pkgsrc/emulators/mgba/options.mk

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mgba: Update to 0.8.2 0.8.2: (2020-06-14) Emulation fixes: - ARM: Fix timing on Thumb shift instructions - GB: Fix GBC game registers after skipping BIOS - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713) - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717) - GBA: Add missing RTC overrides for Legendz games - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756) - GBA SIO: Fix Multiplayer busy bit - GBA SIO: Fix double-unloading active driver - GBA Timers: Fix deserializing count-up timers - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702) - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759) - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701) - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712) - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279) - GBA Video: Fix sprite/backdrop blending regression Other fixes: - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771) - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778) - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764) - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755) - Core: Fix ELF loading regression (fixes mgba.io/i/1669) - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673) - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers - GBA: Reject incorrectly sized BIOSes - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723) - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678) - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777) Misc: - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768) - GBA Serialize: Only flunk BIOS check if official BIOS was expected - Qt: Disable Replace ROM option when no game loaded - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590) - Qt: Set icon for Discord Rich Presence - Qt: Show a warning when save file can't be opened
2020-06-19 15:06:35 +02:00
# $NetBSD: options.mk,v 1.5 2020/06/19 13:06:35 nia Exp $
PKG_OPTIONS_VAR= PKG_OPTIONS.mgba
mgba: Update to 0.8.2 0.8.2: (2020-06-14) Emulation fixes: - ARM: Fix timing on Thumb shift instructions - GB: Fix GBC game registers after skipping BIOS - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713) - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717) - GBA: Add missing RTC overrides for Legendz games - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756) - GBA SIO: Fix Multiplayer busy bit - GBA SIO: Fix double-unloading active driver - GBA Timers: Fix deserializing count-up timers - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702) - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759) - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701) - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712) - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279) - GBA Video: Fix sprite/backdrop blending regression Other fixes: - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771) - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778) - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764) - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755) - Core: Fix ELF loading regression (fixes mgba.io/i/1669) - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673) - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers - GBA: Reject incorrectly sized BIOSes - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723) - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678) - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777) Misc: - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768) - GBA Serialize: Only flunk BIOS check if official BIOS was expected - Qt: Disable Replace ROM option when no game loaded - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590) - Qt: Set icon for Discord Rich Presence - Qt: Show a warning when save file can't be opened
2020-06-19 15:06:35 +02:00
PKG_SUPPORTED_OPTIONS+= ffmpeg qt5 opengl
PKG_SUGGESTED_OPTIONS+= ffmpeg qt5 opengl
mgba: Update to 0.8.0 0.8.0: (2020-01-21) Features: - Improved logging configuration - One-Player BattleChip/Progress/Beast Link Gate support - Add Game Boy Color palettes for original Game Boy games - Debugger: Add unary operators and memory dereferencing - GB: Expose platform information to CLI debugger - Support Discord Rich Presence - Debugger: Add tracing to file - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info - OpenGL renderer with high-resolution upscaling support - Experimental high level "XQ" audio for most GBA games - Interframe blending for games that use flicker effects - Frame inspector for dissecting and debugging rendering - Switch: Option to use built-in brightness sensor for Boktai - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205) - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204) - Cheats: Add support for loading Libretro-style cht files - GBA Cheats: Add support for loading EZ Flash-style cht files - Support for unlicensed Wisdom Tree Game Boy mapper - Qt: Add export button for tile view (closes mgba.io/i/1507) - Qt: Add recent game list clearing (closes mgba.io/i/1380) - GB: Yanking gamepak now supported - Qt: Memory range dumping (closes mgba.io/i/1298) Emulation fixes: - GB: Fix using boot ROM with MMM01 games - GB Audio: Only reset channel 3 sample in DMG mode - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456) - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529) - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329) - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331) - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328) - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519) - GB Video: Fix color scaling in AGB mode - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208) - GBA: Reset now reloads multiboot ROMs - GBA BIOS: Fix multiboot entry point (fixes Magic Floor) Other fixes: - Core: Improved lockstep driver reliability (Le Hoang Quyen) - FFmpeg: Drain recording buffers - GB: Fix reading ROM immediately after unmapping BIOS - GB SIO: Fix lockstep failing games aren't reloaded - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501) - Libretro: Fix crash changing allowing opposing directions (hhromic) - Qt: Fix some Qt display driver race conditions - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317) - Qt: Only show emulator restart warning once per settings saving - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324) - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435) - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532) Misc: - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527) - Core: Add keysRead callback - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446) - Core: Add more memory search ops (closes mgba.io/i/1510) - Debugger: Make tracing compatible with breakpoints/watchpoints - Debugger: Print breakpoint/watchpoint number when inserting - Feature: Switch from ImageMagick to FFmpeg for GIF generation - FFmpeg: Support audio-only recording - GB Memory: Support running from blocked memory - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396) - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531) - GBA Savedata: EEPROM performance fixes - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash - Debugger: Add breakpoint and watchpoint listing - mGUI: Remember name and position of last loaded game - OpenGL: Only resize textures when needed - Qt: Don't unload ROM immediately if it crashes - Qt: Support switching webcams - Qt: Cap window size on start to monitor size - Qt: Open a message box for Qt frontend errors - Qt: Increase maximum magnifications and scaling - Qt: Add native FPS button to settings view - Qt: Improve sync code - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379) - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511) - Qt: Remove What's This icon from dialogs - Qt: Printer quality of life improvements (fixes mgba.io/i/1540) - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541) - Qt: Show list of all sprites in sprite view - Qt: Add option for disabling OSD messages - Qt, OpenGL: Disable integer scaling for dimensions that don't fit - SM83: Support PC-relative opcode decoding - Switch: Dynamic display resizing - Switch: Support file associations - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292) Changes from beta 1: Emulation fixes: - ARM: Fix STR writeback pipeline stage - ARM: Partially fix LDM/STM writeback with empty register list - ARM: Fix stepping when events are pending - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092) - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575) - GBA Timers: Improve timer startup emulation - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572) - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds - GBA Video: Fix effects blending improperly in some non-last windows - GBA Video: Copy higher priority target 1 flag Other fixes: - 3DS: Fix screen darkening (fixes mgba.io/i/1562) - Core: Fix uninitialized memory issues with graphics caches - Core: Return null for out of bounds cached tile VRAM querying - GBA Video: Fix OpenGL fragment data binding - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620) - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614) - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612) - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574) - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558) - Qt: Fix several cases where shader selections don't get saved - Qt: Fix division by zero error in invalid TilePainter state - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601) - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602) - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603) - Qt: Fix inability to clear default keybindings - Qt: Release held actions if they get rebound - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627) - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626) - Vita: Fix analog controls (fixes mgba.io/i/1554) - Wii: Fix game fast-forwarding after slowing down - Wii: Improve audio buffering (fixes mgba.io/i/1617) Misc: - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580) - GBA: Trim non-movie ROMs to 32 MiB if applicable - GBA Audio: Redo channel 4 batching for GBA only - GBA I/O: Stop logging several harmless invalid register reads - GBA Video: Changing OpenGL scaling no longer requires restart - Debugger: Separate aliases from main commands - Debugger: Print break-/watchpoint ID when breaking in CLI - Debugger: Minor interface cleanup - SDL: Use controller GUID instead of name - SM83: Rename LR35902 to SM83 - Tools: Allow using threaded renderer in perf.py - Tools: Clean up unused argument in mgba-perf
2020-01-25 20:26:18 +01:00
PLIST_SRC+= PLIST
PLIST_VARS+= qt
.include "../../mk/bsd.options.mk"
.if !empty(PKG_OPTIONS:Mffmpeg)
CMAKE_ARGS+= -DUSE_FFMPEG=ON
.include "../../multimedia/ffmpeg4/buildlink3.mk"
.else
CMAKE_ARGS+= -DUSE_FFMPEG=OFF
.endif
.if !empty(PKG_OPTIONS:Mqt5)
PLIST.qt= yes
CMAKE_ARGS+= -DBUILD_QT=ON
mgba: Update to 0.8.2 0.8.2: (2020-06-14) Emulation fixes: - ARM: Fix timing on Thumb shift instructions - GB: Fix GBC game registers after skipping BIOS - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713) - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717) - GBA: Add missing RTC overrides for Legendz games - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756) - GBA SIO: Fix Multiplayer busy bit - GBA SIO: Fix double-unloading active driver - GBA Timers: Fix deserializing count-up timers - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702) - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759) - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701) - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712) - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279) - GBA Video: Fix sprite/backdrop blending regression Other fixes: - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771) - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778) - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764) - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755) - Core: Fix ELF loading regression (fixes mgba.io/i/1669) - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673) - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers - GBA: Reject incorrectly sized BIOSes - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723) - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678) - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777) Misc: - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768) - GBA Serialize: Only flunk BIOS check if official BIOS was expected - Qt: Disable Replace ROM option when no game loaded - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590) - Qt: Set icon for Discord Rich Presence - Qt: Show a warning when save file can't be opened
