libretro-glsl-shaders: Import libretro-glsl-shaders-1.7.3.
Shaders and filters can be applied to video games to achieve some kind of visual effect. These can be from attempting to replicate CRT displays, RF cables, smooth scaling and anti-aliasing, or something more exotic. This package contains the shaders provided by the libretro project for use with RetroArch (where .glsl and .glslp shaders are supported out of the box). They could also in theory be used with other OpenGL programs. For more information, including examples of specific shaders, see the Emulation General wiki: http://emulation.gametechwiki.com/index.php/Shaders_and_Filters
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# $NetBSD: Makefile,v 1.255 2018/08/07 15:58:36 nia Exp $
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# $NetBSD: Makefile,v 1.256 2018/08/07 16:13:49 nia Exp $
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#
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COMMENT= Emulators for other operating systems
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@ -92,6 +92,7 @@ SUBDIR+= libretro-catsfc
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SUBDIR+= libretro-core-info
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SUBDIR+= libretro-fceumm
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SUBDIR+= libretro-gambatte
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SUBDIR+= libretro-glsl-shaders
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SUBDIR+= libretro-mednafen-pce-fast
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SUBDIR+= libretro-mupen64plus
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SUBDIR+= libretro-nestopia
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13
emulators/libretro-glsl-shaders/DESCR
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emulators/libretro-glsl-shaders/DESCR
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Shaders and filters can be applied to video games to achieve some kind of
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visual effect. These can be from attempting to replicate CRT displays, RF
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cables, smooth scaling and anti-aliasing, or something more exotic.
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This package contains the shaders provided by the libretro project for use
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with RetroArch (where .glsl and .glslp shaders are supported out of the box).
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They could also in theory be used with other OpenGL programs.
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For more information, including examples of specific shaders, see the
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Emulation General wiki:
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http://emulation.gametechwiki.com/index.php/Shaders_and_Filters
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emulators/libretro-glsl-shaders/Makefile
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emulators/libretro-glsl-shaders/Makefile
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# $NetBSD: Makefile,v 1.1 2018/08/07 16:13:49 nia Exp $
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VERSION= 1.7.3
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DISTNAME= retroarch-assets-${VERSION}
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PKGNAME= libretro-glsl-shaders-${VERSION}
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CATEGORIES= emulators
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MASTER_SITES= -http://buildbot.libretro.com/stable/${PKGVERSION_NOREV}/windows-msvc2010/x86_64/RetroArch.7z
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EXTRACT_SUFX= .7z
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MAINTAINER= nia@NetBSD.org
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COMMENT= Libretro GLSL shaders
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LICENSE= gnu-gpl-v3
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USE_LANGUAGES= # none
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NO_BUILD= yes
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WRKSRC= ${WRKDIR}/shaders/shaders_glsl
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do-install:
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cd ${WRKSRC} && ${FIND} * -type d -exec ${INSTALL_DATA_DIR} \
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${DESTDIR}${PREFIX}/share/libretro/shaders/{} \;
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cd ${WRKSRC} && ${FIND} * -type f -exec ${INSTALL_DATA} {} \
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${DESTDIR}${PREFIX}/share/libretro/shaders/{} \;
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.include "../../mk/bsd.pkg.mk"
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1014
emulators/libretro-glsl-shaders/PLIST
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emulators/libretro-glsl-shaders/PLIST
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Load diff
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emulators/libretro-glsl-shaders/distinfo
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emulators/libretro-glsl-shaders/distinfo
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$NetBSD: distinfo,v 1.1 2018/08/07 16:13:49 nia Exp $
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SHA1 (retroarch-assets-1.7.3.7z) = 5a4993c047c6a34037acc937aa9d71ca12adfddb
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RMD160 (retroarch-assets-1.7.3.7z) = ff63d6f2959823783320092cb76164509a319515
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SHA512 (retroarch-assets-1.7.3.7z) = 5b355e3652c804a6641edb314ad44049db3d03581faa4d05bec3cbc1bedf5d6631ab6a8526c8b9303f0e4b6dc96d31851afef540637e90b7a4f0213cbf180cef
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Size (retroarch-assets-1.7.3.7z) = 154934601 bytes
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