pkgsrc/games/scummvm/PLIST

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scummvm: updated to 2.2.0 2.2.0 "Interactive Fantasy" (2020-09-27) New games: Added support for Blazing Dragons. Added support for Griffon Legend. Added support for Interactive Fiction games based on the following engines: ADRIFT (except for version 5) AdvSys AGT Alan 2 & 3 Archetype (newly reimplemented for Glk from the original Pascal sources) Hugo JACL Level 9 Magnetic Scrolls Quest Scott Adams ZCode (all ZCode games except the Infocom graphical version 6 games). Currently, more than 1600 games are detected and supported. Added support for Operation Stealth. Added support for Police Quest: SWAT. Added support for English translation of Prince and the Coward. Added support for Ultima IV - Quest of the Avatar. Added support for Ultima VI - The False Prophet. Added support for Ultima VIII - Pagan. New ports: MorphOS port got a major rewrite. General: Autosaves are now supported for all the engines. Errors are more likely to open the debugger, and be displayed, than just crash ScummVM. Games are sorted in GUI ignoring the articles. Now Hebrew is displayed correctly in GUI (requires FriBiDi library). Updated the Roland MT-32 emulation code to Munt 2.4.0. Added option to select the default voice for ports that support Text-to-Speech. Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit) Major improvements to the keymapper. BBVS: Added support for the demo, available from our website. Added support for the Loogie minigame demo. Dreamweb: Added support for Russian fan-translation. Fixed animation speed. Illusions: Fixed subtitle speed (set it to max for good speed). Added support for Russian Duckman. Kyra: Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function). Added support for the PC-98 version of Eye of the Beholder I. Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation). Lab: Fixed sound looping in some rooms. Neverhood: Added support for bigger demo, available from our website. Prince: Fixed inventory item descriptions display. Added English translation. Fixed bug with infinite loop when looking at some objects. Queen: Fixed loading a save game from the launcher. Fixed random long delays when starting a game. SCI: Major improvements to Amiga and Mac sound drivers. Improved MIDI playback and fixed many audio issues. Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6. Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996. Added support for Inside the Chest / Behind the Developer's Shield. Added support for German LSL6-Floppy. Added support for Hebrew Torin's Passage. Added support for Italian Lighthouse. Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy. Fixed Russian LSL1 error when hailing a taxi. Fixed Phantasmagoria 2 error when attempting easter eggs. Fixed QFG3 auto-saves. Fixed QFG4 and Shivers save game thumbnails being obscured by control panels. Fixed a random crash in the Windows version when exiting a game. Added support for Roland D-110 sound driver. The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games. SCUMM: Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms. Fixed the rendering of the flashlight in MM NES to match the original version. Replaced the existing NES palette to a more accurate NTSC palette based on Mesen. Added a new GUI option to switch to an alternative NES palette based on the NES Classic. Improved colors in Apple //gs Maniac Mansion. Fixed crash when entering garage in Apple //gs Maniac Mansion. Added support from Classic Full Throttle from Remastered release. Supernova: Improved English translation. Sky: Fixed syncing of music volume between native settings panel and ScummVM configuration. Sword1: Added support for localized menus in Novy Disk Russian Trilogy release. Added support for Spanish playable Demo available from our website. Sword2: Added support for Spanish playable Demo available from our website. Titanic: Fixed Barbot crash after asking what else he needs. Wintermute: Added subsystem for tracking achievements, implemented for 10+ games. Xeen: Add missing sprite drawer for enemies hit by Energy Blast. Fixed freeze due to bad mob data at the top of Witches Tower. Fix crash loading some savegames directly from the launcher. Fix curing the well in Nightshadow. Fix loading of wall items from savegames. Fix U/D keys not working on Quests dialog Fix incorrect mirror destination for Dragon Tower Fix crash reading book in Great Pyramid safe Prevent attributes from going negative Fix border faces animation during Clairvoyance ZVision: Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands. Fixed getting perfect score in Zork: Grand Inquisitor. Android port: Added support for immersive fullscreen mode. Improved keyboard and mouse input. iOS port: Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled). Removed Quit button to follow the iOS design guidelines. Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard. Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task. Linux port: Added option to use the system file browser instead of the ScummVM file browser. MacOS X port: Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations. Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0). RISC OS port: Added a VFP optimized build for newer hardware. Windows port: Added support for using additional OneCore voices for text to speech. Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.
