Commit graph

10 commits

Author SHA1 Message Date
xtraeme
99ea91bf4b Update to 2.0.8... too many changes to list here, previous version
in pkgsrc was from 2005.
2007-08-06 22:41:06 +00:00
mrg
13668ce261 make this build with GCC 4.1. 2006-08-09 09:07:16 +00:00
blymn
b555701e78 Updated to version 2.0.2 of bzflag:
* many many bug fixes
* network protocol version updated
* new game modes added
2005-06-02 14:24:04 +00:00
rillig
2ec6734d03 Renamed a method tolower to bz_tolower to avoid namespace collisions.
Approved by wiz.
2005-03-16 12:41:51 +00:00
snj
910dc8a44a Update to 1.10.6. Changes:
* /hostban based on hostmask when adns is available - Nils McCarthy
* server option to disallow autopilot - Nils McCarthy
* Bots are smarter - Frank Thilo
* Fixed the little hop on spawn at some sites - Alfredo Tupone
* Fixed issue of players add/removing others from groups - Alfredo Tupone
* Fixed false positive filter matches involving apostrophes - Sean Morrison
* Curing ghost/duplicated/ungetable flag - Alfredo Tupone
* Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone
* Observers see Masquerade tank with their true color - Alfredo Tupone
* Password file now supports callsigns with non alphanumerics  - Alfredo Tupone
* Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak
* Add aggressive filtering support for all platforms - Sean Morrison
* Fixed bug that allowed empty callsigns - Frank Thilo
2004-06-07 02:29:07 +00:00
snj
84d84c6525 Update to bzflag-1.10.4. Changes:
* Allow variable number of team flags per team with +f bzfs option
* bots now fully handle collision check
* Notify players when reassigned to a different team on join
* Allow multiple bases per team
* Alt-Tab & resolution changes do not mess up the screen
* No shooting allowed if OO flag is lost in a building
* Unclean client disconnects are recognized earlier
* Color carried team flags according to their team
* Start of better spawn positions based on tanks
* Various texture improvements
* Add experimental quality setting for enhanced effects
* Increase moon segments for exp. quality
* Stop infinite spawn loop with complex worlds containing big pyramids
* Don't spawn in multiple locations based on multiple r-clicks
* Fix Respawning after non-shot kills
* Relax kick tolerances and soften kick messages
* Remove bad lite effects with Thief steal
* Protect against crashes due to bad shot ids
* Relax flag drop time for speed checking
* Better unresponsive player removal messages
* Let genocided players spawn again
* Many other bugfixes
2004-03-02 23:14:31 +00:00
xtraeme
029cc29a3d Add <sys/types.h> to fix building on FreeBSD 4.x, from
Michal Pasternak in PR pkg/23934.
2003-12-31 03:10:39 +00:00
xtraeme
0f3d636f68 Updated to 1.10.0.
The ChangeLog is huge. Selected new features include:

    * vote based kicking
    * tunable game parameters like gravity and world size
    * smarter bots
    * world weapons
    * bzadmin text client
    * autopilot
    * rabbit game style
    * single port networking

And more... please review Changelog for a detailed list of changes.

pkgsrc changes:

	o USE_X11BASE not needed anymore.

I'm sorry, only tested on NetBSD/FreeBSD x86, I need more hardware...
2003-12-13 10:32:53 +00:00
jschauma
5906127348 Make sure this finds all libraries.
Fixes problem found in latest bulk-build.
2003-09-25 02:38:12 +00:00
blymn
e7f30874f4 bzflag is an OpenGL based multiplayer tank game. 2002-09-24 12:49:10 +00:00