update to blender 2.93.5.
among other things, fixes a problem with proxy creation for video
editing (T87932). full list of fixes since 2.93.1:
LTS Release 2.93.2:
Line Art Bug FIx: stroke default in-front should be on. [rB9e64fd461ac3fa05e4ae780ee3a9f41b18c7c216]
Follow Path for empty works only in negative values. [T89153]
Align Orientation to Target keeps rotation when toggled. [T89571]
`bpy.ops.screen.screen_full_area()` resets certain fields of the context. [T89526]
Fix edit-mesh random select regression in random seed use. [rB27e32652679]
Use-after-free when tabbing through numeric inputs. [T89265]
Fix invalid polygon normal array access building bake data. [rB32658bb5c9f]
Select Similar Face Regions triggers AddressSanitizer crash. [T89247]
Undefined Geometry nodes cause a crash when connected to a Group Output node. [T89004]
Set Origin missing from Text object in 2.93. [T88808]
Fix: Crash Requesting GPU_SHADER_GPENCIL_FILL builtin shader. [rB3c6a981fd98]
Viewport Render Preview glitching with Eevee Render Engine. [T89405]
Cleanup: Remove deprecated variables and functions calls from our ffmpeg code. [rBf522e8db228]
Fix T87932: Failure to build movie strip proxy. [rBfe4cbe62dff]
Make encoded video fps correct with ffmpeg < 4.4. [rB14308b0a5ef]
Fix T88623, T87044: Make encoded videos play correctly in VLC. [rB19c0666d408]
FFmpeg: Update proxy settings. [rB00ffe028200]
Fix T57397: Movies are blurred after sws_scale. [rB13ab6b7bb60]
FFmpeg: Fix seeking not returning the correct frame when not using TC index. [rB7eb3e77b94f]
Fix: Wrong logic for checking if we can reuse decoded frame. [rB02a6be54432]
Fix: Prevent small memory leak in VSE indexer. [rBcea80f1add5]
Fix: VSE timecodes being used even when turned off. [rBa68f5456e48]
Fix: VSE indexer seeking not working correctly. [rB7616f4ae577]
Fix: VSE search in mpegts files would fail. [rB444a8cbc2fd]
Fix: VSE seeking with proxy strips would fail on certain frames. [rBbec8e436a1c]
UI: Collection tab should hide when scene master collection is active. [T89422]
Blender crash when showing thumbnail of a strongly skewed .exr image. [T89868]
Fix T89861: Checking face selection breaks UV stitch operator. [rB062764d5d01]
Fix T70356: Scaling up 1×1 pixel image reads past buffer bounds. [rB41bd164e4c7]
Fix object "Set Origin" operating on linked library data. [rB5d1ef0efd01]
BlenderKit: draw categories in asset card. [rBA0d880d12]
BlenderKit: many post-release fixes. [rBA526557bb]
BlenderKit: fix category display. [rBA29db4b5f]
BlenderKit: fix an error when trying to assign material to unsupported object type. [rBAae7be84e]
Alembic export not respecting the renderable flag. [T89594]
Alembic export: evaluation mode option. [rB7b94e7cca49]
TGA Images with any alpha value smaller than one behaves unexpected. [T89034]
Collection user counts are set to `1` on file load. Boolean modifier orphans Collections. [T89765]
Round end-caps on Freestyle lines not working properly. [T88015]
Crash when baking to vertex colors while "Normals-> Auto Smooth" is enabled. [T88756]
Crash when using Cycles preview or render - custom data layer / auto smooth. [T89455]
Crash when editing a Collection Instance referenced by Line Art object. [T89838]
[2.93.2] Geometry nodes: wrongly detected "Node group has unidentified nodes or sockets" error. [T89851]
Persistent data, motion blur, and geometry displacement results in glitchy meshes during rendering. [T89736]
adding a custom AOV doesn't show the output on the compositors render layer node. [T89981]
Geometry Nodes: `New' Button tries to create node_tree on active modifier, rather than button context. [T89982]
Py API: `bpy.data.orphans_purge` incorrect argument parsing. [T89733]
Drawing with make line tool in an empty scene results crash. [T89724]
It can't snap vertices when using community addon `Snap_Utilities_Line'. [T89812]
Blender File View - can't type space while holding shift key. [T85517]
Separating meshes by material makes render passes in cycles stuck in 1/64. [T89884]
LTS Release 2.93.3:
Cursor vertex snapping not working in UV editor. [T90477]
Fix invalid index use for edit-mesh laplacian smooth. [rB4d7f10d6143]
Fix slicing with negative indices. [rBe862874606b]
Slicing certain BMEditSelSeq objects crashes Blender. [T89450]
Fix broken logic in Windows directory query function. [rBa1b687c7a4a]
font loading creates duplicate ID names. [T90417]
Separate by loose parts weird result. [T85436]
Edit mode. Spin tool. Spin center is always on 3d-cursor despite pivot selection. [T86030]
Fix memory leaks in Python gizmo get/set handlers. [rB2be2aeaf0a5]
Fix gpu.types.GPUTexture crash when the size argument was too big. [rBbc627fbf657]
Fix memory leak with Python RNA property get callback errors. [rBa818ad5a549]
LineArt: Occlusion accuracy fix. [rB69edb9c7d96]
BlenderKit: fetch user's ratings from server. [rBA6a81558b]
BlenderKit: improve ratings UI. [rBA78a5ae9b]
GPencil: Dopesheet channel box selection is offset. [T89952]
Very slow performance when copying rigid body physics. [T76356]
Hair particles duplication with duplicate settings enabled copies all the particles instead of one selected. [T83317]
NodeTree.links.new() can connect one output to a multi-input many times; access violation occurs when disconnecting. [T89416]
UI: Output Metadata: Strip Name no long accessible. [T78469]
Driver Editor not updated in real-time (blender >= 2.90). [T87041]
