Commit graph

1276 commits

Author SHA1 Message Date
xtraeme
02e7117f0d Update emulators/dosbox to 0.62.
Changes:

# Improved x86 dynamic core, more stable.
# The usual cpu/fpu emulation fixes and speedups.
# Soundblaster 16 and opl3 emulation added.
# Internal mixer updated with interpolation and volume support.
# Intelligent MPU-401 emulation added.
# ISO/Disk image mounting support.
# Custom chipset emulation for cga,tandy hercules modes.
# Improved pc-speaker emulation.
# Improved GUS emulation.
# Added a keymapper.
# VGA/VESA Bios fixes.
# IPX networking support.
# A zillion internal dos fixes/updates.
# New ddraw rendering output and new render functions.
# Raw adlib/midi capturing.
2004-10-01 00:09:16 +00:00
xtraeme
e168662f5a Update emulators/pearpc to 0.3.1, patch provided by zul in PR pkg/27092,
thanks!

Changes:

version 0.3.1 (released 5. September 2004):
	- JITC_X86: increased translation cache size
	- (Win32) fixed: '`'/'~' key wasn't mapped
	- (SDL) fixed: right-alt was mapped to left-alt
	- fixed: German '<>|' key wasn't mapped
	- JITC_X86: corrected tw/twi instructions
          (should fix java native IO calls fail)
	- fixed: rfi instruction
          (should also fix java native IO calls fail)
	- fixed: some mysterious partition mappings in
          src/io/prom/fs/hfsplus/partition.c
	- (BEOS) updated
	- disabled unused keyboard shortcuts

version 0.3 (released 13. August 2004):
	- clean up everything on exit
	- (experimental) idle sleep for the JITC CPU
	- asynchronous keyboard and mouse events
	- implemented IDE Flush
	- Win32: implemented fullscreen mode proposed by Matt Jobson
	- short cut keys are configurable
	- correct clock/timing (Win32 + Posix) by Keith Rothman,
          Kimball Thurston and Stefan Weyergraf
	- SDL support
	- SDL: implemented fullscreen mode
	- source tree reorganisation
		- display functions moved to src/system/ui directory
		- src/system/arch created
		- system/posix,win32 and beos moved to system/osapi/
		- host keyboard support separated from SystemDisplay
		- host mouse support separated from SystemDisplay
	- architecture-specific video acceleration functions (x86)
	- configure-system: choose "jitc_x86" on x86s when no
          --enable-cpu given
	- JITC: srawix, subfcx, divwx, divuwx,
		mulhwx, mulwx, subfex, extshx implemented
	- JITC: align entrypoints
2004-09-30 22:59:46 +00:00
uebayasi
03ab7e443e Add & enable xtrs. 2004-09-25 16:27:04 +00:00
uebayasi
1d260b27bf Initial import of xtrs-4.9.
xtrs is a Radio Shack TRS-80 Model I/III/4/4P emulator for Unix
and the X Window System.  It includes lower case, the real time
clock, hi-res graphics, serial port, parallel printer, mouse,
cassette, sound and music output (requires OSS), 5" and 8" floppy
disk drives in single and double density, and even hard disk drives.
The emulated floppy and hard disk file formats are compatible with
the popular MSDOS-based emulators by Jeff Vavasour, Matthew Reed,
and David Keil, and (if you choose a capable enough file format),
all features of the original TRS-80 floppy disk controller are
emulated.  Under Linux, physical floppy disk drives are also
supported.  Physical cassettes can be read and written too. The
user interface is a bit spartan, but it gets the job done.
2004-09-25 16:26:47 +00:00
adam
9fc8d207b0 Changes 1.3.3:
* ANTIC mode 2 + GTIA mode 10 - half pixel shift fix
* Amiga port updated
* OS/2 port updated
* DOSVGA port updated - joystick definition read again
* X11 port has improved keyboard support (Ctrl+Pause, left Ctrl for joy button)
* SDL port updated: joysticks emulated on keyboard can be freely edited
  now with SDL_JOY_0_<direction> and SDL_TRIG_0 (same for JOY_1/TRIG_1)
  config file parameters that expect values from SDL keySyms.
2004-09-24 13:42:18 +00:00
jlam
1a280185e1 Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.
All library names listed by *.la files no longer need to be listed
in the PLIST, e.g., instead of:

