2005-04-11 23:44:48 +02:00
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# $NetBSD: Makefile,v 1.34 2005/04/11 21:45:57 tv Exp $
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2002-09-12 02:38:30 +02:00
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2005-03-29 10:48:31 +02:00
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DISTNAME= scummvm-0.7.1
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2002-09-12 02:38:30 +02:00
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/}
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2002-12-10 13:48:46 +01:00
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EXTRACT_SUFX= .tar.bz2
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2002-09-12 02:38:30 +02:00
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2003-08-04 10:21:04 +02:00
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MAINTAINER= adam@NetBSD.org
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2002-09-12 02:38:30 +02:00
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HOMEPAGE= http://scummvm.sourceforge.net/
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COMMENT= LucasArts Script Creation Utility for Maniac Mansion
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2004-07-27 15:40:36 +02:00
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USE_DIRS+= xdg-1.1
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USE_GNU_TOOLS+= make
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HAS_CONFIGURE= yes
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2005-03-29 10:48:31 +02:00
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CONFIGURE_ARGS+= --prefix=${LOCALBASE}
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2002-09-12 02:38:30 +02:00
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2004-04-11 23:05:46 +02:00
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UNLIMIT_RESOURCES= datasize
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2005-03-29 10:48:31 +02:00
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.include "options.mk"
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2002-09-12 02:38:30 +02:00
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Changes 0.7.0:
New Games:
- Added 26 Humongous Entertainment titles, only a few are completable.
General:
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- Added 'Extra Path' option allows for a searching an additional datafile
location (for reencoded cutscenes and the like)
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
- Separate smaller font for the console, allowing for more visible
information, for example in the SCUMM debugger.
- Added support for setting output sample rate at run-time, although there
is currently no GUI for it.
- The save directory now has a default rather than the current directory on
some platforms:
Mac OS X: $HOME/Documents/ScummVM Savegames/
Other unices: $HOME/.scummvm/
- Added a new about dialog with scrolling credits
SCUMM:
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
(matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
- Fixed palette glitches in COMI
Queen:
- Fixed some issues with the Dreamcast backend.
Sword1:
- Added support for compressed speech and music.
- Added support for the demo.
- Better support for the Czech version.
- Added workarounds for script and subtitle bugs in some game versions.
Sword2:
- Simplified memory/resource management
- Simplified sound effects handling
- Added support for compressed speech and music.
- Fixed various minor bugs.
BASS:
- Added workarounds for some rare scripting bugs that could render the game
unwinnable.
2005-01-04 14:41:53 +01:00
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.include "../../audio/flac/buildlink3.mk"
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2004-03-30 11:00:41 +02:00
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.include "../../audio/libmad/buildlink3.mk"
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.include "../../audio/libvorbis/buildlink3.mk"
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2004-04-14 14:11:30 +02:00
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.include "../../multimedia/libmpeg2/buildlink3.mk"
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2002-09-12 02:38:30 +02:00
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.include "../../mk/bsd.pkg.mk"
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