pkgsrc/devel/ruby-SDL/PLIST

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@comment $NetBSD: PLIST,v 1.6 2010/09/10 05:08:23 taca Exp $
${GEM_HOME}/cache/rubysdl-${PKGVERSION}.gem
${GEM_LIBDIR}/LICENSE
${GEM_LIBDIR}/MANIFEST
${GEM_LIBDIR}/NEWS.en
${GEM_LIBDIR}/NEWS.ja
${GEM_LIBDIR}/README.en
${GEM_LIBDIR}/README.ja
${GEM_LIBDIR}/SDL_kanji.c
${GEM_LIBDIR}/SDL_kanji.h
${GEM_LIBDIR}/depend
Update devel/ruby-SDL to 2.0.1. Changes from version 1.3.1 include: + Change MAINTAINER to pkgsrc-users@NetBSD.org on advice from <taca> in private email. * raise SDL::Surface::VideoMemoryLost when video memory is lost when calling SDL::Surface.blit * Remove Old SDL::Event, and rename SDL::Event2 to SDL::Event Reorganize methods by moving them into modules/namesspaces that are more relevant: * GL_RED_SIZE -> GL::RED_SIZE * GL_GREEN_SIZE -> GL::GREEN_SIZE * GL_BLUE_SIZE -> GL::BLUE_SIZE * GL_ALPHA_SIZE -> GL::ALPHA_SIZE * GL_BUFFER_SIZE -> GL::BUFFER_SIZE * GL_DOUBLEBUFFER -> GL::DOUBLEBUFFER * GL_DEPTH_SIZE -> GL::DEPTH_SIZE * GL_STENCIL_SIZE -> GL::STENCIL_SIZE * GL_ACCUM_RED_SIZE -> GL::ACCUM_RED_SIZE * GL_ACCUM_GREEN_SIZE -> GL::ACCUM_GREEN_SIZE * GL_ACCUM_BLUE_SIZE -> GL::ACCUM_BLUE_SIZE * GL_ACCUM_ALPHA_SIZE -> GL::ACCUM_ALPHA_SIZE * SDL.get_GL_attr -> SDL::GL.get_attr * SDL.set_GL_attr -> SDL::GL.set_attr * SDL.GL_swap_buffers -> SDL::GL.swap_buffers * SDL.auto_lock? -> SDL::Surface.auto_lock? * SDL.auto_lock_on -> SDL::Surface.auto_lock_on * SDL.auto_lock_off -> SDL::Surface.auto_lock_off * SDL.transform_blit -> SDL::Surface#transform_blit * SDL.blitSurface -> SDL::Surface.blit * SDL.get_video_surface -> SDL::Screen.get * SDL.set_video_mode -> SDL::Screen.open * SDL.check_video_mode -> SDL::Screen.check_mode * SDL.list_modes -> SDL::Screen.list_modes * SDL.set_gamma -> SDL::Screen.set_gamma * SDL.get_gamma_ramp -> SDL::Screen.get_gamma_ramp * SDL.set_gamma_ramp -> SDL::Screen.set_gamma_ramp * SDL.video_driver_name -> SDL::Screen.driver_name * SDL.video_info -> SDL::Screen.info * SDL::Surface#get_rgb -> SDL::PixelFormat#get_rgb * SDL::Surface#get_rgba -> SDL::PixelFormat#get_rgba * SDL::Surface#map_rgb -> SDL::PixelFormat#map_rgb * SDL::Surface#map_rgba -> SDL::PixelFormat#map_rgba * SDL::Surface#get_palette -> SDL::PixelFormat#palette * SDL::Surface#bpp -> SDL::PixelFormat#bpp * SDL::Surface#bytes_per_pixel -> SDL::PixelFormat#bytes_per_pixel * SDL::Surface#[RGBA]mask -> SDL::PixelFormat#[RGBA]mask * SDL::Surface#[RGBA]shift -> SDL::PixelFormat#[RGBA]shift * SDL::Surface#[RGBA]loss -> SDL::PixelFormat#[RGBA]loss * SDL::Surface#colorkey -> SDL::PixelFormat#colorkey * SDL::Surface#alpha -> SDL::PixelFormat#alpha Add following methods * SDL::Surface#load_bmp_from_string * SDL::Surface#load_from_string * SDL::Mixer::Wave#load_from_string * SDL::Mixer.playing_channels * SDL::Surface#destroy * SDL::Joystick#close * SDL::Mixer#close * SDL::Mixer::Wave#destroy * SDL::Mixer::Music#destroy Remove following methods * SDL::Surface#draw_ellispe * SDL::Surface#draw_filled_ellispe * SDL::Surface#rotate_surface * SDL::Surface#rotate_scaled_surface * SDL.rotate * SDL.rotate_blit * SDL.rotate_scaled_blit * SDL.rotate_xy_scaled Change behavior of following methods * SDL::Surface#draw_line * SDL::Surface#draw_circle * SDL::Surface#draw_rect * SDL::Surface#draw_ellipse * SDL::Surface#draw_bezier
2008-04-23 19:03:49 +02:00
${GEM_LIBDIR}/doc-en/Makefile
${GEM_LIBDIR}/doc-en/cdrom.rsd
${GEM_LIBDIR}/doc-en/collision.rsd
${GEM_LIBDIR}/doc-en/event.rsd
${GEM_LIBDIR}/doc-en/font.rsd
${GEM_LIBDIR}/doc-en/general.rsd
${GEM_LIBDIR}/doc-en/init.rsd
${GEM_LIBDIR}/doc-en/joystick.rsd
${GEM_LIBDIR}/doc-en/mixer.rsd
${GEM_LIBDIR}/doc-en/mpeg.rsd
${GEM_LIBDIR}/doc-en/opengl.rsd
${GEM_LIBDIR}/doc-en/sdlskk.rsd
${GEM_LIBDIR}/doc-en/time.rsd
${GEM_LIBDIR}/doc-en/video.rsd
${GEM_LIBDIR}/doc-en/wm.rsd
${GEM_LIBDIR}/doc/Makefile
${GEM_LIBDIR}/doc/cdrom.rsd
${GEM_LIBDIR}/doc/collision.rsd
${GEM_LIBDIR}/doc/event.rsd
${GEM_LIBDIR}/doc/font.rsd
${GEM_LIBDIR}/doc/general.rsd
${GEM_LIBDIR}/doc/init.rsd
${GEM_LIBDIR}/doc/joystick.rsd
${GEM_LIBDIR}/doc/mixer.rsd
${GEM_LIBDIR}/doc/mpeg.rsd
${GEM_LIBDIR}/doc/rsd.rb
${GEM_LIBDIR}/doc/sdlskk.rsd
${GEM_LIBDIR}/doc/time.rsd
${GEM_LIBDIR}/doc/video.rsd
${GEM_LIBDIR}/doc/wm.rsd
${GEM_LIBDIR}/extconf.rb
${GEM_LIBDIR}/lib/rubysdl_aliases.rb
Update devel/ruby-SDL to 2.0.1. Changes from version 1.3.1 include: + Change MAINTAINER to pkgsrc-users@NetBSD.org on advice from <taca> in private email. * raise SDL::Surface::VideoMemoryLost when video memory is lost when calling SDL::Surface.blit * Remove Old SDL::Event, and rename SDL::Event2 to SDL::Event Reorganize methods by moving them into modules/namesspaces that are more relevant: * GL_RED_SIZE -> GL::RED_SIZE * GL_GREEN_SIZE -> GL::GREEN_SIZE * GL_BLUE_SIZE -> GL::BLUE_SIZE * GL_ALPHA_SIZE -> GL::ALPHA_SIZE * GL_BUFFER_SIZE -> GL::BUFFER_SIZE * GL_DOUBLEBUFFER -> GL::DOUBLEBUFFER * GL_DEPTH_SIZE -> GL::DEPTH_SIZE * GL_STENCIL_SIZE -> GL::STENCIL_SIZE * GL_ACCUM_RED_SIZE -> GL::ACCUM_RED_SIZE * GL_ACCUM_GREEN_SIZE -> GL::ACCUM_GREEN_SIZE * GL_ACCUM_BLUE_SIZE -> GL::ACCUM_BLUE_SIZE * GL_ACCUM_ALPHA_SIZE -> GL::ACCUM_ALPHA_SIZE * SDL.get_GL_attr -> SDL::GL.get_attr * SDL.set_GL_attr -> SDL::GL.set_attr * SDL.GL_swap_buffers -> SDL::GL.swap_buffers * SDL.auto_lock? -> SDL::Surface.auto_lock? * SDL.auto_lock_on -> SDL::Surface.auto_lock_on * SDL.auto_lock_off -> SDL::Surface.auto_lock_off * SDL.transform_blit -> SDL::Surface#transform_blit * SDL.blitSurface -> SDL::Surface.blit * SDL.get_video_surface -> SDL::Screen.get * SDL.set_video_mode -> SDL::Screen.open * SDL.check_video_mode -> SDL::Screen.check_mode * SDL.list_modes -> SDL::Screen.list_modes * SDL.set_gamma -> SDL::Screen.set_gamma * SDL.get_gamma_ramp -> SDL::Screen.get_gamma_ramp * SDL.set_gamma_ramp -> SDL::Screen.set_gamma_ramp * SDL.video_driver_name -> SDL::Screen.driver_name * SDL.video_info -> SDL::Screen.info * SDL::Surface#get_rgb -> SDL::PixelFormat#get_rgb * SDL::Surface#get_rgba -> SDL::PixelFormat#get_rgba * SDL::Surface#map_rgb -> SDL::PixelFormat#map_rgb * SDL::Surface#map_rgba -> SDL::PixelFormat#map_rgba * SDL::Surface#get_palette -> SDL::PixelFormat#palette * SDL::Surface#bpp -> SDL::PixelFormat#bpp * SDL::Surface#bytes_per_pixel -> SDL::PixelFormat#bytes_per_pixel * SDL::Surface#[RGBA]mask -> SDL::PixelFormat#[RGBA]mask * SDL::Surface#[RGBA]shift -> SDL::PixelFormat#[RGBA]shift * SDL::Surface#[RGBA]loss -> SDL::PixelFormat#[RGBA]loss * SDL::Surface#colorkey -> SDL::PixelFormat#colorkey * SDL::Surface#alpha -> SDL::PixelFormat#alpha Add following methods * SDL::Surface#load_bmp_from_string * SDL::Surface#load_from_string * SDL::Mixer::Wave#load_from_string * SDL::Mixer.playing_channels * SDL::Surface#destroy * SDL::Joystick#close * SDL::Mixer#close * SDL::Mixer::Wave#destroy * SDL::Mixer::Music#destroy Remove following methods * SDL::Surface#draw_ellispe * SDL::Surface#draw_filled_ellispe * SDL::Surface#rotate_surface * SDL::Surface#rotate_scaled_surface * SDL.rotate * SDL.rotate_blit * SDL.rotate_scaled_blit * SDL.rotate_xy_scaled Change behavior of following methods * SDL::Surface#draw_line * SDL::Surface#draw_circle * SDL::Surface#draw_rect * SDL::Surface#draw_ellipse * SDL::Surface#draw_bezier
2008-04-23 19:03:49 +02:00
${GEM_LIBDIR}/lib/rubysdl_compatible_ver1.rb
${GEM_LIBDIR}/lib/sdl.rb
${GEM_LIBDIR}/lib/sdl_ext.${RUBY_DLEXT}
${GEM_LIBDIR}/rubysdl.h
${GEM_LIBDIR}/rubysdl_cdrom.c
${GEM_LIBDIR}/rubysdl_event.c
${GEM_LIBDIR}/rubysdl_event_key.c
${GEM_LIBDIR}/rubysdl_image.c
${GEM_LIBDIR}/rubysdl_joystick.c
${GEM_LIBDIR}/rubysdl_kanji.c
${GEM_LIBDIR}/rubysdl_main.c
${GEM_LIBDIR}/rubysdl_mixer.c
${GEM_LIBDIR}/rubysdl_mouse.c
${GEM_LIBDIR}/rubysdl_opengl.c
${GEM_LIBDIR}/rubysdl_pixel.c
