pkgsrc/games/solarus/PLIST

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Solarus 1.4.2 (2015-05-09) _______________________________ Bug fixes for the 1.4 release. No change in the engine (changes in Solarus Quest Editor only). _______________________________ Solarus 1.4.1 (2015-05-09) _______________________________ Bug fixes for the 1.4 release. Engine changes -------------- * Fix crash with doors whose opening condition is an item (#686). * Fix the size of custom entities supposed to be optional (#680). * Fix the hero's sprite reset to default ones when changing equipment (#681). * Fix animated tiles freezed when running a quest a second time (#679). * Fix saving empty files. * Print an error message when there is no font in the quest. _______________________________ Solarus 1.4.0 (2015-05-02) _______________________________ The new quest editor release! Engine changes -------------- * Solarus now compiles with C++11. * Solarus Quest Editor was rewritten and is now in a separate repository. * Solarus can now be used as a library in other projects. * Add a command-line flag -win-console=yes to see output on Windows (#550). * Add unit tests. * Fix a crash if an entity has a sprite without animation. * Fix crash when using the -no-video command-line option. * Fix assertion when a crystal block has less than 4 frames. * Fix hero freeze when a treasure's dialog is missing (#595). * Fix hero stuck in dynamic tiles just enabled on him (#89). * Fix hero sometimes moving in wrong directions (#677). * Fix tunic and sword collision when their sprite is changed (#617). * Fix slightly incorrect position of carried item sometimes (#660). * Fix crash when a tileset image is missing (#590). * Don't die if the animation of a pickable treasure is missing. Lua API changes --------------- Changes that introduce incompatibilities: * Text surfaces: the size must now be set at runtime instead of in fonts.dat. * Text surfaces: the default font is now the first one in alphabetical order. Changes that do not introduce incompatibilities: * sol.text_surface.create() now accepts a size parameter (default is 11). * Add a function sol.main.get_os(). * Fix sprite:on_frame_changed() called twice on animation/direction change. Data files format changes ------------------------- You can use the script editor/resources/tools/data_files_conversion/1.3_to_1.4/update_quest.lua to automatically update your data files. Don't forget to make a backup first. * fonts.dat no longer exists. Fonts are a resource like others now (#611). * Fonts are now in a "fonts" directory instead of "text". * Maps: shop treasures have a new property "font".
2015-07-02 01:06:59 +02:00
@comment $NetBSD: PLIST,v 1.2 2015/07/01 23:06:59 rodent Exp $
bin/solarus_run
include/solarus/Ability.h
include/solarus/AbilityInfo.h
include/solarus/Arguments.h
include/solarus/Camera.h
include/solarus/Common.h
include/solarus/CurrentQuest.h
include/solarus/Dialog.h
include/solarus/DialogBoxSystem.h
include/solarus/DialogResources.h
include/solarus/Drawable.h
include/solarus/EntityData.h
include/solarus/Equipment.h
include/solarus/EquipmentItem.h
include/solarus/EquipmentItemUsage.h
include/solarus/Game.h
include/solarus/GameCommand.h
include/solarus/GameCommands.h
include/solarus/KeysEffect.h
include/solarus/MainLoop.h
include/solarus/Map.h
include/solarus/MapData.h
include/solarus/MapLoader.h
include/solarus/QuestProperties.h
include/solarus/QuestResources.h
include/solarus/ResourceType.h
include/solarus/Savegame.h
include/solarus/SavegameConverterV1.h
include/solarus/Settings.h
include/solarus/SolarusFatal.h
include/solarus/Sprite.h
include/solarus/SpriteAnimation.h
include/solarus/SpriteAnimationDirection.h
include/solarus/SpriteAnimationSet.h
include/solarus/SpriteData.h
include/solarus/SpritePtr.h
include/solarus/StringResources.h
include/solarus/Timer.h
include/solarus/TimerPtr.h
include/solarus/Transition.h
include/solarus/TransitionFade.h
include/solarus/TransitionImmediate.h
include/solarus/TransitionScrolling.h
include/solarus/Treasure.h
include/solarus/config.h
include/solarus/config.h.in
include/solarus/containers/Grid.h
include/solarus/entities/AnimatedTilePattern.h
include/solarus/entities/Arrow.h
include/solarus/entities/Block.h
include/solarus/entities/Bomb.h
include/solarus/entities/Boomerang.h
include/solarus/entities/CarriedItem.h
include/solarus/entities/Chest.h
include/solarus/entities/CollisionMode.h
include/solarus/entities/Crystal.h
include/solarus/entities/CrystalBlock.h
include/solarus/entities/CustomEntity.h
include/solarus/entities/Destination.h
include/solarus/entities/Destructible.h
include/solarus/entities/Detector.h
include/solarus/entities/Door.h
include/solarus/entities/DynamicTile.h
include/solarus/entities/Enemy.h
include/solarus/entities/EnemyAttack.h
include/solarus/entities/EnemyReaction.h
include/solarus/entities/EntityType.h
include/solarus/entities/EntityTypeInfo.h
include/solarus/entities/Explosion.h
include/solarus/entities/Fire.h
include/solarus/entities/Ground.h
