Commit graph

4970 commits

Author SHA1 Message Date
adam
35aa3efc12 revbump for boost-libs update 2018-04-29 21:31:17 +00:00
wiz
e5209a786e Add p11-kit to gnutls/bl3.mk and bump dependencies. 2018-04-17 22:29:31 +00:00
wiz
c284eb2af5 Recursive PKGREVISION bump for vala-0.40. 2018-04-17 04:25:31 +00:00
wiz
8ee21bdcf0 Recursive bump for new fribidi dependency in pango. 2018-04-16 14:33:44 +00:00
adam
299d329d51 revbump after icu update 2018-04-14 07:33:52 +00:00
maya
29cfef105f xmahjongg: force c++03. Fixes build issue (GCC 6.4)
permstr.cc: In function 'bool operator==(PermString, const char*)':
permstr.cc:163:26: error: no matching function for call to 'operator==(PermString&, bool)'
   if (operator==(a, false) || !b)
                          ^
In file included from permstr.cc:19:0:
../include/lcdf/permstr.hh:113:1: note: candidate: bool operator==(PermString, PermString)
 operator==(PermString a, PermString b)
 ^~~~~~~~
2018-04-10 03:39:17 +00:00
wiz
bad418b9af nethack*: reset MAINTAINER 2018-04-02 09:44:52 +00:00
taca
95779a816b games/ruby-squib: update to 0.14.1
# Squib CHANGELOG
Squib follows [semantic versioning](http://semver.org).

## v0.14.1 / 2018-03-15

Chores:
* Bumped deps: Pango et al. to 3.2.1, Cairo to 1.15.12. (Fixes an issue with Ruby 2.5 and Windows)
2018-03-17 14:18:16 +00:00
taca
13adaf349b games/ruby-squib: update to 0.14.0
## v0.14.0 / 2017-11-06

Features:
* `save_pdf/save_sheet` method now supports `sprue`, which allows you to define templated layouts and position your cards freely (#217) by @felixleong. See docs for how to use this _very_ powerful feature!
* `circle` method now supports various `arc` options, so you can draw partial circles (#211) by @sparr
* `save_sheet` method now supports `rtl` or "right-to-left", for easier duplex printing of backs (#204, #208) by @sparr
* `yaml` method for reading in data, much like `csv` and `xlsx` by @blinks
* Layouts now support `*=` and `/=` operators in addition to `+=` and `-=` (#200).
* `save_pdf` method also supports `rtl` by @vador
* New DSL methods `safe_zone` and `cut_zone` will draw a rectangle inset from the margins for quick proof checking
* New "advanced" option for creating new projects, if you do `squib new --advanced yourgame` (@andymeneely).
* New built-in layout: `party.yml`. (@andymeneely)

Compatibility:
* DPI is correctly respected with font sizes now. To convert to Squib v0.14+, divide your old font sizes by 3 (precisely, 300/96=3.125). By @felixleong

Docs:
* Command-line is better documented now
* Some more examples included in various places

Bugs:
* fix save_sheet to calculate rows correctly based on range (#207) by @sparr

Chores:
* Going back to our policy of locking in our dependencies so that we don't have new gems breaking things.
* Bumped deps, Cairo to 1.15.10 and Pango et al. to 3.1.9

Special thanks to @sparr, @felixleong, @blinks, @vador for all of their work!!
2018-03-14 14:33:35 +00:00
bsiegert
5b4b6ed18b Build with C++11, fix build.
This is necessary because of the last xerces-c update. Found by John D.
Baker in PR pkg/52851.
2018-03-12 20:51:30 +00:00
wiz
c57215a7b2 Recursive bumps for fontconfig and libzip dependency changes. 2018-03-12 11:15:24 +00:00
adam
49349619a1 rocksndiamonds: 4.0.1.3
Rocks'n'Diamonds 4.0.1.3
Shortly after the release, a regression bug was discovered in version 4.0.1.2, caused by the performance tuning for the “autotest” and warp mode tape replay, affecting the Emerald Mine game engine.

