2004-04-11 10:35:23 +02:00
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# $NetBSD: Makefile,v 1.19 2004/04/11 08:35:23 snj Exp $
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2001-10-06 22:00:42 +02:00
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#
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Update to 1.360 (1.36, but that is smaller than 1.337, the previous version):
v1.36
- Fixed Gunforce, added invalid HDMA modes. [_Demo_]
(Thanks Overload!)
- New BRR decoding method, this should resolve all the sound
issues introduced in 1.35 and fix new ones.
(Noise simulation isn't used anymore) [_Demo_]
- Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
- Fixed some more mode 4 issues in the new gfx engine. [pagefault]
- Added offset mode disable toggle to 8-bit new gfx engine.
[pagefault]
- Fixed SPC hang in 90 Minutes European Prime Goal
by clearing spcram. [_Demo_]
- Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
- Fixed crash with certain games. (SDL/*nix only) [theoddone33]
- Added better OBC1 detection. [_Demo_]
- Special hack for Samurai Showdown IRQ problem. [_Demo_]
- Special hack for Kamen Rider menu, requires special latch reading.
[_Demo_]
- Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
- Fixed Digital Devil Story hang by modifying the spc code.
You must start a new game for the fix to work. [_Demo_]
- Modified work ram init value to 0x55. (Thanks TRAC)
v1.35
- Lots of updates to Linux/SDL version, including sound fixes, video
code updates and other misc bugs. [theoddone33, Thorsten Glaser,
Wilbern Cobb]
- Fixed gamma in PNG snapshots. [pagefault]
- Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]
- Fixed long delay between battles and fixed flickering colours
on map in Front Mission. [pagefault]
- Fixed hang when picking up apples in Equinox. [pagefault]
- Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
Language Edition (Thanks neviski) [_Demo_]
- Fixed "disco colours" in NBA Hangtime when the ball drops.
[pagefault]
- Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
Bubsy and others. [pagefault]
- Fixed a mode 4 bug in the new graphics engine that was causing
the title screen in The Lost Vikings to be scrambled. [pagefault]
- Added support for Super System arcade system, set DIP switches
in add-on's menu in GUI. Games MUST be zipped in order to load.
[pagefault]
- Added special support for Earthworm Jim 2 sound effects. [_Demo_]
- Added hack for Deaetonosama Apareitiban. [_Demo_]
- Fixed super scope position reading. [_Demo_]
- Modified a few timing things. [_Demo_]
- Fixed some 65816 instructions in processor emulation mode. [_Demo_]
- Added special timing for Grand Prix 3. [_Demo_]
- Modified sound decoding another time (helps various noise
sounds like DQ6). [_Demo_]
- Modified joypad reading for VS Collection. [_Demo_]
- Special modification for Bahamut Lagoon and Clay Fighter to
delay write to the hdma register. (those games need dma delay
implemented) [_Demo_]
- Lots of other minor fixes and things we forgot to mention.
2002-08-31 02:15:41 +02:00
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DISTNAME= zsnes136src
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PKGNAME= zsnes-1.360
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2003-07-26 23:41:08 +02:00
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PKGREVISION= 2
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2001-10-06 22:00:42 +02:00
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CATEGORIES= emulators
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2002-05-12 12:16:44 +02:00
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=zsnes/}
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2001-10-06 22:00:42 +02:00
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2003-07-17 23:31:04 +02:00
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MAINTAINER= tech-pkg@NetBSD.org
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2001-10-06 22:00:42 +02:00
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HOMEPAGE= http://www.zsnes.com/sourceforge.php
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COMMENT= Super NES emulator
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BUILD_DEPENDS+= nasm-[0-9]*:../../devel/nasm
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ONLY_FOR_PLATFORM= *-*-i386
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ALL_TARGET= zsnes
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2004-01-20 13:07:06 +01:00
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WRKSRC= ${WRKDIR}/zsnes-1.36/src
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2001-10-06 22:00:42 +02:00
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GNU_CONFIGURE= # defined
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2004-01-22 09:36:03 +01:00
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USE_GNU_TOOLS+= make
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2004-04-11 10:35:23 +02:00
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USE_BUILDLINK3= yes
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2002-08-27 20:41:11 +02:00
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USE_X11= # defined
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2004-04-11 10:32:04 +02:00
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.include "../../devel/SDL/buildlink3.mk"
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.include "../../graphics/png/buildlink3.mk"
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2001-10-06 22:00:42 +02:00
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.include "../../mk/bsd.pkg.mk"
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