Crash after Instancing to Scene after making linked Collection local. [T89835]
Spline IK `joint_bindings` parameter is broken. [T83164]
LTS Release 2.93.4:
VSE: Flush audio encode after finishing video export. [rB85c08c9717b]
FFMPEG: Fix building with older versions that need FFMPEG_USE_DURATION_WORKAROUND. [rB7ec351c0d53]
VSE: Fix "off by one" error when encoding audio. [rB9511009438d]
VSE: Fix memory leak when adding bad image/movie strips. [rB54a821e8fd7]
VSE: Fix video strip duration calculation. [rBd486d248687]
VSE: Fix seeking issues. [rB00dd68405d8]
VSE: Fix audaspace not reading ffmpeg files with start offset correctly. [rB489df7ac88c]
VSE: Use lines to draw waveform. [rBc634d859b21]
M2T video seeking is broken. [T87967]
Add sanity NULL checks when loading sound sequences. [rB1a4122d4415]
wrong address to get boost libraries in /build_files/build_environment/install_deps.sh. [T90719]
Effect Strip added to a nested Metastrip gets duplicate name (thus inherits fcurves from other Strips). [T90737]
Memorie spike shrink-wrap and geometry nodes. [T89429]
Fix: DNA struct alignment on 32 bit. [rB9fb9bf59967]
Makesdna: Fix detecting 32 bit padding issues. [rB70df9119f46]
Fix FTBFS on mips64el architecture. [rB9d94b358ca1]
Fix memory leak with building springs in the cloth simulator. [rB20f04ce62af]
Knife project leaks memory each time a text, curve, or surface object is used for cutting. [T90791]
Grease Pencil layer transformations ignored by select tool. [T90690]
Fix memory leak in edit-mesh dissolve degenerate. [rBe1e2abd4bf0]
Scale to Fit overflows into a second line. [T89241]
Memory leak after importing a model/ toggling shading workspace. [T88033]
ASAN: Trying to Undo a knife-project operation causes heap-use-after-free failure. [T90493]
blender 2.93.1 fails to build with python 3.10.0b4 (upcoming python 3.10). [T89931]
Incorrect result of Vector Projection (Geometry Nodes -> Attribute Vector Math). [T90567]
Grease Pencil Reproject Strokes on surfaces from a camera's point of view is incorrectly placing the strokes on the Back Faces when canvas is intersecting the object. [T89101]
Something in Blender can generate invalid (Nan) values in UVMaps. [T79775]
Blender Crashing when opening file. [T89805]
bpy.types.Object.parent_bone not reset when clearing a bone parent. [T88498]
UI bugs in NLA Editor and Action Editor. [T87681]
Animation channels widgets (graph, action, NLA, *dopesheet*) block input for the search channel, and invert search toggle. [T90364]
LTS Release 2.93.5:
Crash selecting 3D tracking marker. [T90651]
Image Editor not sampling color from the the currently selected pass. [T90772]
PulseAudio breaks animation playback in new scene (no imported sound involved) LTS backport, 3.0 is fine. [T90887]
Blender popup windows open on the wrong screen. [T90752]
Fix buffer size mismatch in SCRIPT_OT_python_file_run. [rB515bdda3d9c]
Fix invalid mask use for the UV-project modifier. [rB969d6d3a0ff]
Fix "Text to Object" creating invisible object. [rB933c6b7d8a3]
Fix T88909: Win32 getTitle() UTF8 Support. [rBd6facd44b53]
Fix error scaling thumbnails to zero dimensions. [rB16637e7ff40]
Audio causes issues with Playback when PC put to Sleep, Hibernate or when Screensaver appears. [T88887]
GPencil Time Offset Modifier together with Armature Modifier or/and Lattice Modifier broken in 2.93.3. [T91060]
Grease Pencil: Adding driver in Transform doesn't behave as expected during playback. [T88433]
GPencil: Sculpt Smooth Brush is using Affect Pressure but is not used internally. [T91159]
Loop Tools Relax. [T90600]
Text "Scale to Fit" no longer working properly since 2.93.4. [T91401]
Fix memory leak if an error occurred assigning id-property sequence. [rBec448d5a6ac]
Bisect straight line gesture features dont work ("Flip" / "Snap" option). [T91320]
Workbench doesn't respect GP simplify options when rendering. [T91448]
GPencil: Scripting weight_get and Vertex Groups not working at expected with several groups. [T91511]
GPencil: Interpolate Sequence crash and quit. [T91534]
Eevee ambient occlusion is incorrect on M1 macMini. [T87801]
Intel HD graphics: Changing Roughness Value to 0 causes mesh to be black. [T88754]
VSE playback periodically refuses to work (Pulseaudio, OpenAL seems fine). [T89045]
GPencil: Tint modifier "apply" removes the effect. [T91607]
Texture Paint Stencil doesn't use assigned UV Layer. [T91557]
Fix default surface resolution U/V mis-match. [rB4528c9a357a]
Fix `WM_window_find_under_cursor'. [rB1ff10bb6d18]
Fix building without audaspace. [rBaf42086e743]
2021-11-04 06:08:05 +01:00
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@comment $NetBSD: PLIST,v 1.36 2021/11/04 05:08:05 mrg Exp $
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2003-05-28 17:51:38 +02:00
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bin/blender
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2019-09-19 01:40:17 +02:00
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bin/blender-thumbnailer.py
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update to blender 2.93.
thanks to nia and joerg for help with updating.
see https://www.blender.org/download/releases/ for a full list
of changes. vague summary includes:
2.91:
The fourth major release in 2020 is here to further improve the
user experience, adding powerful new booleans, better cloth
sculpting with support for collisions, volume objects modifiers,
improved animation tools and so much more.
