C=64 Paradroid clone
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12 changed files with 442 additions and 0 deletions
38
games/nighthawk/Makefile
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38
games/nighthawk/Makefile
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@ -0,0 +1,38 @@
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# $NetBSD: Makefile,v 1.1.1.1 1999/02/07 02:06:18 hubertf Exp $
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#
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DISTNAME= nighthawk-2.1
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PATCHFILES= nighthawk-2.1a.patch
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EXTRACT_SUFX= .tgz
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CATEGORIES= x11 games
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MASTER_SITES= http://www.downunder.net.au/~jsno/rel/unix_projects/
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PATCH_SITES= ${MASTER_SITES}
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MAINTAINER= hubertf@netbsd.org
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HOMEPAGE= http://www.downunder.net.au/~jsno/
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DEPENDS+= xpm-3.4k:../../graphics/xpm
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WRKSRC= ${WRKDIR}/nighthawk
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PATCH_DIST_STRIP= -p1
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USE_GMAKE= YES
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USE_X11= YES
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post-build:
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cd ${WRKSRC}/src_sound ; \
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${SETENV} ${MAKE_ENV} ${MAKE_PROGRAM} nighthawk_sound
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do-install:
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${INSTALL_DATA_DIR} ${PREFIX}/share/nighthawk
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${INSTALL_DATA_DIR} ${PREFIX}/share/nighthawk/data
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( cd ${WRKSRC}/data ; tar plcf - . ) | ( cd ${PREFIX}/share/nighthawk/data ; tar plvxf - )
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${CHOWN} -R ${SHAREOWN}.${SHAREGRP} ${PREFIX}/share/nighthawk
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find ${PREFIX}/share/nighthawk -type f -print | xargs ${CHMOD} 444
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find ${PREFIX}/share/nighthawk -type d -print | xargs ${CHMOD} 555
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${INSTALL_PROGRAM} ${WRKSRC}/src/nighthawk ${PREFIX}/bin
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${INSTALL_PROGRAM} ${WRKSRC}/src_sound/nighthawk_sound ${PREFIX}/bin
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${CHGRP} games ${PREFIX}/bin/nighthawk
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${CHMOD} g+s ${PREFIX}/bin/nighthawk
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${INSTALL} -o root -g games -m 664 /dev/null /var/games/nighthawk.scores
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.include "../../mk/bsd.pkg.mk"
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4
games/nighthawk/files/md5
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4
games/nighthawk/files/md5
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@ -0,0 +1,4 @@
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$NetBSD: md5,v 1.1.1.1 1999/02/07 02:06:19 hubertf Exp $
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MD5 (nighthawk-2.1.tgz) = c155827001c140366c1a24fbc5b1c383
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MD5 (nighthawk-2.1a.patch) = 02fcd04d7f91968b098da89c5466802e
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27
games/nighthawk/patches/patch-aa
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27
games/nighthawk/patches/patch-aa
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@ -0,0 +1,27 @@
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--- Makefile.BAK Sun Feb 7 00:55:47 1999
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+++ Makefile Sun Feb 7 00:56:00 1999
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@@ -1,17 +1,17 @@
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all:
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- (cd src ; make)
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+ (cd src ; ${MAKE})
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with_sound:
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- (cd src ; make)
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- (cd src_sound ; make)
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+ (cd src ; ${MAKE})
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+ (cd src_sound ; ${MAKE})
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clean:
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rm -f core
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(cd bin ; rm -f core)
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- (cd src ; make clean)
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- (cd src_sound ; make clean)
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+ (cd src ; ${MAKE} clean)
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+ (cd src_sound ; ${MAKE} clean)
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install:
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rm -f core
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- (cd src ; make install)
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- (cd src_sound ; make install)
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+ (cd src ; ${MAKE} install)
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+ (cd src_sound ; ${MAKE} install)