2020-09-29 10:44:25 +02:00
@comment $NetBSD: PLIST,v 1.19 2020/09/29 08:44:25 adam Exp $
bin/scummvm
man/man6/scummvm.6
scummvm: updated to 2.0.0 2.0.0: New Games: - Added support for Full Pipe. - Added support for Hi-Res Adventure 3: Cranston Manor. - Added support for Hi-Res Adventure 4: Ulysses and the Golden Fleece. - Added support for Hi-Res Adventure 5: Time Zone. - Added support for Hi-Res Adventure 6: The Dark Crystal. - Added support for Riven. - Added support for Starship Titanic English & German. New Games (Sierra SCI2 - SCI3): - Added support for Gabriel Knight. - Added support for Gabriel Knight 2. - Added support for King's Quest VII. - Added support for King's Questions. - Added support for Leisure Suit Larry 6 (hires). - Added support for Leisure Suit Larry 7. - Added support for Lighthouse. - Added support for Mixed-Up Mother Goose Deluxe. - Added support for Phantasmagoria. - Added support for Phantasmagoria 2. - Added support for Police Quest 4. - Added support for RAMA. - Added support for Shivers. - Added support for Space Quest 6. - Added support for Torin's Passage. New ports: - Added PSP Vita port. - Added RISC OS port. General: - Added bilinear filtering option for SDL2 fullscreen mode. - Fixed a bug that caused a crash in the options dialog of the GUI. - Added a command-line option to automatically scan for supported games in the current or a specified directory. - Added possibility to apply changes in the options dialog without closing the dialog. - Added support for on-the-fly GUI language switching. - Updated Munt MT-32 emulation code to version 2.0.3. - Improved handling of joysticks. - Improved audio latency. - Improved management of the ScummVM window in games that switch display modes. - Fixed list view drawing over text above it (for example in the save dialog). - Changed location where screenshot are saved. This fixes issues when scummvm is installed in a read-only directory. Also added setting to allow changing this location. - Changed screenshot format to png. - Fixed multithreading issue that could cause a crash in games using MP3 audio. ADL: - Fixed application freeze when reading sign in rocket in Mission Asteroid. AGI: - Fixed game script blocking forever after loading a savegame that was saved while music was playing (this could happen for example in Police Quest 1 poker back room. - Fixed cursor behaviour in Manhunter. - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version. - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do not run too fast. AGOS: - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1. Composer: - Added save/load from General Main Menu. - Fixed the detection for the French Gregory. - Added detection for German Baba Yaga. Cruise: - Fixed font rendering. Drascula: - Fixed bug that made it impossible to talk to the drunkard more than once in the inn. - Added handling of the master volume and fix volume synchronization between the game and ScummVM options. - Added possibility to load and save games using GMM. Dreamweb: - Fixed crash when collecting last stones under church. - Fixed detection of Italian CD release. Kyra: - Fixed a buffer overflow in Lands of Lore. - Fixed crash due to missing palette data for Legend of Kyrandia floppy version. MADE: - Fixed badly distorted sound. MADS: - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender. - Fix rare crash that can happen when Rex is first locked up MOHAWK: - Added patch to the original data files to correct the vault access instructions in Myst ME. - Fixed situations where Myst could appear to be unresponsive. - Reworked sound handling in Myst to be more accurate. - Fixed crash in Myst piano puzzle. Neverhood: - Fixed crash in musical hut in Russian DR version. - Fixed late game notes crash in Russian DR version. Pegasus: - Fixed loading a game from the launcher after returning to the launcher. - Ignored events occuring while the GUI is visible. This for example fixed an issue where closing the GMM using Escape would also opens the game's own menu. - Fixed several crashes when toggling the shared screen space. - Improved performances when fading screen. SAGA: - Fixed crash when using the give verb on an actor in IHNM. - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM. - Fixed the conversation panel background color in IHNM. - Added support French Fan Translation of Inherit the Earth. SCI: - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible to exit the party room with the large golden head inside the museum (room 350). This bug is also present, when using the original interpreter. - Improved startup speed when using the MT-32 emulator. - Improved handling of MT-32 reverb in SCI0 games. - Improved selection of synthesized sound effects in SCI0 games. - Improved selection of digital audio in SQ4. - Improved resource bounds checking. - Improved error handling of corrupt MIDI data. - Fixed slow leak of small amounts of data into save games over time. - Fixed broken day/night cycle in QFG3. - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the locket to Marie. Now it's possible to beat the game with a perfect score. This bug is also present when using the original interpreter. - Fixed various other script bugs. - Improved audio volume and settings synchronization. SCUMM: - Fixed crash in amiga games. - Fixed two soundtracks playing at once in Monkey Island 2. - Fixed Caponians dont disguise after using blue crystal in Zak McKracken. - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion. - Fixed actors being drawn one line too high in V0 and V1 games. - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion. - Fixed power not turning back on in Maniac Mansion when entering the lab while Dr. Fred has the power off. - Fixed actors skipping between certain walk-boxes in Maniac Mansion. Sherlock: - Fixed detection for Italian fan translation of Serrated Scalpel. Sky: - Fixed collision detection. Sword1: - Added thumbnail when saving from in-game dialog. - Fixed audio and subtitles settings being changed when open the load/save in-game dialog. Tinsel: - Fixed some Discworld 2 text/voice not displaying & playing all the way through - Fix crash in in-game save menu when all slots are used with long names TsAGE: - Fixed regression preventing animations in Return to Ringworld from playing. - Fixed display issues in Return to Ringworld Demo. - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects. - Fixed deadlock in audio code. - Fixed crash on Return to Launcher. Voyeur: - Fixed backgrounds not showing for static rooms. - Fixed playback of audio events on VCR. - Fixed exiting game from the VCR screen. - Added workaround for original game bug using invalid hotspot Ids macOS X port: - Added support for selecting any connected MIDI devices instead of automatically using the first one. - Improved behaviour of the file browser.
2017-12-30 10:06:42 +01:00
share/applications/scummvm.desktop
share/doc/scummvm/AUTHORS