	lib/libfoo.a
	lib/libfoo.la
	lib/libfoo.so
	lib/libfoo.so.0
	lib/libfoo.so.0.1

one simply needs:

	lib/libfoo.la

and bsd.pkg.mk will automatically ensure that the additional library
names are listed in the installed package +CONTENTS file.

Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-22 08:09:14 +00:00
minskim
940ec095d6 Use statvfs on NetBSD>=2.0D. 2004-09-16 17:16:18 +00:00
xtraeme
a4a749da6e Disable OpenGL support for now, should fix build problem in kristerw's
bulk build.
2004-09-09 06:50:55 +00:00
kristerw
9761e17d38 Update xmess to 0.86.
Changes since 0.85 include:

- Everything from MAME 0.86 (http://x.mame.net/changes-mame.html) and
   MESS 0.86 (http://x.mame.net/changes-mess.html).
- Fixed buffer overruns in the effects and rotation code that caused a
   segfault on exit for some games with artwork enabled.
- Fixed memory leaks in the effects and rotation code that occurred
   when the display settings changed.
- XInput was probably limited to two controllers in 0.85, but should
   again support up to four.
- When "-norotate(-nr)" is specified, the UI is no longer rotated
   relative to the game.  (Hans de Goede)
- Did major cleanup of the blit core (Hans de Goede):
   * Rotation should be a bit faster.
   * Defining DEST is no longer optional; targets that don't define it
     will need to be fixed.
   * Removed a bunch of obsolete #defines and special cases.
   * Added support for vector clipping, which fixes mhavoc.
   * Removed fixed Y scaling, since the arbitrary Y scaling is not
     noticeably slower.
   * Removed LOW_MEM from the makefile; blit.h is now so small, it
     should no longer be needed.
- The C version of the 6-tap filter rotates pointers now instead of
   using memcpy, which should give a small speed boost.  It also no
   longer reallocates a rotation buffer.  (Hans de Goede)
- Adjusted a few tests to make sure that every combination of compiling
   in XIL, MITSHM, and Xv will work and that the fallback order is Xv ->
   MITSHM -> normal X11.  (Hans de Goede)
- The Xv driver no longer uses "-geometry", since this requires users
   to know the aspect ratio of a game.  It instead uses "-widthscale"
   and "-heightscale".  (Hans de Goede)
- Added "-perfect-yv12", which uses perfect Xv YV12 scaling instead of
   the widthscale == 2 && heightscale == 2 hack.  (Hans de Goede)
- Added support for displaying 32bpp bitmaps on a 16bpp X11 or 3Dfx
   display by down-sampling.  (Hans de Goede)
- Added rotation for Xv YV12 displays.  (Hans de Goede)
- Sometimes Xv Image creation succeeds, but the first XvShmPutImage to
   a mapped window fails with a BadAlloc error; also, sometimes it can
   create an Image smaller than the requested size.  In such cases, the
   code now falls back to another Image type instead of crashing later.
   (Hans de Goede)
- Fixed problems in the X11 display target (Hans de Goede):
   * Free cursors on close.
   * Call close when display creation fails to clean up after us.
   * Comment out sleep calls, which shouldn't be necessary since XSync
     should only exit after everything has been processed.
   * Removed x11_window_put_image in favor of x11_window_refresh_screen
     since dirty rectangles are no longer supported.
   * Worked around an X11 bug that caused keys to get stuck when
     fullscreen DGA mode was exited.
- The display should no longer open twice for artwork games: The setup
   code wasn't rounding the display bounds as it should have.
- Effects now use CORRECTED_DEST_WIDTH and *may* work with PACKEDPIXEL
   modes.  (Hans de Goede)
- Adjusted the display bounds rounding so that the resulting rectangle
   is at least as large as the original.  This prevents the cutoff on
   the right side of the intro screen for, e.g., pacman with artwork.
- Fixed problems with aspect ratio calculation (Hans de Goede):
   * Fixed problems with SVGAlib, DGA, and possibly other display
     targets when arbitrary Y scaling was used.
   * Games whose bitmap isn't 4:3, such as pacman and moo, no longer
     show black borders with Xv.
   * Added correct aspect ratio calculation to Xv when games have double
     width or double height pixels; for example, blstroid.
   * The Xv aspect ratio honors "-displayaspectratio".
   * Removed the "-widescreen" option in favor of "-displayaspectratio
     1.77".
   * Pixel width and height doubling is now correct when
     "-[auto]ro{r|l}" is used.
- The "-bpp" option now only supports 15 or 32.  (Hans de Goede)
- Joystick buttons are no longer always registered as "button 9" in the
   configuration menu.  Fixes Bugzilla bug 587.  (Thomas Klausner)
2004-09-05 20:41:18 +00:00
kristerw
5a5368bed7 Update xmame to 0.86.
Changes since 0.85 include:

