Commit graph

77 commits

Author SHA1 Message Date
wiz
5b5f4669d1 *: bump for openexr 3.2.1 2023-11-15 20:00:35 +00:00
wiz
e1d7ae7af9 *: recursive bump for poppler 23.11.0 2023-11-15 09:25:50 +00:00
wiz
389f47b775 *: recursive bump for cairo dependency changes 2023-11-14 14:01:17 +00:00
wiz
acc6405ee2 *: revebump for new brotli option for freetype2
Addresses PR 57693
2023-11-12 13:20:31 +00:00
wiz
3dbeee8487 *: recursive bump for icu 74.1 2023-11-08 13:18:02 +00:00
wiz
90f4599de1 *: bump for openssl 3 2023-10-24 22:08:07 +00:00
gdt
51dcd285d1 recursive revbump for tiff update 2023-10-21 17:09:39 +00:00
nia
0ee40f5148 games: Adapt packages (where possible) to USE_(CC|CXX)_FEATURES 2023-07-18 18:13:42 +00:00
wiz
49768b15d5 *: recursive bump for math/imath shlib version change 2023-06-06 08:02:07 +00:00
wiz
7ada2a62f4 *: recursive bump for imath shared library major version bump 2023-05-28 17:04:31 +00:00
wiz
3e6bb5dd63 *: bump for libproxy 0.5 2023-05-22 20:59:55 +00:00
wiz
a7964f3b69 *: recursive bump for poppler 23.05.0 shlib bump 2023-05-08 09:33:24 +00:00
wiz
9494fa02db *: recursive bumpf ro math/imath shlib bump 2023-05-07 12:33:42 +00:00
ryoon
8fb6a43741 *: Recursive revbump from audio/libopus 1.4 2023-05-06 19:08:45 +00:00
adam
a7dd8c974a revbump for boost 2023-04-23 14:26:05 +00:00
adam
b8410cfcaf revbump after textproc/icu update 2023-04-19 08:08:03 +00:00
adam
c4e9608440 revbump for jasper 4.0.0 2023-04-11 06:10:54 +00:00
nros
174f5468e2 Revbump due to dependecy change in qt5-qtbase
Since these dependecies are bundled with
qt5-qtbase and not exposed to qt5 using
applications directly, only bump direct users
of qt5-qtbase.
2023-04-03 20:20:43 +00:00
nia
a0a47bb073 openmw: Prebake bullet since the version from pkgsrc isn't suitable 2023-02-01 11:40:23 +00:00
ryoon
cdab5aeed7 *: Recursive revbup from graphics/freetype2 2023-01-29 21:14:22 +00:00
ryoon
5f1b95aec3 *: Recursive revbump from Boost 1.81.0 2023-01-22 16:28:12 +00:00
wiz
92a8e1ad3c *: recursive bump for tiff shlib major bump 2023-01-03 17:36:14 +00:00
gdt
8f15ebe233 geography/proj: recursive revbump 2022-11-27 13:55:49 +00:00
adam
cc34ee3bc6 massive revision bump after textproc/icu update 2022-11-23 16:18:32 +00:00
wiz
530502eac9 *: bump PKGREVISION for libunistring shlib major bump 2022-10-26 10:31:00 +00:00
wiz
efceedfc1a *: recursive bump for ffmpeg4 switch to x264 2022-09-27 20:58:20 +00:00
wiz
dd5f63c32a *: bump PKGREVISION for flac shlib bump 2022-09-11 12:51:02 +00:00
gutteridge
1e4ca2627d Bump all dependent packages of wayland (belatedly)
The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
2022-08-11 05:08:00 +00:00
nikita
74a671fd58 openmw: switch to USE_GITLAB. 2022-05-24 08:57:04 +00:00
gdt
5045e9eb36 revbump for gdal-lib update 2022-05-13 13:47:34 +00:00
wiz
dd0701ddd3 *: recursive bump for poppler 22.04 2022-05-04 21:05:40 +00:00
adam
f5e35d538b revbump for textproc/icu update 2022-04-18 19:09:40 +00:00
tnn
02c2b5dd43 g*/*: revbump(1) for libsndfile 2022-03-28 10:44:05 +00:00
gdt
0244af436e *: revbump for gdal-lib update 2022-01-18 17:42:25 +00:00
ryoon
45fb4e2594 *: Recursive revbump from boost 1.78.0 2022-01-10 01:46:21 +00:00
adam
b6d9bd86bc revbump for icu and libffi 2021-12-08 16:01:42 +00:00
nia
e3451cd85e games: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
2021-10-26 10:43:43 +00:00
nia
f3fb1f98f2 openmw: update to 0.47.0
0.47.0
------

    Bug #1662: Qt4 and Windows binaries crash if there's a non-ASCII character in a file path/config path
    Bug #1901: Actors colliding behaviour is different from vanilla
    Bug #1952: Incorrect particle lighting
    Bug #2069: Fireflies in Fireflies invade Morrowind look wrong
    Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
    Bug #2473: Unable to overstock merchants
    Bug #2976: [reopened]: Issues combining settings from the command line and both config files
    Bug #3137: Walking into a wall prevents jumping
    Bug #3372: Projectiles and magic bolts go through moving targets
    Bug #3676: NiParticleColorModifier isn't applied properly
    Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects
    Bug #3789: Crash in visitEffectSources while in battle
    Bug #3862: Random container contents behave differently than vanilla
