SuperTux 0.6.2 (2020-05-14)
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The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.
Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!
Changes:
- A new worldmap, "Revenge In Redmond" celebrating SuperTux's 20th anniversary, which includes new enemies and sprites !!!
- New and improved backgrounds and sprites
- Improvements to many levels in the Icy Island and forest world
- Speed improvements for levels using a huge amount of lava tiles
- An issue causing the bridge in the forest world to not be shown in certain cases was fixed
SuperTux 0.6.1.1 (2019-12-19)
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This small bugfix release fixes an issue that caused right-to-left fonts, such as Arabic, to not be displayed properly in the AppImage builds on Linux. Apart from that, it's identical to 0.6.1.
SuperTux 0.6.1 (2019-12-15)
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The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.
Changes:
* Rework of the first 3 Bonus Worlds
* Added 3 new bonus worlds to the core game
* Improvements to the story mode
* Addition of Ghost Forest to the Story Mode
* New Backgrounds and Music by BlasterMaster
* Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
* New enemy: The Ghoul
* Fixes and optimizations (Fixing buggy controls, game speed, etc.)
* Level Editor Improvements, Fixes and Optimisations
* Revamp of the Credits Menu
* Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
* Trampolines as bonus block contents no longer hurt Tux
* An issue causing music not to get saved in the level editor was fixed
- Complete redesign of the icy world and forest world (Thank you,
RustyBox and Serano)
- Complete revamp of our rendering engine, the game should be much
faster than it was previously
- We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus
allowing SuperTux to be run on the Raspberry Pi, and potentially
WebGL.
- Support for right-to-left languages through vector fonts. This
will also fix a few non-ASCII characters, which often caused problems
before in translations
- A lot of other under-the-hood changes and bugfixes
A few graphics have been updated, and effects have been added:
- The save bell was reworked (Thanks to Raghavendra “raghukamath”
Kamath!)
- Improved big Tux graphics and animations (Thanks to Alzter)
- Various effects and shaders (Thanks to Grumbel)