2020-06-19 15:06:35 +02:00
# We probably don't actually want Qt5Multimedia.
# It's an option as an audio output, but SDL supports many more pkgsrc
# platforms natively, without going via PulseAudio.
CMAKE_ARGS+= -DCMAKE_DISABLE_FIND_PACKAGE_Qt5Multimedia=TRUE
TOOL_DEPENDS+= qt5-qttools-[0-9]*:../../x11/qt5-qttools
.include "../../x11/qt5-qtbase/buildlink3.mk"
mgba: Update to 0.8.2 0.8.2: (2020-06-14) Emulation fixes: - ARM: Fix timing on Thumb shift instructions - GB: Fix GBC game registers after skipping BIOS - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713) - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717) - GBA: Add missing RTC overrides for Legendz games - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756) - GBA SIO: Fix Multiplayer busy bit - GBA SIO: Fix double-unloading active driver - GBA Timers: Fix deserializing count-up timers - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702) - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759) - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701) - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712) - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279) - GBA Video: Fix sprite/backdrop blending regression Other fixes: - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771) - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778) - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764) - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755) - Core: Fix ELF loading regression (fixes mgba.io/i/1669) - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673) - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers - GBA: Reject incorrectly sized BIOSes - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723) - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678) - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777) Misc: - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768) - GBA Serialize: Only flunk BIOS check if official BIOS was expected - Qt: Disable Replace ROM option when no game loaded - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590) - Qt: Set icon for Discord Rich Presence - Qt: Show a warning when save file can't be opened
2020-06-19 15:06:35 +02:00
#.include "../../x11/qt5-qtmultimedia/buildlink3.mk"
.else
CMAKE_ARGS+= -DBUILD_QT=OFF
.endif
.if !empty(PKG_OPTIONS:Mopengl)
CMAKE_ARGS+= -DBUILD_GL=ON
CMAKE_ARGS+= -DUSE_EPOXY=ON
.include "../../graphics/MesaLib/buildlink3.mk"
2019-12-24 00:03:24 +01:00
.include "../../graphics/glu/buildlink3.mk"
.include "../../graphics/libepoxy/buildlink3.mk"
.else
CMAKE_ARGS+= -DBUILD_GL=OFF
CMAKE_ARGS+= -DUSE_EPOXY=OFF
.endif
.if !empty(PKG_OPTIONS:Mopengl) && !empty(PKG_OPTIONS:Mqt5)
mgba: Update to 0.8.0 0.8.0: (2020-01-21) Features: - Improved logging configuration - One-Player BattleChip/Progress/Beast Link Gate support - Add Game Boy Color palettes for original Game Boy games - Debugger: Add unary operators and memory dereferencing - GB: Expose platform information to CLI debugger - Support Discord Rich Presence - Debugger: Add tracing to file - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info - OpenGL renderer with high-resolution upscaling support - Experimental high level "XQ" audio for most GBA games - Interframe blending for games that use flicker effects - Frame inspector for dissecting and debugging rendering - Switch: Option to use built-in brightness sensor for Boktai - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205) - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204) - Cheats: Add support for loading Libretro-style cht files - GBA Cheats: Add support for loading EZ Flash-style cht files - Support for unlicensed Wisdom Tree Game Boy mapper - Qt: Add export button for tile view (closes mgba.io/i/1507) - Qt: Add recent game list clearing (closes mgba.io/i/1380) - GB: Yanking gamepak now supported - Qt: Memory range dumping (closes mgba.io/i/1298) Emulation fixes: - GB: Fix using boot ROM with MMM01 games - GB Audio: Only reset channel 3 sample in DMG mode - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456) - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529) - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329) - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331) - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328) - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519) - GB Video: Fix color scaling in AGB mode - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208) - GBA: Reset now reloads multiboot ROMs - GBA BIOS: Fix multiboot entry point (fixes Magic Floor) Other fixes: - Core: Improved lockstep driver reliability (Le Hoang Quyen) - FFmpeg: Drain recording buffers - GB: Fix reading ROM immediately after unmapping BIOS - GB SIO: Fix lockstep failing games aren't reloaded - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501) - Libretro: Fix crash changing allowing opposing directions (hhromic) - Qt: Fix some Qt display driver race conditions - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317) - Qt: Only show emulator restart warning once per settings saving - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324) - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435) - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532) Misc: - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527) - Core: Add keysRead callback - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446) - Core: Add more memory search ops (closes mgba.io/i/1510) - Debugger: Make tracing compatible with breakpoints/watchpoints - Debugger: Print breakpoint/watchpoint number when inserting - Feature: Switch from ImageMagick to FFmpeg for GIF generation - FFmpeg: Support audio-only recording - GB Memory: Support running from blocked memory - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396) - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531) - GBA Savedata: EEPROM performance fixes - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash - Debugger: Add breakpoint and watchpoint listing - mGUI: Remember name and position of last loaded game - OpenGL: Only resize textures when needed - Qt: Don't unload ROM immediately if it crashes - Qt: Support switching webcams - Qt: Cap window size on start to monitor size - Qt: Open a message box for Qt frontend errors - Qt: Increase maximum magnifications and scaling - Qt: Add native FPS button to settings view - Qt: Improve sync code - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379) - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511) - Qt: Remove What's This icon from dialogs - Qt: Printer quality of life improvements (fixes mgba.io/i/1540) - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541) - Qt: Show list of all sprites in sprite view - Qt: Add option for disabling OSD messages - Qt, OpenGL: Disable integer scaling for dimensions that don't fit - SM83: Support PC-relative opcode decoding - Switch: Dynamic display resizing - Switch: Support file associations - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292) Changes from beta 1: Emulation fixes: - ARM: Fix STR writeback pipeline stage - ARM: Partially fix LDM/STM writeback with empty register list - ARM: Fix stepping when events are pending - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092) - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575) - GBA Timers: Improve timer startup emulation - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572) - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds - GBA Video: Fix effects blending improperly in some non-last windows - GBA Video: Copy higher priority target 1 flag Other fixes: - 3DS: Fix screen darkening (fixes mgba.io/i/1562) - Core: Fix uninitialized memory issues with graphics caches - Core: Return null for out of bounds cached tile VRAM querying - GBA Video: Fix OpenGL fragment data binding - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620) - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614) - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612) - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574) - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558) - Qt: Fix several cases where shader selections don't get saved - Qt: Fix division by zero error in invalid TilePainter state - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601) - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602) - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603) - Qt: Fix inability to clear default keybindings - Qt: Release held actions if they get rebound - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627) - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626) - Vita: Fix analog controls (fixes mgba.io/i/1554) - Wii: Fix game fast-forwarding after slowing down - Wii: Improve audio buffering (fixes mgba.io/i/1617) Misc: - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580) - GBA: Trim non-movie ROMs to 32 MiB if applicable - GBA Audio: Redo channel 4 batching for GBA only - GBA I/O: Stop logging several harmless invalid register reads - GBA Video: Changing OpenGL scaling no longer requires restart - Debugger: Separate aliases from main commands - Debugger: Print break-/watchpoint ID when breaking in CLI - Debugger: Minor interface cleanup - SDL: Use controller GUID instead of name - SM83: Rename LR35902 to SM83 - Tools: Allow using threaded renderer in perf.py - Tools: Clean up unused argument in mgba-perf
2020-01-25 20:26:18 +01:00
PLIST_SRC+= PLIST.shaders
.endif