include/solarus/entities/GroundInfo.h
include/solarus/entities/Hero.h
include/solarus/entities/Hookshot.h
include/solarus/entities/Jumper.h
include/solarus/entities/Layer.h
include/solarus/entities/MapEntities.h
include/solarus/entities/MapEntity.h
include/solarus/entities/MapEntityPtr.h
include/solarus/entities/NonAnimatedRegions.h
include/solarus/entities/Npc.h
include/solarus/entities/ParallaxScrollingTilePattern.h
include/solarus/entities/Pickable.h
include/solarus/entities/SelfScrollingTilePattern.h
include/solarus/entities/Sensor.h
include/solarus/entities/Separator.h
include/solarus/entities/ShopTreasure.h
include/solarus/entities/SimpleTilePattern.h
include/solarus/entities/Stairs.h
include/solarus/entities/Stream.h
include/solarus/entities/StreamAction.h
include/solarus/entities/Switch.h
include/solarus/entities/Teletransporter.h
include/solarus/entities/Tile.h
include/solarus/entities/TilePattern.h
include/solarus/entities/TilePtr.h
include/solarus/entities/Tileset.h
include/solarus/entities/TilesetData.h
include/solarus/entities/TimeScrollingTilePattern.h
include/solarus/entities/Wall.h
include/solarus/hero/BackToSolidGroundState.h
include/solarus/hero/BoomerangState.h
include/solarus/hero/BowState.h
include/solarus/hero/CarryingState.h
include/solarus/hero/FallingState.h
include/solarus/hero/ForcedWalkingState.h
include/solarus/hero/FreeState.h
include/solarus/hero/FreezedState.h
include/solarus/hero/GrabbingState.h
include/solarus/hero/HeroSprites.h
include/solarus/hero/HookshotState.h
include/solarus/hero/HurtState.h
include/solarus/hero/JumpingState.h
include/solarus/hero/LiftingState.h
include/solarus/hero/PlayerMovementState.h
include/solarus/hero/PlungingState.h
include/solarus/hero/PullingState.h
include/solarus/hero/PushingState.h
include/solarus/hero/RunningState.h
include/solarus/hero/SpinAttackState.h
include/solarus/hero/StairsState.h
include/solarus/hero/State.h
include/solarus/hero/SwimmingState.h
include/solarus/hero/SwordLoadingState.h
include/solarus/hero/SwordSwingingState.h
include/solarus/hero/SwordTappingState.h
include/solarus/hero/TreasureState.h
include/solarus/hero/UsingItemState.h
include/solarus/hero/VictoryState.h
include/solarus/lowlevel/Color.h
include/solarus/lowlevel/Debug.h
include/solarus/lowlevel/FontResource.h
include/solarus/lowlevel/Geometry.h
include/solarus/lowlevel/Hq2xFilter.h
include/solarus/lowlevel/Hq3xFilter.h
include/solarus/lowlevel/Hq4xFilter.h
include/solarus/lowlevel/InputEvent.h
include/solarus/lowlevel/ItDecoder.h
include/solarus/lowlevel/Music.h
include/solarus/lowlevel/Output.h
include/solarus/lowlevel/PixelBits.h
include/solarus/lowlevel/PixelFilter.h
include/solarus/lowlevel/Point.h
include/solarus/lowlevel/Point.inl
include/solarus/lowlevel/QuestFiles.h
include/solarus/lowlevel/Random.h
include/solarus/lowlevel/Rectangle.h
include/solarus/lowlevel/Scale2xFilter.h
include/solarus/lowlevel/Size.h
include/solarus/lowlevel/Size.inl
include/solarus/lowlevel/Sound.h
include/solarus/lowlevel/SpcDecoder.h
include/solarus/lowlevel/Surface.h
include/solarus/lowlevel/SurfacePtr.h
include/solarus/lowlevel/System.h
include/solarus/lowlevel/TextSurface.h
include/solarus/lowlevel/Video.h
include/solarus/lowlevel/VideoMode.h
include/solarus/lowlevel/apple/AppleInterface.h
include/solarus/lowlevel/shaders/GLContext.h
include/solarus/lowlevel/shaders/GL_2DShader.h
include/solarus/lowlevel/shaders/GL_ARBShader.h
include/solarus/lowlevel/shaders/Shader.h
include/solarus/lowlevel/shaders/ShaderContext.h
include/solarus/lua/ExportableToLua.h
include/solarus/lua/ExportableToLuaPtr.h
include/solarus/lua/LuaContext.h
include/solarus/lua/LuaData.h
include/solarus/lua/LuaException.h
include/solarus/lua/LuaTools.h
include/solarus/lua/LuaTools.inl
include/solarus/lua/ScopedLuaRef.h
include/solarus/movements/CircleMovement.h
include/solarus/movements/FallingHeight.h
include/solarus/movements/FallingOnFloorMovement.h
include/solarus/movements/FollowMovement.h
include/solarus/movements/JumpMovement.h
include/solarus/movements/Movement.h
include/solarus/movements/PathFinding.h
include/solarus/movements/PathFindingMovement.h
include/solarus/movements/PathMovement.h
include/solarus/movements/PixelMovement.h
include/solarus/movements/PlayerMovement.h
include/solarus/movements/RandomMovement.h
include/solarus/movements/RandomPathMovement.h
include/solarus/movements/StraightMovement.h
include/solarus/movements/TargetMovement.h
include/solarus/third_party/hqx/common.h
include/solarus/third_party/hqx/hqx.h
include/solarus/third_party/snes_spc/SNES_SPC.h
include/solarus/third_party/snes_spc/SPC_CPU.h
include/solarus/third_party/snes_spc/SPC_DSP.h
include/solarus/third_party/snes_spc/SPC_Filter.h
include/solarus/third_party/snes_spc/blargg_common.h
include/solarus/third_party/snes_spc/blargg_config.h
include/solarus/third_party/snes_spc/blargg_endian.h
include/solarus/third_party/snes_spc/blargg_source.h
include/solarus/third_party/snes_spc/dsp.h
include/solarus/third_party/snes_spc/spc.h
lib/libsolarus.so