Update xmame to 0.37b13.1.
Changes since 0.37b12.1 - Everything from MAME 0.37b13. - Numerous updates to the OpenGL target. (Sven Goethel) - Added Photon2 display support for the QNX target. (Travis Coady) - You can now run "make clean68k" before building with a different 68k core. (Mike Coates) - Applied a patch from StretchMAME that prevents a bunch of games from segfaulting on startup. (Shyouzou Sugitani) - A fix for the sprites in CVS games. (Nicola Salmoria)
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71c404bc4b
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4 changed files with 29 additions and 6 deletions
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@ -1,10 +1,10 @@
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# $NetBSD: Makefile,v 1.44 2001/03/30 14:37:01 dmcmahill Exp $
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# $NetBSD: Makefile,v 1.45 2001/03/31 18:59:30 kristerw Exp $
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#
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DISTNAME= xmame-0.37b12.1
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DISTNAME= xmame-0.37b13.1
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CATEGORIES= emulators games x11
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MASTER_SITES= http://x.mame.net/download/
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EXTRACT_SUFX= .tgz
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EXTRACT_SUFX= .tar.bz2
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MAINTAINER= kristerw@netbsd.org
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HOMEPAGE= http://x.mame.net/
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@ -1,3 +1,3 @@
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$NetBSD: md5,v 1.16 2001/03/24 19:52:34 kristerw Exp $
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$NetBSD: md5,v 1.17 2001/03/31 18:59:30 kristerw Exp $
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SHA1 (xmame-0.37b12.1.tgz) = b60885bbfe071ee0a97eef2b5a4f2a882ea76a51
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SHA1 (xmame-0.37b13.1.tar.bz2) = 88447c926ff3604e2325aafad73b1e50069c2fcf
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@ -1,5 +1,6 @@
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$NetBSD: patch-sum,v 1.8 2001/03/24 19:52:34 kristerw Exp $
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$NetBSD: patch-sum,v 1.9 2001/03/31 18:59:30 kristerw Exp $
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SHA1 (patch-aa) = 7c0edf9becbebf268ea49377c633c69f5752ad35
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SHA1 (patch-ab) = 18971a44ea477e9b72b6f5e1ed44504e2c3edc06
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SHA1 (patch-ae) = e4dc55f21759f50b0c48816314ebdc4039d2490f
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SHA1 (patch-am) = 27908ecd35407621eae4c777de3079279f58176e
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22
emulators/xmame/patches/patch-ab
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emulators/xmame/patches/patch-ab
Normal file
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@ -0,0 +1,22 @@
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$NetBSD: patch-ab,v 1.7 2001/03/31 18:59:30 kristerw Exp $
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--- src/drawgfx.c.orig Wed Mar 28 07:30:13 2001
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+++ src/drawgfx.c Fri Mar 30 23:26:46 2001
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@@ -2,6 +2,9 @@
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#include "driver.h"
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+/* The heavy use of INLINE in this file causes memory explosion in egcs. */
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+#undef INLINE
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+#define INLINE static
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#ifdef LSB_FIRST
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#define SHIFT0 0
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@@ -34,7 +37,7 @@
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return (*((UINT8 *)address ) << SHIFT0) +
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(*((UINT8 *)address+1) << SHIFT1) +
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(*((UINT8 *)address+2) << SHIFT2) +
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- (*((UINT8 *)address+3) << SHIFT3) );
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+ (*((UINT8 *)address+3) << SHIFT3);
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}
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else
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return *(UINT32 *)address;
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