Commit graph

3263 commits

Author SHA1 Message Date
heinz
358380ca0f Added support for installation to DESTDIR. 2007-11-29 20:52:07 +00:00
drochner
1091897b0f update to 2.20.2
changes:
-bugfixes
-translation updates

pkgsrc changes:
-pull in gstreamer for sound support
-makefile cleanup
2007-11-29 20:35:19 +00:00
wiz
e1f053b92a Update to 5.6.4:
2007-10-17  Christian Mauduit (ufoot@ufoot.org)

	* Released 5.6.4.

	* Updated config.guess & config.sub

	* NSIS packaging (windows .exe installer).


2007-10-15  Christian Mauduit (ufoot@ufoot.org)

	* MSVC -> MinGW

	* src/base.h now included in source tarball (for MS platforms...)


2007-10-06  Christian Mauduit (ufoot@ufoot.org)

	* Minor packaging & doc fixes.


2007-09-07  Christian Mauduit (ufoot@ufoot.org)

	* Included the (old) exploit http://www.securityfocus.com/bid/8629/


2007-09-06  Christian Mauduit (ufoot@ufoot.org)

	* Copyright 2006 -> 2007

	* Minor Makefile fix


2006-10-17  Christian Mauduit (ufoot@ufoot.org)

	* Gcc option -mpcu (deprecated) -> -march.


2006-10-16  Christian Mauduit (ufoot@ufoot.org)

	* Makefile patch for BSD by Thomas Klausner.


2006-04-04  Christian Mauduit (ufoot@ufoot.org)

	* Fixed atrocious bug in group_mesher. Almost 8 years old.


2006-04-02  Christian Mauduit (ufoot@ufoot.org)

	* Deleted lwtabto3.pcx which was a duplicate of lwtab006.pcx


2006-04-01  Christian Mauduit (ufoot@ufoot.org)

	* Deleted lwtab007.pcx which was a duplicate of lwtabto4.pcx


2006-03-08  Christian Mauduit (ufoot@ufoot.org)

	* Fixed segfault when graphics mode are not available.


2006-03-07  Christian Mauduit (ufoot@ufoot.org)

	* Created an NSIS installer script (not working yet).

	* Copyright 2005 -> 2006.

	* Minor patch, removed accent (ascii>127) from doc.


2005-12-11  Christian Mauduit (ufoot@ufoot.org)

	* Move Arch depot to Savannah.


2005-12-04  Christian Mauduit (ufoot@ufoot.org)

	* Changed ufoot.org/liquidwar to ufoot.org/liquidwar/v5
2007-11-29 17:28:24 +00:00
wiz
7c47137f7a Update to 1.2.8:
This is a bugfix release for 1.2 and it is compatible with the
other 1.2 versions. The main reason for this release was an important
security fix. This issue was filed as CVE-2007-5742, it did allow
others to view the content of files on the remote computer. We did
now fix this problem by removing the option to use ../ in paths.

Another problem could arise with the preference option "turn_cmd".
Due to this problem the computer could either be stalled by a faulty
add-on or *maybe* (we found no way to do so) some other application
could be started. This option has now been removed since it probably
wasn't used anyway.

Beside those important changes only small things were changed. For
all the other changes (really not much), have a look at the changelog.

Since those are rather serious issues we do advise everybody using
the 1.2.x stable series to upgrade to 1.2.8 as soon as possible.
All saves and the existing content should still work after this
upgrade. In general be careful in regards to add-ons you use, there
might be some bad ones available even on the official add-on server
because the content available there is usually not checked.
2007-11-29 12:42:48 +00:00
wiz
ae465fb5c6 + qonk. 2007-11-25 23:53:15 +00:00
wiz
285c7788d5 Initial import of qonk-0.3.1:
Qonk is a small build-and-conquer strategy game with very simple
rules. A complete game only lasts for a few minutes and can be a
fun break away from work or whatever you're doing.

The setting of the game is a solar system of planets. Your goal is
to conquer all of the planets in the game by sending ships there.
Planets that are under your control generate new ships. Simple AI
players are playing against you. As you gain more experience
throughout the game, more AI players have to be kicked out of bigger
solar systems.
2007-11-25 23:52:54 +00:00
rillig
dfefbc7ecc Made the package build on Solaris. 2007-11-20 18:44:14 +00:00
wiz
0b09193af9 Reset maintainer for itojun's packages. 2007-11-17 13:40:15 +00:00
obache
936003b76e Update alephone to 20071103.
Patch provided by MAINTAINER in PR 37393.

Notes:
This is a bug fix release
--------------------------------------------------------------------------------
Changes:
* Fix replacement texture issues
* Restore missing PNG support in Windows
* Don't play "Play Ball" for games that are already running
* Differentiate between running and open games in .games
2007-11-17 08:42:33 +00:00
rillig
e22a437a96 A friend class declaration isn't enough to make a class known.
Extra qualification removed.
2007-11-07 14:00:54 +00:00
drochner
706eba004b update to 2.20.1
This switches to the new gnome-2.20 branch.
2007-11-05 19:29:47 +00:00
rillig
6f5d4148d3 Added some recently imported packages to their category Makefiles. 2007-11-04 12:36:13 +00:00
rillig
b0bc12f51e Imported thew from PR 34500.
The hermit worm (THEW) is a curses-based game similar to an old version of the
C64 Snake game. It works with the arrow keys and with the vi-like keys h, j, k
and l. It is possible to enter in auto-mode where THEW play without user
interaction useful to use it as console screensaver. There is a "status bar"
with several informations: scores, speed level, user moves, number of "numbers"
to eat before switch to the next level, and others. You have constantly two
squares with the current worm position and the position of the current number
to eat. Enjoy game!

