2021-10-07 16:11:55 +02:00
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$NetBSD: distinfo,v 1.2 2021/10/07 14:12:02 nia Exp $
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graphics/box2d: import box2d-2.4.1
Box2D is a 2D physics engine for games.
Features:
Collision
Continuous collision detection
Contact callbacks: begin, end, pre-solve, post-solve
Convex polygons and circles
Multiple shapes per body
One-shot contact manifolds
Dynamic tree broadphase
Efficient pair management
Fast broadphase AABB queries
Collision groups and categories
Physics
Continuous physics with time of impact solver
Persistent body-joint-contact graph
Island solution and sleep management
Contact, friction, and restitution
Stable stacking with a linear-time solver
Revolute, prismatic, distance, pulley, gear, mouse joint,
and other joint types
Joint limits, motors, and friction
Momentum decoupled position correction
Fairly accurate reaction forces/impulses
System
Small block and stack allocators
Centralized tuning parameters
Highly portable C++ with no use of STL containers
2021-02-06 07:41:33 +01:00
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RMD160 (box2d-2.4.1.tar.gz) = 052f805c1a9c7b788d97f8ca1417f8d2cd4f73ec
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SHA512 (box2d-2.4.1.tar.gz) = d900f925b77906777719c91488bdc5e2df1ad1f4a8ca39a574229f5e57070e3a843bdd7530e817112605fde6d82145c872d8afdfc65b84531a73199098c81162
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Size (box2d-2.4.1.tar.gz) = 1224516 bytes
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