pkgsrc/games/pingus/Makefile

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2022-01-10 02:46:21 +01:00
# $NetBSD: Makefile,v 1.42 2022/01/10 01:46:32 ryoon Exp $
pingus: update to 0.7.6 pkgsrc changes: * Disable configure target (SCons seems not to provide it) * Remove explicit use of SCons: use Makefile instead * Port deprecated Boost.Signals to Boost.Signals2 * Take MAINTENERship Changes: Pingus 0.7.6 (24/Dec/2011) ========================== * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Pingus 0.7.5 (25/Oct/2011) ========================== * fixed memory leak in OpenGL renderer * added support for Win32 cross-compilation with mingw32 * added gamespeed adjustments via KPPlus, KPMinus, KPEnter * added single-stepping the game with 'S' * added better application icon * added access to all levelsets in developer-mode (Ctrl-m) * added 10 new Halloween levels Pingus 0.7.4 (10/Oct/2011) ========================== * fixed game not starting when no soundcard is present * all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing * new --userdir command line switch to set the directory where savegames are saved * menu getting confused by fast succedding clicks fixed * level-demo recording and playback are back (files not compatible between x86 and x86-64) * window resize support throughout the whole game * dirty-rectangles drawing for improved performance with software rendering * OpenGL rendering * new blackboard graphic * Unicode support * two new levelsets, "Desert" and "Factory Campaign", with 27 new levels * added a man-page * deadly fall height has been increased * support for prefab objects and groups in the editor * cleaned up digger, miner and basher paths * added an option menu * lots of minor bug fixes * bitmap fonts have been generated with anti-aliasing
2019-05-12 08:17:30 +02:00
DISTNAME= pingus-0.7.6
2022-01-10 02:46:21 +01:00
PKGREVISION= 9
CATEGORIES= games
pingus: update to 0.7.6 pkgsrc changes: * Disable configure target (SCons seems not to provide it) * Remove explicit use of SCons: use Makefile instead * Port deprecated Boost.Signals to Boost.Signals2 * Take MAINTENERship Changes: Pingus 0.7.6 (24/Dec/2011) ========================== * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Pingus 0.7.5 (25/Oct/2011) ========================== * fixed memory leak in OpenGL renderer * added support for Win32 cross-compilation with mingw32 * added gamespeed adjustments via KPPlus, KPMinus, KPEnter * added single-stepping the game with 'S' * added better application icon * added access to all levelsets in developer-mode (Ctrl-m) * added 10 new Halloween levels Pingus 0.7.4 (10/Oct/2011) ========================== * fixed game not starting when no soundcard is present * all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing * new --userdir command line switch to set the directory where savegames are saved * menu getting confused by fast succedding clicks fixed * level-demo recording and playback are back (files not compatible between x86 and x86-64) * window resize support throughout the whole game * dirty-rectangles drawing for improved performance with software rendering * OpenGL rendering * new blackboard graphic * Unicode support * two new levelsets, "Desert" and "Factory Campaign", with 27 new levels * added a man-page * deadly fall height has been increased * support for prefab objects and groups in the editor * cleaned up digger, miner and basher paths * added an option menu * lots of minor bug fixes * bitmap fonts have been generated with anti-aliasing
2019-05-12 08:17:30 +02:00
MASTER_SITES= ${MASTER_SITE_GITHUB:=Pingus/}
GITHUB_TAG= v${PKGVERSION_NOREV}
pingus: update to 0.7.6 pkgsrc changes: * Disable configure target (SCons seems not to provide it) * Remove explicit use of SCons: use Makefile instead * Port deprecated Boost.Signals to Boost.Signals2 * Take MAINTENERship Changes: Pingus 0.7.6 (24/Dec/2011) ========================== * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Pingus 0.7.5 (25/Oct/2011) ========================== * fixed memory leak in OpenGL renderer * added support for Win32 cross-compilation with mingw32 * added gamespeed adjustments via KPPlus, KPMinus, KPEnter * added single-stepping the game with 'S' * added better application icon * added access to all levelsets in developer-mode (Ctrl-m) * added 10 new Halloween levels Pingus 0.7.4 (10/Oct/2011) ========================== * fixed game not starting when no soundcard is present * all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing * new --userdir command line switch to set the directory where savegames are saved * menu getting confused by fast succedding clicks fixed * level-demo recording and playback are back (files not compatible between x86 and x86-64) * window resize support throughout the whole game * dirty-rectangles drawing for improved performance with software rendering * OpenGL rendering * new blackboard graphic * Unicode support * two new levelsets, "Desert" and "Factory Campaign", with 27 new levels * added a man-page * deadly fall height has been increased * support for prefab objects and groups in the editor * cleaned up digger, miner and basher paths * added an option menu * lots of minor bug fixes * bitmap fonts have been generated with anti-aliasing
2019-05-12 08:17:30 +02:00
MAINTAINER= triaxx@NetBSD.org
2017-09-03 10:53:04 +02:00
HOMEPAGE= https://pingus.seul.org/