Introducing collision support for the sculpt cloth brush and
filter.
The new Sculpt Trim tool lets you cut and even add geometry using
box or lasso gestures.
This brush includes a set of deformation modes designed to control
the shape of the mesh boundaries.
The new Simulation Target property allows the Pose and Boundary
brushes to simulate cloth effects as you use them.
Introducing the Exact solver to take care of complex geometry.
Curve and text objects now have support for custom bevel profiles,
just like the bevel modifier.
All bevel types now support flat curve caps too!
A new modifier for volume objects allows you to dynamically
convert them into a mesh, ideal for stylized fluids.
Convert any mesh into a volume and combine it with the new Volume
Displace modifier.
Convert images into Grease Pencil objects with just one click!
The new Holdout option in materials allows you to paint holes in
strokes and filled areas.
Can't remember where that setting is? Search for it!
Sloppy typing? Don't worry! Fuzzy search makes it so you can be
less precise and still find what you look for.
The new support for Compound Shape collisions allow for complex
simulations not possible before.
You now can combine multiple primitive shapes into a concave
shape, resulting in blazing fast simulations.
Everywhere! Tag your collections with colors.
Drag & drop now works for modifiers, constraints and Grease Pencil
effects.
Animation curves can now become much snappier, allowing for more
sudden changes with fewer keyframes required.
2.92:
A completely new workflow for editing meshes, new physics
simulation methods, faster Cycles rendering, better compositing
with Eevee, and so much more. Blender 2.92 marks the beginning of
something incredible.
The new Geometry Nodes editor opens the door for creating and
manipulating meshes using a node-based system.
Create your own custom modifier! Expose properties from the nodes
in the modifier stack for an easy-to-use interface.
This first iteration focuses on object scattering and instancing,
laying the groundwork for more advanced workflows in the upcoming
releases.
Smear multires displacement over the limit surface similar to how
smearing for colors and topology slide works.
Shape silhouettes as you please with this new option in the Grab
tool.
Mesh Fairing allows you to visually remove parts of your mesh by
completely smoothing the area inside a Face Set.
Grease Pencil strokes can now be edited as curves!
The Trace Image feature now supports image sequences!
Grease Pencil interpolation has been improved to better deal with
different sized strokes.
Volume rendering is significantly more memory efficient, by using
a sparse NanoVDB grid.
OptiX now supports hybrid rendering to combine the power of your
CPU and GPU devices.
See everything with the new Exposure node in the Compositor.
2.93:
A total of 22 new nodes were added to the Geometry Nodes editor
expanding the attribute system, sampling textures, support for
volume data, improved usablity, mesh primitives, Cycles support
for attributes, and much more.
It is now possible to create mesh circles, cones, cubes,
cylinders, grids, ico-spheres, uv-spheres, and lines without ever
leaving the Geometry Nodes editor.
Geometry Nodes allows you to create the most flexible modifiers.
For this releases' splash, the author Erindale went all-in and
made the entire thing pretty much using only Geometry Nodes.
It has never been easier to create, tweak, and expand Masks or
Face sets as you sculpt.
Splitting complex figures into multiple objects is a quick way to
significantly improve performance. In order to ease this workflow,
there is a new way to quickly jump between objects while in Sculpt
mode.
The Line Art modifier generates stylized lines on your scene,
collections, or individual objects.
The Interpolate operator is now a full-fledged tool!
The new Eevee looks so good you may want to re-render all your
projects.
The new Depth of Field handles close-ups and outlines much better.
Volume shaders in Eevee now support Area Lights and Soft Shadows.
2021-07-26 07:15:15 +02:00
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share/blender/2.93/scripts/freestyle/modules/freestyle/__init__.py
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share/blender/2.93/scripts/freestyle/modules/freestyle/chainingiterators.py
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share/blender/2.93/scripts/freestyle/styles/blueprint_circles.py
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share/blender/2.93/scripts/freestyle/styles/japanese_bigbrush.py
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share/blender/2.93/scripts/freestyle/styles/qi2.py
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share/blender/2.93/scripts/freestyle/styles/sequentialsplit_sketchy.py
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share/blender/2.93/scripts/freestyle/styles/sketchy_multiple_parameterization.py
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share/blender/2.93/scripts/freestyle/styles/sketchy_topology_broken.py
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share/blender/2.93/scripts/freestyle/styles/sketchy_topology_preserved.py
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share/blender/2.93/scripts/freestyle/styles/split_at_highest_2d_curvatures.py
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share/blender/2.93/scripts/freestyle/styles/split_at_tvertices.py
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share/blender/2.93/scripts/freestyle/styles/suggestive.py
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share/blender/2.93/scripts/freestyle/styles/thickness_fof_depth_discontinuity.py
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share/blender/2.93/scripts/freestyle/styles/tvertex_remover.py
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share/blender/2.93/scripts/freestyle/styles/uniformpruning_zsort.py
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share/blender/2.93/scripts/modules/animsys_refactor.py
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share/blender/2.93/scripts/modules/bl_app_override/__init__.py
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share/blender/2.93/scripts/modules/bl_app_override/helpers.py
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share/blender/2.93/scripts/modules/bl_app_template_utils.py
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share/blender/2.93/scripts/modules/bl_i18n_utils/__init__.py
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share/blender/2.93/scripts/modules/bl_i18n_utils/bl_extract_messages.py
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share/blender/2.93/scripts/modules/bl_keymap_utils/__init__.py
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share/blender/2.93/scripts/modules/bl_keymap_utils/io.py
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share/blender/2.93/scripts/addons/add_mesh_BoltFactory/__init__.py
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share/blender/2.93/scripts/addons/add_mesh_BoltFactory/createMesh.py
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share/blender/2.93/scripts/addons/add_mesh_extra_objects/add_mesh_rocks/randomize_texture.py
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update to blender 2.93.5.