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22
games/nighthawk/patches/patch-ab
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22
games/nighthawk/patches/patch-ab
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@ -0,0 +1,22 @@
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--- src/Makefile.orig Sun Feb 7 01:25:16 1999
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+++ src/Makefile Sun Feb 7 01:26:48 1999
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@@ -3,13 +3,14 @@
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#
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############################################################################
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VERSION = 2.1
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-CC = gcc
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-CP = g++
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+CC = gcc ${EVERYTHING}
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+CP = g++ ${EVERYTHING}
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OPTIONS = -Wall -g -pipe -fomit-frame-pointer \
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- -DVERSION='"$(VERSION)"'
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+ -DVERSION='"$(VERSION)"' \
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+ -DPREFIX=\"${PREFIX}\"
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-INCLUDE =
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-LIBS = -L/usr/X11R6/lib -lXpm -lX11
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+INCLUDE = -I${X11BASE}/include
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+LIBS = -L${X11BASE}/lib -lXpm -lX11
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EVERYTHING = $(OPTIONS) $(INCLUDE) $(LIBS)
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###############################
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14
games/nighthawk/patches/patch-ac
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14
games/nighthawk/patches/patch-ac
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@ -0,0 +1,14 @@
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--- src/nighthawk.cc.BAK Sun Feb 7 01:01:57 1999
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+++ src/nighthawk.cc Sun Feb 7 01:02:10 1999
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@@ -85,7 +85,11 @@
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FILE *fp;
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if((fp = fopen(filename,mode)) != NULL)
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+#ifdef __NetBSD__
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+ flock(fp->_file,LOCK_EX);
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+#else
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flock(fp->_fileno,LOCK_EX);
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+#endif
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return fp;
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}
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13
games/nighthawk/patches/patch-ad
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13
games/nighthawk/patches/patch-ad
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@ -0,0 +1,13 @@
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--- options.h.BAK Sun Feb 7 01:25:16 1999
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+++ options.h Sun Feb 7 01:31:44 1999
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@@ -8,8 +8,8 @@
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configure theses directives.
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--------------------------------------------------------------------------
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--------------------------------------------------------------------------*/
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-#define INSTALL_DIR "/tmp"
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-#define SCORES_FILE "/tmp/nighthawk.scores"
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+#define INSTALL_DIR PREFIX "/share/nighthawk"
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+#define SCORES_FILE "/var/games/nighthawk.scores"
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/*
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uncomment this if you have a slow machine. this will reduce high intensive
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11
games/nighthawk/patches/patch-ae
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11
games/nighthawk/patches/patch-ae
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@ -0,0 +1,11 @@
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--- src/defs.h.BAK Sun Feb 7 02:37:57 1999
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+++ src/defs.h Sun Feb 7 02:38:05 1999
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@@ -15,7 +15,7 @@
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#define WELCOME \
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"Nighthawk version " VERSION " (" DATED "), Copyright (C) 1997 Jason Nunn.\n\n"
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-#define FUNKPLAY_PATH INSTALL_DIR "/bin/nighthawk_sound"
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+#define FUNKPLAY_PATH PREFIX "/bin/nighthawk_sound"
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#define STR_LABEL_LEN 40
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#define STR_LEN 256
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27
games/nighthawk/patches/patch-ba
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27
games/nighthawk/patches/patch-ba