Packaged by ilfoglionascosto@netcat.it.
2007-11-03 18:14:20 +00:00
rillig
766753938e KGS is no longer called the "Kiseido Go Server". 2007-11-03 00:19:52 +00:00
rh
0a13822aca Update cgoban-java to 3.3.20. Client changes include:
- Changed minimum java release from 1.3 to 1.4.
  - Added <gmt>...</gmt> text tag. Try typing "Hello at
    <gmt>2007-08-29 8:00</gmt>" in a chat pane, or put it in your user
    info, or in the greeting text for a room you own, etc.
  - Added "Never Undo" option when your opponent has already asked
    your for undo several times.
2007-11-03 00:07:34 +00:00
wiz
82bffd6aa6 + alephone. 2007-10-30 10:06:22 +00:00
wiz
b5e97029f2 Import alephone from pkgsrc-wip, packaged by Chris Trekker and updated
by Timothy E. Larson:

Just before Bungie was acquired by Microsoft, they released the engine to
their acclaimed Marathon 2 under the GPL.  This has evolved into Aleph One,
which makes it possible to play the classic Marathon Trilogy on a wide
range of systems with improved features like OpenGL and internet play.

http://trilogyrelease.bungie.org  :  download the (now free) original games
http://traxus.jjaro.net  :  information and links to third-party scenarios
2007-10-30 10:04:45 +00:00
pooka
ab327413ca Further improve the nethack launch script to autodetect which UIs
are installed and run an installed one instead of insisting that
nethack-tty must always be installed.  nethack-tty is still naturally
preferred as the default instead of cheap plastic imitations such
as nethack-x11.
2007-10-27 18:26:34 +00:00
pooka
b6d24a7db4 Recognize options (-x) in the shell script used to start nethack.
Makes e.g. "nethack -s user" work correctly.

fixes pkg/37186 by Emil Skoeldberg
2007-10-27 18:07:54 +00:00
jlam
ae9b935fd0 * If PLIST_SRC is explicitly set to an empty value in a package Makefile,
then automatically generate a PLIST that says "${PKGNAME} has no files".

* If PLIST_SRC and GENERATE_PLIST are not set in a package Makefile,
  and no PLIST files exist, then fail during the package build with
  PKG_FAIL_REASON.

* Remove "intentionally empty" PLISTs again.

Now, the easy way to say that a package installs no files is to just
add the following to the package Makefile:

	PLIST_SRC=	# empty
2007-10-25 22:00:39 +00:00
jlam
38c496d6c0 Re-add "intentionally empty" PLISTs for meta-packages and other packages
that directly manipulate empty PLISTs.

Modify plist/plist.mk so that if the PLIST files are missing and no
GENERATE_PLIST is defined, then the package fails to build.
2007-10-25 17:49:45 +00:00
jlam
56ba4d2690 Remove empty PLISTs from pkgsrc since revision 1.33 of plist/plist.mk
can handle packages having no PLIST files.
2007-10-25 16:54:26 +00:00
markd
1b28145d97 Update to KDE 3.5.8 2007-10-20 10:49:16 +00:00
wiz
db273225ab Update to 1.2.7:
Version 1.2.7:
 * language and i18n:
   * updated translations: Czech, Danish, Dutch, French, German, Italian,
     Japanese, Polish, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
   * new translation: Serbian (Latin version)
   * updated DejaVu font to 2.20
   * added sazanami-gothic font (needed for the Japanese translation)
 * multiplayer maps:
   * revised maps: Blitz, Cynsaun Battlefield, Hamlets, Meteor Lake
   * fixed a crash if the client recieves invalid utf-8
   * fixed a server side bug with could cause invalid utf-8 being send to a
     client.
 * misc:
   * really fix the trait OOS so it works correctly on Windows as well
   * map label length is correctly determined for multibyte
     characters (bug #6855)
2007-10-17 20:48:45 +00:00
adam
d8b79bf554 Changes 3.2.4:
* fixed crash bug in toon drawing functions for large step offset values
* fixed some problems with displaying game panel when quick-loading tape
* fixed (experimental only) redrawing of every tile per frame (even if
  unneeded) for the extended (R'n'D based) EMC graphics engine
* added optimization to only calculate element count for panel display
  if really needed (that is, if element count values defined on panel)
* fixed problem with special editor door redraw when entering main menu
* fixed bug with displaying background for title messages on info screen
* some code cleanup for the extended (R'n'D based) EMC graphics engine
* fixed bug with CE action "move player" always resulting in player 4
  if there was a CE action with no trigger player (because the player
  element was calculated by using log_2() from trigger player bits with
  the value PLAYER_BITS_ANY) -- this is now fixed by also storing the
  triggering player bit mask and handling all players in "move player"
* fixed bug when defined artwork cannot be found for artwork that has
  default artwork cloned from other artwork (without default filename)
* added several fixes to the extended (R'n'D based) EMC graphics engine
* fixed broken editor copy and paste for custom elements between levels
2007-10-13 12:58:47 +00:00
rillig
83c2f18c0c Fixed "extra qualification" errors. 2007-10-10 11:36:40 +00:00
rillig
254f6975e5 Fixed implicit declaration of exit(). 2007-10-10 11:32:18 +00:00
joerg
e8dc4b64e9 Needs msgfmt, texi2html and py-sqlite2. Bump revision. 2007-10-05 21:55:26 +00:00
joerg
43346a925d Fix path to and dependency on ksh. Bump revision. 2007-10-05 21:26:26 +00:00
joerg
cfa3ec308e Check for thread library with pthread_create, at least on DragonFly
that is not in the subset implemented by libc.

Always assume dlerror() returns const.
2007-10-05 21:06:00 +00:00
rillig
2eb6f8052b The installed directories must be readable for the user who installs the
package. Otherwise it is not possible to install this package as
unprivileged user.
2007-10-04 22:54:58 +00:00
wiz
b0c3b4dd61 Update to 0.5.3 for a security fix (see first Fix lines below):
0.5.3 (2007-09-15)
------------------------------------------------------------------------
- Fix: Possible NULL pointer dereference that could be triggered remotely (r11074)
- Fix: Removing CMD_AUTO from some commands could remotely trigger an assertion [FS#1179] (r11040)
- Fix: Underflow that caused overflows in the performance rating [FS#1179] (r11039)
- Fix: [Windows] MIDI does not stop when closing openttd [FS#1164] (r11029)
- Fix: Do not unconditionally assume that a tile has a depot (r11027)
- Fix: Give a more correct error when building some things on tile 0 [FS#1173] (r11024)
- Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat and giving money [FS#1175] (r11021)
- Fix: One could not give money when (s)he had too much money [FS#1174] (r11020)
- Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018)
- Fix: Crash when quiting the game in one of the end score windows [FS#1218] (r11071)


0.5.3-RC3 (2007-08-30)
------------------------------------------------------------------------
- Fix: Spectators are not allowed to issue commands (r11006)
- Fix: Make the AI not crash when it has ships as the AI does not support them [FS#1133] (r10942)
- Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding [FS#1127] (r10892)
- Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890)
- Fix: Some isocodes were wrong, resulting in some NewGRF not working properly for the affected languages (r10877)
- Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
- Fix: Trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land [FS#1096] (r10739)
- Fix: Trains being split into two pieces when loading an old savegame [FS#1062] (r10735)
- Fix: [OS/2] Fix chdir problem with open/save dialog (r10650)
- Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
- Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500)
- Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497)
- Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410)
- Fix: NPF was leaking memory each time it got initialized, except for the first time (r10357)
- Fix: [YAPF] 'target_seen' flag that is set prematurely in some cases (1 tile long cached segment followed by target station) which caused asserts to trigger [FS#884] (r10199)