COMMENT= Lemmings(TM) Clone
pingus: update to 0.7.6 pkgsrc changes: * Disable configure target (SCons seems not to provide it) * Remove explicit use of SCons: use Makefile instead * Port deprecated Boost.Signals to Boost.Signals2 * Take MAINTENERship Changes: Pingus 0.7.6 (24/Dec/2011) ========================== * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Pingus 0.7.5 (25/Oct/2011) ========================== * fixed memory leak in OpenGL renderer * added support for Win32 cross-compilation with mingw32 * added gamespeed adjustments via KPPlus, KPMinus, KPEnter * added single-stepping the game with 'S' * added better application icon * added access to all levelsets in developer-mode (Ctrl-m) * added 10 new Halloween levels Pingus 0.7.4 (10/Oct/2011) ========================== * fixed game not starting when no soundcard is present * all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing * new --userdir command line switch to set the directory where savegames are saved * menu getting confused by fast succedding clicks fixed * level-demo recording and playback are back (files not compatible between x86 and x86-64) * window resize support throughout the whole game * dirty-rectangles drawing for improved performance with software rendering * OpenGL rendering * new blackboard graphic * Unicode support * two new levelsets, "Desert" and "Factory Campaign", with 27 new levels * added a man-page * deadly fall height has been increased * support for prefab objects and groups in the editor * cleaned up digger, miner and basher paths * added an option menu * lots of minor bug fixes * bitmap fonts have been generated with anti-aliasing
2019-05-12 08:17:30 +02:00
LICENSE= gnu-gpl-v3
pingus: update to 0.7.6 pkgsrc changes: * Disable configure target (SCons seems not to provide it) * Remove explicit use of SCons: use Makefile instead * Port deprecated Boost.Signals to Boost.Signals2 * Take MAINTENERship Changes: Pingus 0.7.6 (24/Dec/2011) ========================== * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Pingus 0.7.5 (25/Oct/2011) ========================== * fixed memory leak in OpenGL renderer * added support for Win32 cross-compilation with mingw32 * added gamespeed adjustments via KPPlus, KPMinus, KPEnter * added single-stepping the game with 'S' * added better application icon * added access to all levelsets in developer-mode (Ctrl-m) * added 10 new Halloween levels Pingus 0.7.4 (10/Oct/2011) ========================== * fixed game not starting when no soundcard is present * all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing * new --userdir command line switch to set the directory where savegames are saved * menu getting confused by fast succedding clicks fixed * level-demo recording and playback are back (files not compatible between x86 and x86-64) * window resize support throughout the whole game * dirty-rectangles drawing for improved performance with software rendering * OpenGL rendering * new blackboard graphic * Unicode support * two new levelsets, "Desert" and "Factory Campaign", with 27 new levels * added a man-page * deadly fall height has been increased * support for prefab objects and groups in the editor * cleaned up digger, miner and basher paths * added an option menu * lots of minor bug fixes * bitmap fonts have been generated with anti-aliasing
2019-05-12 08:17:30 +02:00
BUILD_TARGET= build/pingus
MAKE_ENV+= FIND=${TOOLS_CMD.find:Q} MKDIR=${TOOLS_CMD.mkdir:Q}
MAKE_ENV+= RM=${TOOLS_CMD.rm:Q} SCONSBIN=${SCONSBIN:Q}
#NO_CONFIGURE= yes
pingus: update to 0.7.6 pkgsrc changes: * Disable configure target (SCons seems not to provide it) * Remove explicit use of SCons: use Makefile instead * Port deprecated Boost.Signals to Boost.Signals2 * Take MAINTENERship Changes: Pingus 0.7.6 (24/Dec/2011) ========================== * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Pingus 0.7.5 (25/Oct/2011) ========================== * fixed memory leak in OpenGL renderer * added support for Win32 cross-compilation with mingw32 * added gamespeed adjustments via KPPlus, KPMinus, KPEnter * added single-stepping the game with 'S' * added better application icon * added access to all levelsets in developer-mode (Ctrl-m) * added 10 new Halloween levels Pingus 0.7.4 (10/Oct/2011) ========================== * fixed game not starting when no soundcard is present * all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing * new --userdir command line switch to set the directory where savegames are saved * menu getting confused by fast succedding clicks fixed * level-demo recording and playback are back (files not compatible between x86 and x86-64) * window resize support throughout the whole game * dirty-rectangles drawing for improved performance with software rendering * OpenGL rendering * new blackboard graphic * Unicode support * two new levelsets, "Desert" and "Factory Campaign", with 27 new levels * added a man-page * deadly fall height has been increased * support for prefab objects and groups in the editor * cleaned up digger, miner and basher paths * added an option menu * lots of minor bug fixes * bitmap fonts have been generated with anti-aliasing
2019-05-12 08:17:30 +02:00
USE_LANGUAGES= c c++11
USE_TOOLS= pkg-config
