- Updated c-ares to 1.4.0, TRE to 0.7.5
- chmode +L does no longer require chmode +l
- Oper blocks now can have CIDR, as in "userhost *@127.0.0.1/32";
- Services coders: SVSNOLAG/SVS2NOLAG (described in Changes) will allow a user to avoid fake lag (ie, flood as much as he/she wants).
- More intelligent accept() handling - that is, take in multiple times at a time instead of one per I/O loop
- A lot of bug fixes, basically.
In brief:
Unreal3.2.6 Release Notes
==========================
==[ GENERAL INFORMATION ]==
- The purpose of the sections below (NEW, CHANGED, MINOR, etc) is to be a
SUMMARY of the changes in this release. There have been 80+ changes, and
trying to mention them all would be useless, see the Changelog for the full
list of changes.
==[ CHANGED ]==
- SSL: The server certificate and keys can now be reloaded via '/REHASH -ssl',
no restart needed anymore.
- loadmodule errors are improved
- Snomask 'N' will no longer show nick changes of U-lined servers
- Various doc updates ('/HELPOP ?EXTBANS', and some unreal32docs improvements)
==[ MAJOR BUGS FIXED ]==
- Crash if link::options::quarantine was used
- Another crash which could happen in some rare cases
- Throttling was not always being applied correctly
- Windows 2003: Fixed crash on-boot if no nameserver was set
- Windows: Fixed /RESTART not always working properly (leaving the ircd dead)
==[ MAJOR BUGS FIXED ]==
- Spamfilter was not always working properly
- MS Visual studio 2005 (8.x) was unable to compile Unreal and/or caused crashes
- Certain IPv6 listen blocks could crash the ircd on-boot/on-rehash
==[ MINOR BUGS FIXED ]==
- "Looking up your hostname" message was missing if
set::options::show-connect-notice was enabled (other messages, like "looking
up ident" were shown, however)
- It was sometimes impossible to update a link { } block: all old settings
would still be used, this happened if connfreq was low. This might also have
caused crashes.
- Netsynch problem, which could cause the wrong modes to be applied to a
channel in some rare cases.
- Setting set::maxdccallow to 0 (or lower) still allowed one entry to be added
- Spamfilter oversized-checking is no longer done when removing a spamfilter
- Operator count bug (there might still be others...)
- Some chinese-* charsets could not be selected individually
- No longer requiring a C++ compiler (was caused by resolver in 3.2.4)
- Added workaround for "make: Permission denied" bug in some FreeBSD's
formerly used by the DALnet IRC Network. Since development started on it
(around May 1999) many new features has been added, modified, and many bugs
fixed. Unreal runs both on *nix platforms, Amiga & Windows 95/98/2k/NT.
Some features to mention: Channel Halfops, No-color channel mode,
Strip-colors channel mode, channelmode +q & +a - protect modes, Oper and
Admin only channels, exception bans, Nokicks mode (channel and user), Flood
limiter, Channel links, Host cloaking, Net* Tech and Co-Admin modes, Whois
notifies, Foreign connects monitor, Oper suspend, G:Lines, T:Lines, channel
restriction (people can only go to these channels if enabled), Trojan/DCC
Deny, RPING/RPONG, Sethost family, Token in server<->server etc.
FDlists/High Traffic Mode, SOCKS check on connect, Speeded up server
synchs, limited WebTV Client support, /vhost, and many dreamforge
optimations. UnrealIRCd is aimed to be an advanced, not an easy IRCd.
Also includes SSL and IPv6 support.