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--- src_sound/Makefile.BAK Sun Feb 7 02:23:38 1999
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+++ src_sound/Makefile Sun Feb 7 02:29:38 1999
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@@ -2,8 +2,8 @@
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# nighthawk sound engine
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############################################################################
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CC = gcc
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-OPTIONS = -Wall -g -pipe -fomit-frame-pointer
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-LIB = -lm
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+OPTIONS = -Wall -g -pipe -fomit-frame-pointer -DPREFIX=\"${PREFIX}\"
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+LIB = -lm -lossaudio
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ifeq ($(OSTYPE),Linux)
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OPTIONS += -DLinux
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@@ -11,11 +11,11 @@
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ifeq ($(OSTYPE),FreeBSD)
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OPTIONS += -DFreeBSD
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else
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- OPTIONS += -DLinux
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+ OPTIONS += -DNetBSD
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endif
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endif
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-HOST_SAFE = 0
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+HOST_SAFE = 1
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ifeq ($(HOSTTYPE),i386)
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HOST_SAFE = 1
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29
games/nighthawk/patches/patch-bb
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29
games/nighthawk/patches/patch-bb
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--- src_sound/dsp_mixxer.c.BAK Sun Feb 7 02:24:23 1999
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+++ src_sound/dsp_mixxer.c Sun Feb 7 02:26:49 1999
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@@ -23,6 +23,8 @@
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#include <sys/soundcard.h>
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#elif FreeBSD
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#include <machine/soundcard.h>
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+#elif defined(__NetBSD__)
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+ #include <soundcard.h>
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#endif
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#include "funktracker_defs.h"
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#include "funktracker.h"
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@@ -91,7 +93,7 @@
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register int x;
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calc_mix_buffer(funk_info.bpm_rate);
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- ioctl(dsp_fp,SNDCTL_DSP_RESET);
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+ ioctl(dsp_fp,SNDCTL_DSP_RESET, 0);
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for(x = 0;x < mix_buffer_size;x++)
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{
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*(left_mix_buffer + x) = 0;
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@@ -187,7 +189,7 @@
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{
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if(dsp_fp != -1)
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{
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- ioctl(dsp_fp,SNDCTL_DSP_RESET);
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+ ioctl(dsp_fp,SNDCTL_DSP_RESET, 0);
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close(dsp_fp);
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}
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}
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1
games/nighthawk/pkg/COMMENT
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1
games/nighthawk/pkg/COMMENT
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C=64 Paradroid clone
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13
games/nighthawk/pkg/DESCR
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13
games/nighthawk/pkg/DESCR
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In a nutshell, Nighthawk is a shoot-'em up game, however, it requires
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alot of lateral thinking. If you go around blasting everything to
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pieces, you'll find that you won't last very long as you're up
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again droids with far greater fire power than yourself. The droids
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are fairly stupid compared to a human though, so you have that in
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your favour.
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You are a droid and you have to destroy droids occupying a fleet
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of reclaimed starships. You start out as a 002 Paradroid with very
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poor firepower and shielding. However, you have the ability to
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transfer your programs over to a new droid, effectively taking it
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over. As you take control of bigger and better droids, you''ll gain