pingus: update to 0.7.6 pkgsrc changes: * Disable configure target (SCons seems not to provide it) * Remove explicit use of SCons: use Makefile instead * Port deprecated Boost.Signals to Boost.Signals2 * Take MAINTENERship Changes: Pingus 0.7.6 (24/Dec/2011) ========================== * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Pingus 0.7.5 (25/Oct/2011) ========================== * fixed memory leak in OpenGL renderer * added support for Win32 cross-compilation with mingw32 * added gamespeed adjustments via KPPlus, KPMinus, KPEnter * added single-stepping the game with 'S' * added better application icon * added access to all levelsets in developer-mode (Ctrl-m) * added 10 new Halloween levels Pingus 0.7.4 (10/Oct/2011) ========================== * fixed game not starting when no soundcard is present * all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing * new --userdir command line switch to set the directory where savegames are saved * menu getting confused by fast succedding clicks fixed * level-demo recording and playback are back (files not compatible between x86 and x86-64) * window resize support throughout the whole game * dirty-rectangles drawing for improved performance with software rendering * OpenGL rendering * new blackboard graphic * Unicode support * two new levelsets, "Desert" and "Factory Campaign", with 27 new levels * added a man-page * deadly fall height has been increased * support for prefab objects and groups in the editor * cleaned up digger, miner and basher paths * added an option menu * lots of minor bug fixes * bitmap fonts have been generated with anti-aliasing
2019-05-12 08:17:30 +02:00
DATADIR= ${PREFIX}/share/pingus
pingus: update to 0.7.6 pkgsrc changes: * Disable configure target (SCons seems not to provide it) * Remove explicit use of SCons: use Makefile instead * Port deprecated Boost.Signals to Boost.Signals2 * Take MAINTENERship Changes: Pingus 0.7.6 (24/Dec/2011) ========================== * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Pingus 0.7.5 (25/Oct/2011) ========================== * fixed memory leak in OpenGL renderer * added support for Win32 cross-compilation with mingw32 * added gamespeed adjustments via KPPlus, KPMinus, KPEnter * added single-stepping the game with 'S' * added better application icon * added access to all levelsets in developer-mode (Ctrl-m) * added 10 new Halloween levels Pingus 0.7.4 (10/Oct/2011) ========================== * fixed game not starting when no soundcard is present * all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing * new --userdir command line switch to set the directory where savegames are saved * menu getting confused by fast succedding clicks fixed * level-demo recording and playback are back (files not compatible between x86 and x86-64) * window resize support throughout the whole game * dirty-rectangles drawing for improved performance with software rendering * OpenGL rendering * new blackboard graphic * Unicode support * two new levelsets, "Desert" and "Factory Campaign", with 27 new levels * added a man-page * deadly fall height has been increased * support for prefab objects and groups in the editor * cleaned up digger, miner and basher paths * added an option menu * lots of minor bug fixes * bitmap fonts have been generated with anti-aliasing
2019-05-12 08:17:30 +02:00
SUBST_CLASSES+= data
SUBST_MESSAGE.data= Set default --datadir for pingus executable to ${DATADIR}
SUBST_STAGE.data= pre-configure
pingus: update to 0.7.6 pkgsrc changes: * Disable configure target (SCons seems not to provide it) * Remove explicit use of SCons: use Makefile instead * Port deprecated Boost.Signals to Boost.Signals2 * Take MAINTENERship Changes: Pingus 0.7.6 (24/Dec/2011) ========================== * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Pingus 0.7.5 (25/Oct/2011) ========================== * fixed memory leak in OpenGL renderer * added support for Win32 cross-compilation with mingw32 * added gamespeed adjustments via KPPlus, KPMinus, KPEnter * added single-stepping the game with 'S' * added better application icon * added access to all levelsets in developer-mode (Ctrl-m) * added 10 new Halloween levels Pingus 0.7.4 (10/Oct/2011) ========================== * fixed game not starting when no soundcard is present * all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing * new --userdir command line switch to set the directory where savegames are saved * menu getting confused by fast succedding clicks fixed * level-demo recording and playback are back (files not compatible between x86 and x86-64) * window resize support throughout the whole game * dirty-rectangles drawing for improved performance with software rendering * OpenGL rendering * new blackboard graphic * Unicode support * two new levelsets, "Desert" and "Factory Campaign", with 27 new levels * added a man-page * deadly fall height has been increased * support for prefab objects and groups in the editor * cleaned up digger, miner and basher paths * added an option menu * lots of minor bug fixes * bitmap fonts have been generated with anti-aliasing
2019-05-12 08:17:30 +02:00
SUBST_FILES.data= src/pingus/pingus_main.cpp
SUBST_VARS.data= DATADIR
.include "../../audio/SDL_mixer/buildlink3.mk"
.include "../../converters/libiconv/buildlink3.mk"
.include "../../devel/boost-libs/buildlink3.mk"
PYTHON_FOR_BUILD_ONLY?= yes
.include "../../devel/scons/buildlink3.mk"
.include "../../graphics/SDL_image/buildlink3.mk"
.include "../../graphics/png/buildlink3.mk"
.include "../../mk/bsd.pkg.mk"