scummvm: updated to 2.2.0 2.2.0 "Interactive Fantasy" (2020-09-27) New games: Added support for Blazing Dragons. Added support for Griffon Legend. Added support for Interactive Fiction games based on the following engines: ADRIFT (except for version 5) AdvSys AGT Alan 2 & 3 Archetype (newly reimplemented for Glk from the original Pascal sources) Hugo JACL Level 9 Magnetic Scrolls Quest Scott Adams ZCode (all ZCode games except the Infocom graphical version 6 games). Currently, more than 1600 games are detected and supported. Added support for Operation Stealth. Added support for Police Quest: SWAT. Added support for English translation of Prince and the Coward. Added support for Ultima IV - Quest of the Avatar. Added support for Ultima VI - The False Prophet. Added support for Ultima VIII - Pagan. New ports: MorphOS port got a major rewrite. General: Autosaves are now supported for all the engines. Errors are more likely to open the debugger, and be displayed, than just crash ScummVM. Games are sorted in GUI ignoring the articles. Now Hebrew is displayed correctly in GUI (requires FriBiDi library). Updated the Roland MT-32 emulation code to Munt 2.4.0. Added option to select the default voice for ports that support Text-to-Speech. Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit) Major improvements to the keymapper. BBVS: Added support for the demo, available from our website. Added support for the Loogie minigame demo. Dreamweb: Added support for Russian fan-translation. Fixed animation speed. Illusions: Fixed subtitle speed (set it to max for good speed). Added support for Russian Duckman. Kyra: Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function). Added support for the PC-98 version of Eye of the Beholder I. Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation). Lab: Fixed sound looping in some rooms. Neverhood: Added support for bigger demo, available from our website. Prince: Fixed inventory item descriptions display. Added English translation. Fixed bug with infinite loop when looking at some objects. Queen: Fixed loading a save game from the launcher. Fixed random long delays when starting a game. SCI: Major improvements to Amiga and Mac sound drivers. Improved MIDI playback and fixed many audio issues. Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6. Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996. Added support for Inside the Chest / Behind the Developer's Shield. Added support for German LSL6-Floppy. Added support for Hebrew Torin's Passage. Added support for Italian Lighthouse. Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy. Fixed Russian LSL1 error when hailing a taxi. Fixed Phantasmagoria 2 error when attempting easter eggs. Fixed QFG3 auto-saves. Fixed QFG4 and Shivers save game thumbnails being obscured by control panels. Fixed a random crash in the Windows version when exiting a game. Added support for Roland D-110 sound driver. The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games. SCUMM: Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms. Fixed the rendering of the flashlight in MM NES to match the original version. Replaced the existing NES palette to a more accurate NTSC palette based on Mesen. Added a new GUI option to switch to an alternative NES palette based on the NES Classic. Improved colors in Apple //gs Maniac Mansion. Fixed crash when entering garage in Apple //gs Maniac Mansion. Added support from Classic Full Throttle from Remastered release. Supernova: Improved English translation. Sky: Fixed syncing of music volume between native settings panel and ScummVM configuration. Sword1: Added support for localized menus in Novy Disk Russian Trilogy release. Added support for Spanish playable Demo available from our website. Sword2: Added support for Spanish playable Demo available from our website. Titanic: Fixed Barbot crash after asking what else he needs. Wintermute: Added subsystem for tracking achievements, implemented for 10+ games. Xeen: Add missing sprite drawer for enemies hit by Energy Blast. Fixed freeze due to bad mob data at the top of Witches Tower. Fix crash loading some savegames directly from the launcher. Fix curing the well in Nightshadow. Fix loading of wall items from savegames. Fix U/D keys not working on Quests dialog Fix incorrect mirror destination for Dragon Tower Fix crash reading book in Great Pyramid safe Prevent attributes from going negative Fix border faces animation during Clairvoyance ZVision: Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands. Fixed getting perfect score in Zork: Grand Inquisitor. Android port: Added support for immersive fullscreen mode. Improved keyboard and mouse input. iOS port: Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled). Removed Quit button to follow the iOS design guidelines. Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard. Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task. Linux port: Added option to use the system file browser instead of the ScummVM file browser. MacOS X port: Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations. Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0). RISC OS port: Added a VFP optimized build for newer hardware. Windows port: Added support for using additional OneCore voices for text to speech. Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.
2020-09-29 10:44:25 +02:00
share/doc/scummvm/CONTRIBUTING.md
share/doc/scummvm/COPYING
share/doc/scummvm/COPYING.BSD
share/doc/scummvm/COPYING.FREEFONT
share/doc/scummvm/COPYING.LGPL
share/doc/scummvm/COPYING.OFL
share/doc/scummvm/COPYRIGHT
share/doc/scummvm/NEWS.md
share/doc/scummvm/README.md
Updated scummvm to 1.8.1. 1.8.1 (2016-05-25) New ports: - Added Nintendo 3DS port. - Added Android SDL port. General: - Removed TESTING flag from several supported games. - Added Chinese Pinyin translation. - Fixed cursor stuttering in the launcher that occured on some systems. BBVS: - Fixed game restart. CinE: - Fixed sound effect loading. Drascula: - Fixed text alignment to be faithful to the original. - Fixed character walking off screen. - Fixed loading savegames in the Pendulum scene. - Fixed wrong background for inventory items during chapter 6 in the Spanish version. - Fixed animations speed (they were running two times slower than in the original engine). - Fixed noise at start and/or end of speech. This was most noticeable with the Spanish speech. - Fixed delay when interacting with the verb menu and the inventory. - Fixed possibility to pick up the axe in the castle multiple times. Gob: - Fixed lock up for some games during sound initialization. KYRA: - Fixed potential crash when using swamp snake potion on the rat in Hand of Fate. (NOTE: This fix was included in version 1.8.0, but it was not added to the NEWS file). - Fixed missing voice reactions when hitting enemies in CD version of Lands of Lore. Lab: - Fixed lock-up during ending sequence. - Improved internal game controls. - Fixed lock-up during some in-game animations. SAGA: - Fixed user interface colors in the French and German versions of I Have No Mouth and I Must Scream. SCI: - Make cursor workarounds work properly on OpenPandora (and other devices, that support touch screen and analog sticks/mouse at the same time) - Script patch to fix broken ending battle in multilingual King's Quest 5 (French, German + Spanish versions are all broken) - Fixed invalid memory access, when loading broken King's Quest 5 credit music track - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires setting and restoring the saved game afterwards. SCUMM: - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows version of ScummVM. - Fixed a sound effect not stopping in Loom EGA with AdLib. Broken Sword 2.5: - Added option to use English speech instead of German one when no speech is available for the selected language. - Fixed resource releasing on game exit. - Fixed game restart after language change in-game. - Fixed flickering in main Menu. - Fixed long save time on Windows. Windows port: - Fixed bug in MIDI device listing affecting cases where MIDI devices were not usable. Mac OS X port: - Dock menu for ScummVM now lists recently played games when ScummVM is not running and allows starting those games. - Enabled Sparkle application updater. GCW0 port: - Improved support for built-in ScummVM documentation. 1.8.0 (2016-03-04) New Games: - Added support for Rex Nebular and the Cosmic Gender Bender. - Added support for Sfinx. - Added support for Zork Nemesis: The Forbidden Lands. - Added support for Zork: Grand Inquisitor. - Added support for The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel. - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo. - Added support for Beavis and Butthead in Virtual Stupidity. - Added support for Amazon: Guardians of Eden. - Added support for Broken Sword 2.5: The Return of the Templars. - Added support for The Labyrinth of Time. New Ports: - Added Raspberry Pi port. - Added GCW0 port. General: - Updated Munt MT-32 emulation code to version 1.5.0. SDL: - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README. - On POSIX systems we now follow the XDG Base Directory Specification for placement of files for users. This effectively results in new locations for our configuration file, our log file, and our default savegame path. We still support our previous locations. As long as they are present, we continue to use them. Please refer to the README for the new locations. File locations on Mac OS X are not affected by this change. 