Update devel/ruby-SDL to 2.0.1. Changes from version 1.3.1 include: + Change MAINTAINER to pkgsrc-users@NetBSD.org on advice from <taca> in private email. * raise SDL::Surface::VideoMemoryLost when video memory is lost when calling SDL::Surface.blit * Remove Old SDL::Event, and rename SDL::Event2 to SDL::Event Reorganize methods by moving them into modules/namesspaces that are more relevant: * GL_RED_SIZE -> GL::RED_SIZE * GL_GREEN_SIZE -> GL::GREEN_SIZE * GL_BLUE_SIZE -> GL::BLUE_SIZE * GL_ALPHA_SIZE -> GL::ALPHA_SIZE * GL_BUFFER_SIZE -> GL::BUFFER_SIZE * GL_DOUBLEBUFFER -> GL::DOUBLEBUFFER * GL_DEPTH_SIZE -> GL::DEPTH_SIZE * GL_STENCIL_SIZE -> GL::STENCIL_SIZE * GL_ACCUM_RED_SIZE -> GL::ACCUM_RED_SIZE * GL_ACCUM_GREEN_SIZE -> GL::ACCUM_GREEN_SIZE * GL_ACCUM_BLUE_SIZE -> GL::ACCUM_BLUE_SIZE * GL_ACCUM_ALPHA_SIZE -> GL::ACCUM_ALPHA_SIZE * SDL.get_GL_attr -> SDL::GL.get_attr * SDL.set_GL_attr -> SDL::GL.set_attr * SDL.GL_swap_buffers -> SDL::GL.swap_buffers * SDL.auto_lock? -> SDL::Surface.auto_lock? * SDL.auto_lock_on -> SDL::Surface.auto_lock_on * SDL.auto_lock_off -> SDL::Surface.auto_lock_off * SDL.transform_blit -> SDL::Surface#transform_blit * SDL.blitSurface -> SDL::Surface.blit * SDL.get_video_surface -> SDL::Screen.get * SDL.set_video_mode -> SDL::Screen.open * SDL.check_video_mode -> SDL::Screen.check_mode * SDL.list_modes -> SDL::Screen.list_modes * SDL.set_gamma -> SDL::Screen.set_gamma * SDL.get_gamma_ramp -> SDL::Screen.get_gamma_ramp * SDL.set_gamma_ramp -> SDL::Screen.set_gamma_ramp * SDL.video_driver_name -> SDL::Screen.driver_name * SDL.video_info -> SDL::Screen.info * SDL::Surface#get_rgb -> SDL::PixelFormat#get_rgb * SDL::Surface#get_rgba -> SDL::PixelFormat#get_rgba * SDL::Surface#map_rgb -> SDL::PixelFormat#map_rgb * SDL::Surface#map_rgba -> SDL::PixelFormat#map_rgba * SDL::Surface#get_palette -> SDL::PixelFormat#palette * SDL::Surface#bpp -> SDL::PixelFormat#bpp * SDL::Surface#bytes_per_pixel -> SDL::PixelFormat#bytes_per_pixel * SDL::Surface#[RGBA]mask -> SDL::PixelFormat#[RGBA]mask * SDL::Surface#[RGBA]shift -> SDL::PixelFormat#[RGBA]shift * SDL::Surface#[RGBA]loss -> SDL::PixelFormat#[RGBA]loss * SDL::Surface#colorkey -> SDL::PixelFormat#colorkey * SDL::Surface#alpha -> SDL::PixelFormat#alpha Add following methods * SDL::Surface#load_bmp_from_string * SDL::Surface#load_from_string * SDL::Mixer::Wave#load_from_string * SDL::Mixer.playing_channels * SDL::Surface#destroy * SDL::Joystick#close * SDL::Mixer#close * SDL::Mixer::Wave#destroy * SDL::Mixer::Music#destroy Remove following methods * SDL::Surface#draw_ellispe * SDL::Surface#draw_filled_ellispe * SDL::Surface#rotate_surface * SDL::Surface#rotate_scaled_surface * SDL.rotate * SDL.rotate_blit * SDL.rotate_scaled_blit * SDL.rotate_xy_scaled Change behavior of following methods * SDL::Surface#draw_line * SDL::Surface#draw_circle * SDL::Surface#draw_rect * SDL::Surface#draw_ellipse * SDL::Surface#draw_bezier
