pkgsrc/games/singularity/PLIST

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@comment $NetBSD: PLIST,v 1.5 2009/06/14 19:10:38 joerg Exp $
bin/singularity
share/doc/singularity/README.txt
share/singularity/code/__init__.py
share/singularity/code/base.py
share/singularity/code/base_screen.py
share/singularity/code/buttons.py
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/code/buyable.py
share/singularity/code/clock.py
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/code/event.py
share/singularity/code/finance_screen.py
share/singularity/code/g.py
share/singularity/code/item.py
share/singularity/code/listbox.py
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/code/location.py
share/singularity/code/main_menu.py
share/singularity/code/map_screen.py
share/singularity/code/player.py
share/singularity/code/research_screen.py
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/code/safety.py
share/singularity/code/scrollbar.py
share/singularity/code/singularity.py
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/code/statistics.py
share/singularity/code/tech.py
share/singularity/data/Attribution-ShareAlike 3.0.html
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/bases.dat
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/data/bases_de_DE.dat
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/bases_en_US.dat
share/singularity/data/bases_es_AR.dat
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/data/bases_sv_SE.dat
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/events.dat
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/data/events_de_DE.dat
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/events_en_US.dat
share/singularity/data/events_es_AR.dat
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/data/events_sv_SE.dat
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/fonts/acknowtt.ttf
share/singularity/data/fonts/vera.ttf
share/singularity/data/images/arrow.png
share/singularity/data/images/earth.jpg
share/singularity/data/images/icon.png
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/data/intro_de_DE.dat
share/singularity/data/intro_en_US.dat
share/singularity/data/intro_sv_SE.dat
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/items.dat
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/data/items_de_DE.dat
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/items_en_US.dat
share/singularity/data/items_es_AR.dat
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/data/items_sv_SE.dat
share/singularity/data/locations.dat
share/singularity/data/locations_de_DE.dat
share/singularity/data/locations_en_US.dat
share/singularity/data/locations_es_AR.dat
share/singularity/data/locations_sv_SE.dat
share/singularity/data/music-src/Advanced Simulacra.psy
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/music-src/Awakening.psy
share/singularity/data/music-src/By-Product.psy
share/singularity/data/music-src/Coherence.psy
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/music-src/Deprecation.psy
share/singularity/data/music-src/Inevitable.psy
share/singularity/data/music-src/Media Threat.psy
share/singularity/data/music-src/README.txt
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/sounds/click0.wav
share/singularity/data/sounds/click1.wav
share/singularity/data/sounds/click2.wav
share/singularity/data/sounds/click3.wav
share/singularity/data/sounds/sounds.dat
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/data/strings_de_DE.dat
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/strings_en_US.dat
share/singularity/data/strings_es_AR.dat
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/data/strings_sv_SE.dat
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/techs.dat
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/data/techs_de_DE.dat
Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil)
2008-04-22 22:55:37 +02:00
share/singularity/data/techs_en_US.dat
share/singularity/data/techs_es_AR.dat
Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
2008-05-21 13:02:55 +02:00
share/singularity/data/techs_sv_SE.dat
@pkgdir share/singularity/music