3 Skulls of the Toltecs: - Improved AdLib music support. AGI: - It is now possible to disable mouse support (except for Amiga versions and fanmade games, that require a mouse). - Fixed PCjr sound volumes. - Major rewrite of graphics subsystem. - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse cursors. The Atari ST 8x8 system font is not included with ScummVM. - Added ability to make for example a PC version look like an Apple IIgs version. This includes palette, cursor, transition and even font. Just set corresponding render mode. - Fixed Apple IIgs game versions running too fast. - Added support for automatic saving/restoring used by Mixed Up Mother Goose. - Removed forced two second delay on room changes; replaced with heuristic. - Fixed certain key bindings breaking after saving/reloading. AGOS: - Fixed arpeggio effect used in music of Amiga version of Elvira 1. - Fixed loading and saving progress in the PC version of Waxworks. - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1. - Added Accolade AdLib & MT-32 music drivers for the games: Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo. - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib output and makes it closer to the original. Broken Sword 1: - Fixed Macintosh version speech when running on big endian systems. - Fixed loading from Main Menu in bull's head scene, and maybe other scenes. CinE: - Added support for music in CD version of Future Wars. MADE: - Improved AdLib music support in Return to Zork. SAGA: - Improved AdLib music support. SCI: - Handling of music priority has been greatly improved. - A lot of fixes for original game script bugs that also occurred when using the original interpreter. This affects the following games: KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD). - Restoring from the ScummVM in-game menu should now work all the time. - Improved support for Japanese PC-9801 games. - Default to hi res version of KQ6, changeable using engine option. SCUMM: - Major improvements to Korean versions text rendering. - Implemented original Maniac Mansion v0-v1 walking code. - It is now possible to play Maniac Mansion from within Day of the Tentacle, with a few caveats. See README for details. - Alt-x can now be used to quit SCUMM games on all platforms. - Improved lip sync animation in later HE games. Tinsel: - Improved AdLib music support in Discworld 1.
2016-06-11 16:56:17 +02:00
share/icons/hicolor/scalable/apps/scummvm.svg
scummvm: updated to 2.2.0 2.2.0 "Interactive Fantasy" (2020-09-27) New games: Added support for Blazing Dragons. Added support for Griffon Legend. Added support for Interactive Fiction games based on the following engines: ADRIFT (except for version 5) AdvSys AGT Alan 2 & 3 Archetype (newly reimplemented for Glk from the original Pascal sources) Hugo JACL Level 9 Magnetic Scrolls Quest Scott Adams ZCode (all ZCode games except the Infocom graphical version 6 games). Currently, more than 1600 games are detected and supported. Added support for Operation Stealth. Added support for Police Quest: SWAT. Added support for English translation of Prince and the Coward. Added support for Ultima IV - Quest of the Avatar. Added support for Ultima VI - The False Prophet. Added support for Ultima VIII - Pagan. New ports: MorphOS port got a major rewrite. General: Autosaves are now supported for all the engines. Errors are more likely to open the debugger, and be displayed, than just crash ScummVM. Games are sorted in GUI ignoring the articles. Now Hebrew is displayed correctly in GUI (requires FriBiDi library). Updated the Roland MT-32 emulation code to Munt 2.4.0. Added option to select the default voice for ports that support Text-to-Speech. Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit) Major improvements to the keymapper. BBVS: Added support for the demo, available from our website. Added support for the Loogie minigame demo. Dreamweb: Added support for Russian fan-translation. Fixed animation speed. Illusions: Fixed subtitle speed (set it to max for good speed). Added support for Russian Duckman. Kyra: Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function). Added support for the PC-98 version of Eye of the Beholder I. Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation). Lab: Fixed sound looping in some rooms. Neverhood: Added support for bigger demo, available from our website. Prince: Fixed inventory item descriptions display. Added English translation. Fixed bug with infinite loop when looking at some objects. Queen: Fixed loading a save game from the launcher. Fixed random long delays when starting a game. SCI: Major improvements to Amiga and Mac sound drivers. Improved MIDI playback and fixed many audio issues. Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6. Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996. Added support for Inside the Chest / Behind the Developer's Shield. Added support for German LSL6-Floppy. Added support for Hebrew Torin's Passage. Added support for Italian Lighthouse. Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy. Fixed Russian LSL1 error when hailing a taxi. Fixed Phantasmagoria 2 error when attempting easter eggs. Fixed QFG3 auto-saves. Fixed QFG4 and Shivers save game thumbnails being obscured by control panels. Fixed a random crash in the Windows version when exiting a game. Added support for Roland D-110 sound driver. The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games. SCUMM: Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms. Fixed the rendering of the flashlight in MM NES to match the original version. Replaced the existing NES palette to a more accurate NTSC palette based on Mesen. Added a new GUI option to switch to an alternative NES palette based on the NES Classic. Improved colors in Apple //gs Maniac Mansion. Fixed crash when entering garage in Apple //gs Maniac Mansion. Added support from Classic Full Throttle from Remastered release. Supernova: Improved English translation. Sky: Fixed syncing of music volume between native settings panel and ScummVM configuration. Sword1: Added support for localized menus in Novy Disk Russian Trilogy release. Added support for Spanish playable Demo available from our website. Sword2: Added support for Spanish playable Demo available from our website. Titanic: Fixed Barbot crash after asking what else he needs. Wintermute: Added subsystem for tracking achievements, implemented for 10+ games. Xeen: Add missing sprite drawer for enemies hit by Energy Blast. Fixed freeze due to bad mob data at the top of Witches Tower. Fix crash loading some savegames directly from the launcher. Fix curing the well in Nightshadow. Fix loading of wall items from savegames. Fix U/D keys not working on Quests dialog Fix incorrect mirror destination for Dragon Tower Fix crash reading book in Great Pyramid safe Prevent attributes from going negative Fix border faces animation during Clairvoyance ZVision: Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands. Fixed getting perfect score in Zork: Grand Inquisitor. Android port: Added support for immersive fullscreen mode. Improved keyboard and mouse input. iOS port: Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled). Removed Quit button to follow the iOS design guidelines. Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard. Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task. Linux port: Added option to use the system file browser instead of the ScummVM file browser. MacOS X port: Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations. Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0). RISC OS port: Added a VFP optimized build for newer hardware. Windows port: Added support for using additional OneCore voices for text to speech. Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.