- Everything from MAME 0.86 (http://x.mame.net/changes-mame.html) and
   MESS 0.86 (http://x.mame.net/changes-mess.html).
- Fixed buffer overruns in the effects and rotation code that caused a
   segfault on exit for some games with artwork enabled.
- Fixed memory leaks in the effects and rotation code that occurred
   when the display settings changed.
- XInput was probably limited to two controllers in 0.85, but should
   again support up to four.
- When "-norotate(-nr)" is specified, the UI is no longer rotated
   relative to the game.  (Hans de Goede)
- Did major cleanup of the blit core (Hans de Goede):
   * Rotation should be a bit faster.
   * Defining DEST is no longer optional; targets that don't define it
     will need to be fixed.
   * Removed a bunch of obsolete #defines and special cases.
   * Added support for vector clipping, which fixes mhavoc.
   * Removed fixed Y scaling, since the arbitrary Y scaling is not
     noticeably slower.
   * Removed LOW_MEM from the makefile; blit.h is now so small, it
     should no longer be needed.
- The C version of the 6-tap filter rotates pointers now instead of
   using memcpy, which should give a small speed boost.  It also no
   longer reallocates a rotation buffer.  (Hans de Goede)
- Adjusted a few tests to make sure that every combination of compiling
   in XIL, MITSHM, and Xv will work and that the fallback order is Xv ->
   MITSHM -> normal X11.  (Hans de Goede)
- The Xv driver no longer uses "-geometry", since this requires users
   to know the aspect ratio of a game.  It instead uses "-widthscale"
   and "-heightscale".  (Hans de Goede)
- Added "-perfect-yv12", which uses perfect Xv YV12 scaling instead of
   the widthscale == 2 && heightscale == 2 hack.  (Hans de Goede)
- Added support for displaying 32bpp bitmaps on a 16bpp X11 or 3Dfx
   display by down-sampling.  (Hans de Goede)
- Added rotation for Xv YV12 displays.  (Hans de Goede)
- Sometimes Xv Image creation succeeds, but the first XvShmPutImage to
   a mapped window fails with a BadAlloc error; also, sometimes it can
   create an Image smaller than the requested size.  In such cases, the
   code now falls back to another Image type instead of crashing later.
   (Hans de Goede)
- Fixed problems in the X11 display target (Hans de Goede):
   * Free cursors on close.
   * Call close when display creation fails to clean up after us.
   * Comment out sleep calls, which shouldn't be necessary since XSync
     should only exit after everything has been processed.
   * Removed x11_window_put_image in favor of x11_window_refresh_screen
     since dirty rectangles are no longer supported.
   * Worked around an X11 bug that caused keys to get stuck when
     fullscreen DGA mode was exited.
- The display should no longer open twice for artwork games: The setup
   code wasn't rounding the display bounds as it should have.
- Effects now use CORRECTED_DEST_WIDTH and *may* work with PACKEDPIXEL
   modes.  (Hans de Goede)
- Adjusted the display bounds rounding so that the resulting rectangle
   is at least as large as the original.  This prevents the cutoff on
   the right side of the intro screen for, e.g., pacman with artwork.
- Fixed problems with aspect ratio calculation (Hans de Goede):
   * Fixed problems with SVGAlib, DGA, and possibly other display
     targets when arbitrary Y scaling was used.
   * Games whose bitmap isn't 4:3, such as pacman and moo, no longer
     show black borders with Xv.
   * Added correct aspect ratio calculation to Xv when games have double
     width or double height pixels; for example, blstroid.
   * The Xv aspect ratio honors "-displayaspectratio".
   * Removed the "-widescreen" option in favor of "-displayaspectratio
     1.77".
   * Pixel width and height doubling is now correct when
     "-[auto]ro{r|l}" is used.
- The "-bpp" option now only supports 15 or 32.  (Hans de Goede)
- Joystick buttons are no longer always registered as "button 9" in the
   configuration menu.  Fixes Bugzilla bug 587.  (Thomas Klausner)
2004-09-05 20:40:26 +00:00
recht
70db6b70b1 Add and enable:
- suse91_expat
- suse91_libtiff
- suse91_fontconfig
- suse91_gtk2
- suse91_locale
2004-09-02 20:42:26 +00:00
recht
194fafaf09 initial import of suse91_locale
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.

