more /var/games scorfile work.. just ignore me
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33898851da
commit
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2 changed files with 27 additions and 13 deletions
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@ -1,13 +1,15 @@
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$NetBSD: patch-aa,v 1.1 1998/08/18 09:25:17 frueauf Exp $
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$NetBSD: patch-aa,v 1.2 1998/09/14 23:38:59 garbled Exp $
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--- Imakefile.orig Thu Nov 21 18:28:46 1996
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+++ Imakefile Mon Aug 17 22:46:15 1998
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@@ -26,3 +26,3 @@
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+++ Imakefile Mon Sep 14 16:23:07 1998
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@@ -24,23 +24,23 @@
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XCOMM This is the directory where the highscore, level & sound data will be
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XCOMM placed. Default will be the current directory.
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- XBOING_DIR = .
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+ XBOING_DIR = $(X11BASE)/share/xboing
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@@ -31,10 +31,10 @@
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XCOMM These are some defines that must be set. Some may be overwritten in the
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XCOMM machine arch section.
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- XPMLIB = -L/usr/X11/lib -lXpm
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- XPMINCLUDE = -I/usr/X11/include/X11
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@ -20,29 +22,43 @@ $NetBSD: patch-aa,v 1.1 1998/08/18 09:25:17 frueauf Exp $
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BACKUP_DIR = $(XBOING_DIR)/../backups
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- HIGH_SCORE_FILE = $(XBOING_DIR)/.xboing.scr
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- AUDIO_AVAILABLE = False
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+ HIGH_SCORE_FILE = $(XBOING_DIR)/.xboing.scr
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+ HIGH_SCORE_FILE = /var/games/xboing.scr
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+ AUDIO_AVAILABLE = False
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AUDIO_SRC = audio/NOaudio.c
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@@ -42,3 +42,3 @@
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AUDIO_INCLUDE =
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AUDIO_LIB =
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- CDEBUGFLAGS = -g
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+ CDEBUGFLAGS = -O
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@@ -83,3 +83,3 @@
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XCOMM Uncomment this if you want to use ANY of the AUDIO sound systems
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#define COMPILE_IN_AUDIO
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@@ -81,7 +81,7 @@
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AUDIO_LIB = -laudio
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#endif /* SGIArchitecture */
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-#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO)
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+#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO) && !defined(__NetBSD__)
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AUDIO_AVAILABLE = True
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@@ -134,4 +134,4 @@
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AUDIO_SRC = audio/SUNaudio.c
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@@ -132,8 +132,8 @@
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-DLEVEL_INSTALL_DIR=\"$(LEVEL_INSTALL_DIR)\" \
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-DAUDIO_AVAILABLE=\"$(AUDIO_AVAILABLE)\" \
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-DSOUNDS_DIR=\"$(SOUNDS_DIR)\" \
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- -DREADMEP_FILE=\"$(XBOING_DIR)/docs/problems.doc\"
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-XCOMM -DUSE_FLOCK=\"True\" \
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+ -DREADMEP_FILE=\"$(XBOING_DIR)/docs/problems.doc\" \
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+ -DUSE_FLOCK=\"True\" \
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XCOMM -DNEED_USLEEP=\"True\" \
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@@ -207,3 +207,4 @@
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XCOMM -DNO_LOCKING=\"True\"
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@@ -205,7 +205,8 @@
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@:
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@echo "Creating a highscore file " $(HIGH_SCORE_FILE)
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@touch $(HIGH_SCORE_FILE);
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- @chmod a+rw $(HIGH_SCORE_FILE);
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+ @chown bin:games $(HIGH_SCORE_FILE);
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+ @chmod 0664 $(HIGH_SCORE_FILE);
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XCOMM I use this for my daily backup of my code.
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@ -1,4 +1,4 @@
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@comment $NetBSD: PLIST,v 1.1 1998/08/18 09:25:19 frueauf Exp $
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@comment $NetBSD: PLIST,v 1.2 1998/09/14 23:38:59 garbled Exp $
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bin/xboing
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man/man6/xboing.6
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share/xboing/problems.doc
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@ -85,7 +85,5 @@ share/xboing/levels/level78.data
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share/xboing/levels/level79.data
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share/xboing/levels/level80.data
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share/xboing/levels/new.data
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share/xboing/.xboing.scr
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@unexec rm -f %D/share/xboing/.xboing.scr
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@dirrm share/xboing/levels
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@dirrm share/xboing
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