2020-09-29 10:44:25 +02:00
share/metainfo/scummvm.appdata.xml
2003-09-10 13:02:18 +02:00
share/pixmaps/scummvm.xpm
Updated scummvm to 1.8.1. 1.8.1 (2016-05-25) New ports: - Added Nintendo 3DS port. - Added Android SDL port. General: - Removed TESTING flag from several supported games. - Added Chinese Pinyin translation. - Fixed cursor stuttering in the launcher that occured on some systems. BBVS: - Fixed game restart. CinE: - Fixed sound effect loading. Drascula: - Fixed text alignment to be faithful to the original. - Fixed character walking off screen. - Fixed loading savegames in the Pendulum scene. - Fixed wrong background for inventory items during chapter 6 in the Spanish version. - Fixed animations speed (they were running two times slower than in the original engine). - Fixed noise at start and/or end of speech. This was most noticeable with the Spanish speech. - Fixed delay when interacting with the verb menu and the inventory. - Fixed possibility to pick up the axe in the castle multiple times. Gob: - Fixed lock up for some games during sound initialization. KYRA: - Fixed potential crash when using swamp snake potion on the rat in Hand of Fate. (NOTE: This fix was included in version 1.8.0, but it was not added to the NEWS file). - Fixed missing voice reactions when hitting enemies in CD version of Lands of Lore. Lab: - Fixed lock-up during ending sequence. - Improved internal game controls. - Fixed lock-up during some in-game animations. SAGA: - Fixed user interface colors in the French and German versions of I Have No Mouth and I Must Scream. SCI: - Make cursor workarounds work properly on OpenPandora (and other devices, that support touch screen and analog sticks/mouse at the same time) - Script patch to fix broken ending battle in multilingual King's Quest 5 (French, German + Spanish versions are all broken) - Fixed invalid memory access, when loading broken King's Quest 5 credit music track - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires setting and restoring the saved game afterwards. SCUMM: - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows version of ScummVM. - Fixed a sound effect not stopping in Loom EGA with AdLib. Broken Sword 2.5: - Added option to use English speech instead of German one when no speech is available for the selected language. - Fixed resource releasing on game exit. - Fixed game restart after language change in-game. - Fixed flickering in main Menu. - Fixed long save time on Windows. Windows port: - Fixed bug in MIDI device listing affecting cases where MIDI devices were not usable. Mac OS X port: - Dock menu for ScummVM now lists recently played games when ScummVM is not running and allows starting those games. - Enabled Sparkle application updater. GCW0 port: - Improved support for built-in ScummVM documentation. 1.8.0 (2016-03-04) New Games: - Added support for Rex Nebular and the Cosmic Gender Bender. - Added support for Sfinx. - Added support for Zork Nemesis: The Forbidden Lands. - Added support for Zork: Grand Inquisitor. - Added support for The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel. - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo. - Added support for Beavis and Butthead in Virtual Stupidity. - Added support for Amazon: Guardians of Eden. - Added support for Broken Sword 2.5: The Return of the Templars. - Added support for The Labyrinth of Time. New Ports: - Added Raspberry Pi port. - Added GCW0 port. General: - Updated Munt MT-32 emulation code to version 1.5.0. SDL: - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README. - On POSIX systems we now follow the XDG Base Directory Specification for placement of files for users. This effectively results in new locations for our configuration file, our log file, and our default savegame path. We still support our previous locations. As long as they are present, we continue to use them. Please refer to the README for the new locations. File locations on Mac OS X are not affected by this change. 3 Skulls of the Toltecs: - Improved AdLib music support. AGI: - It is now possible to disable mouse support (except for Amiga versions and fanmade games, that require a mouse). - Fixed PCjr sound volumes. - Major rewrite of graphics subsystem. - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse cursors. The Atari ST 8x8 system font is not included with ScummVM. - Added ability to make for example a PC version look like an Apple IIgs version. This includes palette, cursor, transition and even font. Just set corresponding render mode. - Fixed Apple IIgs game versions running too fast. - Added support for automatic saving/restoring used by Mixed Up Mother Goose. - Removed forced two second delay on room changes; replaced with heuristic. - Fixed certain key bindings breaking after saving/reloading. AGOS: - Fixed arpeggio effect used in music of Amiga version of Elvira 1. - Fixed loading and saving progress in the PC version of Waxworks. - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1. - Added Accolade AdLib & MT-32 music drivers for the games: Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo. - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib output and makes it closer to the original. Broken Sword 1: - Fixed Macintosh version speech when running on big endian systems. - Fixed loading from Main Menu in bull's head scene, and maybe other scenes. CinE: - Added support for music in CD version of Future Wars. MADE: - Improved AdLib music support in Return to Zork. SAGA: - Improved AdLib music support. SCI: - Handling of music priority has been greatly improved. - A lot of fixes for original game script bugs that also occurred when using the original interpreter. This affects the following games: KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD). - Restoring from the ScummVM in-game menu should now work all the time. - Improved support for Japanese PC-9801 games. - Default to hi res version of KQ6, changeable using engine option. SCUMM: - Major improvements to Korean versions text rendering. - Implemented original Maniac Mansion v0-v1 walking code. - It is now possible to play Maniac Mansion from within Day of the Tentacle, with a few caveats. See README for details. - Alt-x can now be used to quit SCUMM games on all platforms. - Improved lip sync animation in later HE games. Tinsel: - Improved AdLib music support in Discworld 1.
