Initial import of bullet-2.76:

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library
for games and animation.  Free for commercial use, including
Playstation 3, open source under the ZLib License.  Discrete and
continuous collision detection, integrated into Blender 3D, and
COLLADA 1.4 Physics import.
This commit is contained in:
wiz 2010-09-03 23:01:47 +00:00
parent 7599dec035
commit c2bec584f0
6 changed files with 290 additions and 0 deletions

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devel/bullet/DESCR Normal file
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Bullet is a 3D Collision Detection and Rigid Body Dynamics Library
for games and animation. Free for commercial use, including
Playstation 3, open source under the ZLib License. Discrete and
continuous collision detection, integrated into Blender 3D, and
COLLADA 1.4 Physics import.

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devel/bullet/Makefile Normal file
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# $NetBSD: Makefile,v 1.1.1.1 2010/09/03 23:01:47 wiz Exp $
#
DISTNAME= bullet-2.76
CATEGORIES= devel
MASTER_SITES= http://bullet.googlecode.com/files/
EXTRACT_SUFX= .tgz
MAINTAINER= pkgsrc-users@NetBSD.org
HOMEPAGE= http://bullet.googlecode.com/
COMMENT= Collision detection, soft body and rigid body dynamics library
#LICENSE= zlib
PKG_DESTDIR_SUPPORT= user-destdir
USE_TOOLS+= pkg-config
USE_CMAKE= yes
USE_LANGUAGES= c c++
PKGCONFIG_OVERRIDE+= bullet.pc.in
CMAKE_ARGS+= -DCMAKE_BUILD_TYPE:STRING=Release
CMAKE_ARGS+= -DBUILD_SHARED_LIBS:BOOL=on
# doesn't install anything without this
CMAKE_ARGS+= -DINSTALL_LIBS:BOOL=on
# clean up after install rules
post-install:
${RMDIR} ${DESTDIR}${PREFIX}/include/LinearMath/ibmsdk
${RMDIR} ${DESTDIR}${PREFIX}/include/LinearMath/CMakeFiles/LinearMath.dir
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletSoftBody/CMakeFiles/BulletSoftBody.dir
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletDynamics/ibmsdk
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletDynamics/CMakeFiles/BulletDynamics.dir/Vehicle
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletDynamics/CMakeFiles/BulletDynamics.dir/Dynamics
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletDynamics/CMakeFiles/BulletDynamics.dir/Character
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/ibmsdk
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch
${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision
.include "../../graphics/glut/buildlink3.mk"
.include "../../mk/bsd.pkg.mk"

