thanks!
Changes:
version 0.3.1 (released 5. September 2004):
- JITC_X86: increased translation cache size
- (Win32) fixed: '`'/'~' key wasn't mapped
- (SDL) fixed: right-alt was mapped to left-alt
- fixed: German '<>|' key wasn't mapped
- JITC_X86: corrected tw/twi instructions
(should fix java native IO calls fail)
- fixed: rfi instruction
(should also fix java native IO calls fail)
- fixed: some mysterious partition mappings in
src/io/prom/fs/hfsplus/partition.c
- (BEOS) updated
- disabled unused keyboard shortcuts
version 0.3 (released 13. August 2004):
- clean up everything on exit
- (experimental) idle sleep for the JITC CPU
- asynchronous keyboard and mouse events
- implemented IDE Flush
- Win32: implemented fullscreen mode proposed by Matt Jobson
- short cut keys are configurable
- correct clock/timing (Win32 + Posix) by Keith Rothman,
Kimball Thurston and Stefan Weyergraf
- SDL support
- SDL: implemented fullscreen mode
- source tree reorganisation
- display functions moved to src/system/ui directory
- src/system/arch created
- system/posix,win32 and beos moved to system/osapi/
- host keyboard support separated from SystemDisplay
- host mouse support separated from SystemDisplay
- architecture-specific video acceleration functions (x86)
- configure-system: choose "jitc_x86" on x86s when no
--enable-cpu given
- JITC: srawix, subfcx, divwx, divuwx,
mulhwx, mulwx, subfex, extshx implemented
- JITC: align entrypoints
xtrs is a Radio Shack TRS-80 Model I/III/4/4P emulator for Unix
and the X Window System. It includes lower case, the real time
clock, hi-res graphics, serial port, parallel printer, mouse,
cassette, sound and music output (requires OSS), 5" and 8" floppy
disk drives in single and double density, and even hard disk drives.
The emulated floppy and hard disk file formats are compatible with
the popular MSDOS-based emulators by Jeff Vavasour, Matthew Reed,
and David Keil, and (if you choose a capable enough file format),
all features of the original TRS-80 floppy disk controller are
emulated. Under Linux, physical floppy disk drives are also
supported. Physical cassettes can be read and written too. The
user interface is a bit spartan, but it gets the job done.
* ANTIC mode 2 + GTIA mode 10 - half pixel shift fix
* Amiga port updated
* OS/2 port updated
* DOSVGA port updated - joystick definition read again
* X11 port has improved keyboard support (Ctrl+Pause, left Ctrl for joy button)
* SDL port updated: joysticks emulated on keyboard can be freely edited
now with SDL_JOY_0_<direction> and SDL_TRIG_0 (same for JOY_1/TRIG_1)
config file parameters that expect values from SDL keySyms.
All library names listed by *.la files no longer need to be listed
in the PLIST, e.g., instead of:
lib/libfoo.a
lib/libfoo.la
lib/libfoo.so
lib/libfoo.so.0
lib/libfoo.so.0.1
one simply needs:
lib/libfoo.la
and bsd.pkg.mk will automatically ensure that the additional library
names are listed in the installed package +CONTENTS file.
Also make LIBTOOLIZE_PLIST default to "yes".
Changes since 0.85 include:
- Everything from MAME 0.86 (http://x.mame.net/changes-mame.html) and
MESS 0.86 (http://x.mame.net/changes-mess.html).
- Fixed buffer overruns in the effects and rotation code that caused a
segfault on exit for some games with artwork enabled.
- Fixed memory leaks in the effects and rotation code that occurred
when the display settings changed.
- XInput was probably limited to two controllers in 0.85, but should
again support up to four.
- When "-norotate(-nr)" is specified, the UI is no longer rotated
relative to the game. (Hans de Goede)
- Did major cleanup of the blit core (Hans de Goede):
* Rotation should be a bit faster.
* Defining DEST is no longer optional; targets that don't define it
will need to be fixed.
* Removed a bunch of obsolete #defines and special cases.
* Added support for vector clipping, which fixes mhavoc.
* Removed fixed Y scaling, since the arbitrary Y scaling is not
noticeably slower.
* Removed LOW_MEM from the makefile; blit.h is now so small, it
should no longer be needed.