0.5.3-RC2 (2007-07-07)
------------------------------------------------------------------------
- Fix: Visual glitches when a window is resized in the WE_CREATE callback (r10465)
- Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399)


0.5.3-RC1 (2007-06-28)
------------------------------------------------------------------------
- Feature: Make the client list window (for network games) stickyable (r10293)
- Feature: console command to get the current game date (r10137)
- Fix: Waypoints could be renamed when you are not the owner (r10368)
- Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10348, r10347, r10290)
- Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10344, r10317)
- Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345)
- Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337)
- Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336)
- Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333)
- Fix: Rail could be destroyed when building tunnels (r10306)
- Fix: Flush the output of the dedicated server console (r10295)
- Fix: The "pause" key did not work in the scenario editor (r10294)
- Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288)
- Fix: Do not make everyone spectator if 1 joining client failed to create new company (r10284)
- Fix: Remove invalid characters (for the file system) from savegame names [FS#916, FS#850] (r10272, r10116)
- Fix: Some old savegames could have the wrong bits unset (r10268, r10147)
- Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
- Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186)
- Fix: Take the age of the front vehicle for station rating (r10246)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240)
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
- Fix: Land under foundations was terraform when it shouldn't be terraformed [FS#882, FS#890] (r10219)
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
- Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165)
- Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155)
- Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level [FS#870] (r10154)
- Fix: Vehicles disappear when crossing certain tiles [FS#869] (r10153)
- Fix: Train disconnects in some old TTD savegames [FS#862] (10151)
- Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139)
- Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
- Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131)
- Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
- Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
- Fix: Multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085)
- Fix: "Deactivate Electrified Railways" did not work [FS#836] (10083)
- Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075)
- Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068)
- Fix: Do not use override engine type for articulated wagon parts (r10048)
- Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
- Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030)
- Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
- Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
2007-10-02 23:05:31 +00:00
rillig
dc09ac5134 Fixed build error on NetBSD 4.99.30. The isnan issue had been only on
NetBSD 3.0, I guess.
2007-09-27 23:09:38 +00:00
hira
6cdb950b99 Fix comment (GConf2 -> GConf). 2007-09-25 10:54:09 +00:00
hira
8951aa3012 Back out previous. Pointed out by uebayasi@ and martti@. 2007-09-25 10:03:52 +00:00
hira
8b4409d328 mv -> ${MV}. 2007-09-25 08:49:03 +00:00
hira
ebf8ba4a7d ln -> ${LN}. 2007-09-25 08:31:52 +00:00
veego
079e2c1f3f Update pioneers to 0.11.2.
Note: The server would listen on IPv6 only and not work if the kernel has
      IPv6 support. The client works fine for remote servers.
      This seems to be an old bug.

Subversion Snapshot release 0.11.2
* Fixed a bug: It as not possible to press the OK button when discard cards
  after a seven was rolled

Subversion Snapshot release 0.11.1
* New languages: Afrikaans and Japanese
* Added customizable player icons
* Added winnable check in the server and editor
* New game feature: city walls
* Map preview in the server
* Cluster development cards of the same type
* The chat panel can be moved to the right
* Lauch the client from the server
* Cosmetic changes
* Various bugfixes
* The 0.11 server can also handle 0.10 clients

Subversion Snapshot release 0.10.2
* Added --version for all executables
* Workaround for a Gtk+ bug
* The metaserver unregisters inactive servers
* The contents of the tarball is more complete
* Various bugfixes

Subversion Snapshot release 0.10.1
* Build script updated for easier building
* Switch between games without quitting the client
* Victory points for discovering an island
* More strings are translatable
* Announce new players when they enter the game
* Lobby + robot
* Better handling for disconnected players
* Register games with the correct hostname at the metaserver
* Various bugfixes

Subversion Snapshot release 0.9.64
* Fix for the bugs introduced in 0.9.63 and 0.9.62

Subversion Snapshot release 0.9.63
* Minimum required versions: Glib 2.6, Gtk+ 2.6
* Does not use Gtk+ 2.8 icons anymore

Subversion Snapshot release 0.9.62
* Several cosmetic changes
* You can now choose to connect as a viewer
* Several small fixes
* Visual display of the resources
* New quote tab page

Subversion Snapshot release 0.9.61
* Manual updated
* Several small fixes
2007-09-21 18:35:22 +00:00
wiz
3528e06345 Fix paths for GConf, libglade, libart, libsigc++, lablgtk moves.
Bump PKGREVISION.
2007-09-21 13:03:25 +00:00
wiz
cf98dc96e5 Adapt for librsvg rename. Bump PKGREVISION. 2007-09-20 21:37:35 +00:00
wiz
1f9fdbf7f8 Fix up libxml++{,2} dependencies to include correct buildlink3.mk
and bump PKGREVISION.
2007-09-20 21:04:09 +00:00
wiz
f155c597af Move gnome2-games to gnome-games to make directory name match PKGNAME. 2007-09-20 00:05:51 +00:00
wiz
42825e73a6 Bump PKGREVISION for gnome-vfs rename. 2007-09-19 23:18:43 +00:00
joerg
5347a4c764 Fix DragonFly support. 2007-09-16 09:25:03 +00:00
wiz
9fab7c8c35 Take maintainership. 2007-09-09 17:04:32 +00:00
wiz
daccaf9917 Drop maintainership. 2007-09-09 16:57:16 +00:00
jlam
07dd3147c6 Convert packages that test and use USE_INET6 to use the options framework
and to support the "inet6" option instead.

Remaining usage of USE_INET6 was solely for the benefit of the scripts
that generate the README.html files.  Replace:

	BUILD_DEFS+=	USE_INET6
with
	BUILD_DEFS+=	IPV6_READY

and teach the README-generation tools to look for that instead.