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devel/bullet/PLIST Normal file
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@comment $NetBSD: PLIST,v 1.1.1.1 2010/09/03 23:01:47 wiz Exp $
include/Bullet-C-Api.h
include/BulletCollision/BroadphaseCollision/btAxisSweep3.h
include/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
include/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
include/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
include/BulletCollision/BroadphaseCollision/btDbvt.h
include/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
include/BulletCollision/BroadphaseCollision/btDispatcher.h
include/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
include/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
include/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
include/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
include/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
include/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
include/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
include/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
include/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
include/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
include/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
include/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
include/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
include/BulletCollision/CollisionDispatch/btCollisionObject.h
include/BulletCollision/CollisionDispatch/btCollisionWorld.h
include/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
include/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
include/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
include/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
include/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
include/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
include/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
include/BulletCollision/CollisionDispatch/btGhostObject.h
include/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
include/BulletCollision/CollisionDispatch/btManifoldResult.h
include/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
include/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
include/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
include/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
include/BulletCollision/CollisionDispatch/btUnionFind.h
include/BulletCollision/CollisionShapes/btBox2dShape.h
include/BulletCollision/CollisionShapes/btBoxShape.h
include/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
include/BulletCollision/CollisionShapes/btCapsuleShape.h
include/BulletCollision/CollisionShapes/btCollisionMargin.h
include/BulletCollision/CollisionShapes/btCollisionShape.h
include/BulletCollision/CollisionShapes/btCompoundShape.h
include/BulletCollision/CollisionShapes/btConcaveShape.h
include/BulletCollision/CollisionShapes/btConeShape.h
include/BulletCollision/CollisionShapes/btConvex2dShape.h
include/BulletCollision/CollisionShapes/btConvexHullShape.h
include/BulletCollision/CollisionShapes/btConvexInternalShape.h
include/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
include/BulletCollision/CollisionShapes/btConvexShape.h
include/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
include/BulletCollision/CollisionShapes/btCylinderShape.h
include/BulletCollision/CollisionShapes/btEmptyShape.h
include/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
include/BulletCollision/CollisionShapes/btMaterial.h
include/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
include/BulletCollision/CollisionShapes/btMultiSphereShape.h
include/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
include/BulletCollision/CollisionShapes/btOptimizedBvh.h
include/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
include/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
include/BulletCollision/CollisionShapes/btShapeHull.h
include/BulletCollision/CollisionShapes/btSphereShape.h
include/BulletCollision/CollisionShapes/btStaticPlaneShape.h
include/BulletCollision/CollisionShapes/btStridingMeshInterface.h
include/BulletCollision/CollisionShapes/btTetrahedronShape.h
include/BulletCollision/CollisionShapes/btTriangleBuffer.h
include/BulletCollision/CollisionShapes/btTriangleCallback.h
include/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
include/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
include/BulletCollision/CollisionShapes/btTriangleInfoMap.h
include/BulletCollision/CollisionShapes/btTriangleMesh.h
include/BulletCollision/CollisionShapes/btTriangleMeshShape.h
include/BulletCollision/CollisionShapes/btTriangleShape.h
include/BulletCollision/CollisionShapes/btUniformScalingShape.h
include/BulletCollision/Gimpact/btBoxCollision.h
include/BulletCollision/Gimpact/btClipPolygon.h
include/BulletCollision/Gimpact/btContactProcessing.h
include/BulletCollision/Gimpact/btGImpactBvh.h
include/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
include/BulletCollision/Gimpact/btGImpactMassUtil.h
include/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
include/BulletCollision/Gimpact/btGImpactShape.h
include/BulletCollision/Gimpact/btGenericPoolAllocator.h
include/BulletCollision/Gimpact/btGeometryOperations.h
include/BulletCollision/Gimpact/btQuantization.h
include/BulletCollision/Gimpact/btTriangleShapeEx.h
include/BulletCollision/Gimpact/gim_array.h
include/BulletCollision/Gimpact/gim_basic_geometry_operations.h
include/BulletCollision/Gimpact/gim_bitset.h
include/BulletCollision/Gimpact/gim_box_collision.h
include/BulletCollision/Gimpact/gim_box_set.h
include/BulletCollision/Gimpact/gim_clip_polygon.h
include/BulletCollision/Gimpact/gim_contact.h
include/BulletCollision/Gimpact/gim_geom_types.h
include/BulletCollision/Gimpact/gim_geometry.h
include/BulletCollision/Gimpact/gim_hash_table.h
include/BulletCollision/Gimpact/gim_linear_math.h
include/BulletCollision/Gimpact/gim_math.h
include/BulletCollision/Gimpact/gim_memory.h
include/BulletCollision/Gimpact/gim_radixsort.h
include/BulletCollision/Gimpact/gim_tri_collision.h
include/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
include/BulletCollision/NarrowPhaseCollision/btConvexCast.h
include/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
include/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
include/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
include/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
include/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
include/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
include/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
include/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
include/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
include/BulletCollision/NarrowPhaseCollision/btPointCollector.h
include/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
include/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
include/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
include/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
include/BulletCollision/btBulletCollisionCommon.h
include/BulletDynamics/Character/btCharacterControllerInterface.h
include/BulletDynamics/Character/btKinematicCharacterController.h
include/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
include/BulletDynamics/ConstraintSolver/btConstraintSolver.h
include/BulletDynamics/ConstraintSolver/btContactConstraint.h
include/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
include/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
include/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
include/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
include/BulletDynamics/ConstraintSolver/btHingeConstraint.h
include/BulletDynamics/ConstraintSolver/btJacobianEntry.h
include/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
include/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
include/BulletDynamics/ConstraintSolver/btSliderConstraint.h
include/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h
include/BulletDynamics/ConstraintSolver/btSolverBody.h
include/BulletDynamics/ConstraintSolver/btSolverConstraint.h
include/BulletDynamics/ConstraintSolver/btTypedConstraint.h
include/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
include/BulletDynamics/Dynamics/btActionInterface.h
include/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h
include/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
include/BulletDynamics/Dynamics/btDynamicsWorld.h
include/BulletDynamics/Dynamics/btRigidBody.h
include/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
include/BulletDynamics/Vehicle/btRaycastVehicle.h
include/BulletDynamics/Vehicle/btVehicleRaycaster.h
include/BulletDynamics/Vehicle/btWheelInfo.h
include/BulletDynamics/btBulletDynamicsCommon.h
include/BulletSoftBody/btSoftBody.h
include/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
include/BulletSoftBody/btSoftBodyHelpers.h
include/BulletSoftBody/btSoftBodyInternals.h
include/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
include/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
include/BulletSoftBody/btSoftRigidDynamicsWorld.h
include/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
include/BulletSoftBody/btSparseSDF.h
include/LinearMath/btAabbUtil2.h
include/LinearMath/btAlignedAllocator.h
include/LinearMath/btAlignedObjectArray.h
include/LinearMath/btConvexHull.h
include/LinearMath/btDefaultMotionState.h
include/LinearMath/btGeometryUtil.h
include/LinearMath/btHashMap.h
include/LinearMath/btIDebugDraw.h
include/LinearMath/btList.h
include/LinearMath/btMatrix3x3.h
include/LinearMath/btMinMax.h
include/LinearMath/btMotionState.h
include/LinearMath/btPoolAllocator.h
include/LinearMath/btQuadWord.h
include/LinearMath/btQuaternion.h
include/LinearMath/btQuickprof.h
include/LinearMath/btRandom.h
include/LinearMath/btScalar.h
include/LinearMath/btSerializer.h
include/LinearMath/btStackAlloc.h
include/LinearMath/btTransform.h
include/LinearMath/btTransformUtil.h
include/LinearMath/btVector3.h
include/btBulletCollisionCommon.h
include/btBulletDynamicsCommon.h
lib/libBulletCollision.so
lib/libBulletCollision.so.${PKGVERSION}
lib/libBulletDynamics.so
lib/libBulletDynamics.so.${PKGVERSION}
lib/libBulletSoftBody.so
lib/libBulletSoftBody.so.${PKGVERSION}
lib/libLinearMath.so
lib/libLinearMath.so.${PKGVERSION}

