pkgsrc/games/bomberclone/PLIST

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@comment $NetBSD: PLIST,v 1.6 2004/06/23 15:48:41 snj Exp $
bin/bomberclone
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
include/bomberclone/basic.h
include/bomberclone/bomb.h
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
include/bomberclone/bomberclone.h
include/bomberclone/chat.h
include/bomberclone/flyingitems.h
include/bomberclone/font.h
include/bomberclone/gfx.h
include/bomberclone/keyb.h
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
include/bomberclone/keybinput.h
include/bomberclone/map.h
include/bomberclone/menu.h
include/bomberclone/menugui.h
include/bomberclone/network.h
include/bomberclone/ogcache-client.h
include/bomberclone/packets.h
include/bomberclone/player.h
include/bomberclone/single.h
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
include/bomberclone/sound.h
include/bomberclone/sysfunc.h
include/bomberclone/udp.h
share/bomberclone/gfx/font0.png
share/bomberclone/gfx/font1.png
share/bomberclone/gfx/font2.png
share/bomberclone/gfx/logo.png
share/bomberclone/gfx/logo1.png
share/bomberclone/gfx/menu0.png
share/bomberclone/gfx/menu1.png
share/bomberclone/gfx/menu2.png
share/bomberclone/gfx/menu3.png
share/bomberclone/gfx/menu4.png
share/bomberclone/gfx/menu5.png
share/bomberclone/gfx/menu6.png
share/bomberclone/gfx/menu7.png
share/bomberclone/gfx/menu8.png
share/bomberclone/gfx/menubutton0_0.png
share/bomberclone/gfx/menubutton0_1.png
share/bomberclone/gfx/menubutton0_2.png
share/bomberclone/gfx/menubutton1_0.png
share/bomberclone/gfx/menubutton1_1.png
share/bomberclone/gfx/menubutton1_2.png
share/bomberclone/gfx/menubutton2_0.png
share/bomberclone/gfx/menubutton2_1.png
share/bomberclone/gfx/menubutton2_2.png
share/bomberclone/gfx/menuentry0_0.png
share/bomberclone/gfx/menuentry0_1.png
share/bomberclone/gfx/menuentry0_2.png
share/bomberclone/gfx/menuentry1_0.png
share/bomberclone/gfx/menuentry1_1.png
share/bomberclone/gfx/menuentry1_2.png
share/bomberclone/gfx/menulist0_0.png
share/bomberclone/gfx/menulist0_1.png
share/bomberclone/gfx/menulist0_2.png
share/bomberclone/gfx/menulist0_3.png
share/bomberclone/gfx/menulist0_4.png
share/bomberclone/gfx/menulist0_5.png
share/bomberclone/gfx/menulist0_6.png
share/bomberclone/gfx/menulist0_7.png
share/bomberclone/gfx/menulist0_8.png
share/bomberclone/gfx/menulist1_0.png
share/bomberclone/gfx/menulist1_1.png
share/bomberclone/gfx/menulist1_2.png
share/bomberclone/gfx/menulist1_3.png
share/bomberclone/gfx/menulist1_4.png
share/bomberclone/gfx/menulist1_5.png
share/bomberclone/gfx/menulist1_6.png
share/bomberclone/gfx/menulist1_7.png
share/bomberclone/gfx/menulist1_8.png
share/bomberclone/gfx/menuselect.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/maps/first.map
share/bomberclone/maps/firstmap.map
share/bomberclone/maps/fourth.map
share/bomberclone/maps/kitutou1.map
share/bomberclone/maps/kitutou2.map
share/bomberclone/maps/second.map
share/bomberclone/maps/smal.map
share/bomberclone/maps/smalfull.map
share/bomberclone/maps/third.map
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/player/dead0.png
share/bomberclone/player/player0.png
share/bomberclone/player/player1.png
share/bomberclone/player/player2.png
share/bomberclone/player/player3.png
share/bomberclone/player/player4.png
share/bomberclone/player/player5.png
share/bomberclone/player/player6.png
share/bomberclone/player/player7.png
share/bomberclone/player/playersick.png
share/bomberclone/player/respawn.png
share/bomberclone/tileset/cemetery/background.png
share/bomberclone/tileset/cemetery/block96.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/cemetery/map.nfo
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/cemetery/stone96.png
share/bomberclone/tileset/classic/background.png
share/bomberclone/tileset/classic/block.png
share/bomberclone/tileset/classic/stone.png
share/bomberclone/tileset/cucumber/background.png
share/bomberclone/tileset/cucumber/block.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/cucumber/dead.wav
share/bomberclone/tileset/cucumber/drop.wav
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/cucumber/fire.png
share/bomberclone/tileset/cucumber/powerbad.png
share/bomberclone/tileset/cucumber/powersp.png