2016-06-11 16:56:17 +02:00
share/scummvm/access.dat
share/scummvm/cryomni3d.dat
share/scummvm/drascula.dat
share/scummvm/fonts.dat
share/scummvm/hugo.dat
share/scummvm/kyra.dat
share/scummvm/lure.dat
Changes 1.7.0: New Games: - Added support for Chivalry is Not Dead. - Added support for Return to Ringworld. - Added support for The Neverhood. - Added support for Mortville Manor. - Added support for Voyeur. General: - Updated Munt MT-32 emulation code to version 1.3.0. - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and libpng, which are faster and can handle more images. (NOTE: The change to libpng was done in version 1.6.0, but it was not added to the NEWS file). - Added generic OpenGL (ES) output (based on GSoC Task). - The GUI can now be rendered in 32-bits. - The build system has been changed to be more modular and easier to add new engines. SDL: - Added OpenGL graphics mode based on our generic OpenGL output. This allows for arbitrary output sizes. However, it does not support special filters like AdvMAME, HQ, etc. AGOS: - Added mouse wheel support for inventory and save game lists. - Enabled verb name display in Simon the Sorcerer 2. - Fixed the Feeble Files loyalty rating in the English 4CD version. (This was apparently a bug in the original game. It is currently unknown if other versions still have the same problem.) Broken Sword 1: - Added back support for MPEG-2 videos. Broken Sword 2: - Added back support for MPEG-2 videos. CGE: - Added an option to enable "Color Blind Mode" to the ScummVM GUI. Gob: - Improved video quality in Urban Runner. Hopkins: - Added an option to toggle "Gore Mode" from the ScummVM GUI. - Fixed bug that could cause the music to stop prematurely. Pegasus: - Fixed several rare crashes and glitches. - Fixed multiple bugs carried over from the original binary. SCI: - Added support for the more detailed RAVE lip syncing data in the Windows version of King's Quest 6. Portraits should now be much more expressive when talking. - Added support for simultaneous speech and subtitles in the CD versions of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new "Dual" audio state, or via the ScummVM audio options). - Fixed music fading. - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5, KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5. - Improved the MIDI parser so that music event processing is done more properly. SCUMM: - Changed the saved game naming scheme of HE games to always contain the target name. - Fixed having multiple coaches in Backyard Football. - Improved AdLib support for Loom and Indiana Jones and the Last Crusade. This makes sound effects like, for example, the typewriter and waterfall in Indiana Jones and the Last Crusade sound like in the original. - Added support for the Steam versions of Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both the Windows and the Macintosh versions are supported. TONY: - Savegames in Tony Tough now work on big-endian systems. Tinsel: - Discworld 1 and 2 no longer crash on big-endian systems. Android port: - Added experimental support for the OUYA console. PS2 port: - Added configurable TV modes: NTSC and PAL. - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV progressive and VESA. - Added a configuration option for the HDD partition used. - Added a configuration option for the IP address used. - Added a configuration option to toggle USB mass storage. Tizen port: - The BADA port has been merged/updated into Tizen.
2014-07-31 08:52:22 +02:00
share/scummvm/mort.dat
share/scummvm/neverhood.dat
Changes 1.0.0: New Ports: - Added MotoEZX and MotoMAGX ports. General: - Fixed several bugs in GUI. - Updated the project logo and icons. - Clarified licenses for several PS2 port files. AGI: - Fixed crash on game exit. - Fixed crash at detection of some games. AGOS: - Fixed load/save code for PC version of Waxworks. - Fixed undo in Puzzle Pack games. Broken Sword 1: - Fixed missing background sound effects in some rooms. CinE: - Fixed crashes with Future Wars and Operation Stealth demos. Cruise: - Fix freeze on game pause. Gob: - Fixed gfx glitch in Lost in Time. - Fixed hotspot-related regressions in Gob2. - Fixed several regressions in Gob3. - Fixed crash in Bargon Attack intro. - Fixed animations in Win3.1 version of Gob3. Groovie: - Fixed video performance on PSP. - Fixed menu blanking in some instances. Kyra: - Fix possible corruption of restart game save in Kyrandia 1. - Fix GFX glitch at the broken bridge. - Fix for brandon tunring invisible in some situations in Kyrandia 1. MADE: - Fixed performance on NDS. - Fixed several crashes in Return to Zork demo. Parallaction: - Fixed several regressions in Nippon Safes. - Fixed music in sushi bar in Nippon Safes. SCUMM: - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty Bear's Birthday Surprise. - Fixed game save in Macintosh versions of HE games. - Fixed default save game path in later HE games. - Fixed palette in NES version of Maniac Mansion. - Fixed palette in Amiga version of Secret of Monkey Island. - Fixed cutscenes not stopping music after pressing ESC in DIG. - Fixed lip-sync in Fatty Bear. - Fixed crash in FT when entering inventory. Tinsel: - Fixed crash in palace. - Fixed crash when talking to the old lady. - Fixed partially off-screen text in DW1.