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# $NetBSD: buildlink3.mk,v 1.1.1.1 2010/09/03 23:01:47 wiz Exp $
BUILDLINK_TREE+= bullet
.if !defined(BULLET_BUILDLINK3_MK)
BULLET_BUILDLINK3_MK:=
BUILDLINK_API_DEPENDS.bullet+= bullet>=2.76
BUILDLINK_PKGSRCDIR.bullet?= ../../devel/bullet
#.include "../../graphics/glut/buildlink3.mk"
.endif # BULLET_BUILDLINK3_MK
BUILDLINK_TREE+= -bullet

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$NetBSD: distinfo,v 1.1.1.1 2010/09/03 23:01:47 wiz Exp $
SHA1 (bullet-2.76.tgz) = 95043d586001387eab50cd773f4082e1a0d6f1b0
RMD160 (bullet-2.76.tgz) = 2024f8674791e596dd6b605000dad8052a796eed
Size (bullet-2.76.tgz) = 6193578 bytes
SHA1 (patch-aa) = de9d5ce6e67c8e5a4a2efa5c67e48bbb790d54ce

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$NetBSD: patch-aa,v 1.1.1.1 2010/09/03 23:01:47 wiz Exp $
Avoid using obsolete functions.
--- Extras/glui/glui_list.cpp.orig 2008-05-10 18:00:21.000000000 +0000
+++ Extras/glui/glui_list.cpp
@@ -20,7 +20,7 @@
#include "glui_internal_control.h"
#include <cmath>
-#include <sys/timeb.h>
+#include <sys/time.h>
/****************************** GLUI_List::GLUI_List() **********/
@@ -90,9 +90,9 @@ int GLUI_List::mouse_down_handler( in
{
int tmp_line;
unsigned long int ms;
- timeb time;
- ftime(&time);
- ms = time.millitm + (time.time)*1000;
+ struct timeval now;
+ gettimeofday(&now, NULL);
+ ms = now.tv_usec/1000 + now.tv_sec*1000;
tmp_line = find_line( local_x-x_abs, local_y-y_abs-5 );
if ( tmp_line == -1 ) {