share/bomberclone/tileset/cucumber/powerup.png
share/bomberclone/tileset/cucumber/stone.png
share/bomberclone/tileset/default/background.png
share/bomberclone/tileset/default/block.png
share/bomberclone/tileset/default/bomb.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/default/dead.wav
share/bomberclone/tileset/default/drop.wav
share/bomberclone/tileset/default/explode.wav
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/default/fire.png
share/bomberclone/tileset/default/powerbad.png
share/bomberclone/tileset/default/powersp.png
share/bomberclone/tileset/default/powerup.png
share/bomberclone/tileset/default/pwbomb.png
share/bomberclone/tileset/default/pwdeath.png
share/bomberclone/tileset/default/pwfire.png
share/bomberclone/tileset/default/pwshoe.png
share/bomberclone/tileset/default/spkick.png
share/bomberclone/tileset/default/spliquid.png
share/bomberclone/tileset/default/spmoved.png
share/bomberclone/tileset/default/sppush.png
share/bomberclone/tileset/default/sprow.png
share/bomberclone/tileset/default/sptrigger.png
share/bomberclone/tileset/default/stone.png
share/bomberclone/tileset/default/tunnel.png
share/bomberclone/tileset/farm/background.png
share/bomberclone/tileset/farm/block96.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/farm/map.nfo
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/farm/stone.png
share/bomberclone/tileset/hell/background.png
share/bomberclone/tileset/hell/block.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/hell/map.nfo
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/hell/stone.png
share/bomberclone/tileset/jungle/background.png
share/bomberclone/tileset/jungle/block.png
share/bomberclone/tileset/jungle/stone.png
share/bomberclone/tileset/modern/background.png
share/bomberclone/tileset/modern/block.png
share/bomberclone/tileset/modern/dead.wav
share/bomberclone/tileset/modern/stone.png
share/bomberclone/tileset/radioactive/background.png
share/bomberclone/tileset/radioactive/block.png
share/bomberclone/tileset/radioactive/stone.png
share/bomberclone/tileset/sheep/background.png
share/bomberclone/tileset/sheep/block.png
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
share/bomberclone/tileset/sheep/map.nfo
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/sheep/stone.png
share/bomberclone/tileset/supermario/background.png
share/bomberclone/tileset/supermario/block.png
share/bomberclone/tileset/supermario/stone.png
share/bomberclone/tileset/supermario/stonebackup.png
share/bomberclone/tileset/tricked/background.png
share/bomberclone/tileset/tricked/block.png
share/bomberclone/tileset/tricked/dead.wav
share/bomberclone/tileset/tricked/stone.png
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
share/bomberclone/tileset/uccia_garbage/background.png
share/bomberclone/tileset/uccia_garbage/block.png
share/bomberclone/tileset/uccia_garbage/dead.wav
share/bomberclone/tileset/uccia_garbage/stone.png
share/bomberclone/tileset/zbb_frog/background.png
share/bomberclone/tileset/zbb_frog/block.png
share/bomberclone/tileset/zbb_frog/stone.png
share/doc/bomberclone/AUTHORS
share/doc/bomberclone/COPYING
share/doc/bomberclone/ChangeLog
share/doc/bomberclone/INSTALL
share/doc/bomberclone/NEWS
share/doc/bomberclone/README
share/doc/bomberclone/TODO
@dirrm share/doc/bomberclone
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
@dirrm share/bomberclone/tileset/zbb_frog
@dirrm share/bomberclone/tileset/uccia_garbage
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
@dirrm share/bomberclone/tileset/supermario
@dirrm share/bomberclone/tileset/sheep
@dirrm share/bomberclone/tileset/radioactive
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
@dirrm share/bomberclone/tileset/modern
Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-31 23:27:22 +02:00
@dirrm share/bomberclone/tileset/jungle
@dirrm share/bomberclone/tileset/hell
@dirrm share/bomberclone/tileset/farm
@dirrm share/bomberclone/tileset/default
@dirrm share/bomberclone/tileset/cucumber
@dirrm share/bomberclone/tileset/classic
@dirrm share/bomberclone/tileset/cemetery
@dirrm share/bomberclone/tileset
@dirrm share/bomberclone/player
@dirrm share/bomberclone/maps
@dirrm share/bomberclone/gfx
@dirrm share/bomberclone
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
@dirrm include/bomberclone