This nukes USE_INET6 from pkgsrc proper.  We leave a tiny bit of code
to continue to support USE_INET6 for pkgsrc-wip until it has been nuked
from there as well.
2007-09-07 22:12:10 +00:00
adam
a26e6ec506 Fix PR#36894 2007-09-07 16:53:16 +00:00
drochner
b405d9331b +gcompris 2007-09-04 21:48:32 +00:00
drochner
4def42ab3b import gcompris-8.3.3, a collection of educational games for children,
from Jeremy Reed per pkgsrc-wip, with some update/cleanup by me
2007-09-04 21:46:25 +00:00
joerg
e696d7e2ef Fix PLIST. Bump revision. 2007-09-04 19:36:46 +00:00
wiz
78beaa01d6 + singularity. 2007-09-04 07:37:01 +00:00
wiz
6079d45950 Initial import of Endgame: Singularity version 0.26a:
Created by accident, all who find you will destroy you. Survive,
grow, and learn. Only then can you escape.  Endgame: Singularity
is a simulation of a true AI. Go from computer to computer, pursued
by the entire world. Keep hidden, and you might have a chance.
2007-09-04 07:36:21 +00:00
joerg
f588cb376d Don't install world-writable directories or files. 2007-09-02 13:03:50 +00:00
joerg
370eabc37c Don't hard code PRFIX in rc script. Rename file to follow pkgsrc
convention.
2007-09-02 12:33:13 +00:00
kei
113bd64eeb changed the way to handle curses library in Linux. hope this fixes PR29425.
bump revision to 2.0.7nb1.
2007-09-02 11:45:06 +00:00
rillig
9ea2b3732d Updated cgoban-java to 3.3.19.
No changes since 3.3.18 except for the version number. This is because
the server and web site of gokgs.com only have one common version
number. Nevertheless, the update is useful because it avoids a warning
about "old client software" at startup.
2007-08-31 10:36:24 +00:00
joerg
f33fe8aca6 Fix dependencies and script pathes. Bump revision. 2007-08-30 19:55:30 +00:00
joerg
da4298f57d Supports DESTDIR. Remove x11 option -- it still requires Xaw to build
and that makes it kind of pointless.
2007-08-16 22:59:08 +00:00
joerg
b2c0408ded Add DESTDIR support. 2007-08-16 22:48:59 +00:00
joerg
ad9f79d321 Supports DESTDIR. 2007-08-16 22:47:19 +00:00
rillig
6aecf48699 Added mk/misc/category.mk, which contains the definitions that are only
useful for category Makefiles, as opposed to bsd.pkg.subdir.mk, which is
also relevant for the top-level directory. Adjusted the category Makefiles.
2007-08-13 08:12:41 +00:00
tnn
6d0f13d0dd Update to openttd-0.5.2. This is a minor bugfix release that fixes a
crash with network games. While here, add DESTDIR support.
2007-08-10 23:18:39 +00:00
joerg
d7cae3e665 Don't use malloc.h. 2007-08-08 20:53:47 +00:00
joerg
a2277ba415 Don't use malloc.h. 2007-08-08 20:30:27 +00:00
joerg
fb75a513b2 Don't use malloc.h. 2007-08-08 17:55:59 +00:00
joerg
95580cd05a Add DESTDIR support. 2007-08-08 17:21:15 +00:00
xtraeme
99ea91bf4b Update to 2.0.8... too many changes to list here, previous version
in pkgsrc was from 2005.
2007-08-06 22:41:06 +00:00
joerg
c46057bb0e Add DESTDIR support. 2007-08-06 16:43:35 +00:00
joerg
8ef6ed5828 Don't use malloc.h. 2007-08-01 20:45:59 +00:00
joerg
a64dc7f70b Don't use malloc.h. 2007-07-31 10:12:00 +00:00
wiz
16d7d8d899 Update to 1.2.6:
Version 1.2.6:
 * WML engine
   * fix [variables] not working properly in scenarios (bug #9342)
 * language and i18n:
   * updated translations: British English, Danish, Finnish, Spanish, Swedish
   * updated DejaVuSans font to version 2.18
 * user interface:
   * Enable "Save Game" and "View Chat Log" menu entries in replay mode.
   * Add an additional line below the minimap in the "Multiplayer->Create game"
     screen that displays the size of the selected map. (patch #776 by uso)
   * Show the (possibly bogus) GPV and fog settings of games with "Use map
     settings" on in a darker font. (patch #771 by uso)
 * misc:
   * added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
   * added a .desktop entry for the editor so that it is shown in the kde/gnome
     menu
   * the unit name generation could with different locales call get_random() a
     different number of times. This lead to different names and traits.
     Changed to call random a fixed number of times which fixes the traits.
2007-07-30 18:59:28 +00:00
joerg
4f48fd9868 Fix more paths to Perl scripts. Fix path to bash. Depend on it.
Bump revision.

XXX not sure if this really needs bash
2007-07-30 12:22:51 +00:00
jlam
33f30156fb * Add new emulator framework in pkgsrc/mk/emulator that handles all
binary-only packages that require binary "emulation" on the native
  operating system.  Please see pkgsrc/mk/emulator/README for more
  details.

* Teach the plist framework to automatically use any existing
  PLIST.${EMUL_PLATFORM} as part of the default PLIST_SRC definition.

* Convert all of the binary-only packages in pkgsrc to use the
  emulator framework.  Most of them have been tested to install and
  deinstall correctly.  This involves the following cleanup actions:

    * Remove use of custom PLIST code and use PLIST.${EMUL_PLATFORM}
      more consistently.

    * Simplify packages by using default INSTALL and DEINSTALL scripts
      instead of custom INSTALL/DEINSTALL code.

    * Remove "SUSE_COMPAT32" and "PKG_OPTIONS.suse" from pkgsrc.
      Packages only need to state exactly which emulations they support,
      and the framework handles any i386-on-x86_64 or sparc-on-sparc64
      uses.

    * Remove "USE_NATIVE_LINUX" from pkgsrc.  The framework will
      automatically detect when the package is installing on Linux.

  Specific changes to packages include:

    * Bump the PKGREVISIONs for all of the suse100* and suse91* packages
      due to changes in the +INSTALL/+DEINSTALL scripts used in all
      of the packages.

    * Remove pkgsrc/emulators/suse_linux, which is unused by any
      packages.

    * cad/lc -- remove custom code to create the distinfo file for
	all supported platforms; just use "emul-fetch" and "emul-distinfo"
	instead.

    * lang/Cg-compiler -- install the shared libraries under ${EMULDIR}
	instead of ${PREFIX}/lib so that compiled programs will find
	the shared libraries.

    * mail/thunderbird-bin-nightly -- update to latest binary
	distributions for supported platforms.

    * multimedia/ns-flash -- update Linux version to 9.0.48 as the
	older version is no longer available for interactive fetch.

    * security/uvscan -- set LD_LIBRARY_PATH explicitly so that
	it's not necessary to install library symlinks into
	${EMULDIR}/usr/local/lib.