This package includes the glibc locale files.
2004-09-02 20:39:34 +00:00
recht
fc5f74e4c8 initial import of suse91_gtk2
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.

This package supports running ELF binaries linked with glibc2 which require
GTK2 shared libraries.
2004-09-02 20:34:08 +00:00
recht
63cff74fca initial import of suse91_fontconfig
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.

This package supports running ELF binaries linked with glibc2 which require
fontconfig shared libraries.
2004-09-02 20:32:03 +00:00
recht
72b85af1da initial import of suse91_libtiff
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.

This package supports running ELF binaries linked with tiff shared libraries.
2004-09-02 20:29:55 +00:00
recht
af3d729e19 initial import suse91_expat
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.

This package supports running ELF binaries linked with glibc2 which require
expat shared libraries.
2004-09-02 20:28:17 +00:00
wiz
90608116ac Add --enable-ffmpeg to configure arguments if ffmpeg option
is wanted (not done automatically any longer).
Bump PKGREVISION.
2004-09-01 23:07:57 +00:00
dillo
ff2dcbe829 update to 1.15:
** General
- Improved event recording and playback.

** C64 changes
- Fixed some CPU opcodes.
- Added support for Magic Formel cart (preliminary).
- Improved TFE cart emulation.
- Fixed Final Cartridge III freeze bug.

** VIC20 changes
- Four true drives are supported now.
- The sound code has been rewritten.

** PLUS4 changes
- Added cartridge support.

** VIC-II
- Improved IRQ timing during DMA.

** Unix Changes
- Improved ROM set support.
- Added TFE and IDE64 cart support.
- Fixed crash on 64bit archs.
- Added BSD USB joystick support.
- Complete rework of french translation. Credits to Paul (alias Kaddict)!