2009-11-16 13:33:31 +01:00
share/scummvm/pred.dic
share/scummvm/queen.tbl
share/scummvm/scummclassic.zip
share/scummvm/scummmodern.zip
share/scummvm/scummremastered.zip
share/scummvm/sky.cpt
share/scummvm/supernova.dat
share/scummvm/teenagent.dat
scummvm: updated to 2.0.0 2.0.0: New Games: - Added support for Full Pipe. - Added support for Hi-Res Adventure 3: Cranston Manor. - Added support for Hi-Res Adventure 4: Ulysses and the Golden Fleece. - Added support for Hi-Res Adventure 5: Time Zone. - Added support for Hi-Res Adventure 6: The Dark Crystal. - Added support for Riven. - Added support for Starship Titanic English & German. New Games (Sierra SCI2 - SCI3): - Added support for Gabriel Knight. - Added support for Gabriel Knight 2. - Added support for King's Quest VII. - Added support for King's Questions. - Added support for Leisure Suit Larry 6 (hires). - Added support for Leisure Suit Larry 7. - Added support for Lighthouse. - Added support for Mixed-Up Mother Goose Deluxe. - Added support for Phantasmagoria. - Added support for Phantasmagoria 2. - Added support for Police Quest 4. - Added support for RAMA. - Added support for Shivers. - Added support for Space Quest 6. - Added support for Torin's Passage. New ports: - Added PSP Vita port. - Added RISC OS port. General: - Added bilinear filtering option for SDL2 fullscreen mode. - Fixed a bug that caused a crash in the options dialog of the GUI. - Added a command-line option to automatically scan for supported games in the current or a specified directory. - Added possibility to apply changes in the options dialog without closing the dialog. - Added support for on-the-fly GUI language switching. - Updated Munt MT-32 emulation code to version 2.0.3. - Improved handling of joysticks. - Improved audio latency. - Improved management of the ScummVM window in games that switch display modes. - Fixed list view drawing over text above it (for example in the save dialog). - Changed location where screenshot are saved. This fixes issues when scummvm is installed in a read-only directory. Also added setting to allow changing this location. - Changed screenshot format to png. - Fixed multithreading issue that could cause a crash in games using MP3 audio. ADL: - Fixed application freeze when reading sign in rocket in Mission Asteroid. AGI: - Fixed game script blocking forever after loading a savegame that was saved while music was playing (this could happen for example in Police Quest 1 poker back room. - Fixed cursor behaviour in Manhunter. - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version. - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do not run too fast. AGOS: - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1. Composer: - Added save/load from General Main Menu. - Fixed the detection for the French Gregory. - Added detection for German Baba Yaga. Cruise: - Fixed font rendering. Drascula: - Fixed bug that made it impossible to talk to the drunkard more than once in the inn. - Added handling of the master volume and fix volume synchronization between the game and ScummVM options. - Added possibility to load and save games using GMM. Dreamweb: - Fixed crash when collecting last stones under church. - Fixed detection of Italian CD release. Kyra: - Fixed a buffer overflow in Lands of Lore. - Fixed crash due to missing palette data for Legend of Kyrandia floppy version. MADE: - Fixed badly distorted sound. MADS: - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender. - Fix rare crash that can happen when Rex is first locked up MOHAWK: - Added patch to the original data files to correct the vault access instructions in Myst ME. - Fixed situations where Myst could appear to be unresponsive. - Reworked sound handling in Myst to be more accurate. - Fixed crash in Myst piano puzzle. Neverhood: - Fixed crash in musical hut in Russian DR version. - Fixed late game notes crash in Russian DR version. Pegasus: - Fixed loading a game from the launcher after returning to the launcher. - Ignored events occuring while the GUI is visible. This for example fixed an issue where closing the GMM using Escape would also opens the game's own menu. - Fixed several crashes when toggling the shared screen space. - Improved performances when fading screen. SAGA: - Fixed crash when using the give verb on an actor in IHNM. - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM. - Fixed the conversation panel background color in IHNM. - Added support French Fan Translation of Inherit the Earth. SCI: - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible to exit the party room with the large golden head inside the museum (room 350). This bug is also present, when using the original interpreter. - Improved startup speed when using the MT-32 emulator. - Improved handling of MT-32 reverb in SCI0 games. - Improved selection of synthesized sound effects in SCI0 games. - Improved selection of digital audio in SQ4. - Improved resource bounds checking. - Improved error handling of corrupt MIDI data. - Fixed slow leak of small amounts of data into save games over time. - Fixed broken day/night cycle in QFG3. - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the locket to Marie. Now it's possible to beat the game with a perfect score. This bug is also present when using the original interpreter. - Fixed various other script bugs. - Improved audio volume and settings synchronization. SCUMM: - Fixed crash in amiga games. - Fixed two soundtracks playing at once in Monkey Island 2. - Fixed Caponians dont disguise after using blue crystal in Zak McKracken. - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion. - Fixed actors being drawn one line too high in V0 and V1 games. - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion. - Fixed power not turning back on in Maniac Mansion when entering the lab while Dr. Fred has the power off. - Fixed actors skipping between certain walk-boxes in Maniac Mansion. Sherlock: - Fixed detection for Italian fan translation of Serrated Scalpel. Sky: - Fixed collision detection. Sword1: - Added thumbnail when saving from in-game dialog. - Fixed audio and subtitles settings being changed when open the load/save in-game dialog. Tinsel: - Fixed some Discworld 2 text/voice not displaying & playing all the way through - Fix crash in in-game save menu when all slots are used with long names TsAGE: - Fixed regression preventing animations in Return to Ringworld from playing. - Fixed display issues in Return to Ringworld Demo. - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects. - Fixed deadlock in audio code. - Fixed crash on Return to Launcher. Voyeur: - Fixed backgrounds not showing for static rooms. - Fixed playback of audio events on VCR. - Fixed exiting game from the VCR screen. - Added workaround for original game bug using invalid hotspot Ids macOS X port: - Added support for selecting any connected MIDI devices instead of automatically using the first one. - Improved behaviour of the file browser.