- The C version of the 6-tap filter rotates pointers now instead of
using memcpy, which should give a small speed boost. It also no
longer reallocates a rotation buffer. (Hans de Goede)
- Adjusted a few tests to make sure that every combination of compiling
in XIL, MITSHM, and Xv will work and that the fallback order is Xv ->
MITSHM -> normal X11. (Hans de Goede)
- The Xv driver no longer uses "-geometry", since this requires users
to know the aspect ratio of a game. It instead uses "-widthscale"
and "-heightscale". (Hans de Goede)
- Added "-perfect-yv12", which uses perfect Xv YV12 scaling instead of
the widthscale == 2 && heightscale == 2 hack. (Hans de Goede)
- Added support for displaying 32bpp bitmaps on a 16bpp X11 or 3Dfx
display by down-sampling. (Hans de Goede)
- Added rotation for Xv YV12 displays. (Hans de Goede)
- Sometimes Xv Image creation succeeds, but the first XvShmPutImage to
a mapped window fails with a BadAlloc error; also, sometimes it can
create an Image smaller than the requested size. In such cases, the
code now falls back to another Image type instead of crashing later.
(Hans de Goede)
- Fixed problems in the X11 display target (Hans de Goede):
* Free cursors on close.
* Call close when display creation fails to clean up after us.
* Comment out sleep calls, which shouldn't be necessary since XSync
should only exit after everything has been processed.
* Removed x11_window_put_image in favor of x11_window_refresh_screen
since dirty rectangles are no longer supported.
* Worked around an X11 bug that caused keys to get stuck when
fullscreen DGA mode was exited.
- The display should no longer open twice for artwork games: The setup
code wasn't rounding the display bounds as it should have.
- Effects now use CORRECTED_DEST_WIDTH and *may* work with PACKEDPIXEL
modes. (Hans de Goede)
- Adjusted the display bounds rounding so that the resulting rectangle
is at least as large as the original. This prevents the cutoff on
the right side of the intro screen for, e.g., pacman with artwork.
- Fixed problems with aspect ratio calculation (Hans de Goede):
* Fixed problems with SVGAlib, DGA, and possibly other display
targets when arbitrary Y scaling was used.
* Games whose bitmap isn't 4:3, such as pacman and moo, no longer
show black borders with Xv.
* Added correct aspect ratio calculation to Xv when games have double
width or double height pixels; for example, blstroid.
* The Xv aspect ratio honors "-displayaspectratio".
* Removed the "-widescreen" option in favor of "-displayaspectratio
1.77".
* Pixel width and height doubling is now correct when
"-[auto]ro{r|l}" is used.
- The "-bpp" option now only supports 15 or 32. (Hans de Goede)
- Joystick buttons are no longer always registered as "button 9" in the
configuration menu. Fixes Bugzilla bug 587. (Thomas Klausner)
Changes since 0.85 include:
- Everything from MAME 0.86 (http://x.mame.net/changes-mame.html) and
MESS 0.86 (http://x.mame.net/changes-mess.html).
- Fixed buffer overruns in the effects and rotation code that caused a
segfault on exit for some games with artwork enabled.
- Fixed memory leaks in the effects and rotation code that occurred
when the display settings changed.
- XInput was probably limited to two controllers in 0.85, but should
again support up to four.
- When "-norotate(-nr)" is specified, the UI is no longer rotated
relative to the game. (Hans de Goede)
- Did major cleanup of the blit core (Hans de Goede):
* Rotation should be a bit faster.
* Defining DEST is no longer optional; targets that don't define it
will need to be fixed.
* Removed a bunch of obsolete #defines and special cases.
* Added support for vector clipping, which fixes mhavoc.
* Removed fixed Y scaling, since the arbitrary Y scaling is not
noticeably slower.
* Removed LOW_MEM from the makefile; blit.h is now so small, it
should no longer be needed.
- The C version of the 6-tap filter rotates pointers now instead of
using memcpy, which should give a small speed boost. It also no
longer reallocates a rotation buffer. (Hans de Goede)
- Adjusted a few tests to make sure that every combination of compiling
in XIL, MITSHM, and Xv will work and that the fallback order is Xv ->
MITSHM -> normal X11. (Hans de Goede)
- The Xv driver no longer uses "-geometry", since this requires users
to know the aspect ratio of a game. It instead uses "-widthscale"
and "-heightscale". (Hans de Goede)
- Added "-perfect-yv12", which uses perfect Xv YV12 scaling instead of
the widthscale == 2 && heightscale == 2 hack. (Hans de Goede)
- Added support for displaying 32bpp bitmaps on a 16bpp X11 or 3Dfx
display by down-sampling. (Hans de Goede)
- Added rotation for Xv YV12 displays. (Hans de Goede)
- Sometimes Xv Image creation succeeds, but the first XvShmPutImage to
a mapped window fails with a BadAlloc error; also, sometimes it can
create an Image smaller than the requested size. In such cases, the
code now falls back to another Image type instead of crashing later.
(Hans de Goede)
- Fixed problems in the X11 display target (Hans de Goede):
* Free cursors on close.