** Miscellaneous changes
- Made fsdevice emulation to list non-PRG files again.
- Improved REL file handling of the virtual drive emulation.
- Fixed some bugs in the petcat tokenizer.
2004-08-31 15:53:09 +00:00
wiz
a18b78d2a1 Add libacl, libattr, and libselinux, so that ls and mkdir have all
their library dependencies. Bump PKGREVISION to 2.
2004-08-30 00:00:25 +00:00
ben
56ec9b103c Patch wine to use mk/ossaudio.buildlink3.mk and DEVOSSAUDIO
instead of hardcoding /dev/dsp.
2004-08-28 21:09:08 +00:00
jlam
ca70938428 Replace RPATH_FLAG with LINKER_RPATH_FLAG and COMPILER_RPATH_FLAG,
which are the full option names used to set rpath directives for the
linker and the compiler, respectively.  In places were we are invoking
the linker, use "${LINKER_RPATH_FLAG} <path>", where the space is
inserted in case the flag is a word, e.g. -rpath.  The default values
of *_RPATH_FLAG are set by the compiler/*.mk files, depending on the
compiler that you use.  They may be overridden on a ${OPSYS}-specific
basis by setting _OPSYS_LINKER_RPATH_FLAG and _OPSYS_COMPILER_RPATH_FLAG,
respectively.  Garbage-collect _OPSYS_RPATH_NAME and _COMPILER_LD_FLAG.
2004-08-27 06:29:06 +00:00
wiz
4d4b6d6848 Add openmotif21-libs, needed e.g. by realplayer installation program.
Bump PKGREVISION.
2004-08-26 01:01:44 +00:00
wiz
bd3f7e792c Fix names for joystick buttons in GUI. Bump PKGREVISION. 2004-08-25 01:20:11 +00:00
jlam
9d5426ff76 Change the way that legacy USE_* and FOO_USE_* options are converted
into the bsd.options.mk framework.  Instead of appending to
${PKG_OPTIONS_VAR}, it appends to PKG_DEFAULT_OPTIONS.  This causes
the default options to be the union of PKG_DEFAULT_OPTIONS and any
old USE_* and FOO_USE_* settings.

This fixes PR pkg/26590.
2004-08-22 19:32:51 +00:00
kristerw
7aac302d4f Convert some C99-isms to C89 to make this build with gcc 2.95. 2004-08-22 11:56:46 +00:00
kristerw
1d9f8a5048 Convert some C99-isms to C89 to make this build with gcc 2.95. 2004-08-22 11:37:28 +00:00
dillo
7d3b0922ba add patch forgotten in previous 2004-08-21 14:16:32 +00:00
dillo
240d796d12 update to 1.4.1 and fix one bug:
* system properties file was never used.

Changes in 1.4.1:
  * Fixed PAL sound issues.
  * Cleaned up the SDL event gathering loop.
  * Control/Alt can now be used for any event.
  * Updated stella.pro file to work with the latest Good2600 ROMset release
    (Thanks go to Voch for helping to maintain the stella.pro file).
2004-08-16 22:23:58 +00:00
dsainty
cde849803a Bumped PKGREVISION to 4, fix for building POSE under gcc 3.3.3 with
optimisation as default (g++ -O2).
2004-08-16 12:54:14 +00:00
dsainty
a5b31a5bdc Building POSE under gcc 3.3.3 with optimisation as default (g++ -O2) leads to
a malfunction where POSE will go into an apparent infinite loop after the
first pen operation.  This patch codes around the problem.
2004-08-16 12:51:13 +00:00
dsainty
6d650c60d5 Building POSE under gcc 3.3.3 with optimisation as default (g++ -O2) leads to
a malfunction where POSE will go into an apparent infinite loop after the
first pen operation.  This patch codes around the problem.
2004-08-16 12:36:38 +00:00
wiz
16f3a9084f Update to 0.98.11:
Win32:  Special scalers are now also supported in windowed mode.
For Scale2x/Scale3x, the fastest "desktop" bit depth is 16bpp.
For hq2x/hq3x, it is 32bpp.

The shared video blitting code(drivers/common/vidblit.c) can now
blit using Scale2x and Scale3x to any target bit depth(8bpp, 16bpp,
24bpp, and 32bpp) instead of just 8bpp, as it was before.  HQ2x
and HQ3x can now blit to 16bpp, 24bpp(untested), and 32bpp.  The
16bpp and 24bpp targets are done doing post-processing conversion,
after HQ2x/HQ3x, which really does hurt speed.

Changed a few names in the credits section of the documentation to
their aliases.  Names you didn't get to pick to have are so
troublesome. :b I also made various fixes/updates to the documentation.

