Commit graph

11 commits

Author SHA1 Message Date
jlam
83147ffa68 Remove some unnecessarily strong dependencies on perl that resulted
from including perl5/buildlink3.mk.  These packages just need the Perl
interpreter, and can just add "perl" to USE_TOOLS instead.
2005-07-16 19:10:37 +00:00
jlam
e46a9dd380 Create directories before installing files into them. 2005-06-17 03:50:19 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
agc
d81d19f8e0 Add RMD160 digests. 2005-02-24 12:51:41 +00:00
snj
c4d0058d07 Convert to buildlink3. 2004-04-18 04:27:20 +00:00
agc
3ad1bdbf06 Move WRKSRC definition away from the first paragraph in a Makefile. 2004-01-20 12:18:15 +00:00
grant
ca3be631f2 s/netbsd.org/NetBSD.org/ 2003-07-17 22:50:55 +00:00
jschauma
e366d0c694 Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.
Should anybody feel like they could be the maintainer for any of thewe packages,
please adjust.
2003-06-02 01:15:31 +00:00
jmmv
f1446ddf2b Drop trailing whitespace. Ok'ed by wiz. 2003-05-06 17:40:18 +00:00
jmmv
0916498c1b Place WRKSRC where it belongs, to make pkglint happy; ok'ed by wiz. 2003-03-29 12:40:00 +00:00
cjep
dc392c4b9f Initial import of the MUD-Shell into the NetBSD packages collection as
shells/mudsh.

Is there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
like such a game? ("Go North", etc.)

Actually, the answer is no and this is a perl implementation to prove it.
Have fun, and don't get eaten by a Grue!
2002-11-18 17:10:17 +00:00