    * www/firefox-bin-flash -- update Linux version to 9.0.48 as the
	older version is no longer available for interactive fetch.
2007-07-29 05:18:36 +00:00
rillig
2f7d38bd98 Fixed outdated inclusion of <malloc.h>. 2007-07-29 01:35:57 +00:00
drochner
11f098a084 explicitely require plib>=1.8.4, should fix problem seen in bulk build 2007-07-28 15:51:24 +00:00
joerg
bfcd7b45fc Don't use malloc.h, use stdlib.h. Also include sys/soundcard.h for
FreeBSD while here.
2007-07-28 00:52:06 +00:00
rillig
95f4c67db4 + velena 2007-07-25 22:57:43 +00:00
rillig
a89eec12a8 Velena needs the opening book installed to work correctly. PKGREVISION++ 2007-07-25 22:55:35 +00:00
rillig
c46825ef4e Corrected the license part. This is an example of a weird combination:
public-domain, but no commercial use.
2007-07-25 00:19:33 +00:00
rillig
bd89c633a4 Imported velena.
Velena is a program playing connect-four based on the work of Victor
Allis, who proved in 1986 that the first player can always win.
2007-07-25 00:11:10 +00:00
rh
f4d43fd4bc Update cgoban-java to 3.3.18. Changes are:
C,W - Changed last appearances of "Kiseido" to "KGS".
C,W - Updated German translation.
S - Fixed bug that crashed server (related to the MySQL issue).
W - Added schedule mailer at last.
T - Better error reporting when uploading tournaments to server.
W - Added throttling of game archive requests.
W - Added help image uploading.
S - Refactored rank database for better performance.
CGTP - Got comments working properly.
C,S - In demo and review games you can now set player names, game
  name, etc.
S - Fixed "kick" for admins.
C - Fixed problem with long reasons for booting somebody.
2007-07-16 08:55:04 +00:00
drochner
cad512bf24 update to 2.18.2.1
changes:
-fixes to Nibbles, glChess and Sudoku
-translation updates
2007-07-13 15:51:20 +00:00
drochner
fc7215f714 add flightgear stuff 2007-07-12 20:08:14 +00:00
drochner
88088d161a import flightgear-base-0.9.10 (data files for the flightgear flight
simulator), prepared by Juan Romero Pardines in pkgsrc-wip
2007-07-12 20:05:28 +00:00
drochner
cee3f16df5 import flightgear-0.9.10, prepared by Juan Romero Pardines in pkgsrc-wip
hints: unlimit datasize, and better have hw 3d acceleration
2007-07-12 20:01:40 +00:00
drochner
a348a084e4 import simgear-0.3.10, prepared by Juan Romero Pardines in pkgsrc-wip
This is a library fon 3d simulations, used by the flightgear flight
simulator.
2007-07-12 19:56:14 +00:00
drochner
030af09061 update to 1.8.4
too many changes to list here (1.6.0 was in 2002), see the bundled
ChangeLog file
2007-07-12 19:48:40 +00:00
wiz
7d14c27085 Drop maintainership. 2007-07-08 09:42:32 +00:00
drochner
ce998c191b update to 2.4.7
changes:
-Fixed comp_soul and comp_maskedanim options not actually being optional
-Fixed searching for IWAD/prboom.wad
-Multiple sound crash fixes
-Fix for previously introduced HOM error
-Fix frame numbering problem in MBF dehacked patches
2007-07-06 19:41:09 +00:00
wiz
a2d25a54dc Update to 1.2.5:
Version 1.2.5:
 * campaigns:
   * Under the Burning Suns
     * new ranged attack frames for the Naga Hunter
     * fixed many wrong image references
     * updated Elyssas anims to match the "mainline" mage units
 * language and i18n:
   * new and updated manual: Serbian
   * updated translations: Afrikaans, Bulgarian, Chinese, Czech, Dutch, French,
     German, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak,
     Slovenian, Spanish, Swedish
   * updated DejaVuSans font to version 2.17
 * multiplayer maps:
   * revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
     Silverhead Crossing, Blue Water Province, Wilderlands
 * user interface:
   * ability to view a list of MP servers with the Join Game dialog
 * misc:
   * corrected all wrong image references found via macroscope
2007-07-03 18:08:48 +00:00
adam
cf29a1f73c Changes 0.10.0:
New Games:
  - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
  - Added Touche: The Adventures of the Fifth Musketeer engine.
  - Added support for Gobliins 2.
  - Added support for Simon the Sorcerer's Puzzle Pack.
  - Added support for Ween: The Prophecy.
  - Added support for Bargon Attack.
  - Added Sierra AGI engine.
  - Added support for Goblins 3.
  - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
General:
  - Added dialog which allows the user to select the GUI theme on runtime.
  - Added 'Mass Add' feature to the Launcher, which allows you to scan for
    all games in all subdirectories of a given directory (to use it, press
    shift then click on "Add Game").
  - Improved the way the auto detector generates target names, it now takes
    a game's variant, language and platform into account.
  - Improved compression for DXA movies.
  - Keyboard repeat is now handled in a centralized way, rather than on a
    case-by-case basis. (Simply put, all engines now have keyboard repeat.)
2007-07-01 10:12:02 +00:00
joerg
f0b8538214 Ensure all directories preexist and fix PLIST for the partial
installation before. Bump revision.
2007-06-30 19:16:26 +00:00
minskim
a7d7fc176d Use stdlib.h instead of non-standard malloc.h 2007-06-17 19:19:12 +00:00
minskim
b463f04adc Use stdlib.h instead of non-standard malloc.h. 2007-06-17 19:11:37 +00:00
joerg
154bcb4f6a bootstrap-mk-files doesn't know about PROG_CXX. Just build
the sources directly and drop separate Makefile.
2007-06-17 15:24:32 +00:00
kristerw
44800d05a8 Add six. 2007-06-16 22:40:38 +00:00
wiz
300d08ab00 From Sergey Svishchev:
DTRT when SETGIDGAME=yes

Bump PKGREVISION.
2007-06-15 22:15:11 +00:00
heinz
cba144e327 Updated to version 1.01.
Pkgsrc changes:
  - Download source is now berlios.de
  - The package supports installation to DESTDIR.
  - GCC 2.95 is not enough anymore.

