libretro-glsl-shaders: Import libretro-glsl-shaders-1.7.3.

Shaders and filters can be applied to video games to achieve some kind of
visual effect. These can be from attempting to replicate CRT displays, RF
cables, smooth scaling and anti-aliasing, or something more exotic.

This package contains the shaders provided by the libretro project for use
with RetroArch (where .glsl and .glslp shaders are supported out of the box).

They could also in theory be used with other OpenGL programs.

For more information, including examples of specific shaders, see the
Emulation General wiki:

http://emulation.gametechwiki.com/index.php/Shaders_and_Filters
This commit is contained in:
nia 2018-08-07 16:13:49 +00:00
parent 0c428dcdcf
commit 1f77396ac7
5 changed files with 1060 additions and 1 deletions

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@ -1,4 +1,4 @@
# $NetBSD: Makefile,v 1.255 2018/08/07 15:58:36 nia Exp $
# $NetBSD: Makefile,v 1.256 2018/08/07 16:13:49 nia Exp $
#
COMMENT= Emulators for other operating systems
@ -92,6 +92,7 @@ SUBDIR+= libretro-catsfc
SUBDIR+= libretro-core-info
SUBDIR+= libretro-fceumm
SUBDIR+= libretro-gambatte
SUBDIR+= libretro-glsl-shaders
SUBDIR+= libretro-mednafen-pce-fast
SUBDIR+= libretro-mupen64plus
SUBDIR+= libretro-nestopia

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@ -0,0 +1,13 @@
Shaders and filters can be applied to video games to achieve some kind of
visual effect. These can be from attempting to replicate CRT displays, RF
cables, smooth scaling and anti-aliasing, or something more exotic.
This package contains the shaders provided by the libretro project for use
with RetroArch (where .glsl and .glslp shaders are supported out of the box).
They could also in theory be used with other OpenGL programs.
For more information, including examples of specific shaders, see the
Emulation General wiki:
http://emulation.gametechwiki.com/index.php/Shaders_and_Filters

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@ -0,0 +1,25 @@
# $NetBSD: Makefile,v 1.1 2018/08/07 16:13:49 nia Exp $
VERSION= 1.7.3
DISTNAME= retroarch-assets-${VERSION}
PKGNAME= libretro-glsl-shaders-${VERSION}
CATEGORIES= emulators
MASTER_SITES= -http://buildbot.libretro.com/stable/${PKGVERSION_NOREV}/windows-msvc2010/x86_64/RetroArch.7z
EXTRACT_SUFX= .7z
MAINTAINER= nia@NetBSD.org
COMMENT= Libretro GLSL shaders
LICENSE= gnu-gpl-v3
USE_LANGUAGES= # none
NO_BUILD= yes
WRKSRC= ${WRKDIR}/shaders/shaders_glsl
do-install:
cd ${WRKSRC} && ${FIND} * -type d -exec ${INSTALL_DATA_DIR} \
${DESTDIR}${PREFIX}/share/libretro/shaders/{} \;
cd ${WRKSRC} && ${FIND} * -type f -exec ${INSTALL_DATA} {} \
${DESTDIR}${PREFIX}/share/libretro/shaders/{} \;
.include "../../mk/bsd.pkg.mk"

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$NetBSD: distinfo,v 1.1 2018/08/07 16:13:49 nia Exp $
SHA1 (retroarch-assets-1.7.3.7z) = 5a4993c047c6a34037acc937aa9d71ca12adfddb
RMD160 (retroarch-assets-1.7.3.7z) = ff63d6f2959823783320092cb76164509a319515
SHA512 (retroarch-assets-1.7.3.7z) = 5b355e3652c804a6641edb314ad44049db3d03581faa4d05bec3cbc1bedf5d6631ab6a8526c8b9303f0e4b6dc96d31851afef540637e90b7a4f0213cbf180cef
Size (retroarch-assets-1.7.3.7z) = 154934601 bytes