among other things, fixes a problem with proxy creation for video
editing (T87932). full list of fixes since 2.93.1:
LTS Release 2.93.2:
Line Art Bug FIx: stroke default in-front should be on. [rB9e64fd461ac3fa05e4ae780ee3a9f41b18c7c216]
Follow Path for empty works only in negative values. [T89153]
Align Orientation to Target keeps rotation when toggled. [T89571]
`bpy.ops.screen.screen_full_area()` resets certain fields of the context. [T89526]
Fix edit-mesh random select regression in random seed use. [rB27e32652679]
Use-after-free when tabbing through numeric inputs. [T89265]
Fix invalid polygon normal array access building bake data. [rB32658bb5c9f]
Select Similar Face Regions triggers AddressSanitizer crash. [T89247]
Undefined Geometry nodes cause a crash when connected to a Group Output node. [T89004]
Set Origin missing from Text object in 2.93. [T88808]
Fix: Crash Requesting GPU_SHADER_GPENCIL_FILL builtin shader. [rB3c6a981fd98]
Viewport Render Preview glitching with Eevee Render Engine. [T89405]
Cleanup: Remove deprecated variables and functions calls from our ffmpeg code. [rBf522e8db228]
Fix T87932: Failure to build movie strip proxy. [rBfe4cbe62dff]
Make encoded video fps correct with ffmpeg < 4.4. [rB14308b0a5ef]
Fix T88623, T87044: Make encoded videos play correctly in VLC. [rB19c0666d408]
FFmpeg: Update proxy settings. [rB00ffe028200]
Fix T57397: Movies are blurred after sws_scale. [rB13ab6b7bb60]
FFmpeg: Fix seeking not returning the correct frame when not using TC index. [rB7eb3e77b94f]
Fix: Wrong logic for checking if we can reuse decoded frame. [rB02a6be54432]
Fix: Prevent small memory leak in VSE indexer. [rBcea80f1add5]
Fix: VSE timecodes being used even when turned off. [rBa68f5456e48]
Fix: VSE indexer seeking not working correctly. [rB7616f4ae577]
Fix: VSE search in mpegts files would fail. [rB444a8cbc2fd]
Fix: VSE seeking with proxy strips would fail on certain frames. [rBbec8e436a1c]
UI: Collection tab should hide when scene master collection is active. [T89422]
Blender crash when showing thumbnail of a strongly skewed .exr image. [T89868]
Fix T89861: Checking face selection breaks UV stitch operator. [rB062764d5d01]
Fix T70356: Scaling up 1×1 pixel image reads past buffer bounds. [rB41bd164e4c7]
Fix object "Set Origin" operating on linked library data. [rB5d1ef0efd01]
BlenderKit: draw categories in asset card. [rBA0d880d12]
BlenderKit: many post-release fixes. [rBA526557bb]
BlenderKit: fix category display. [rBA29db4b5f]
BlenderKit: fix an error when trying to assign material to unsupported object type. [rBAae7be84e]
Alembic export not respecting the renderable flag. [T89594]
Alembic export: evaluation mode option. [rB7b94e7cca49]
TGA Images with any alpha value smaller than one behaves unexpected. [T89034]
Collection user counts are set to `1` on file load. Boolean modifier orphans Collections. [T89765]
Round end-caps on Freestyle lines not working properly. [T88015]
Crash when baking to vertex colors while "Normals-> Auto Smooth" is enabled. [T88756]
Crash when using Cycles preview or render - custom data layer / auto smooth. [T89455]
Crash when editing a Collection Instance referenced by Line Art object. [T89838]
[2.93.2] Geometry nodes: wrongly detected "Node group has unidentified nodes or sockets" error. [T89851]
Persistent data, motion blur, and geometry displacement results in glitchy meshes during rendering. [T89736]
adding a custom AOV doesn't show the output on the compositors render layer node. [T89981]
Geometry Nodes: `New' Button tries to create node_tree on active modifier, rather than button context. [T89982]
Py API: `bpy.data.orphans_purge` incorrect argument parsing. [T89733]
Drawing with make line tool in an empty scene results crash. [T89724]
It can't snap vertices when using community addon `Snap_Utilities_Line'. [T89812]
Blender File View - can't type space while holding shift key. [T85517]
Separating meshes by material makes render passes in cycles stuck in 1/64. [T89884]
LTS Release 2.93.3:
Cursor vertex snapping not working in UV editor. [T90477]
Fix invalid index use for edit-mesh laplacian smooth. [rB4d7f10d6143]
Fix slicing with negative indices. [rBe862874606b]
Slicing certain BMEditSelSeq objects crashes Blender. [T89450]
Fix broken logic in Windows directory query function. [rBa1b687c7a4a]
font loading creates duplicate ID names. [T90417]
Separate by loose parts weird result. [T85436]
Edit mode. Spin tool. Spin center is always on 3d-cursor despite pivot selection. [T86030]
Fix memory leaks in Python gizmo get/set handlers. [rB2be2aeaf0a5]
Fix gpu.types.GPUTexture crash when the size argument was too big. [rBbc627fbf657]
Fix memory leak with Python RNA property get callback errors. [rBa818ad5a549]
LineArt: Occlusion accuracy fix. [rB69edb9c7d96]
BlenderKit: fetch user's ratings from server. [rBA6a81558b]
BlenderKit: improve ratings UI. [rBA78a5ae9b]
GPencil: Dopesheet channel box selection is offset. [T89952]
Very slow performance when copying rigid body physics. [T76356]
Hair particles duplication with duplicate settings enabled copies all the particles instead of one selected. [T83317]
NodeTree.links.new() can connect one output to a multi-input many times; access violation occurs when disconnecting. [T89416]