Updated the FAQ with some information regard video mode bit depths
and speed.

SDL:  Disabled the fast-forward-key speed-limiting code.  I thought
I had done this before...

Fixed a major bug in the movie recording code, and added some code
to automatically detect and fix playback of broken movies from
earlier versions.

Did a little swapping thing with mapper 90 and 209.  I moved back
Mortal Kombat 3 to mapper 90, and moved Shin Samurai Spirits 2 to
mapper 209.  Sorry for any confusion.  Mapper 90 should be considered
as having the fancy nametable select mode disabled, with mapper
209 having it enabled.

Added support for mapper 160, which turns out to be the same hardware
as mapper 90.  Joy.

Improved mapper 90 emulation.  This mapper really needs low-level
emulation for IRQs to work right, though. :/

Win32:  Fixed the "hide left/right 8 video columns" feature.

Since FCE Ultra is ending(or has already exceeded? :b) its
actively-updated life, I've gone ahead and added per-game hacks
for "Kick Master" and the PAL version of "Star Wars".  See the
documentation for more details.

Minor optimizations to the high-quality sound emulation code.  The
FIR filter code is the bottleneck, though, so these changes won't
have much of an effect on overall speed.

Altered MMC3 IRQ emulation(and the hooks in ppu.c for it).

Fixed a rather major typo in the VRC7-emulation code.
2004-08-15 20:24:21 +00:00
dillo
0271939835 Add support for playing back gmv movies (recording of previously
played game), based on
	http://bisqwit.iki.fi/src/Gens212a-moviepatch-jyzero,bisqwit.gz
adapted to rc3 and cleaned up by me.

More information and movies can be found at
	http://bisqwit.iki.fi/jutut/nesvideos/FrontPage.html

Bump PKGREVISION.
2004-08-15 12:13:53 +00:00
kristerw
e813d8944f Remove stella-sdl 2004-08-14 00:29:55 +00:00
kristerw
68f64c1484 Update xmess to 0.85.
Changes since 0.84.1nb1:
- Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and
  MESS 0.85 (http://x.mame.net/changes-mess.html).
- Added a 2x sinc-based 6-tap filter effect with scanlines, enabled
  via "-effect 8" or "-ef 8".  (Richard Goedeken)
- Reworked the input code so that it more closely resembles its Windows
  counterpart.  This adds support for "-steadykey", "-a2d_deadzone" and
  "-digital".
- Increased the maximum number of joysticks from 6 to 8 and the maximum
  number of buttons per joystick from 16 to 32.
- Mouse buttons may not have been working in recent releases for games
  such as Missile Command; they should work now.
- Network support is broken for the time being because of the core
  input changes, so please disable XMAME_NET in your makefile.  If
  you're interested in fixing this, have a look at src/unix/network.c
  and the XMAME_NET sections of an older src/inptport.c.
2004-08-14 00:25:56 +00:00
kristerw
fff198427e Update xmame to 0.85.
Changes since 0.84.1nb1:
- Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and
  MESS 0.85 (http://x.mame.net/changes-mess.html).
- Added a 2x sinc-based 6-tap filter effect with scanlines, enabled
  via "-effect 8" or "-ef 8".  (Richard Goedeken)
- Reworked the input code so that it more closely resembles its Windows
  counterpart.  This adds support for "-steadykey", "-a2d_deadzone" and
  "-digital".
- Increased the maximum number of joysticks from 6 to 8 and the maximum
  number of buttons per joystick from 16 to 32.
- Mouse buttons may not have been working in recent releases for games
  such as Missile Command; they should work now.
- Network support is broken for the time being because of the core
  input changes, so please disable XMAME_NET in your makefile.  If
  you're interested in fixing this, have a look at src/unix/network.c
  and the XMAME_NET sections of an older src/inptport.c.
2004-08-14 00:25:13 +00:00
dillo
f09f3e5bd9 emulators/stella now uses SDL (SDL is no longer optional), so remove this
package
2004-08-13 16:14:07 +00:00
dillo
b9e2a69f23 update to 1.4.
Changes:
* Codebase ported to SDL. X11/OSS ports have been discontinued.
* Added OpenGL rendering support. (not enabled in pkgsrc)
* Added more refined in-game GUI.
* Added event remapping. Emulation keys can now be remapped to the
  keyboard or up to 4 joysticks.
* Added native Stelladaptor support. Joysticks, paddles, and driving
  controllers have been tested.
* Digital sound support has been greatly improved.
* Added support for switchable palettes.
* Added support for UA Limited style bankswitching (Funky Fish and Pleiades).
* Switched to using high compatibility M6502 mode by default. This
  means old state saves from previous Stella versions will no longer
  work.
2004-08-13 16:12:25 +00:00
agc
9bfaf4aae9 Make this package build with recent C++. With thanks to Bill Squier,
Krister Walfridsson and Soda for their help.