    Bug #3929: Leveled list merchant containers respawn on barter
    Bug #4021: Attributes and skills are not stored as floats
    Bug #4039: Multiple followers should have the same following distance
    Bug #4055: Local scripts don't inherit variables from their base record
    Bug #4083: Door animation freezes when colliding with actors
    Bug #4247: Cannot walk up stairs in Ebonheart docks
    Bug #4357: OpenMW-CS: TopicInfos index sorting and rearranging isn't fully functional
    Bug #4363: OpenMW-CS: Defect in Clone Function for Dialogue Info records
    Bug #4447: Actor collision capsule shape allows looking through some walls
    Bug #4465: Collision shape overlapping causes twitching
    Bug #4476: Abot Gondoliers: player hangs in air during scenic travel
    Bug #4568: Too many actors in one spot can push other actors out of bounds
    Bug #4623: Corprus implementation is incorrect
    Bug #4631: Setting MSAA level too high doesn't fall back to highest supported level
    Bug #4764: Data race in osg ParticleSystem
    Bug #4765: Data race in ChunkManager -> Array::setBinding
    Bug #4774: Guards are ignorant of an invisible player that tries to attack them
    Bug #5026: Data races with rain intensity uniform set by sky and used by water
    Bug #5101: Hostile followers travel with the player
    Bug #5108: Savegame bloating due to inefficient fog textures format
    Bug #5165: Active spells should use real time intead of timestamps
    Bug #5300: NPCs don't switch from torch to shield when starting combat
    Bug #5358: ForceGreeting always resets the dialogue window completely
    Bug #5363: Enchantment autocalc not always 0/1
    Bug #5364: Script fails/stops if trying to startscript an unknown script
    Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound
    Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures
    Bug #5370: Opening an unlocked but trapped door uses the key
    Bug #5384: OpenMW-CS: Deleting an instance requires reload of scene window to show in editor
    Bug #5387: Move/MoveWorld don't update the object's cell properly
    Bug #5391: Races Redone 1.2 bodies don't show on the inventory
    Bug #5397: NPC greeting does not reset if you leave + reenter area
    Bug #5400: OpenMW-CS: Verifier checks race of non-skin bodyparts
    Bug #5403: Enchantment effect doesn't show on an enemy during death animation
    Bug #5415: Environment maps in ebony cuirass and HiRez Armors Indoril cuirass don't work
    Bug #5416: Junk non-node records before the root node are not handled gracefully
    Bug #5422: The player loses all spells when resurrected
    Bug #5423: Guar follows actors too closely
    Bug #5424: Creatures do not headtrack player
    Bug #5425: Poison effect only appears for one frame
    Bug #5427: GetDistance unknown ID error is misleading
    Bug #5431: Physics performance degradation after a specific number of actors on a scene
    Bug #5435: Enemies can't hurt the player when collision is off
    Bug #5441: Enemies can't push a player character when in critical strike stance
    Bug #5451: Magic projectiles don't disappear with the caster
    Bug #5452: Autowalk is being included in savegames
    Bug #5469: Local map is reset when re-entering certain cells
    Bug #5472: Mistify mod causes CTD in 0.46 on Mac
    Bug #5473: OpenMW-CS: Cell border lines don't update properly on terrain change
    Bug #5479: NPCs who should be walking around town are standing around without walking
    Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold
    Bug #5485: Intimidate doesn't increase disposition on marginal wins
    Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped
    Bug #5499: Faction advance is available when requirements not met
    Bug #5502: Dead zone for analogue stick movement is too small
    Bug #5507: Sound volume is not clamped on ingame settings update
    Bug #5525: Case-insensitive search in the inventory window does not work with non-ASCII characters
    Bug #5531: Actors flee using current rotation by axis x
    Bug #5539: Window resize breaks when going from a lower resolution to full screen resolution
    Bug #5548: Certain exhausted topics can be highlighted again even though there's no new dialogue