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better firepower and shielding.
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243
games/nighthawk/pkg/PLIST
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243
games/nighthawk/pkg/PLIST
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@comment $NetBSD: PLIST,v 1.1.1.1 1999/02/07 02:06:19 hubertf Exp $
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bin/nighthawk
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bin/nighthawk_sound
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share/nighthawk/data/Mearkat/chars
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share/nighthawk/data/Mearkat/map.xpm
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share/nighthawk/data/Mearkat/Hull.f
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share/nighthawk/data/Mearkat/Bridge.f
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share/nighthawk/data/Mearkat/Hull.m
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share/nighthawk/data/Mearkat/Bridge.m
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share/nighthawk/data/xpm/standard/flr_base_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_crosses_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_door_h_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_door_v_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_elev_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_sqrs_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_wall_bj_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_wall_bl_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_wall_br_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_wall_h_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_wall_lj_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_wall_rj_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_wall_tj_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_wall_tl_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_wall_tr_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_wall_v_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_con_b_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_con_l_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_con_r_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_con_t_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_store1_cyan.xpm
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share/nighthawk/data/xpm/standard/nothing.xpm
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share/nighthawk/data/xpm/standard/flr_chair_l_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_dashes_cyan.xpm
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share/nighthawk/data/xpm/standard/droid_ani.xpm
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share/nighthawk/data/xpm/standard/laser_cb.xpm
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share/nighthawk/data/xpm/standard/laser_uv.xpm
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share/nighthawk/data/xpm/standard/laser_te.xpm
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share/nighthawk/data/xpm/standard/explosion.xpm
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share/nighthawk/data/xpm/standard/ntitle.xpm
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share/nighthawk/data/xpm/standard/digits.xpm
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share/nighthawk/data/xpm/standard/power_bay.xpm
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share/nighthawk/data/xpm/standard/flr_door_h_cyan_ani.xpm
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share/nighthawk/data/xpm/standard/flr_door_v_cyan_ani.xpm
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share/nighthawk/data/xpm/standard/paradroid_ani.xpm
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share/nighthawk/data/xpm/standard/neg.xpm
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share/nighthawk/data/xpm/standard/digits2.xpm
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share/nighthawk/data/xpm/standard/ship_complete.xpm
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share/nighthawk/data/xpm/standard/credit_1.xpm
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share/nighthawk/data/xpm/standard/credit_2.xpm
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share/nighthawk/data/xpm/standard/credit_3.xpm
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share/nighthawk/data/xpm/standard/trans_terminated.xpm
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share/nighthawk/data/xpm/standard/intro_back_1.xpm
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share/nighthawk/data/xpm/standard/flr_pattern1_cyan.xpm
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share/nighthawk/data/xpm/standard/paused.xpm
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share/nighthawk/data/xpm/standard/laser_l.xpm
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share/nighthawk/data/xpm/standard/flr_pattern2_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_pattern3_cyan.xpm
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share/nighthawk/data/xpm/standard/flr_pattern4_cyan.xpm
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share/nighthawk/data/xpm/standard/credit_4.xpm
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share/nighthawk/data/xpm/standard/credit_5.xpm
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share/nighthawk/data/xpm/standard/credit_6.xpm
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share/nighthawk/data/xpm/standard/docking_to_ship.xpm
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share/nighthawk/data/xpm/standard/intro_back_2.xpm