* Call close when display creation fails to clean up after us.
* Comment out sleep calls, which shouldn't be necessary since XSync
should only exit after everything has been processed.
* Removed x11_window_put_image in favor of x11_window_refresh_screen
since dirty rectangles are no longer supported.
* Worked around an X11 bug that caused keys to get stuck when
fullscreen DGA mode was exited.
- The display should no longer open twice for artwork games: The setup
code wasn't rounding the display bounds as it should have.
- Effects now use CORRECTED_DEST_WIDTH and *may* work with PACKEDPIXEL
modes. (Hans de Goede)
- Adjusted the display bounds rounding so that the resulting rectangle
is at least as large as the original. This prevents the cutoff on
the right side of the intro screen for, e.g., pacman with artwork.
- Fixed problems with aspect ratio calculation (Hans de Goede):
* Fixed problems with SVGAlib, DGA, and possibly other display
targets when arbitrary Y scaling was used.
* Games whose bitmap isn't 4:3, such as pacman and moo, no longer
show black borders with Xv.
* Added correct aspect ratio calculation to Xv when games have double
width or double height pixels; for example, blstroid.
* The Xv aspect ratio honors "-displayaspectratio".
* Removed the "-widescreen" option in favor of "-displayaspectratio
1.77".
* Pixel width and height doubling is now correct when
"-[auto]ro{r|l}" is used.
- The "-bpp" option now only supports 15 or 32. (Hans de Goede)
- Joystick buttons are no longer always registered as "button 9" in the
configuration menu. Fixes Bugzilla bug 587. (Thomas Klausner)
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package includes the glibc locale files.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
GTK2 shared libraries.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
fontconfig shared libraries.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with tiff shared libraries.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
expat shared libraries.
** General
- Improved event recording and playback.
** C64 changes
- Fixed some CPU opcodes.
- Added support for Magic Formel cart (preliminary).
- Improved TFE cart emulation.
- Fixed Final Cartridge III freeze bug.
** VIC20 changes
- Four true drives are supported now.
- The sound code has been rewritten.
** PLUS4 changes
- Added cartridge support.
** VIC-II
- Improved IRQ timing during DMA.
** Unix Changes
- Improved ROM set support.
- Added TFE and IDE64 cart support.
- Fixed crash on 64bit archs.
- Added BSD USB joystick support.
- Complete rework of french translation. Credits to Paul (alias Kaddict)!
** Miscellaneous changes
- Made fsdevice emulation to list non-PRG files again.
- Improved REL file handling of the virtual drive emulation.
- Fixed some bugs in the petcat tokenizer.
which are the full option names used to set rpath directives for the
linker and the compiler, respectively. In places were we are invoking
the linker, use "${LINKER_RPATH_FLAG} <path>", where the space is
inserted in case the flag is a word, e.g. -rpath. The default values
of *_RPATH_FLAG are set by the compiler/*.mk files, depending on the
compiler that you use. They may be overridden on a ${OPSYS}-specific
basis by setting _OPSYS_LINKER_RPATH_FLAG and _OPSYS_COMPILER_RPATH_FLAG,
respectively. Garbage-collect _OPSYS_RPATH_NAME and _COMPILER_LD_FLAG.
into the bsd.options.mk framework. Instead of appending to
${PKG_OPTIONS_VAR}, it appends to PKG_DEFAULT_OPTIONS. This causes
the default options to be the union of PKG_DEFAULT_OPTIONS and any
old USE_* and FOO_USE_* settings.
This fixes PR pkg/26590.
* system properties file was never used.
Changes in 1.4.1:
* Fixed PAL sound issues.
* Cleaned up the SDL event gathering loop.
* Control/Alt can now be used for any event.
* Updated stella.pro file to work with the latest Good2600 ROMset release
(Thanks go to Voch for helping to maintain the stella.pro file).
Win32: Special scalers are now also supported in windowed mode.
For Scale2x/Scale3x, the fastest "desktop" bit depth is 16bpp.
For hq2x/hq3x, it is 32bpp.
The shared video blitting code(drivers/common/vidblit.c) can now
blit using Scale2x and Scale3x to any target bit depth(8bpp, 16bpp,
24bpp, and 32bpp) instead of just 8bpp, as it was before. HQ2x
and HQ3x can now blit to 16bpp, 24bpp(untested), and 32bpp. The
16bpp and 24bpp targets are done doing post-processing conversion,
after HQ2x/HQ3x, which really does hurt speed.
Changed a few names in the credits section of the documentation to
their aliases. Names you didn't get to pick to have are so
troublesome. :b I also made various fixes/updates to the documentation.
Updated the FAQ with some information regard video mode bit depths
and speed.
