21.08
New Features:
Introduced an experimental FNA-only DllMap implementation for .NET 5
Note that modern .NET is still not supported by FNA
Update to FNA3D 21.08
Update to FAudio 21.08
Fixes:
SDL2_FNAPlatform:
By default, minimize on focus loss when fullscreen on Windows
Fix a potential hole in Ctrl+V release detection
AudioEngine:
Constructor now properly throws NoAudioHardware when no audio hardware is present
Fix a memory leak on engine disposal
XACT: Invalid file paths properly throw FileNotFound again
21.05
New Features:
Added SetAudioTrackEXT extension
Update to FNA3D 21.05
Update to FAudio 21.05
Fixes:
SDL2_FNAPlatform:
Changing window focus no longer unsets fullscreen, except on X11
Using "alt-tab" to switch focus out while fullscreen on Windows no longer causes error beeps when attempting to switch focus back in
Fix mouse support on Wayland
21.04
New Features:
* Added support for SDL_GetAudioDeviceSpec, coming in a future SDL release
* FACT: Implemented accurate Fast/Slow/SinCos RPC curve types
* Added support for XMA2 audio, for Xbox 360 data
Fixes:
* Voice filters/effects should be processed even when SendCount is 0
* FACT:
- Fix parsing/calculation of filter Q factors
- Enforce STOPPING flag for fade-outs or RPC releases
- Various fixes for parsing big-endian SoundBanks
21.03.05
Fixes a regression that caused SoundBanks to no longer parse correctly
21.03
New Features:
XACT:
Implemented FACT_FLAG_MANAGEDATA
Implemented the CUEPLAY and CUESTOP notification types
Added support for XACT 3.0 content
Added support for WaveBanks with endian-swapped PCM data
21.02
New Features:
XACT: All notification types with the PERSIST flag are now recorded
21.01
Fixes:
Enforce SDL 2.0.9 or newer as a build requirement
Micro-optimize byte swapping for XACT file parsing
20.12
New Features:
Added an x64 configuration to visualc
CMake project now generates a pkgconfig file
Fixes:
CMake:
Fix compatibility with CMake 2.8.12
GStreamer builds now explicitly check for >=1.9.2
Initialize the subformat for GetDeviceFormat, fixes a ton of Ubisoft games
Don't assert when FAudio_Initialize Flags includes FAUDIO_DEBUG_ENGINE
This is FAudio, an XAudio reimplementation that focuses solely on developing
fully accurate DirectX Audio runtime libraries for the FNA project, including
XAudio2, X3DAudio, XAPO, and XACT3.