UI: Output Metadata: Strip Name no long accessible. [T78469]
Driver Editor not updated in real-time (blender >= 2.90). [T87041]
Crash after Instancing to Scene after making linked Collection local. [T89835]
Spline IK `joint_bindings` parameter is broken. [T83164]
LTS Release 2.93.4:
VSE: Flush audio encode after finishing video export. [rB85c08c9717b]
FFMPEG: Fix building with older versions that need FFMPEG_USE_DURATION_WORKAROUND. [rB7ec351c0d53]
VSE: Fix "off by one" error when encoding audio. [rB9511009438d]
VSE: Fix memory leak when adding bad image/movie strips. [rB54a821e8fd7]
VSE: Fix video strip duration calculation. [rBd486d248687]
VSE: Fix seeking issues. [rB00dd68405d8]
VSE: Fix audaspace not reading ffmpeg files with start offset correctly. [rB489df7ac88c]
VSE: Use lines to draw waveform. [rBc634d859b21]
M2T video seeking is broken. [T87967]
Add sanity NULL checks when loading sound sequences. [rB1a4122d4415]
wrong address to get boost libraries in /build_files/build_environment/install_deps.sh. [T90719]
Effect Strip added to a nested Metastrip gets duplicate name (thus inherits fcurves from other Strips). [T90737]
Memorie spike shrink-wrap and geometry nodes. [T89429]
Fix: DNA struct alignment on 32 bit. [rB9fb9bf59967]
Makesdna: Fix detecting 32 bit padding issues. [rB70df9119f46]
Fix FTBFS on mips64el architecture. [rB9d94b358ca1]
Fix memory leak with building springs in the cloth simulator. [rB20f04ce62af]
Knife project leaks memory each time a text, curve, or surface object is used for cutting. [T90791]
Grease Pencil layer transformations ignored by select tool. [T90690]
Fix memory leak in edit-mesh dissolve degenerate. [rBe1e2abd4bf0]
Scale to Fit overflows into a second line. [T89241]
Memory leak after importing a model/ toggling shading workspace. [T88033]
ASAN: Trying to Undo a knife-project operation causes heap-use-after-free failure. [T90493]
blender 2.93.1 fails to build with python 3.10.0b4 (upcoming python 3.10). [T89931]
Incorrect result of Vector Projection (Geometry Nodes -> Attribute Vector Math). [T90567]
Grease Pencil Reproject Strokes on surfaces from a camera's point of view is incorrectly placing the strokes on the Back Faces when canvas is intersecting the object. [T89101]
Something in Blender can generate invalid (Nan) values in UVMaps. [T79775]
Blender Crashing when opening file. [T89805]
bpy.types.Object.parent_bone not reset when clearing a bone parent. [T88498]
UI bugs in NLA Editor and Action Editor. [T87681]
Animation channels widgets (graph, action, NLA, *dopesheet*) block input for the search channel, and invert search toggle. [T90364]
LTS Release 2.93.5:
Crash selecting 3D tracking marker. [T90651]
Image Editor not sampling color from the the currently selected pass. [T90772]
PulseAudio breaks animation playback in new scene (no imported sound involved) LTS backport, 3.0 is fine. [T90887]
Blender popup windows open on the wrong screen. [T90752]
Fix buffer size mismatch in SCRIPT_OT_python_file_run. [rB515bdda3d9c]
Fix invalid mask use for the UV-project modifier. [rB969d6d3a0ff]
Fix "Text to Object" creating invisible object. [rB933c6b7d8a3]
Fix T88909: Win32 getTitle() UTF8 Support. [rBd6facd44b53]
Fix error scaling thumbnails to zero dimensions. [rB16637e7ff40]
Audio causes issues with Playback when PC put to Sleep, Hibernate or when Screensaver appears. [T88887]
GPencil Time Offset Modifier together with Armature Modifier or/and Lattice Modifier broken in 2.93.3. [T91060]
Grease Pencil: Adding driver in Transform doesn't behave as expected during playback. [T88433]
GPencil: Sculpt Smooth Brush is using Affect Pressure but is not used internally. [T91159]
Loop Tools Relax. [T90600]
Text "Scale to Fit" no longer working properly since 2.93.4. [T91401]
Fix memory leak if an error occurred assigning id-property sequence. [rBec448d5a6ac]
Bisect straight line gesture features dont work ("Flip" / "Snap" option). [T91320]
Workbench doesn't respect GP simplify options when rendering. [T91448]
GPencil: Scripting weight_get and Vertex Groups not working at expected with several groups. [T91511]
GPencil: Interpolate Sequence crash and quit. [T91534]
Eevee ambient occlusion is incorrect on M1 macMini. [T87801]
Intel HD graphics: Changing Roughness Value to 0 causes mesh to be black. [T88754]
VSE playback periodically refuses to work (Pulseaudio, OpenAL seems fine). [T89045]
GPencil: Tint modifier "apply" removes the effect. [T91607]
Texture Paint Stencil doesn't use assigned UV Layer. [T91557]
Fix default surface resolution U/V mis-match. [rB4528c9a357a]
Fix `WM_window_find_under_cursor'. [rB1ff10bb6d18]
Fix building without audaspace. [rBaf42086e743]
2021-11-04 06:08:05 +01:00
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update to blender 2.93.
thanks to nia and joerg for help with updating.
see https://www.blender.org/download/releases/ for a full list
of changes. vague summary includes:
2.91:
The fourth major release in 2020 is here to further improve the
user experience, adding powerful new booleans, better cloth
sculpting with support for collisions, volume objects modifiers,
improved animation tools and so much more.