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share/nighthawk/data/xpm/standard/intro_back_3.xpm
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share/nighthawk/data/xpm/standard/intro_back_4.xpm
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share/nighthawk/data/xpm/xpm.i
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share/nighthawk/data/Haldeck/map.xpm
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share/nighthawk/data/Haldeck/Bridge.m
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share/nighthawk/data/Haldeck/chars
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share/nighthawk/data/Haldeck/Cargo.m
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share/nighthawk/data/Haldeck/Quarters.m
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share/nighthawk/data/Haldeck/Engineering.m
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share/nighthawk/data/Haldeck/Cargo.f
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share/nighthawk/data/Haldeck/Quarters.f
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share/nighthawk/data/Haldeck/Bridge.f
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share/nighthawk/data/Haldeck/Engineering.f
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share/nighthawk/data/Seafarer/map.xpm
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share/nighthawk/data/Seafarer/Cargo1.f
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share/nighthawk/data/Seafarer/Cargo2.f
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share/nighthawk/data/Seafarer/Cargo3.f
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share/nighthawk/data/Seafarer/Engineering.f
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share/nighthawk/data/Seafarer/Quarters.f
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share/nighthawk/data/Seafarer/Bridge.f
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share/nighthawk/data/Seafarer/chars
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share/nighthawk/data/Seafarer/Bridge.m
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share/nighthawk/data/Seafarer/Cargo1.m
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share/nighthawk/data/Seafarer/Cargo2.m
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share/nighthawk/data/Seafarer/Cargo3.m
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share/nighthawk/data/Seafarer/Engineering.m
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share/nighthawk/data/Seafarer/Quarters.m
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share/nighthawk/data/Anoyle/map.xpm
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share/nighthawk/data/Anoyle/Hull.f
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share/nighthawk/data/Anoyle/chars
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share/nighthawk/data/Anoyle/Engineering.f
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share/nighthawk/data/Anoyle/Gunnery1.f
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share/nighthawk/data/Anoyle/Gunnery2.f
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share/nighthawk/data/Anoyle/Medical.f
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share/nighthawk/data/Anoyle/Bridge.f
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share/nighthawk/data/Anoyle/Bridge.m
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share/nighthawk/data/Anoyle/Engineering.m
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share/nighthawk/data/Anoyle/Gunnery1.m
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share/nighthawk/data/Anoyle/Gunnery2.m
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share/nighthawk/data/Anoyle/Hull.m
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share/nighthawk/data/Anoyle/Medical.m
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share/nighthawk/data/Esperence/chars
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share/nighthawk/data/Esperence/map.xpm
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share/nighthawk/data/Esperence/Hull.f
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share/nighthawk/data/Esperence/Dock.f
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share/nighthawk/data/Esperence/Gunnery2.f
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share/nighthawk/data/Esperence/Cargo.f
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share/nighthawk/data/Esperence/Engineering.f
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share/nighthawk/data/Esperence/Gunnery3.f
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share/nighthawk/data/Esperence/Gunnery1.f
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share/nighthawk/data/Esperence/Bridge.f
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share/nighthawk/data/Esperence/Dock.m
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share/nighthawk/data/Esperence/Bridge.m
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share/nighthawk/data/Esperence/Cargo.m
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share/nighthawk/data/Esperence/Engineering.m
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share/nighthawk/data/Esperence/Gunnery1.m
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share/nighthawk/data/Esperence/Gunnery2.m
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share/nighthawk/data/Esperence/Gunnery3.m
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share/nighthawk/data/Esperence/Hull.m
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share/nighthawk/data/Discovery/chars
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share/nighthawk/data/Discovery/map.xpm
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share/nighthawk/data/Discovery/Bridge.f
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share/nighthawk/data/Discovery/Defense.f