SDL: Disabled the fast-forward-key speed-limiting code. I thought
I had done this before...
Fixed a major bug in the movie recording code, and added some code
to automatically detect and fix playback of broken movies from
earlier versions.
Did a little swapping thing with mapper 90 and 209. I moved back
Mortal Kombat 3 to mapper 90, and moved Shin Samurai Spirits 2 to
mapper 209. Sorry for any confusion. Mapper 90 should be considered
as having the fancy nametable select mode disabled, with mapper
209 having it enabled.
Added support for mapper 160, which turns out to be the same hardware
as mapper 90. Joy.
Improved mapper 90 emulation. This mapper really needs low-level
emulation for IRQs to work right, though. :/
Win32: Fixed the "hide left/right 8 video columns" feature.
Since FCE Ultra is ending(or has already exceeded? :b) its
actively-updated life, I've gone ahead and added per-game hacks
for "Kick Master" and the PAL version of "Star Wars". See the
documentation for more details.
Minor optimizations to the high-quality sound emulation code. The
FIR filter code is the bottleneck, though, so these changes won't
have much of an effect on overall speed.
Altered MMC3 IRQ emulation(and the hooks in ppu.c for it).
Fixed a rather major typo in the VRC7-emulation code.
Changes since 0.84.1nb1:
- Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and
MESS 0.85 (http://x.mame.net/changes-mess.html).
- Added a 2x sinc-based 6-tap filter effect with scanlines, enabled
via "-effect 8" or "-ef 8". (Richard Goedeken)
- Reworked the input code so that it more closely resembles its Windows
counterpart. This adds support for "-steadykey", "-a2d_deadzone" and
"-digital".
- Increased the maximum number of joysticks from 6 to 8 and the maximum
number of buttons per joystick from 16 to 32.
- Mouse buttons may not have been working in recent releases for games
such as Missile Command; they should work now.
- Network support is broken for the time being because of the core
input changes, so please disable XMAME_NET in your makefile. If
you're interested in fixing this, have a look at src/unix/network.c
and the XMAME_NET sections of an older src/inptport.c.
Changes since 0.84.1nb1:
- Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and
MESS 0.85 (http://x.mame.net/changes-mess.html).
- Added a 2x sinc-based 6-tap filter effect with scanlines, enabled
via "-effect 8" or "-ef 8". (Richard Goedeken)
- Reworked the input code so that it more closely resembles its Windows
counterpart. This adds support for "-steadykey", "-a2d_deadzone" and
"-digital".
- Increased the maximum number of joysticks from 6 to 8 and the maximum
number of buttons per joystick from 16 to 32.
- Mouse buttons may not have been working in recent releases for games
such as Missile Command; they should work now.
- Network support is broken for the time being because of the core
input changes, so please disable XMAME_NET in your makefile. If
you're interested in fixing this, have a look at src/unix/network.c
and the XMAME_NET sections of an older src/inptport.c.
Changes:
* Codebase ported to SDL. X11/OSS ports have been discontinued.
* Added OpenGL rendering support. (not enabled in pkgsrc)
* Added more refined in-game GUI.
* Added event remapping. Emulation keys can now be remapped to the
keyboard or up to 4 joysticks.
* Added native Stelladaptor support. Joysticks, paddles, and driving
controllers have been tested.
* Digital sound support has been greatly improved.
* Added support for switchable palettes.
* Added support for UA Limited style bankswitching (Funky Fish and Pleiades).
* Switched to using high compatibility M6502 mode by default. This
means old state saves from previous Stella versions will no longer
work.
Changes:
0.1 -> 0.1.1:
x) Added support for booting directly from disk images and CDROM
images (so far only for the DECstation emulation mode).
0.1.1 -> 0.2:
x) More "guest" operating systems now run to an acceptable degree in
the emulator; apart from NetBSD/pmax and Ultrix/RISC, it is now
also possible to run OpenBSD/pmax and Sprite for DECstation.
x) Clock devices in the emulated environment should now adjust
themselves to tick at approximately the same speed as the host's
clock. (This can be overridden with a command-line option, to set
a fixed emulation speed, regardless of the host's speed.)
x) Networking support (TCP/IP) is partly implemented, enough to
perform an install of NetBSD/pmax or OpenBSD/pmax via ftp or nfs.
(This should be considered experimental.)
x) The DECstation mouse pointer is now "de-accelerated" to attempt
to follow the host's mouse pointer.
x) Some minor performance enhancements.
such as Opera, which use the aspell library for spell-checking functionality.
TODO: this package should be able to use the 'native' aspell language
directories, i.e. it should be possible to arrange symlinks so that the
SuSE package would find the aspell files within ${LOCALBASE}.