based smooth penguin eyecandy revamped intro and 1p music into fully digital productions full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play) realtime graphical effects in the menu screen (if your computer is fast enough) anti-aliased and localized messages Now let's pray for the stability of the Frozen-Bubble Internet game servers (check the top of the page which contains an ever-updated aggregate statistical information about all servers).
2012-03-04 23:27:07 +01:00
MAINTAINER= leot1990@users.sourceforge.net
HOMEPAGE= http://www.frozen-bubble.org/
COMMENT= Pop the frozen bubbles
Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari. Frozen-Bubble 2.2.0 is released to fix some more small bugs, and add a couple of minor to medium features. Highlights: more options in LAN/NET games (continue game when players leave; disable player targetting) fixed abort during a multiplayer game with a player in lowest graphics mode much faster Internet servers listing (parallel discovery) add ability to record and replay games; also add ability to save frames from records, so as to create high quality videos of games [ on youtube | video file ] geolocalized nicks in server lounge Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in 2.0.0 (all reported aborts should be fixed) and add a few interesting small features. Features highlights: 1-player multiplayer training: ability to activate chain reaction world map: you can view the amount of playing players, which helps chosing a server world map: you see playing players as green dots network game lounge: you can toggle fullscreen network game lounge: the game creator can activate chain-reaction and set a victories limit through options network game lounge: you can request server info network game lounge: chat is timestampped multiplayer: you can view who's attacking you After a lot of hard work and a lot of testing, FB2 is released on 27th of October 2006. This new release brings the following new features: new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - what score will you be able to reach in the 2 minutes time frame? network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT) LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network fully revamped graphics, including now 3d-based smooth penguin eyecandy revamped intro and 1p music into fully digital productions full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play) realtime graphical effects in the menu screen (if your computer is fast enough) anti-aliased and localized messages Now let's pray for the stability of the Frozen-Bubble Internet game servers (check the top of the page which contains an ever-updated aggregate statistical information about all servers).
2012-03-04 23:27:07 +01:00
LICENSE= gnu-gpl-v2
DEPENDS+= p5-SDL>=2.1.2:../../devel/p5-SDL
DEPENDS+= p5-gettext>=0:../../devel/p5-gettext
Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari. Frozen-Bubble 2.2.0 is released to fix some more small bugs, and add a couple of minor to medium features. Highlights: more options in LAN/NET games (continue game when players leave; disable player targetting) fixed abort during a multiplayer game with a player in lowest graphics mode much faster Internet servers listing (parallel discovery) add ability to record and replay games; also add ability to save frames from records, so as to create high quality videos of games [ on youtube | video file ] geolocalized nicks in server lounge Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in 2.0.0 (all reported aborts should be fixed) and add a few interesting small features. Features highlights: 1-player multiplayer training: ability to activate chain reaction world map: you can view the amount of playing players, which helps chosing a server world map: you see playing players as green dots network game lounge: you can toggle fullscreen network game lounge: the game creator can activate chain-reaction and set a victories limit through options network game lounge: you can request server info network game lounge: chat is timestampped multiplayer: you can view who's attacking you After a lot of hard work and a lot of testing, FB2 is released on 27th of October 2006. This new release brings the following new features: new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - what score will you be able to reach in the 2 minutes time frame? network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT) LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network fully revamped graphics, including now 3d-based smooth penguin eyecandy revamped intro and 1p music into fully digital productions full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play) realtime graphical effects in the menu screen (if your computer is fast enough) anti-aliased and localized messages Now let's pray for the stability of the Frozen-Bubble Internet game servers (check the top of the page which contains an ever-updated aggregate statistical information about all servers).
2012-03-04 23:27:07 +01:00
USE_TOOLS+= gmake perl pkg-config
Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari. Frozen-Bubble 2.2.0 is released to fix some more small bugs, and add a couple of minor to medium features. Highlights: more options in LAN/NET games (continue game when players leave; disable player targetting) fixed abort during a multiplayer game with a player in lowest graphics mode much faster Internet servers listing (parallel discovery) add ability to record and replay games; also add ability to save frames from records, so as to create high quality videos of games [ on youtube | video file ] geolocalized nicks in server lounge Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in 2.0.0 (all reported aborts should be fixed) and add a few interesting small features. Features highlights: 1-player multiplayer training: ability to activate chain reaction world map: you can view the amount of playing players, which helps chosing a server world map: you see playing players as green dots network game lounge: you can toggle fullscreen network game lounge: the game creator can activate chain-reaction and set a victories limit through options network game lounge: you can request server info network game lounge: chat is timestampped multiplayer: you can view who's attacking you After a lot of hard work and a lot of testing, FB2 is released on 27th of October 2006. This new release brings the following new features: new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - what score will you be able to reach in the 2 minutes time frame? network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT) LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network fully revamped graphics, including now 3d-based smooth penguin eyecandy revamped intro and 1p music into fully digital productions full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play) realtime graphical effects in the menu screen (if your computer is fast enough) anti-aliased and localized messages Now let's pray for the stability of the Frozen-Bubble Internet game servers (check the top of the page which contains an ever-updated aggregate statistical information about all servers).
