pkgsrc/games/wesnoth/distinfo

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Changes 1.10.3: * Campaigns: * Heir to the Throne: * Fixed bug 19531: scroll to reinforcement units in Blackwater Port * Fixed bug 19517: The injured sergeant in HttT: Cliffs of Thoria will now always become visible when he is discovered. * Under the Burning Suns: * Made it so that all units are rehydrated quietly upon victory in scenario two * Under the Burning Suns: * Fix bug 19630: unit lost when Nym returns * Dust Devil no longer comments on cuttlefish * Wolf Riders now utter fleeing message on easy in scenario 3 * Editor: * Improved performance of the Editor Settings ToD lighting controls * Language and i18n: * Fixed untranslatable Cancel button label in the add-ons server network status dialog (bug 19659) * Updated translations: Chinese (Simplified), Finnish, French, Galician, Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian * Multiplayer: * A New Land: * Made it so that the "Elvish Shaman" option in the elvish unit selection menu gets translated. Fixes bug 19677. * User interface: * Stop showing a unit's potential moves before moving in a move & attack, rather than after (more consistent with regular movement) * Whiteboard: * Fixed bug 19613: Multiple attacks after planning attacks in whiteboard * Fixed bug 19619: In local games, units keep ghosted appearance during opponent's turn * Fixed bug 19618: Problems with ending turn with impossible moves * Fixed bug 19615: Can see part of opponents' planned moves in local multiplayer game * WML engine: * Fix $owner_side in capture events fired due to unit movement * Miscellaneous and bug fixes: * Fixed: A preprocessor bug looking beyond the end of a buffer. * Fixed: Binding a temporary in the network code, possibly causing crashing. * Fixed bug 19469: Missing scenario hash results in Remote scenario always added to game description * Fixed bug 19322: controller=null hides a side in the status table * Fixed bug 19681: cache is never valid tweaked the number to string conversion of config_attribute * Fixed bug 16544: Fail to read `empty' cache files. * Added shroud_data to the inspection window (FR 19623). * Fixed: Wrong current side number after side turns (bug 19735) It also affected the lua field wesnoth.current.side
2012-07-18 08:37:40 +02:00
$NetBSD: distinfo,v 1.45 2012/07/18 06:37:40 adam Exp $
Changes 1.10.3: * Campaigns: * Heir to the Throne: * Fixed bug 19531: scroll to reinforcement units in Blackwater Port * Fixed bug 19517: The injured sergeant in HttT: Cliffs of Thoria will now always become visible when he is discovered. * Under the Burning Suns: * Made it so that all units are rehydrated quietly upon victory in scenario two * Under the Burning Suns: * Fix bug 19630: unit lost when Nym returns * Dust Devil no longer comments on cuttlefish * Wolf Riders now utter fleeing message on easy in scenario 3 * Editor: * Improved performance of the Editor Settings ToD lighting controls * Language and i18n: * Fixed untranslatable Cancel button label in the add-ons server network status dialog (bug 19659) * Updated translations: Chinese (Simplified), Finnish, French, Galician, Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian * Multiplayer: * A New Land: * Made it so that the "Elvish Shaman" option in the elvish unit selection menu gets translated. Fixes bug 19677. * User interface: * Stop showing a unit's potential moves before moving in a move & attack, rather than after (more consistent with regular movement) * Whiteboard: * Fixed bug 19613: Multiple attacks after planning attacks in whiteboard * Fixed bug 19619: In local games, units keep ghosted appearance during opponent's turn * Fixed bug 19618: Problems with ending turn with impossible moves * Fixed bug 19615: Can see part of opponents' planned moves in local multiplayer game * WML engine: * Fix $owner_side in capture events fired due to unit movement * Miscellaneous and bug fixes: * Fixed: A preprocessor bug looking beyond the end of a buffer. * Fixed: Binding a temporary in the network code, possibly causing crashing. * Fixed bug 19469: Missing scenario hash results in Remote scenario always added to game description * Fixed bug 19322: controller=null hides a side in the status table * Fixed bug 19681: cache is never valid tweaked the number to string conversion of config_attribute * Fixed bug 16544: Fail to read `empty' cache files. * Added shroud_data to the inspection window (FR 19623). * Fixed: Wrong current side number after side turns (bug 19735) It also affected the lua field wesnoth.current.side
2012-07-18 08:37:40 +02:00
