2020-03-20 12:57:22 +01:00
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# $NetBSD: Makefile,v 1.8 2020/03/20 11:57:43 nia Exp $
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2014-09-13 14:55:06 +02:00
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prboom-plus: Update games/prboom-plus to 2.5.1.4
Changes:
2.5.1.4 @ 2016-Jan-10
[+] Added "Fix clipping problems in large levels" option.
[+] Added "gl_finish" config variable.
[+] Added "mus_fluidsynth_gain" and "mus_opl_gain cfg" config variables to
fine tune output of fluidsynth and opl2 midi. Values allowed are 0 to
1000. 50 (default) exactly matches old behavior.
[+] Added a "Health Bar Above Monsters" option (health_bar* config variables).
[+] Added a "Things appearance" automap option. Possible values: "classic",
"scaled" and "icons".
[+] Added "notarget" and "fly" cheat codes.
[+] Added MBF's "-beta" codepointers.
[+] Added a new HUD.
[+] Added "shaders" sector light mode.
[+] Support "Classic Doom" WAD files of Doom 3 BFG Edition, by Fabian
Greffrath.
[+] Support for HACX 1.2 IWAD, by Fabian Greffrath.
[+] Support up to eight joystick buttons instead of just four, by Fabian
Greffrath. The fifth and sixth buttons are mapped to strafe left and right.
[+] Mouse look now is available in software mode.
[+] Added a crosshair. Three different crosshair graphics are for choice:
cross, angle and dot. Extra features are changing crosshair colors
according to the player's health and/or on sight of a target.
[+] Added "Allow Jump" option on "Prboom-plus 'bad' compatibility settings"
page. Implemented by Fabian Greffrath.
[+] Added a "Backpack Changes Thresholds" option.
[+] -skipsec accepts a minutes prefix followed by a colon.
[+] Two-key strafe50: StrafeOn + MoveLR = strafe50
[+] Added "Allow Vertical Aiming" option on "Prboom-plus 'bad' compatibility
settings" page.
[*] Update to newest SDL libraries: SDL_mixer 1.2.12, SDL_image 1.2.12,
SDL_net 1.2.8.
[*] Brown color for weapons that cannot be fired on weapon HUD widget.
[*] "Use GL surface for software mode" mode now works much faster if
gl_finish is 0 in config.
[*] process_affinity_mask config variable is removed. Single CPU core will be
automatically forced if SDL MIDI player is used.
[*] Better support for Chex Quest, by Fabian Greffrath. Embed chex.deh by
fraggle in prboom-plus.wad.
[*] Redo MBF-style multiple DEHACKED lumps. Load command line DeHackEd patches
after DEHACKED lumps.
[*] Improved rendering precision (wall wiggle), by kb1.
[*] Realign automap grid with blockmap.
[-] 'Max Health', 'Max Soulsphere' and 'Megasphere Health' DEH parameters did
not work after warping to level from command line since 2.4.8.1.
[-] Buggy invulnerability effect if hi-res textures are used and there is no
support for GL_ARB_framebuffer_object.
[-] Simple shadows flicker during lowering lifts.
[-] "Change palette on pain/bonus/power" settings did not work.
[-] Lines of walls on automap were not displayed on Planisphere 2 at some zoom.
[-] Fixed HOMs on Planisphere 2.
[-] Incorrect clipping of automap in opaque mode after changing view window
size. Affects only software mode.
[-] Fixed long wall error.
[-] Boom's ability to change floor and ceiling lighting independently was not
applied to things in opengl.
2018-09-01 21:02:53 +02:00
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DISTNAME= prboom-plus-2.5.1.4
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2014-09-13 14:55:06 +02:00
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=prboom-plus/}
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2018-08-19 22:16:39 +02:00
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MAINTAINER= pkgsrc-users@NetBSD.org
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2020-03-20 12:57:22 +01:00
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HOMEPAGE= http://prboom-plus.sourceforge.net/
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2014-09-13 14:55:06 +02:00
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COMMENT= Multiplayer-capable and modified version of DOOM
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LICENSE= gnu-gpl-v2
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GNU_CONFIGURE= YES
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CONFIGURE_ARGS+= --with-waddir=${PREFIX}/share/doom
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SUBST_CLASSES+= gamesdir
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2018-07-04 15:40:07 +02:00
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SUBST_STAGE.gamesdir= pre-configure
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2014-09-13 14:55:06 +02:00
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SUBST_MESSAGE.gamesdir= Fixing hard-coded gamesdir
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SUBST_FILES.gamesdir= src/Makefile.in
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2018-01-14 18:33:57 +01:00
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SUBST_SED.gamesdir+= -e '/^gamesdir =/ s;/games;/bin;g'
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2014-09-13 14:55:06 +02:00
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.include "../../audio/SDL_mixer/buildlink3.mk"
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.include "../../net/SDL_net/buildlink3.mk"
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.include "../../mk/bsd.pkg.mk"
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