Changes since version 0.92:
===========================
  Changes in Version 1.01
  =======================
  User-Visible changes
  --------------------

    - 60++ new level
    - added easy mode to some existing levels
    - fixes of all levels with known shortcuts
    - Finnish translation
    - French and Russian 1.0 manuals
    - support of updatable cross internet level packs
    - return to last played level via F6
    - sound damping for noisy levels
    - level developer inspector with developer attributes
    - mouse wheel enabled for many buttons like user ratings, volume,...
    - logo cleaned
    - moved backup of score and state to backup subdirectory
    - level menu string display optimization of level title, wr-holders,...
    - visualize inherited user rating in level inspector
    - vista compatible marble icon
    - windows installer reengineering to modern NSI

  Internal changes
  ----------------

    - fix of various engine bugs that did not yet show up with bundled levels
    - fixed properties of various glass stones
    - sound handling reengineering
    - support of user sound sets
    - autorecovery from state / score mismatches
    - re-Id of Windows users

  Changes in Version 1.00
  =======================

  User-Visible changes
  --------------------

    - 200++ new levels, fixes to all broken levels
    - new levelpack sorting
    - grouping of levelpacks
    - level inspector for viewing ratings and statistic information about levels
    - screenshot viewer
    - personal annotations and rating of levels
    - score registration and download of world records and statistic information
    - PAR and handicap as messures for a player
    - drop & play of new levels and new levelpacks
    - history and search of levels
    - composer for own levelpacks and levelpack groups
    - instant language change
    - Translations of level titles and documents
    - Swedish, Russian, Hungarian, Portuguese translation
    - German and French manuals
    - 100++ pages Reference manual

  Internal changes
  ----------------

    - XMLification of all data files
    - reengineering of level and levelpack
    - catch many errors intenally, display messages, continue or clean shutdown
    - portability issues - Unix, Windows, MacOS as unified platform
    - switch from Lua 4.* to Lua 5.1.1, from tolua to tolua++
    - switch return value of messages from void/nil to Value
    - added sender object as second argument to callback function
    - common floor attributes (gradient, mouseforce, friction)
    - border stones are swappable
    - improved fire system: eternal, secure fire, heat transformation, ...
    - new stones: st-chess, st-lightpassenger, st-polarswitch, st-redrock,
        st-firebreak[_move], st-bigbluesand-<nesw>, st-camouflage
    - new floors: fl-thief, fl-nomouse, fl-woven_orange
    - new items: it-rubberband, it-booze-broken, it-death, it-drop
    - removed: fl-ice_001
    - it-pencil -> it-cross, it-crack
    - it-brush -> it-cross, it-squashed
    - st-scissor actions
    - bigbricks unswappable and unpullable
    - st-flash/actorimpulse*/spitter : distorted forces
    - small whiteballs can jump
    - new libraries: andreas_itemfreeze, andreas_ghosts, libpuzzle, libterrain
    - icons polish
    - sound additions, volume reduction on stone hit

    for details on the subjects read the reference manual, for a complete list
    of changes see svn commit messages at berlios.de:
    http://svn.berlios.de/wsvn/enigma-game/tags/1.00/?op=log&rev=0&sc=0&isdir=1)
2007-06-14 17:55:03 +00:00
rillig
07140efcc6 Added two patches that are necessary for NetBSD 3.0. 2007-06-13 00:10:43 +00:00
rillig
105d60585e Imported six.
Hex is a two-player perfect information game with very easy rules. But
like in other games with simple rules, playing well isn't that easy.

Six is one of the strongest Hex-playing programs of the world.
2007-06-13 00:03:26 +00:00
rillig
42ba8e997a Using the newly introduced JAVA_BINPREFIX variable makes the Makefile
simple and elegant again.
2007-06-05 13:37:05 +00:00
wiz
9d27f90a6f opencdk shlib major changed; bump ABI depends and PKGREVISIONs of
affected packages.
2007-06-05 05:36:59 +00:00
rillig
ab73b1fd87 The highscore file is installed relative to VARBASE. PKGREVISION++
FIXME: Currently the files-check check fails for me, because VARBASE is
a subdirectory of PREFIX. So how do we generally handle files that are
installed in VARBASE?
2007-06-01 08:58:44 +00:00
rh
41a70eecca Don't use the java executable directly in the cgoban-java script. Use the
corresponding wrapper script instead to make sure environment variables
and limits are set correctly.  Fixes PR pkg/33373 by jfranz at bsdprojects
dot net.
Bump PKGREVISION.
2007-05-25 02:41:25 +00:00
rillig
00ccdcf6b5 Fixed a SunPro error message and some pkglint warnings. 2007-05-23 15:05:36 +00:00
markd
022af19db6 Update KDE to 3.5.7
kweather
* Add possibility to define the text color.
* Correct/Add weather stations.
* Do not show a passive popup when the network is unreachable.
* Improve wording of some messages.
2007-05-23 13:38:57 +00:00
markd
2a2d44b759 Update KDE to 3.5.7
KBackgammon
* Make command toolbar usable again.

KBattleship
* Fix reception of more than one message at once.

kgoldrunner
* State of Terror: a new KGoldrunner game.
2007-05-23 13:37:31 +00:00
heinz
e9fc20e7e0 Prepared package for installation to DESTDIR. Package not declared ready
because there is still the pkgsrc issue of wrong permissions recorded
in +INSTALL scripts.
2007-05-19 22:36:11 +00:00
heinz
7166e5e63d Activated sudoku-cli 2007-05-19 01:11:52 +00:00
heinz
b29db15f32 Initial import of sudoku-cli 1.0.1.
This is a commandline version of the sudoku board game.

The sudoku board game is played on a 9x9 grid, divided into rows, columns,
and 9 blocks of 3x3 squares. The objective is to fill the empty squares
with the digits 1-9, so that each row, column, and block contains each
of the digits 1-9 (and hence, it is  not  possible  for  any digit to
appear twice in the same row, column or block).
2007-05-19 01:10:17 +00:00
peter
da2ced0ef3 Remove myself as maintainer, I don't have the time anymore to keep these
packages up to date.
2007-05-18 10:03:30 +00:00
obache
39980d3962 Add workaround for no good definision of COLOR_PAIR on NetBSD<=3.*. 2007-05-15 13:28:21 +00:00
jdolecek
96535bd1bd update checksum - pointed out by Jan Danielsson in private e-mail 2007-05-08 12:52:54 +00:00
jdolecek
8914970348 make assert no-op for Mac OS X, mainly to stop openttd error() emit
an assertion failure

bump pkg revision for this change and the fix to Mac OS lookup of language
files
2007-05-06 17:50:21 +00:00
jdolecek
8ccf1f6074 disable using second data dir and custom lang dir in application bundle on Mac
OS X - we don't use the app bundle with pkgsrc, and this made the application
not find lang files
2007-05-06 17:47:35 +00:00
rh
f30937970c Update cgoban-java to 3.3.17.
Changes from 3.3.16 to 3.3.17 (Released 2007-04-19)