Rocks'n'Diamonds 4.0.1.2
fixed bug in EM engine on 64-bit systems (potentially breaking some tapes)
fixed some bugs that potentially broke older tapes that should work again now
fixed bug when checking out-of-bounds frames im graphics definitions
fixed bug with (float) division by zero when auto-testing very short tapes
added some performance tuning for “autotest” and warp mode
improved drawing title messages which use different fonts

Rocks'n'Diamonds 4.0.1.1
added workaround for broken MIDI volume behaviour for Windows platform
fixed bug with fading menu music on ‘start game’ if game music is the same
fixed bug with cheat codes not working anymore after changing player name
fixed memory fragmentation by repeated creation of differently sized bitmaps
fixed warnings on Windows complaining about program not responding
fixed cheat for loading solution tape to quietly remove inserted tape
fixed cheat for loading solution tape for Supaplex style levels with demo
fixed bug which could cause saving tapes with a wrong level number filename
fixed loading tapes that exceed the maximum allowed tape size
fixed potential off-by-one buffer overflow bug when recording tapes
fixed many more bugs (that are all listed on git.artsoft.org)
2018-03-08 19:05:10 +00:00
wiz
380b6ec244 xorgproto: use xorgproto instead of separate *proto packages
Remove now obsolete packages.
2018-03-07 11:57:28 +00:00
wiz
9702ca4c57 games/Makefile: + stockfish. 2018-02-28 22:21:17 +00:00
wiz
1163327e18 games/stockfish: import stockfish-9
Stockfish is one of the strongest chess engines in the world. It
is also much stronger than the best human chess grandmasters.

Unlike most chess engines, Stockfish is open source (GPL license).
That means you can read the code, modify it, contribute back, and
even use it in your own projects.
2018-02-28 22:20:43 +00:00
adam
3662185f5b revbump after x264-devel update 2018-02-26 08:19:25 +00:00
he
fd1e043e7e Sprinkle "unsigned" ahead of "char" for various bitmaps, and
handle the C++ trickle-down type conversion warnings.
Bump PKGREVISION.
2018-02-19 09:51:48 +00:00
rillig
bfc1f304f4 games/lbreakout2: move documentation to share/doc/lbreakout2 2018-02-18 04:57:05 +00:00
rillig
aad8b0d70f games/crack-attack: move documentation to share/doc/crack-attack
Bumped PKGREVISION.
2018-02-18 04:49:48 +00:00
khorben
e983dfc6c6 Typo 2018-02-03 11:32:33 +00:00
wiz
bff4597ffc Bump PKGREVISION for gdbm shlib major bump 2018-01-28 20:10:34 +00:00
jperkin
6ad981ce11 eboard: Specify c++03 to avoid conflicts with std::bind. 2018-01-26 13:45:45 +00:00
jperkin
8c6001f3e4 crack-attack: Specify c++03 to avoid conflicts with std::bind. 2018-01-26 13:45:31 +00:00
jperkin
39dfb6d922 wormz: Specify c++03 to avoid conflicts with std::bind. 2018-01-26 13:42:29 +00:00
jperkin
bb1ee7ff8a moria: Use FORTIFY_SUPPORTED=no instead of PKGSRC_USE_FORTIFY=no. 2018-01-15 09:54:21 +00:00
rillig
7a273b1698 games/*: fix alignment of variable values
pkglint -Wall -r --autofix --only aligned

After running the above command, three packages had to be adjusted
manually:

In maelstrom-x11, pkglint didn't see that a commented variable
assignment should have been re-aligned as well.

In netmaze, there was a single line that didn't align well with all the
others, but pkglint decided to adjust the whole paragraph to this single
line. The result would have been ok, but not good.

In tscp, there was a paragraph where some of the lines were indented
one space more than the others. This rule is useful when one variable
name is very long compared to the others, but not in this case.
2018-01-14 17:33:57 +00:00
rillig
382ca5f16e pkgsrc doesn't support PREFIX with spaces or other special characters.
Therefore it is not necessary to add the :Q modifier to this variable
and several others.

pkglint -r -Wall --autofix --only :Q
2018-01-14 15:26:46 +00:00
wiz
2daf1f1b4b tyrquake: follow redirect 2018-01-14 10:42:03 +00:00
rillig
30511206ec tuxracer: Move documentation to where it belongs, bump PKGREVISION. 2018-01-07 22:23:46 +00:00
rillig
4d0232a029 tads: Move documentation to where it belongs, bump PKGREVISION. 2018-01-07 22:21:04 +00:00
joerg
cb7a1b1a68 Don't use AUTO_PLIST, but create the directory explicitly. Fixes build. 2018-01-07 21:00:23 +00:00
rillig
ea39a3dde0 Moved documentation from share/doc/html/zoom to share/doc/zoom.
share/doc/html has been deprecated since about 10 years.

Bumped PKGREVISION.
2018-01-07 19:17:57 +00:00
rillig
4f66b184b9 Fixed pkglint warnings.
The additional slash in the PLIST was probably a typo.
It wasn't noticed yet because the package doesn't build
on Linux right now, during the build phase.
2018-01-01 23:47:44 +00:00
rillig
d250dc4af3 Fixed pkglint warnings by moving documents to share/doc/freeciv-manual.
The documentation is from 2000, but still relevant in large parts.