2008-04-23 19:03:49 +02:00
${GEM_LIBDIR}/rubysdl_ref.en.html
${GEM_LIBDIR}/rubysdl_ref.en.rd
${GEM_LIBDIR}/rubysdl_ref.html
${GEM_LIBDIR}/rubysdl_ref.rd
${GEM_LIBDIR}/rubysdl_rwops.c
${GEM_LIBDIR}/rubysdl_sdlskk.c
${GEM_LIBDIR}/rubysdl_sge_video.c
${GEM_LIBDIR}/rubysdl_smpeg.c
${GEM_LIBDIR}/rubysdl_time.c
${GEM_LIBDIR}/rubysdl_ttf.c
${GEM_LIBDIR}/rubysdl_video.c
${GEM_LIBDIR}/rubysdl_wm.c
${GEM_LIBDIR}/sample/aadraw.rb
${GEM_LIBDIR}/sample/alpha.rb
${GEM_LIBDIR}/sample/alphadraw.rb
${GEM_LIBDIR}/sample/bfont.rb
${GEM_LIBDIR}/sample/cdrom.rb
${GEM_LIBDIR}/sample/collision.rb
${GEM_LIBDIR}/sample/cursor.bmp
${GEM_LIBDIR}/sample/cursor.rb
${GEM_LIBDIR}/sample/ellipses.rb
${GEM_LIBDIR}/sample/event2.rb
${GEM_LIBDIR}/sample/font.bmp
${GEM_LIBDIR}/sample/font.rb
${GEM_LIBDIR}/sample/fpstimer.rb
${GEM_LIBDIR}/sample/icon.bmp
Update devel/ruby-SDL to 2.0.1. Changes from version 1.3.1 include: + Change MAINTAINER to pkgsrc-users@NetBSD.org on advice from <taca> in private email. * raise SDL::Surface::VideoMemoryLost when video memory is lost when calling SDL::Surface.blit * Remove Old SDL::Event, and rename SDL::Event2 to SDL::Event Reorganize methods by moving them into modules/namesspaces that are more relevant: * GL_RED_SIZE -> GL::RED_SIZE * GL_GREEN_SIZE -> GL::GREEN_SIZE * GL_BLUE_SIZE -> GL::BLUE_SIZE * GL_ALPHA_SIZE -> GL::ALPHA_SIZE * GL_BUFFER_SIZE -> GL::BUFFER_SIZE * GL_DOUBLEBUFFER -> GL::DOUBLEBUFFER * GL_DEPTH_SIZE -> GL::DEPTH_SIZE * GL_STENCIL_SIZE -> GL::STENCIL_SIZE * GL_ACCUM_RED_SIZE -> GL::ACCUM_RED_SIZE * GL_ACCUM_GREEN_SIZE -> GL::ACCUM_GREEN_SIZE * GL_ACCUM_BLUE_SIZE -> GL::ACCUM_BLUE_SIZE * GL_ACCUM_ALPHA_SIZE -> GL::ACCUM_ALPHA_SIZE * SDL.get_GL_attr -> SDL::GL.get_attr * SDL.set_GL_attr -> SDL::GL.set_attr * SDL.GL_swap_buffers -> SDL::GL.swap_buffers * SDL.auto_lock? -> SDL::Surface.auto_lock? * SDL.auto_lock_on -> SDL::Surface.auto_lock_on * SDL.auto_lock_off -> SDL::Surface.auto_lock_off * SDL.transform_blit -> SDL::Surface#transform_blit * SDL.blitSurface -> SDL::Surface.blit * SDL.get_video_surface -> SDL::Screen.get * SDL.set_video_mode -> SDL::Screen.open * SDL.check_video_mode -> SDL::Screen.check_mode * SDL.list_modes -> SDL::Screen.list_modes * SDL.set_gamma -> SDL::Screen.set_gamma * SDL.get_gamma_ramp -> SDL::Screen.get_gamma_ramp * SDL.set_gamma_ramp -> SDL::Screen.set_gamma_ramp * SDL.video_driver_name -> SDL::Screen.driver_name * SDL.video_info -> SDL::Screen.info * SDL::Surface#get_rgb -> SDL::PixelFormat#get_rgb * SDL::Surface#get_rgba -> SDL::PixelFormat#get_rgba * SDL::Surface#map_rgb -> SDL::PixelFormat#map_rgb * SDL::Surface#map_rgba -> SDL::PixelFormat#map_rgba * SDL::Surface#get_palette -> SDL::PixelFormat#palette * SDL::Surface#bpp -> SDL::PixelFormat#bpp * SDL::Surface#bytes_per_pixel -> SDL::PixelFormat#bytes_per_pixel * SDL::Surface#[RGBA]mask -> SDL::PixelFormat#[RGBA]mask * SDL::Surface#[RGBA]shift -> SDL::PixelFormat#[RGBA]shift * SDL::Surface#[RGBA]loss -> SDL::PixelFormat#[RGBA]loss * SDL::Surface#colorkey -> SDL::PixelFormat#colorkey * SDL::Surface#alpha -> SDL::PixelFormat#alpha Add following methods * SDL::Surface#load_bmp_from_string * SDL::Surface#load_from_string * SDL::Mixer::Wave#load_from_string * SDL::Mixer.playing_channels * SDL::Surface#destroy * SDL::Joystick#close * SDL::Mixer#close * SDL::Mixer::Wave#destroy * SDL::Mixer::Music#destroy Remove following methods * SDL::Surface#draw_ellispe * SDL::Surface#draw_filled_ellispe * SDL::Surface#rotate_surface * SDL::Surface#rotate_scaled_surface * SDL.rotate * SDL.rotate_blit * SDL.rotate_scaled_blit * SDL.rotate_xy_scaled Change behavior of following methods * SDL::Surface#draw_line * SDL::Surface#draw_circle * SDL::Surface#draw_rect * SDL::Surface#draw_ellipse * SDL::Surface#draw_bezier
2008-04-23 19:03:49 +02:00
${GEM_LIBDIR}/sample/icon.bmp.gz
${GEM_LIBDIR}/sample/icon.png
${GEM_LIBDIR}/sample/joy2.rb
${GEM_LIBDIR}/sample/kanji.rb
Update devel/ruby-SDL to 2.0.1. Changes from version 1.3.1 include: + Change MAINTAINER to pkgsrc-users@NetBSD.org on advice from <taca> in private email. * raise SDL::Surface::VideoMemoryLost when video memory is lost when calling SDL::Surface.blit * Remove Old SDL::Event, and rename SDL::Event2 to SDL::Event Reorganize methods by moving them into modules/namesspaces that are more relevant: * GL_RED_SIZE -> GL::RED_SIZE * GL_GREEN_SIZE -> GL::GREEN_SIZE * GL_BLUE_SIZE -> GL::BLUE_SIZE * GL_ALPHA_SIZE -> GL::ALPHA_SIZE * GL_BUFFER_SIZE -> GL::BUFFER_SIZE * GL_DOUBLEBUFFER -> GL::DOUBLEBUFFER * GL_DEPTH_SIZE -> GL::DEPTH_SIZE * GL_STENCIL_SIZE -> GL::STENCIL_SIZE * GL_ACCUM_RED_SIZE -> GL::ACCUM_RED_SIZE * GL_ACCUM_GREEN_SIZE -> GL::ACCUM_GREEN_SIZE * GL_ACCUM_BLUE_SIZE -> GL::ACCUM_BLUE_SIZE * GL_ACCUM_ALPHA_SIZE -> GL::ACCUM_ALPHA_SIZE * SDL.get_GL_attr -> SDL::GL.get_attr * SDL.set_GL_attr -> SDL::GL.set_attr * SDL.GL_swap_buffers -> SDL::GL.swap_buffers * SDL.auto_lock? -> SDL::Surface.auto_lock? * SDL.auto_lock_on -> SDL::Surface.auto_lock_on * SDL.auto_lock_off -> SDL::Surface.auto_lock_off * SDL.transform_blit -> SDL::Surface#transform_blit * SDL.blitSurface -> SDL::Surface.blit * SDL.get_video_surface -> SDL::Screen.get * SDL.set_video_mode -> SDL::Screen.open * SDL.check_video_mode -> SDL::Screen.check_mode * SDL.list_modes -> SDL::Screen.list_modes * SDL.set_gamma -> SDL::Screen.set_gamma * SDL.get_gamma_ramp -> SDL::Screen.get_gamma_ramp * SDL.set_gamma_ramp -> SDL::Screen.set_gamma_ramp * SDL.video_driver_name -> SDL::Screen.driver_name * SDL.video_info -> SDL::Screen.info * SDL::Surface#get_rgb -> SDL::PixelFormat#get_rgb * SDL::Surface#get_rgba -> SDL::PixelFormat#get_rgba * SDL::Surface#map_rgb -> SDL::PixelFormat#map_rgb * SDL::Surface#map_rgba -> SDL::PixelFormat#map_rgba * SDL::Surface#get_palette -> SDL::PixelFormat#palette * SDL::Surface#bpp -> SDL::PixelFormat#bpp * SDL::Surface#bytes_per_pixel -> SDL::PixelFormat#bytes_per_pixel * SDL::Surface#[RGBA]mask -> SDL::PixelFormat#[RGBA]mask * SDL::Surface#[RGBA]shift -> SDL::PixelFormat#[RGBA]shift * SDL::Surface#[RGBA]loss -> SDL::PixelFormat#[RGBA]loss * SDL::Surface#colorkey -> SDL::PixelFormat#colorkey * SDL::Surface#alpha -> SDL::PixelFormat#alpha Add following methods * SDL::Surface#load_bmp_from_string * SDL::Surface#load_from_string * SDL::Mixer::Wave#load_from_string * SDL::Mixer.playing_channels * SDL::Surface#destroy * SDL::Joystick#close * SDL::Mixer#close * SDL::Mixer::Wave#destroy * SDL::Mixer::Music#destroy Remove following methods * SDL::Surface#draw_ellispe * SDL::Surface#draw_filled_ellispe * SDL::Surface#rotate_surface * SDL::Surface#rotate_scaled_surface * SDL.rotate * SDL.rotate_blit * SDL.rotate_scaled_blit * SDL.rotate_xy_scaled Change behavior of following methods * SDL::Surface#draw_line * SDL::Surface#draw_circle * SDL::Surface#draw_rect * SDL::Surface#draw_ellipse * SDL::Surface#draw_bezier
2008-04-23 19:03:49 +02:00
${GEM_LIBDIR}/sample/load_from_io.rb
${GEM_LIBDIR}/sample/movesp.rb
${GEM_LIBDIR}/sample/playmod.rb
${GEM_LIBDIR}/sample/plaympeg.rb
${GEM_LIBDIR}/sample/playwave.rb
${GEM_LIBDIR}/sample/randrect.rb
${GEM_LIBDIR}/sample/sample.ttf
${GEM_LIBDIR}/sample/sdlskk.rb
${GEM_LIBDIR}/sample/sgetest.rb
${GEM_LIBDIR}/sample/stetris.rb
${GEM_LIBDIR}/sample/testgl.rb
${GEM_LIBDIR}/sample/testgl_old.rb
${GEM_LIBDIR}/sample/testsprite.rb
${GEM_LIBDIR}/sample/transformblit.rb
${GEM_HOME}/specifications/rubysdl-${PKGVERSION}.gemspec