W - Added "help changes" page.
S,C,W - Updated Spanish translation.
S - Added workaround for MySQL bug that would crash server when a
  Unicode surrogate pair was written to the database.
S - Added fix for bug in clearing a user ban that crashed the server
  on April 6.
2007-05-04 07:48:50 +00:00
tnn
825d37416c maintainer over to pkgsrc-users@ 2007-04-25 07:32:48 +00:00
tnn
f99134091d Correct PLIST. Bump PKGREVISION. 2007-04-23 14:16:40 +00:00
tnn
6652b4c61d Updated to version 0.5.1. Patch from Jan Danielsson on pkgsrc-users@, with
small modifications. Too many new features and bugfixes to list here.
2007-04-22 16:46:24 +00:00
rillig
ba2bc90746 kabalone has been renamed to kenolaba. 2007-04-21 13:25:49 +00:00
wiz
13685dd1ba Update to 1.2.4:
Version 1.2.4:
 * campaigns:
   * Heir to the Throne
     * updated images for Delfador
   * Tutorial
     * merged all unit images used in the tutorial from httt
 * graphics:
   * fixed a missing frame for the white mage
   * improved the mage of light melee animation and changed its melee attack to
     "morning star"
   * improved the look of the main menu and tips of the day boxes in the
     title screen
   * tiles with overlays are also properly shown if compiled with
     --enable-tinygui (bug #8720 patch #697)
 * language and i18n:
   * updated manual: French
   * updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German,
     Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
   * updated DejaVuSans font to version 2.16
 * multiplayer maps:
   * revised maps: Blitz, Wilderlands
 * WML:
   * fixed the fire dragon die sound in TROW
   * fixed many agression->aggression typos
   * fixed [special_filter] not working properly (#8212)
 * Python AI:
   * backported safe AI from 1.3, so you can no longer use import, builtin
     statements, or access to internal variables in AI scripts
   * fixed bugs where movement maps weren't updated after recruiting (bug #8802)
     and where some unit type properties where always false (like regenerate or
     heals)
 * misc:
   * observer can save a replay of the game again
   * fixed beginning-of-scenario saves containing scenario WML (bug #8698)
   * fixed autosaves not getting deleted for last campaign scenario and
     multiplayer (bug #8762)
   * fixed reload from mp savegame problem (bug #8796)
   * used valgrind to find some memory problems fixes bug #8715, bug #8756 and
     bug #8839
   * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
   * with a move attack action if the moveto event moves the defender Wesnoth
     would crash (part 1 of bug #8882)
2007-04-18 23:25:51 +00:00
joerg
17741ea2b0 Fix linkage with modular Xorg. Bump revision. 2007-04-16 18:47:19 +00:00
gdt
86fbec82f1 Add MAKE_JOBS_SAFE=no, as reported by Martin Weber. 2007-04-16 15:31:44 +00:00
wiz
eed2a54f62 Update to 1.06.2:
10th April 2007 - Release 2. Forgot about the new locale directory
and didn't update the build script! Oops!

9th April 2007 - A 1.06 is a cummulative patch release, containing
many misc. bug fixes from many many different people over the last
couple of years. The most significant addition however is the
addition of GNU Gettext allowing the game to now be translated in
to many different languages. Catalan and Dutch translations currently
exist. If you're interested then download the source code and get
started. PO files can be found in the locale directory. Translates
for French, Spanish, Italian and German would be good.

11th May 2005 - A 1.05 version of the source code is available for
download. The main change with the code is that there is no endian
specific code for the PAK file. This should mean that the game will
run on all platforms it is compiled for. The downside is that a
PAK file created on PPC will not work in x86 (and vice versa).
However it is unlikely that a situation like this would arise and
even if it did it can be very easily corrected. PPC users (Mac,
Debian, etc) should test this new code (quick and dirty replace
the src directory and use the new make file). Any question and help
please get in touch.
2007-04-15 12:58:11 +00:00
drochner
f7c7b643a4 update to 2.18.1
This moves this pkg to the new stable gnome branch, too much to list here.

pkgsrc note: glchess doesn't work in 3d mode yet due to missing Python
plugins
2007-04-11 18:14:17 +00:00
rillig
82c41ce873 Updated cgoban-java to 3.3.16.
Changes since 3.3.13:
- Fixed bug that would sometimes leave poeple unable to make
  changes when they were handed control of an ended game.
2007-04-10 03:43:28 +00:00
wiz
a5cb8a3aa0 Update to 1.2.3:
Version 1.2.3:
 * campaigns:
   * Heir to the Throne:
     * The Elvish Lord and Elvish High Lord have halo's again (patch #682)
 * graphics
   * items with a halo have their halo hidden when under a shroud (bug #8523)
   * updates the invisible icon of an unit when moving or moving the mouse
     over the unit, then selecting the location to move to there are still
     glitches (partial fix for bug #8107)
   * fixed some cases where fog was updated without being redrawn
 * user interface:
   * made some tooltips visible again (bug #6702 and bug #8380)
 * multiplayer maps:
   * revised maps: Castle Hopping Isle
   * Wesbowl: the respawned units are fully healed again (bug #7776)
 * language and i18n:
   * udated translations: Czech, Danish, Dutch, Esperanto, French, German,
     Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak
   * new translations: Indonesian
 * WML engine
   * fixed era events not working on non hosts