2012-03-04 23:27:07 +01:00
REPLACE_PERL+= frozen-bubble frozen-bubble-editor
Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari. Frozen-Bubble 2.2.0 is released to fix some more small bugs, and add a couple of minor to medium features. Highlights: more options in LAN/NET games (continue game when players leave; disable player targetting) fixed abort during a multiplayer game with a player in lowest graphics mode much faster Internet servers listing (parallel discovery) add ability to record and replay games; also add ability to save frames from records, so as to create high quality videos of games [ on youtube | video file ] geolocalized nicks in server lounge Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in 2.0.0 (all reported aborts should be fixed) and add a few interesting small features. Features highlights: 1-player multiplayer training: ability to activate chain reaction world map: you can view the amount of playing players, which helps chosing a server world map: you see playing players as green dots network game lounge: you can toggle fullscreen network game lounge: the game creator can activate chain-reaction and set a victories limit through options network game lounge: you can request server info network game lounge: chat is timestampped multiplayer: you can view who's attacking you After a lot of hard work and a lot of testing, FB2 is released on 27th of October 2006. This new release brings the following new features: new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - what score will you be able to reach in the 2 minutes time frame? network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT) LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network fully revamped graphics, including now 3d-based smooth penguin eyecandy revamped intro and 1p music into fully digital productions full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play) realtime graphical effects in the menu screen (if your computer is fast enough) anti-aliased and localized messages Now let's pray for the stability of the Frozen-Bubble Internet game servers (check the top of the page which contains an ever-updated aggregate statistical information about all servers).
2012-03-04 23:27:07 +01:00
MAKE_ENV+= CP=${CP:Q} GMAKE=${GMAKE:Q} PERL5=${PERL5:Q} INSTALLDIRS="vendor"
INSTALL_MAKE_FLAGS+= MANDIR=${PREFIX}/${PKGMANDIR} \
INSTALL_DATA_DIR=${INSTALL_DATA_DIR:Q} \
INSTALL_LIB_DIR=${INSTALL_LIB_DIR:Q} \
INSTALL_LIB=${INSTALL_LIB:Q} \
INSTALL_MAN=${INSTALL_MAN:Q} \
INSTALL_SCRIPT=${INSTALL_SCRIPT:Q}
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INSTALLATION_DIRS= bin ${PKGMANDIR}/man6
PERL5_PACKLIST= auto/fb_c_stuff/.packlist
.include "../../audio/SDL_mixer/buildlink3.mk"
Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari. Frozen-Bubble 2.2.0 is released to fix some more small bugs, and add a couple of minor to medium features. Highlights: more options in LAN/NET games (continue game when players leave; disable player targetting) fixed abort during a multiplayer game with a player in lowest graphics mode much faster Internet servers listing (parallel discovery) add ability to record and replay games; also add ability to save frames from records, so as to create high quality videos of games [ on youtube | video file ] geolocalized nicks in server lounge Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in 2.0.0 (all reported aborts should be fixed) and add a few interesting small features. Features highlights: 1-player multiplayer training: ability to activate chain reaction world map: you can view the amount of playing players, which helps chosing a server world map: you see playing players as green dots network game lounge: you can toggle fullscreen network game lounge: the game creator can activate chain-reaction and set a victories limit through options network game lounge: you can request server info network game lounge: chat is timestampped multiplayer: you can view who's attacking you After a lot of hard work and a lot of testing, FB2 is released on 27th of October 2006. This new release brings the following new features: new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - what score will you be able to reach in the 2 minutes time frame? network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT) LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network fully revamped graphics, including now 3d-based smooth penguin eyecandy revamped intro and 1p music into fully digital productions full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play) realtime graphical effects in the menu screen (if your computer is fast enough) anti-aliased and localized messages Now let's pray for the stability of the Frozen-Bubble Internet game servers (check the top of the page which contains an ever-updated aggregate statistical information about all servers).
2012-03-04 23:27:07 +01:00
BUILDLINK_API_DEPENDS.SDL_Pango= SDL_Pango>=0.1.2nb8
.include "../../devel/SDL_Pango/buildlink3.mk"
.include "../../lang/perl5/module.mk"
.include "../../mk/bsd.pkg.mk"