Introducing collision support for the sculpt cloth brush and
filter.
The new Sculpt Trim tool lets you cut and even add geometry using
box or lasso gestures.
This brush includes a set of deformation modes designed to control
the shape of the mesh boundaries.
The new Simulation Target property allows the Pose and Boundary
brushes to simulate cloth effects as you use them.
Introducing the Exact solver to take care of complex geometry.
Curve and text objects now have support for custom bevel profiles,
just like the bevel modifier.
All bevel types now support flat curve caps too!
A new modifier for volume objects allows you to dynamically
convert them into a mesh, ideal for stylized fluids.
Convert any mesh into a volume and combine it with the new Volume
Displace modifier.
Convert images into Grease Pencil objects with just one click!
The new Holdout option in materials allows you to paint holes in
strokes and filled areas.
Can't remember where that setting is? Search for it!
Sloppy typing? Don't worry! Fuzzy search makes it so you can be
less precise and still find what you look for.
The new support for Compound Shape collisions allow for complex
simulations not possible before.
You now can combine multiple primitive shapes into a concave
shape, resulting in blazing fast simulations.
Everywhere! Tag your collections with colors.
Drag & drop now works for modifiers, constraints and Grease Pencil
effects.
Animation curves can now become much snappier, allowing for more
sudden changes with fewer keyframes required.
2.92:
A completely new workflow for editing meshes, new physics
simulation methods, faster Cycles rendering, better compositing
with Eevee, and so much more. Blender 2.92 marks the beginning of
something incredible.
The new Geometry Nodes editor opens the door for creating and
manipulating meshes using a node-based system.
Create your own custom modifier! Expose properties from the nodes
in the modifier stack for an easy-to-use interface.
This first iteration focuses on object scattering and instancing,
laying the groundwork for more advanced workflows in the upcoming
releases.
Smear multires displacement over the limit surface similar to how
smearing for colors and topology slide works.
Shape silhouettes as you please with this new option in the Grab
tool.
Mesh Fairing allows you to visually remove parts of your mesh by
completely smoothing the area inside a Face Set.
Grease Pencil strokes can now be edited as curves!
The Trace Image feature now supports image sequences!
Grease Pencil interpolation has been improved to better deal with
different sized strokes.
Volume rendering is significantly more memory efficient, by using
a sparse NanoVDB grid.
OptiX now supports hybrid rendering to combine the power of your
CPU and GPU devices.
See everything with the new Exposure node in the Compositor.
2.93:
A total of 22 new nodes were added to the Geometry Nodes editor
expanding the attribute system, sampling textures, support for
volume data, improved usablity, mesh primitives, Cycles support
for attributes, and much more.
It is now possible to create mesh circles, cones, cubes,
cylinders, grids, ico-spheres, uv-spheres, and lines without ever
leaving the Geometry Nodes editor.
Geometry Nodes allows you to create the most flexible modifiers.
For this releases' splash, the author Erindale went all-in and
made the entire thing pretty much using only Geometry Nodes.
It has never been easier to create, tweak, and expand Masks or
Face sets as you sculpt.
Splitting complex figures into multiple objects is a quick way to
significantly improve performance. In order to ease this workflow,
there is a new way to quickly jump between objects while in Sculpt
mode.
The Line Art modifier generates stylized lines on your scene,
collections, or individual objects.
The Interpolate operator is now a full-fledged tool!
The new Eevee looks so good you may want to re-render all your
projects.
The new Depth of Field handles close-ups and outlines much better.
Volume shaders in Eevee now support Area Lights and Soft Shadows.