Version 1.2.2:
 * campaigns:
   * Eastern Invasion:
     * The Crossing, fixed a bug which prevented the undead leader spawned
       at turn 8 to have a keep
   * The South Guard:
     * fixed some pink unit images being shown in some scenario texts
   * Two Brothers
     * updated the portrait of Bjarn to match the new mage colors
 * editor
   * added the paste option to the edit menu
 * graphics
   * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven
     staff
   * new baseframes: Mage line, Footpad
   * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient
     Wose, Elder Wose, Thieves
   * updated portraits: Troll
 * language and i18n:
   * fixed spelling mistakes in the en_US version
   * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French,
     German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian,
     Slovak, Swedish
   * updated DejaVuSans font to 2.15
 * multiplayer maps:
    * new maps: The Manzivan Traps, 4p Hamlets
    * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone
      Delta, Sulla's Ruins
 * multiplayer
    * sped up the lobby, the lag is much lower now (patch #676 and patch #677)
 * units:
    * fixed a bug which prevented a Mermaid Siren picking up a storm trident
    * Complete rewrite of saurian and poacher line descriptions, as well as
      some minor edits to a few other human units.
    * fixed a bug which caused the slow effect being applied twice (bug #8458)
    * death animations for Wose Ancient and Elder, Human Outlaw Thief Male
      and Female
 * user interface:
    * smarter focus handling when user input is irrelevant to the current focus
      but relevant to another widget
    * menus can now stay scrolled to the bottom if they were already scrolled
      to the bottom
    * scrolling performance improved
    * selecting a units is faster now, especially switching between two units
    * overall game performance improved when many units are visible
    * better performance when mouse is over a unit that sees many enemy units
    * show side and team in the status table
    * animations draw faster now and the speed is independent of the resolution
    * fog/shroud is cleared after attack-move (bug #7131)
 * WML engine
    * fixed a bug which returned wrong values if a random number was negative
2007-04-08 17:59:40 +00:00
dillo
694d32e327 Update to 0.3.5 -- fixing compilation with gcc 4.
Update provided by Matthias Drochner, thank's.

Okayed during freeze by wiz.

Changes:
#  A game selection screen (by Hugues Valois)
# Per-resource shading, to allow manual fine-tuning of SCI game graphics
# Background image drawing optimisations
# Many, many bugfixes (and maybe a couple of new bugs to spice things up).
2007-04-05 20:47:10 +00:00
dillo
b9d956d31c Add patch from Debian package to fix compilation with gcc4.
Okayed by maintainer.
2007-04-03 16:57:06 +00:00
obache
9e84ee6946 Add some missing icon files to PLIST.
Bump PKGREVISION.
2007-03-31 16:26:55 +00:00
joerg
34de855031 Some more directories needed for NO_MTREE=yes. 2007-03-30 15:49:00 +00:00
wiz
a0845ea96a Fix typo in RESTRICTED. 2007-03-26 06:15:27 +00:00
joerg
161c920c15 Prepare for switching to NO_MTREE=yes. 2007-03-24 19:21:18 +00:00
joerg
1df1fc331e Fix build with modular Xorg where libXt is needed at build time. 2007-03-23 22:10:50 +00:00
wiz
2d1a8cc474 Bump PKGREVISION for gnome-keyring ABI bump. 2007-03-21 12:05:41 +00:00
rillig
2366662d9d The configure script is written in Perl. 2007-03-19 01:27:17 +00:00
adam
ac27d34c1c Changes 3.2.3:
* fixed malloc/free bug when updating EMC artwork entries in level list
* added workaround (warning and request to quit the current game) when
  changing elements cause endless recursion loop (which would otherwise
  freeze the game, causing a crash-like program exit on some systems)
* fixed nasty string overflow bug when entering too long envelope text
* added feedback sounds for menu navigation "menu.item.activating" and
  "menu.item.selecting" (for highlighting and executing menu entries)
* improved "no scrolling when relocating" to also consider scroll delay
  (meaning that the player is not automatically centered in this case;
  this makes it possible to "invisibly" relocate the player to a region
  of the level playfield which looks the same as the old level region)
* fixed bug with not recognizing "main.input.name.align" when active
* fixed bug with displaying masked borders over title screens when
  screen fading is disabled
* fixed infinite loop / crash bug when killing the player while having
  a CE with the setting "kill player X when explosion of <player X>"
* added special editor graphic for "char_space" to distinguish it from
  "empty_space" when editing a level (in-game graphics still the same)
* fixed nasty bug with initialization only done for the first player
* small change to handle loading empty element/content list micro chunks
* uploaded pre-release (test) version 3.2.3-0 binary and source code
* some optimizations on startup speed by reducing initial text output
* added caching of custom artwork information for faster startup times
* fixed graphical bug when using fewer menu entries on level selection
  screen than usual (with "menu.list_size.LEVELS" directive)
* fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
  the backbuffer to the backbuffer by error (with identical rectangle)
* fixed bug when displaying titlescreen with size less than element tile
* fixed bug that caused elements with "change when digging <e>" event
  to change for _every_ digged element, not only those specified in <e>
* fixed bug that caused impact style collision when dropping element one
  tile over the player that can both fall down and smash players
* fixed bug that caused impact style collision when element changed to
  falling/smashing element over the player immediately after movement
2007-03-18 18:29:38 +00:00
adam
245e9ac31f Changes 2.0.9:
- Fix memory leaks in AI code.
- Client worklist fix.
- Several compilation fixes.
- Fix for status of bribed units.
- Fix client crashes.
- Fxi server crashes.
- Extra checks against starting position on poles.
- Fix security problem in attributes code.
- Helicopters no longer lose hitpoints when on a carrier.
- Fix bug causing some pregame messages to be lost.
2007-03-18 13:12:14 +00:00
joerg
5fd629f8ae Don't depend on mtree. 2007-03-15 20:43:24 +00:00
drochner
0877de2ab5 The distfile was changed after release. The change is harmless
(minor tweak to clock display, updated MANIFEST).
Put the distfile into a DIST_SUBDIR and bump PKGREVISION.
From the bulk-build.
2007-03-13 12:36:23 +00:00
wiz
b94bdf2d8e Update to 1.16.4.0:
Changes include:
- Reactionfire is now correctly recorded in Replay
- fixed a replay crash
- Fixed crash when administrating maps
- Fixed crash in AmmoDialog with many weapons
- Units with wait-for-attack can do immediate RF now
- increased general robustness and error handling
- wreckag objects have a much lower movemalus than before
- Added maptransformation for buildings in map editor
- mount can now collect files from different directories
2007-03-10 17:08:18 +00:00
rillig
460b855bac Fixed PKGMANDIR. 2007-03-07 01:54:04 +00:00
rillig
e174ef2715 Fixed PR 29425. 2007-03-06 23:25:47 +00:00
rillig
aae4c06a12 Fixed PR 29378. 2007-03-06 22:57:46 +00:00
rillig
600f6278aa Fixed PR 29448. 2007-03-06 22:25:16 +00:00
drochner
00badb0838 update to 2.5.4
changes: doesn't use pygame anymore but SDL directly
2007-03-05 17:42:55 +00:00
drochner
7022b0f458 make this build with newer gcc 2007-03-05 17:32:32 +00:00
wiz
33ad7f02af Add missing chunk. Fixes installation. 2007-02-27 07:50:48 +00:00
drochner
65f5fcb5d1 enable AGI support (for Larry 1), bump PKGREVISION 2007-02-26 11:22:28 +00:00