pkgsrc/devel/SDL2/distinfo

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Update to 2.0.4. Many pkgsrc patches merged upstream. 2.0.4: --------------------------------------------------------------------------- General: * Added support for web applications using Emscripten, see docs/README-emscripten.md for more information * Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information * Added an API to queue audio instead of using the audio callback: SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() * Added events for audio device hot plug support: SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED * Added SDL_PointInRect() * Added SDL_HasAVX2() to detect CPUs with AVX2 support * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) * Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer * Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space * Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window * Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) * Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms * Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers * Added a Vivante video driver that is used on various SoC platforms * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling * Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines * Improved support for WAV and BMP files with unusual chunks in them * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden * Added SDL_GetDisplayDPI() to get the DPI information for a display * Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick * Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to. * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to. Windows: * Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform) * Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage() * Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop * You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field * SDL_SysWMinfo now contains the window HDC * Added support for Unicode command line options * Prevent beeping when Alt-key combos are pressed * SDL_SetTextInputRect() re-positions the OS-rendered IME * Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed * Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated) Mac OS X: * Implemented drag-and-drop support * Improved joystick hot-plug detection * The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations * Fixed relative mouse mode when the application loses/regains focus * Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode * Fixed the refresh rate of display modes * SDL_SysWMInfo is now ARC-compatible * Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process Linux: * Enabled building with Mir and Wayland support by default. * Added IBus IME support * Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events * Added a hint SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in SDL_CreateWindow() * Added support for multiple audio devices when using Pulseaudio * Fixed duplicate mouse events when using relative mouse motion iOS: * Added support for iOS 8 * The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels * SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior) * Added native resolution support for the iPhone 6 Plus * Added support for MFi game controllers * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK * Added sRGB OpenGL ES context support on iOS 7+ * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER * SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view * Fixed various rotation and orientation issues * Fixed memory leaks Android: * Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events * Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER * Added support for SDL_ShowMessageBox() and SDL_ShowSimpleMessageBox() Raspberry Pi: * Added support for the Raspberry Pi 2
2016-01-03 12:15:12 +01:00
$NetBSD: distinfo,v 1.19 2016/01/03 11:15:12 wiz Exp $
Update to 2.0.4. Many pkgsrc patches merged upstream. 2.0.4: --------------------------------------------------------------------------- General: * Added support for web applications using Emscripten, see docs/README-emscripten.md for more information * Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information * Added an API to queue audio instead of using the audio callback: SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() * Added events for audio device hot plug support: SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED * Added SDL_PointInRect() * Added SDL_HasAVX2() to detect CPUs with AVX2 support * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) * Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer * Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space * Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window * Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) * Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms * Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers * Added a Vivante video driver that is used on various SoC platforms * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling * Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines * Improved support for WAV and BMP files with unusual chunks in them * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden * Added SDL_GetDisplayDPI() to get the DPI information for a display * Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick * Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to. * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to. Windows: * Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform) * Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage() * Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop * You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field * SDL_SysWMinfo now contains the window HDC * Added support for Unicode command line options * Prevent beeping when Alt-key combos are pressed * SDL_SetTextInputRect() re-positions the OS-rendered IME * Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed * Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated) Mac OS X: * Implemented drag-and-drop support * Improved joystick hot-plug detection * The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations * Fixed relative mouse mode when the application loses/regains focus * Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode * Fixed the refresh rate of display modes * SDL_SysWMInfo is now ARC-compatible * Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process Linux: * Enabled building with Mir and Wayland support by default. * Added IBus IME support * Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events * Added a hint SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in SDL_CreateWindow() * Added support for multiple audio devices when using Pulseaudio * Fixed duplicate mouse events when using relative mouse motion iOS: * Added support for iOS 8 * The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels * SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior) * Added native resolution support for the iPhone 6 Plus * Added support for MFi game controllers * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK * Added sRGB OpenGL ES context support on iOS 7+ * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER * SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view * Fixed various rotation and orientation issues * Fixed memory leaks Android: * Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events * Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER * Added support for SDL_ShowMessageBox() and SDL_ShowSimpleMessageBox() Raspberry Pi: * Added support for the Raspberry Pi 2
2016-01-03 12:15:12 +01:00
SHA1 (SDL2-2.0.4.tar.gz) = 470a23dfc4b6220c687925ebbe5fe96287f8fb08
RMD160 (SDL2-2.0.4.tar.gz) = 8eb8f46149927177f1bca43d0da8a54b52269493
SHA512 (SDL2-2.0.4.tar.gz) = dd0a95878639856c0f4b8a579ace8071379ab64519fa139b22d3ed857a0f0db87a75bc8480c7207e02fbffd1fdbd448e3c0b882c451675b0e2f1a945af02e1d6
Size (SDL2-2.0.4.tar.gz) = 4136230 bytes
2015-11-13 15:18:23 +01:00
SHA1 (patch-src_audio_bsd_SDL__bsdaudio.c) = 51c2b74bf2294f95b832cd8df8efed87e664bc3d
Update to 2.0.4. Many pkgsrc patches merged upstream. 2.0.4: --------------------------------------------------------------------------- General: * Added support for web applications using Emscripten, see docs/README-emscripten.md for more information * Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information * Added an API to queue audio instead of using the audio callback: SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() * Added events for audio device hot plug support: SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED * Added SDL_PointInRect() * Added SDL_HasAVX2() to detect CPUs with AVX2 support * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) * Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer * Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space * Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window * Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) * Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms * Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers * Added a Vivante video driver that is used on various SoC platforms * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling * Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines * Improved support for WAV and BMP files with unusual chunks in them * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden * Added SDL_GetDisplayDPI() to get the DPI information for a display * Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick * Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to. * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to. Windows: * Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform) * Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage() * Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop * You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field * SDL_SysWMinfo now contains the window HDC * Added support for Unicode command line options * Prevent beeping when Alt-key combos are pressed * SDL_SetTextInputRect() re-positions the OS-rendered IME * Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed * Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated) Mac OS X: * Implemented drag-and-drop support * Improved joystick hot-plug detection * The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations * Fixed relative mouse mode when the application loses/regains focus * Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode * Fixed the refresh rate of display modes * SDL_SysWMInfo is now ARC-compatible * Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process Linux: * Enabled building with Mir and Wayland support by default. * Added IBus IME support * Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events * Added a hint SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in SDL_CreateWindow() * Added support for multiple audio devices when using Pulseaudio * Fixed duplicate mouse events when using relative mouse motion iOS: * Added support for iOS 8 * The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels * SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior) * Added native resolution support for the iPhone 6 Plus * Added support for MFi game controllers * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK * Added sRGB OpenGL ES context support on iOS 7+ * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER * SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view * Fixed various rotation and orientation issues * Fixed memory leaks Android: * Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events * Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER * Added support for SDL_ShowMessageBox() and SDL_ShowSimpleMessageBox() Raspberry Pi: * Added support for the Raspberry Pi 2
2016-01-03 12:15:12 +01:00
SHA1 (patch-src_video_SDL__egl.c) = d65856e98b2e49dd364440372ce37679a6f2982b
SHA1 (patch-src_video_x11_SDL__x11opengl.c) = a435634da8b8bd5e74a281b9a26e8fb8a294e56b