    Bug #5557: Diagonal movement is noticeably slower with analogue stick
    Bug #5588: Randomly clicking on the journal's right-side page when it's empty shows random topics
    Bug #5603: Setting constant effect cast style doesn't correct effects view
    Bug #5604: Only one valid NIF root node is loaded from a single file
    Bug #5611: Usable items with "0 Uses" should be used only once
    Bug #5619: Input events are queued during save loading
    Bug #5622: Can't properly interact with the console when in pause menu
    Bug #5627: Bookart not shown if it isn't followed by <BR> statement
    Bug #5633: Damage Spells in effect before god mode is enabled continue to hurt the player character and can kill them
    Bug #5639: Tooltips cover Messageboxes
    Bug #5644: Summon effects running on the player during game initialization cause crashes
    Bug #5656: Sneaking characters block hits while standing
    Bug #5661: Region sounds don't play at the right interval
    Bug #5675: OpenMW-CS: FRMR subrecords are saved with the wrong MastIdx
    Bug #5680: Bull Netches incorrectly aim over the player character's head and always miss
    Bug #5681: Player character can clip or pass through bridges instead of colliding against them
    Bug #5687: Bound items covering the same inventory slot expiring at the same time freezes the game
    Bug #5688: Water shader broken indoors with enable indoor shadows = false
    Bug #5695: ExplodeSpell for actors doesn't target the ground
    Bug #5703: OpenMW-CS menu system crashing on XFCE
    Bug #5706: AI sequences stop looping after the saved game is reloaded
    Bug #5713: OpenMW-CS: Collada models are corrupted in Qt-based scene view
    Bug #5731: OpenMW-CS: skirts are invisible on characters
    Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
    Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
    Bug #5762: Movement solver is insufficiently robust
    Bug #5800: Equipping a CE enchanted ring deselects an already equipped and selected enchanted ring from the spell menu
    Bug #5807: Video decoding crash on ARM
    Bug #5821: NPCs from mods getting removed if mod order was changed
    Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
    Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
    Bug #5838: Local map and other menus become blank in some locations while playing Wizards' Islands mod.
    Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
    Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
    Bug #5869: Guards can initiate arrest dialogue behind locked doors
    Bug #5871: The console appears if you type the Russian letter "Ё" in the name of the enchantment
    Bug #5877: Effects appearing with empty icon
    Bug #5899: Visible modal windows and dropdowns crashing game on exit
    Bug #5902: NiZBufferProperty is unable to disable the depth test
    Bug #5906: Sunglare doesn't work with Mesa drivers and AMD GPUs
    Bug #5912: ImprovedBound mod doesn't work
    Bug #5914: BM: The Swimmer can't reach destination
    Bug #5923: Clicking on empty spaces between journal entries might show random topics
    Bug #5934: AddItem command doesn't accept negative values
    Bug #5975: NIF controllers from sheath meshes are used
    Bug #5991: Activate should always be allowed for inventory items
    Bug #5995: NiUVController doesn't calculate the UV offset properly
    Bug #6007: Crash when ending cutscene is playing
    Bug #6016: Greeting interrupts Fargoth's sneak-walk
    Bug #6022: OpenMW-CS: Terrain selection is not updated when undoing/redoing terrain changes
    Bug #6023: OpenMW-CS: Clicking on a reference in "Terrain land editing" mode discards corresponding select/edit action
    Bug #6028: Particle system controller values are incorrectly used
    Bug #6035: OpenMW-CS: Circle brush in "Terrain land editing" mode sometimes includes vertices outside its radius
    Bug #6036: OpenMW-CS: Terrain selection at the border of cells omits certain corner vertices
    Bug #6043: Actor can have torch missing when torch animation is played
    Bug #6047: Mouse bindings can be triggered during save loading
    Bug #6136: Game freezes when NPCs try to open doors that are about to be closed