2021-07-26 07:15:15 +02:00
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share/blender/2.93/scripts/addons/presets/pov/world/5_Under_Water.py
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share/blender/2.93/scripts/addons/real_snow.py
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share/blender/2.93/scripts/addons/render_auto_tile_size.py
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share/blender/2.93/scripts/addons/render_povray/templates_pov/abyss.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/biscuit.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/bsp_Tango.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/chess2.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/cornell.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/diffract.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/diffuse_back.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/float5.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/gamma_showcase.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/grenadine.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/isocacti.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/mediasky.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/patio-radio.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/subsurface.pov
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share/blender/2.93/scripts/addons/render_povray/templates_pov/wallstucco.pov
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share/blender/2.93/scripts/addons/render_povray/ui.py
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share/blender/2.93/scripts/addons/rigify/legacy/metarig_menu.py
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share/blender/2.93/scripts/addons/rigify/legacy/metarigs/pitchipoy_human.py
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share/blender/2.93/scripts/addons/rigify/legacy/rig_ui_pitchipoy_template.py
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share/blender/2.93/scripts/addons/rigify/legacy/rigs/pitchipoy/__init__.py
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share/blender/2.93/scripts/addons/rigify/legacy/rigs/pitchipoy/simple_tentacle.py
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share/blender/2.93/scripts/addons/rigify/legacy/rigs/pitchipoy/super_face.py
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share/blender/2.93/scripts/addons/rigify/legacy/rigs/pitchipoy/super_finger.py
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share/blender/2.93/scripts/addons/rigify/legacy/rigs/pitchipoy/super_palm.py
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share/blender/2.93/scripts/addons/rigify/legacy/rigs/pitchipoy/super_torso_turbo.py
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share/blender/2.93/scripts/addons/rigify/legacy/rigs/pitchipoy/super_widgets.py
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share/blender/2.93/scripts/addons/rigify/legacy/rigs/pitchipoy/tentacle.py
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share/blender/2.93/scripts/addons/rigify/legacy/utils.py
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share/blender/2.93/scripts/addons/rigify/metarig_menu.py
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share/blender/2.93/scripts/addons/rigify/metarigs/Animals/__init__.py
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share/blender/2.93/scripts/addons/rigify/metarigs/Animals/shark.py
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share/blender/2.93/scripts/addons/rigify/metarigs/Animals/wolf.py
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share/blender/2.93/scripts/addons/rigify/metarigs/Basic/basic_human.py
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share/blender/2.93/scripts/addons/rigify/metarigs/Basic/basic_quadruped.py
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share/blender/2.93/scripts/addons/rigify/metarigs/__init__.py
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share/blender/2.93/scripts/addons/rigify/metarigs/human.py
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share/blender/2.93/scripts/addons/rigify/rigs/basic/__init__.py
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share/blender/2.93/scripts/addons/rigify/rigs/basic/raw_copy.py
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share/blender/2.93/scripts/addons/rigify/rigs/basic/super_copy.py
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share/blender/2.93/scripts/addons/rigify/rigs/chain_rigs.py
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share/blender/2.93/scripts/addons/rigify/rigs/experimental/__init__.py
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share/blender/2.93/scripts/addons/rigify/rigs/experimental/super_chain.py
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share/blender/2.93/scripts/addons/rigify/rigs/faces/__init__.py
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share/blender/2.93/scripts/addons/rigify/rigs/faces/super_face.py
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share/blender/2.93/scripts/addons/rigify/rigs/limbs/arm.py
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share/blender/2.93/scripts/addons/rigify/rigs/limbs/front_paw.py
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share/blender/2.93/scripts/addons/rigify/rigs/limbs/leg.py
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share/blender/2.93/scripts/addons/rigify/rigs/limbs/limb_rigs.py
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share/blender/2.93/scripts/addons/rigify/rigs/limbs/limb_utils.py
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share/blender/2.93/scripts/addons/rigify/rigs/limbs/paw.py
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share/blender/2.93/scripts/addons/rigify/rigs/limbs/rear_paw.py
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share/blender/2.93/scripts/addons/rigify/rigs/limbs/simple_tentacle.py
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share/blender/2.93/scripts/addons/rigify/rigs/limbs/super_finger.py
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share/blender/2.93/scripts/addons/rigify/rigs/limbs/super_limb.py
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share/blender/2.93/scripts/addons/rigify/rigs/limbs/super_palm.py
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share/blender/2.93/scripts/addons/rigify/rigs/spines/__init__.py
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share/blender/2.93/scripts/addons/rigify/rigs/spines/basic_spine.py
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share/blender/2.93/scripts/addons/rigify/rigs/spines/basic_tail.py
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share/blender/2.93/scripts/addons/rigify/rigs/spines/spine_rigs.py
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share/blender/2.93/scripts/addons/rigify/rigs/spines/super_head.py
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share/blender/2.93/scripts/addons/rigify/rigs/spines/super_spine.py
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share/blender/2.93/scripts/addons/rigify/rigs/utils.py
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share/blender/2.93/scripts/addons/rigify/rigs/widgets.py
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share/blender/2.93/scripts/addons/rigify/rot_mode.py
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share/blender/2.93/scripts/addons/rigify/ui.py
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share/blender/2.93/scripts/addons/rigify/utils/__init__.py
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share/blender/2.93/scripts/addons/rigify/utils/animation.py
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share/blender/2.93/scripts/addons/rigify/utils/bones.py
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share/blender/2.93/scripts/addons/rigify/utils/collections.py
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share/blender/2.93/scripts/addons/rigify/utils/components.py
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share/blender/2.93/scripts/addons/rigify/utils/errors.py
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share/blender/2.93/scripts/addons/rigify/utils/layers.py
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share/blender/2.93/scripts/addons/rigify/utils/metaclass.py
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share/blender/2.93/scripts/addons/rigify/utils/naming.py
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share/blender/2.93/scripts/addons/rigify/utils/rig.py
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share/blender/2.93/scripts/addons/rigify/utils/switch_parent.py
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share/blender/2.93/scripts/addons/rigify/utils/widgets_basic.py
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share/blender/2.93/scripts/addons/rigify/utils/widgets_special.py
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share/blender/2.93/scripts/addons/space_clip_editor_refine_solution.py