SHA1 (wesnoth-1.10.3.tar.bz2) = a8992ed64617a8d569ea1557b7f2b6d25bdb805b
RMD160 (wesnoth-1.10.3.tar.bz2) = d27f5771a2311b7ea0d0eca57491a33c8e44fb5a
Size (wesnoth-1.10.3.tar.bz2) = 342168933 bytes
SHA1 (patch-CMakeLists.txt) = 1f17a95793db0d311508f1ff93f9aacedc7782f9
Changes 1.8.4: * AI: * Fixed bug #16102: Made AI cancel attacks if a previously valid attack was made invalid by WML event after move in move+attack sequence. * Allowed custom eras to define Lua AI modifications for games played with this era. * Campaigns: * Delfadors Memoirs: * Make Lionel's portrait in Delfador's Memoirs story screens the same as his unit portrait since there doesn't seem to be a current higher-res version available * Descent into Darkness: * Made 'Alone at Last' slightly easier. Also, Dela is no longer invulnerable but cannot be assassinated easily. * Legend of Wesmere: * removed gold overlay when defeating both leaders * Reduced the difficulty of scenario 14 and improved the AI of the ally. * Liberty: * Increased the difficulty in 'Glory' by making the defenders behave more intelligently. * Language and i18n: * Updated translations: Chinese (Simplified), Galician, Japanese, Serbian, Vietnamese * Flushed image cache when changing language * Miscellaneous and bug fixes: * Ensured graceful failure when encountering broken [advancefrom] tag. * Handled ToD areas in a LIFO way, so that it is possible to override them without first removing them * Avoided displaying an empty menu and therefore choosing a random weapon, when there is none * Added detection for server replays, as they are missing the core [lua] tags * Fixed attack_end event not raised for uncommon swarm attacks * Added test for invalidated death due to positive hp after the 'die' event * 1.9 syntax creeped into 1.8.x causing segfaults * Fixed petrifying in multiround combats * Fixed reference binded to a temporary, possibly the cause of the failure on arklinux * Never allow uploading *.pbl files (case-insensitive) to the add-ons server from the regular game client * Fixed revision.hpp generation with cmake 1.8(.2) * Fixed usage of first PKG_CHECK_MODULES inside a shell conditional * Fixed broken attack animatio
2010-08-28 22:08:40 +02:00
SHA1 (patch-ae) = 9e0ee531c33da80565791d81f716b313fa85af18
Changes 1.10.3: * Campaigns: * Heir to the Throne: * Fixed bug 19531: scroll to reinforcement units in Blackwater Port * Fixed bug 19517: The injured sergeant in HttT: Cliffs of Thoria will now always become visible when he is discovered. * Under the Burning Suns: * Made it so that all units are rehydrated quietly upon victory in scenario two * Under the Burning Suns: * Fix bug 19630: unit lost when Nym returns * Dust Devil no longer comments on cuttlefish * Wolf Riders now utter fleeing message on easy in scenario 3 * Editor: * Improved performance of the Editor Settings ToD lighting controls * Language and i18n: * Fixed untranslatable Cancel button label in the add-ons server network status dialog (bug 19659) * Updated translations: Chinese (Simplified), Finnish, French, Galician, Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian * Multiplayer: * A New Land: * Made it so that the "Elvish Shaman" option in the elvish unit selection menu gets translated. Fixes bug 19677. * User interface: * Stop showing a unit's potential moves before moving in a move & attack, rather than after (more consistent with regular movement) * Whiteboard: * Fixed bug 19613: Multiple attacks after planning attacks in whiteboard * Fixed bug 19619: In local games, units keep ghosted appearance during opponent's turn * Fixed bug 19618: Problems with ending turn with impossible moves * Fixed bug 19615: Can see part of opponents' planned moves in local multiplayer game * WML engine: * Fix $owner_side in capture events fired due to unit movement * Miscellaneous and bug fixes: * Fixed: A preprocessor bug looking beyond the end of a buffer. * Fixed: Binding a temporary in the network code, possibly causing crashing. * Fixed bug 19469: Missing scenario hash results in Remote scenario always added to game description * Fixed bug 19322: controller=null hides a side in the status table * Fixed bug 19681: cache is never valid tweaked the number to string conversion of config_attribute * Fixed bug 16544: Fail to read `empty' cache files. * Added shroud_data to the inspection window (FR 19623). * Fixed: Wrong current side number after side turns (bug 19735) It also affected the lua field wesnoth.current.side
2012-07-18 08:37:40 +02:00
SHA1 (patch-af) = 411fda4c3f19b68cab0b0a702d2b012066e3cdb4
SHA1 (patch-ah) = b63017ae43c4748aced31ab64dc141682e535ff2