    Bug #6294: Game crashes with empty pathgrid
    Feature #390: 3rd person look "over the shoulder"
    Feature #832: OpenMW-CS: Handle deleted references
    Feature #1536: Show more information about level on menu
    Feature #2159: "Graying out" exhausted dialogue topics
    Feature #2386: Distant Statics in the form of Object Paging
    Feature #2404: Levelled List can not be placed into a container
    Feature #2686: Timestamps in openmw.log
    Feature #2798: Mutable ESM records
    Feature #3171: OpenMW-CS: Instance drag selection
    Feature #3983: Wizard: Add link to buy Morrowind
    Feature #4201: Projectile-projectile collision
    Feature #4486: Handle crashes on Windows
    Feature #4894: Consider actors as obstacles for pathfinding
    Feature #4899: Alpha-To-Coverage Anti-Aliasing for alpha testing
    Feature #4917: Do not trigger NavMesh update when RecastMesh update should not change NavMesh
    Feature #4977: Use the "default icon.tga" when an item's icon is not found
    Feature #5043: Head Bobbing
    Feature #5199: OpenMW-CS: Improve scene view colors
    Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher
    Feature #5362: Show the soul gems' trapped soul in count dialog
    Feature #5445: Handle NiLines
    Feature #5456: Basic collada animation support
    Feature #5457: Realistic diagonal movement
    Feature #5486: Fixes trainers to choose their training skills based on their base skill points
    Feature #5500: Prepare enough navmesh tiles before scene loading ends
    Feature #5511: Add in game option to toggle HRTF support in OpenMW
    Feature #5519: Code Patch tab in launcher
    Feature #5524: Resume failed script execution after reload
    Feature #5545: Option to allow stealing from an unconscious NPC during combat
    Feature #5551: Do not reboot PC after OpenMW installation on Windows
    Feature #5563: Run physics update in background thread
    Feature #5579: MCP SetAngle enhancement
    Feature #5580: Service refusal filtering
    Feature #5610: Actors movement should be smoother
    Feature #5642: Ability to attach arrows to actor skeleton instead of bow mesh
    Feature #5649: Skyrim SE compressed BSA format support
    Feature #5672: Make stretch menu background configuration more accessible
    Feature #5692: Improve spell/magic item search to factor in magic effect names
    Feature #5730: Add graphic herbalism option to the launcher and documents
    Feature #5771: ori command should report where a mesh is loaded from and whether the x version is used.
    Feature #5813: Instanced groundcover support
    Feature #5814: Bsatool should be able to create BSA archives, not only to extract it
    Feature #5828: Support more than 8 lights
    Feature #5910: Fall back to delta time when physics can't keep up
    Feature #5980: Support Bullet with double precision instead of one with single precision
    Feature #6024: OpenMW-CS: Selecting terrain in "Terrain land editing" should support "Add to selection" and "Remove from selection" modes
    Feature #6033: Include pathgrid to navigation mesh
    Feature #6034: Find path based on area cost depending on NPC stats
    Task #5480: Drop Qt4 support
    Task #5520: Improve cell name autocompleter implementation
2021-10-22 22:43:11 +00:00
nia
1094812f57 Recursive revbump for multimedia/libaom 2021-10-09 15:35:02 +00:00
nia
9cd4d06302 games: Remove SHA1 hashes for distfiles 2021-10-07 14:07:10 +00:00
adam
5e7c36d9d2 revbump for boost-libs 2021-09-29 19:00:02 +00:00
wiz
ab7c491def *: recursive bump for poppler 21.09.0 2021-09-29 10:10:30 +00:00
nia
45aeb371f3 openmw: needs atomic64 2021-09-10 11:01:39 +00:00
nia
01e05d4ecf Recursive revbump for audio/jack 2021-09-08 21:04:53 +00:00
wiz
b8e1617491 *: recursive bump for openexr 3.1 2021-08-15 14:23:57 +00:00
wiz
ad2034f8a0 *: bump PKGREVISION for poppler shlib bump 2021-06-10 11:06:19 +00:00
wiz
c7403f4cc9 *: recursive bump for poppler shlib major bump 2021-05-20 11:55:55 +00:00
gdt
236142c284 revbump for gdal-lib udpate 2021-05-03 16:28:46 +00:00
adam
da0a125726 revbump for boost-libs 2021-04-21 13:24:06 +00:00
adam
9d0e79c401 revbump for textproc/icu 2021-04-21 11:40:12 +00:00