mmm, progress...
2004-08-12 19:59:51 +00:00
jdolecek
a4e5369f09 Update the suse91_linux package to the most up-to-date version, fixing
the recent libpng security problems.
2004-08-07 13:34:09 +00:00
jdolecek
4c981c268d append the RPM update URLs to MASTER_SITE_SUSE91, for updated versions
of SuSE RPMs
2004-08-07 13:05:03 +00:00
tron
47ef97da29 Jaromir Dolecek created that package, list him as maintainer therefore. 2004-08-06 20:55:54 +00:00
xtraeme
2cae6d078e Enable pkgviews installation and remove superfluous WRKSRC. 2004-08-04 06:22:25 +00:00
xtraeme
b334700e0c Update emulators/mips64emul to 0.2.
Changes:

0.1 -> 0.1.1:

    x)  Added support for booting directly from disk images and CDROM
            images (so far only for the DECstation emulation mode).

0.1.1 -> 0.2:

    x)  More "guest" operating systems now run to an acceptable degree in
        the emulator; apart from NetBSD/pmax and Ultrix/RISC, it is now
        also possible to run OpenBSD/pmax and Sprite for DECstation.

    x)  Clock devices in the emulated environment should now adjust
        themselves to tick at approximately the same speed as the host's
        clock. (This can be overridden with a command-line option, to set
        a fixed emulation speed, regardless of the host's speed.)

    x)  Networking support (TCP/IP) is partly implemented, enough to
        perform an install of NetBSD/pmax or OpenBSD/pmax via ftp or nfs.
        (This should be considered experimental.)

    x)  The DECstation mouse pointer is now "de-accelerated" to attempt
        to follow the host's mouse pointer.

    x)  Some minor performance enhancements.
2004-08-04 06:16:04 +00:00
wiz
bfea7c0581 Convert to use bsd.options.mk, and add a gnome option. PKGREVISION not
bumped since by default nothing changes.

Set USE_LANGUAGES instead of USE_GCC_SHLIB.
2004-08-03 20:47:50 +00:00
kristerw
705471a9e6 Enable the GUI on OS that have native threads. Suggested by Arto Huusko
in PR 24265.

Bump PKGREVISION.
2004-08-02 15:56:36 +00:00
jdolecek
69170b8d8c make me responsible for package 2004-07-31 11:53:09 +00:00
jdolecek
587e444c82 Add SuSE 9.1 aspell, freetype2, libjpeg, libpng packages. These are
necessary for Opera 7.53 to work using the SuSE 9.1 Linux emulation base.
2004-07-31 11:50:18 +00:00
jdolecek
371068bcfe SuSE 9.1 aspell compatibility package. This is intended for applications
such as Opera, which use the aspell library for spell-checking functionality.

TODO: this package should be able to use the 'native' aspell language
directories, i.e. it should be possible to arrange symlinks so that the
SuSE package would find the aspell files within ${LOCALBASE}.
2004-07-31 11:48:40 +00:00
jdolecek
ccd7c99dcf SuSE 9.1 Motif library compatibility package, based on the 7.3 counterpart 2004-07-31 11:27:32 +00:00