2017-12-30 10:06:42 +01:00
share/scummvm/titanic.dat
Changes 1.7.0: New Games: - Added support for Chivalry is Not Dead. - Added support for Return to Ringworld. - Added support for The Neverhood. - Added support for Mortville Manor. - Added support for Voyeur. General: - Updated Munt MT-32 emulation code to version 1.3.0. - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and libpng, which are faster and can handle more images. (NOTE: The change to libpng was done in version 1.6.0, but it was not added to the NEWS file). - Added generic OpenGL (ES) output (based on GSoC Task). - The GUI can now be rendered in 32-bits. - The build system has been changed to be more modular and easier to add new engines. SDL: - Added OpenGL graphics mode based on our generic OpenGL output. This allows for arbitrary output sizes. However, it does not support special filters like AdvMAME, HQ, etc. AGOS: - Added mouse wheel support for inventory and save game lists. - Enabled verb name display in Simon the Sorcerer 2. - Fixed the Feeble Files loyalty rating in the English 4CD version. (This was apparently a bug in the original game. It is currently unknown if other versions still have the same problem.) Broken Sword 1: - Added back support for MPEG-2 videos. Broken Sword 2: - Added back support for MPEG-2 videos. CGE: - Added an option to enable "Color Blind Mode" to the ScummVM GUI. Gob: - Improved video quality in Urban Runner. Hopkins: - Added an option to toggle "Gore Mode" from the ScummVM GUI. - Fixed bug that could cause the music to stop prematurely. Pegasus: - Fixed several rare crashes and glitches. - Fixed multiple bugs carried over from the original binary. SCI: - Added support for the more detailed RAVE lip syncing data in the Windows version of King's Quest 6. Portraits should now be much more expressive when talking. - Added support for simultaneous speech and subtitles in the CD versions of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new "Dual" audio state, or via the ScummVM audio options). - Fixed music fading. - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5, KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5. - Improved the MIDI parser so that music event processing is done more properly. SCUMM: - Changed the saved game naming scheme of HE games to always contain the target name. - Fixed having multiple coaches in Backyard Football. - Improved AdLib support for Loom and Indiana Jones and the Last Crusade. This makes sound effects like, for example, the typewriter and waterfall in Indiana Jones and the Last Crusade sound like in the original. - Added support for the Steam versions of Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both the Windows and the Macintosh versions are supported. TONY: - Savegames in Tony Tough now work on big-endian systems. Tinsel: - Discworld 1 and 2 no longer crash on big-endian systems. Android port: - Added experimental support for the OUYA console. PS2 port: - Added configurable TV modes: NTSC and PAL. - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV progressive and VESA. - Added a configuration option for the HDD partition used. - Added a configuration option for the IP address used. - Added a configuration option to toggle USB mass storage. Tizen port: - The BADA port has been merged/updated into Tizen.
2014-07-31 08:52:22 +02:00
share/scummvm/tony.dat
share/scummvm/toon.dat
share/scummvm/translations.dat
scummvm: updated to 2.2.0 2.2.0 "Interactive Fantasy" (2020-09-27) New games: Added support for Blazing Dragons. Added support for Griffon Legend. Added support for Interactive Fiction games based on the following engines: ADRIFT (except for version 5) AdvSys AGT Alan 2 & 3 Archetype (newly reimplemented for Glk from the original Pascal sources) Hugo JACL Level 9 Magnetic Scrolls Quest Scott Adams ZCode (all ZCode games except the Infocom graphical version 6 games). Currently, more than 1600 games are detected and supported. Added support for Operation Stealth. Added support for Police Quest: SWAT. Added support for English translation of Prince and the Coward. Added support for Ultima IV - Quest of the Avatar. Added support for Ultima VI - The False Prophet. Added support for Ultima VIII - Pagan. New ports: MorphOS port got a major rewrite. General: Autosaves are now supported for all the engines. Errors are more likely to open the debugger, and be displayed, than just crash ScummVM. Games are sorted in GUI ignoring the articles. Now Hebrew is displayed correctly in GUI (requires FriBiDi library). Updated the Roland MT-32 emulation code to Munt 2.4.0. Added option to select the default voice for ports that support Text-to-Speech. Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit) Major improvements to the keymapper. BBVS: Added support for the demo, available from our website. Added support for the Loogie minigame demo. Dreamweb: Added support for Russian fan-translation. Fixed animation speed. Illusions: Fixed subtitle speed (set it to max for good speed). Added support for Russian Duckman. Kyra: Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function). Added support for the PC-98 version of Eye of the Beholder I. Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation). Lab: Fixed sound looping in some rooms. Neverhood: Added support for bigger demo, available from our website. Prince: Fixed inventory item descriptions display. Added English translation. Fixed bug with infinite loop when looking at some objects. Queen: Fixed loading a save game from the launcher. Fixed random long delays when starting a game. SCI: Major improvements to Amiga and Mac sound drivers. Improved MIDI playback and fixed many audio issues. Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6. Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996. Added support for Inside the Chest / Behind the Developer's Shield. Added support for German LSL6-Floppy. Added support for Hebrew Torin's Passage. Added support for Italian Lighthouse. Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy. Fixed Russian LSL1 error when hailing a taxi. Fixed Phantasmagoria 2 error when attempting easter eggs. Fixed QFG3 auto-saves. Fixed QFG4 and Shivers save game thumbnails being obscured by control panels. Fixed a random crash in the Windows version when exiting a game. Added support for Roland D-110 sound driver. The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games. SCUMM: Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms. Fixed the rendering of the flashlight in MM NES to match the original version. Replaced the existing NES palette to a more accurate NTSC palette based on Mesen. Added a new GUI option to switch to an alternative NES palette based on the NES Classic. Improved colors in Apple //gs Maniac Mansion. Fixed crash when entering garage in Apple //gs Maniac Mansion. Added support from Classic Full Throttle from Remastered release. Supernova: Improved English translation. Sky: Fixed syncing of music volume between native settings panel and ScummVM configuration. Sword1: Added support for localized menus in Novy Disk Russian Trilogy release. Added support for Spanish playable Demo available from our website. Sword2: Added support for Spanish playable Demo available from our website. Titanic: Fixed Barbot crash after asking what else he needs. Wintermute: Added subsystem for tracking achievements, implemented for 10+ games. Xeen: Add missing sprite drawer for enemies hit by Energy Blast. Fixed freeze due to bad mob data at the top of Witches Tower. Fix crash loading some savegames directly from the launcher. Fix curing the well in Nightshadow. Fix loading of wall items from savegames. Fix U/D keys not working on Quests dialog Fix incorrect mirror destination for Dragon Tower Fix crash reading book in Great Pyramid safe Prevent attributes from going negative Fix border faces animation during Clairvoyance ZVision: Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands. Fixed getting perfect score in Zork: Grand Inquisitor. Android port: Added support for immersive fullscreen mode. Improved keyboard and mouse input. iOS port: Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled). Removed Quit button to follow the iOS design guidelines. Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard. Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task. Linux port: Added option to use the system file browser instead of the ScummVM file browser. MacOS X port: Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations. Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0). RISC OS port: Added a VFP optimized build for newer hardware. Windows port: Added support for using additional OneCore voices for text to speech. Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.
2020-09-29 10:44:25 +02:00
share/scummvm/ultima.dat
share/scummvm/wintermute.zip
share/scummvm/wwwroot.zip
share/scummvm/xeen.ccs