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share/nighthawk/data/Discovery/Bridge.m
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share/nighthawk/data/Discovery/Defense.m
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share/nighthawk/data/Discovery/Astrophys.f
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share/nighthawk/data/Discovery/Astrophys.m
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share/nighthawk/data/Discovery/Botany1.f
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share/nighthawk/data/Discovery/Botany1.m
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share/nighthawk/data/Discovery/Botany2.f
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share/nighthawk/data/Discovery/Botany2.m
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share/nighthawk/data/Discovery/Botany3.f
|
||||
share/nighthawk/data/Discovery/Botany3.m
|
||||
share/nighthawk/data/Discovery/Botany4.f
|
||||
share/nighthawk/data/Discovery/Botany4.m
|
||||
share/nighthawk/data/Discovery/Astronomy1.f
|
||||
share/nighthawk/data/Discovery/Astronomy2.f
|
||||
share/nighthawk/data/Discovery/Astronomy1.m
|
||||
share/nighthawk/data/Discovery/Astronomy2.m
|
||||
share/nighthawk/data/Discovery/Engineering.f
|
||||
share/nighthawk/data/Discovery/Engineering.m
|
||||
share/nighthawk/data/Friendship/chars
|
||||
share/nighthawk/data/Friendship/map.xpm
|
||||
share/nighthawk/data/Friendship/Gunnery1.f
|
||||
share/nighthawk/data/Friendship/Gunnery1.m
|
||||
share/nighthawk/data/Friendship/Bridge.f
|
||||
share/nighthawk/data/Friendship/Bridge.m
|
||||
share/nighthawk/data/Friendship/Hull.f
|
||||
share/nighthawk/data/Friendship/Hull.m
|
||||
share/nighthawk/data/Friendship/Gunnery2.f
|
||||
share/nighthawk/data/Friendship/Gunnery2.m
|
||||
share/nighthawk/data/Friendship/Engineering.f
|
||||
share/nighthawk/data/Friendship/Engineering.m
|
||||
share/nighthawk/data/Friendship/Gunnery3.f
|
||||
share/nighthawk/data/Friendship/Gunnery3.m
|
||||
share/nighthawk/data/Friendship/Decoy.f
|
||||
share/nighthawk/data/Friendship/Decoy.m
|
||||
share/nighthawk/data/Friendship/Dock.f
|
||||
share/nighthawk/data/Friendship/Dock.m
|
||||
share/nighthawk/data/Ophukus/chars
|
||||
share/nighthawk/data/Ophukus/map.xpm
|
||||
share/nighthawk/data/Ophukus/Trauma1.f
|
||||
share/nighthawk/data/Ophukus/Trauma1.m
|
||||
share/nighthawk/data/Ophukus/Trauma2.f
|
||||
share/nighthawk/data/Ophukus/Trauma2.m
|
||||
share/nighthawk/data/Ophukus/Dock.f
|
||||
share/nighthawk/data/Ophukus/Dock.m
|
||||
share/nighthawk/data/Ophukus/Engineering.f
|
||||
share/nighthawk/data/Ophukus/Bridge.f
|
||||
share/nighthawk/data/Ophukus/Engineering.m
|
||||
share/nighthawk/data/Ophukus/Bridge.m
|
||||
share/nighthawk/data/Zaxon/chars
|
||||
share/nighthawk/data/Zaxon/map.xpm
|
||||
share/nighthawk/data/Zaxon/Dock.f
|
||||
share/nighthawk/data/Zaxon/Decoy.f
|
||||
share/nighthawk/data/Zaxon/Dock.m
|
||||
share/nighthawk/data/Zaxon/Decoy.m
|
||||
share/nighthawk/data/Zaxon/Gunnery2.m
|
||||
share/nighthawk/data/Zaxon/Gunnery1.f
|
||||
share/nighthawk/data/Zaxon/Hull.f
|
||||
share/nighthawk/data/Zaxon/Hull.m
|
||||
share/nighthawk/data/Zaxon/Medical.f
|
||||
share/nighthawk/data/Zaxon/Medical.m
|
||||
share/nighthawk/data/Zaxon/Cargo.f
|
||||
share/nighthawk/data/Zaxon/Cargo.m
|
||||
share/nighthawk/data/Zaxon/Engineering.f
|
||||
share/nighthawk/data/Zaxon/Engineering.m
|
||||
share/nighthawk/data/Zaxon/Gunnery2.f
|
||||
share/nighthawk/data/Zaxon/Gunnery1.m
|
||||
share/nighthawk/data/Zaxon/Comms.f
|
||||
share/nighthawk/data/Zaxon/Bridge.f
|
||||
share/nighthawk/data/Zaxon/Comms.m
|
||||
share/nighthawk/data/Zaxon/Bridge.m
|
||||
share/nighthawk/data/Tobruk/chars
|
||||
share/nighthawk/data/Tobruk/map.xpm
|
||||
share/nighthawk/data/Tobruk/Bridge.f
|
||||
share/nighthawk/data/Tobruk/Dock.f
|
||||
share/nighthawk/data/Tobruk/Dock.m
|
||||
share/nighthawk/data/Tobruk/Bridge.m
|
||||
share/nighthawk/data/Tobruk/Hull.f
|
||||
share/nighthawk/data/Tobruk/Hull.m
|
||||
share/nighthawk/data/music/Rescue_from_Vega.fnk
|
||||
share/nighthawk/data/fx/laser_crocoite_benzol.8
|
||||
share/nighthawk/data/fx/laser_linarite.8
|
||||
share/nighthawk/data/fx/laser_tiger_eye.8
|
||||
share/nighthawk/data/fx/laser_uvarovite.8
|
||||
share/nighthawk/data/fx/ship_complete.8
|
||||
share/nighthawk/data/fx/no_weapon.8
|
||||
share/nighthawk/data/fx/power_up.8
|
||||
share/nighthawk/data/fx/low_shields.8
|
||||
share/nighthawk/data/fx/door_open.8
|
||||
share/nighthawk/data/fx/explosion_2.8
|
||||
share/nighthawk/data/fx/explosion_1.8
|
||||
share/nighthawk/data/fx/droid_hit_1.8
|
||||
share/nighthawk/data/fx/laser_buzz.8
|
||||
share/nighthawk/data/fx/select.8
|
||||
share/nighthawk/data/fx/weapon_reload.8
|
||||
share/nighthawk/data/fx/6xx_voice.8
|
||||
share/nighthawk/data/fx/7xx_voice.8
|
||||
share/nighthawk/data/fx/droid_evase.8
|
||||
share/nighthawk/data/fx/8xx_voice.8
|
||||
share/nighthawk/data/fx/trans_terminated.8
|
||||
share/nighthawk/data/fx/rand.8
|
||||
share/nighthawk/data/fx/alert_siren.8
|
||||
@dirrm share/nighthawk/data/xpm/standard
|
||||
@dirrm share/nighthawk/data/xpm
|
||||
@dirrm share/nighthawk/data/music
|
||||
@dirrm share/nighthawk/data/fx
|
||||
@dirrm share/nighthawk/data/Zaxon
|
||||
@dirrm share/nighthawk/data/Tobruk
|
||||
@dirrm share/nighthawk/data/Seafarer
|
||||
@dirrm share/nighthawk/data/Ophukus
|
||||
@dirrm share/nighthawk/data/Mearkat
|
||||
@dirrm share/nighthawk/data/Haldeck
|
||||
@dirrm share/nighthawk/data/Friendship
|
||||
@dirrm share/nighthawk/data/Esperence
|
||||
@dirrm share/nighthawk/data/Discovery
|
||||
@dirrm share/nighthawk/data/Anoyle
|
||||
@dirrm share/nighthawk/data
|
||||
@dirrm share/nighthawk
|
Loading…
Reference in a new issue