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share/blender/2.93/scripts/addons/space_view3d_3d_navigation.py
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share/blender/2.93/scripts/addons/space_view3d_align_tools.py
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share/blender/2.93/scripts/addons/space_view3d_brush_menus/__init__.py
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share/blender/2.93/scripts/addons/space_view3d_brush_menus/brush_menu.py
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share/blender/2.93/scripts/addons/space_view3d_brush_menus/brushes.py
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share/blender/2.93/scripts/addons/space_view3d_brush_menus/curve_menu.py
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share/blender/2.93/scripts/addons/space_view3d_brush_menus/dyntopo_menu.py
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share/blender/2.93/scripts/addons/space_view3d_brush_menus/stroke_menu.py
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share/blender/2.93/scripts/addons/space_view3d_brush_menus/symmetry_menu.py
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share/blender/2.93/scripts/addons/space_view3d_brush_menus/texture_menu.py
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share/blender/2.93/scripts/addons/space_view3d_brush_menus/utils_core.py
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share/blender/2.93/scripts/addons/space_view3d_copy_attributes.py
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share/blender/2.93/scripts/addons/space_view3d_math_vis/__init__.py
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share/blender/2.93/scripts/addons/space_view3d_math_vis/draw.py
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share/blender/2.93/scripts/addons/space_view3d_math_vis/utils.py
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share/blender/2.93/scripts/addons/space_view3d_modifier_tools.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/__init__.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_align_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_animation_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_apply_transform_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_defaults_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_delete_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_editor_switch_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_manipulator_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_modes_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_origin.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_proportional_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_save_open_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_sculpt_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_select_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_shading_menu.py
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share/blender/2.93/scripts/addons/space_view3d_pie_menus/pie_views_numpad_menu.py
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share/blender/2.93/scripts/addons/space_view3d_spacebar_menu/__init__.py
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share/blender/2.93/scripts/addons/space_view3d_spacebar_menu/animation_menus.py
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share/blender/2.93/scripts/addons/space_view3d_spacebar_menu/armature_menus.py
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share/blender/2.93/scripts/addons/space_view3d_spacebar_menu/curve_menus.py
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share/blender/2.93/scripts/addons/space_view3d_spacebar_menu/edit_mesh.py
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share/blender/2.93/scripts/addons/space_view3d_spacebar_menu/object_menus.py
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share/blender/2.93/scripts/addons/space_view3d_spacebar_menu/snap_origin_cursor.py
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share/blender/2.93/scripts/addons/space_view3d_spacebar_menu/transform_menus.py
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share/blender/2.93/scripts/addons/space_view3d_spacebar_menu/view_menus.py
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share/blender/2.93/scripts/addons/space_view3d_stored_views/__init__.py
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share/blender/2.93/scripts/addons/space_view3d_stored_views/core.py
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update to blender 2.93.
thanks to nia and joerg for help with updating.
see https://www.blender.org/download/releases/ for a full list
of changes. vague summary includes:
2.91:
The fourth major release in 2020 is here to further improve the
user experience, adding powerful new booleans, better cloth
sculpting with support for collisions, volume objects modifiers,
improved animation tools and so much more.
Introducing collision support for the sculpt cloth brush and
filter.
The new Sculpt Trim tool lets you cut and even add geometry using
box or lasso gestures.
This brush includes a set of deformation modes designed to control
the shape of the mesh boundaries.
The new Simulation Target property allows the Pose and Boundary
brushes to simulate cloth effects as you use them.
Introducing the Exact solver to take care of complex geometry.
Curve and text objects now have support for custom bevel profiles,
just like the bevel modifier.
All bevel types now support flat curve caps too!
A new modifier for volume objects allows you to dynamically
convert them into a mesh, ideal for stylized fluids.
Convert any mesh into a volume and combine it with the new Volume
Displace modifier.
Convert images into Grease Pencil objects with just one click!
The new Holdout option in materials allows you to paint holes in
strokes and filled areas.
Can't remember where that setting is? Search for it!
Sloppy typing? Don't worry! Fuzzy search makes it so you can be
less precise and still find what you look for.
The new support for Compound Shape collisions allow for complex
simulations not possible before.
You now can combine multiple primitive shapes into a concave
shape, resulting in blazing fast simulations.
Everywhere! Tag your collections with colors.
Drag & drop now works for modifiers, constraints and Grease Pencil
effects.
Animation curves can now become much snappier, allowing for more
sudden changes with fewer keyframes required.
2.92:
A completely new workflow for editing meshes, new physics
simulation methods, faster Cycles rendering, better compositing
with Eevee, and so much more. Blender 2.92 marks the beginning of
something incredible.
The new Geometry Nodes editor opens the door for creating and
manipulating meshes using a node-based system.
Create your own custom modifier! Expose properties from the nodes
in the modifier stack for an easy-to-use interface.
This first iteration focuses on object scattering and instancing,
laying the groundwork for more advanced workflows in the upcoming
releases.
Smear multires displacement over the limit surface similar to how
smearing for colors and topology slide works.
Shape silhouettes as you please with this new option in the Grab
tool.
Mesh Fairing allows you to visually remove parts of your mesh by
completely smoothing the area inside a Face Set.
Grease Pencil strokes can now be edited as curves!
The Trace Image feature now supports image sequences!
Grease Pencil interpolation has been improved to better deal with
different sized strokes.
Volume rendering is significantly more memory efficient, by using
a sparse NanoVDB grid.
OptiX now supports hybrid rendering to combine the power of your
CPU and GPU devices.
See everything with the new Exposure node in the Compositor.
2.93:
A total of 22 new nodes were added to the Geometry Nodes editor
expanding the attribute system, sampling textures, support for
volume data, improved usablity, mesh primitives, Cycles support
for attributes, and much more.
It is now possible to create mesh circles, cones, cubes,
cylinders, grids, ico-spheres, uv-spheres, and lines without ever
leaving the Geometry Nodes editor.
Geometry Nodes allows you to create the most flexible modifiers.
For this releases' splash, the author Erindale went all-in and
made the entire thing pretty much using only Geometry Nodes.
It has never been easier to create, tweak, and expand Masks or
Face sets as you sculpt.
Splitting complex figures into multiple objects is a quick way to
significantly improve performance. In order to ease this workflow,
there is a new way to quickly jump between objects while in Sculpt
mode.
The Line Art modifier generates stylized lines on your scene,
collections, or individual objects.
The Interpolate operator is now a full-fledged tool!
The new Eevee looks so good you may want to re-render all your
projects.
The new Depth of Field handles close-ups and outlines much better.
Volume shaders in Eevee now support Area Lights and Soft Shadows.
2021-07-26 07:15:15 +02:00
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