Bumped PKGREVISION.
2018-01-01 23:12:09 +00:00
rillig
b381c6e2f3 Sort PLIST files.
Unsorted entries in PLIST files have generated a pkglint warning for at
least 12 years. Somewhat more recently, pkglint has learned to sort
PLIST files automatically. Since pkglint 5.4.23, the sorting is only
done in obvious, simple cases. These have been applied by running:

  pkglint -Cnone,PLIST -Wnone,plist-sort -r -F
2018-01-01 22:29:15 +00:00
adam
983847f667 Revbump after boost update 2018-01-01 21:18:06 +00:00
rillig
982cef7323 Cleaned up PLIST files.
The actual cleanup has been done by pkglint:
* Added missing identifier comments
* Replaced ${PKGMANDIR} with a simple man, since the infrastructure does
  all the magic for PLISTs
2018-01-01 18:33:32 +00:00
adam
0d76feb83b scummvm: updated to 2.0.0
2.0.0:
 New Games:
   - Added support for Full Pipe.
   - Added support for Hi-Res Adventure 3: Cranston Manor.
   - Added support for Hi-Res Adventure 4: Ulysses and the Golden Fleece.
   - Added support for Hi-Res Adventure 5: Time Zone.
   - Added support for Hi-Res Adventure 6: The Dark Crystal.
   - Added support for Riven.
   - Added support for Starship Titanic English & German.

 New Games (Sierra SCI2 - SCI3):
   - Added support for Gabriel Knight.
   - Added support for Gabriel Knight 2.
   - Added support for King's Quest VII.
   - Added support for King's Questions.
   - Added support for Leisure Suit Larry 6 (hires).
   - Added support for Leisure Suit Larry 7.
   - Added support for Lighthouse.
   - Added support for Mixed-Up Mother Goose Deluxe.
   - Added support for Phantasmagoria.
   - Added support for Phantasmagoria 2.
   - Added support for Police Quest 4.
   - Added support for RAMA.
   - Added support for Shivers.
   - Added support for Space Quest 6.
   - Added support for Torin's Passage.

 New ports:
   - Added PSP Vita port.
   - Added RISC OS port.

 General:
   - Added bilinear filtering option for SDL2 fullscreen mode.
   - Fixed a bug that caused a crash in the options dialog of the GUI.
   - Added a command-line option to automatically scan for supported games in
     the current or a specified directory.
   - Added possibility to apply changes in the options dialog without closing
     the dialog.
   - Added support for on-the-fly GUI language switching.
   - Updated Munt MT-32 emulation code to version 2.0.3.
   - Improved handling of joysticks.
   - Improved audio latency.
   - Improved management of the ScummVM window in games that switch display
     modes.
   - Fixed list view drawing over text above it (for example in the save dialog).
   - Changed location where screenshot are saved. This fixes issues when scummvm
     is installed in a read-only directory. Also added setting to allow changing
     this location.
   - Changed screenshot format to png.
   - Fixed multithreading issue that could cause a crash in games using MP3 audio.

 ADL:
   - Fixed application freeze when reading sign in rocket in Mission Asteroid.

 AGI:
   - Fixed game script blocking forever after loading a savegame that was saved
     while music was playing (this could happen for example in Police Quest 1
     poker back room.
   - Fixed cursor behaviour in Manhunter.
   - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
   - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
     not run too fast.

 AGOS:
   - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.

 Composer:
   - Added save/load from General Main Menu.
   - Fixed the detection for the French Gregory.
   - Added detection for German Baba Yaga.

 Cruise:
   - Fixed font rendering.

 Drascula:
   - Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
   - Added handling of the master volume and fix volume synchronization between
     the game and ScummVM options.
   - Added possibility to load and save games using GMM.

 Dreamweb:
   - Fixed crash when collecting last stones under church.
   - Fixed detection of Italian CD release.

 Kyra:
   - Fixed a buffer overflow in Lands of Lore.
   - Fixed crash due to missing palette data for Legend of Kyrandia floppy version.

 MADE:
   - Fixed badly distorted sound.

 MADS:
   - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
   - Fix rare crash that can happen when Rex is first locked up

 MOHAWK:
   - Added patch to the original data files to correct the vault access
     instructions in Myst ME.
   - Fixed situations where Myst could appear to be unresponsive.
   - Reworked sound handling in Myst to be more accurate.
   - Fixed crash in Myst piano puzzle.

 Neverhood:
   - Fixed crash in musical hut in Russian DR version.
   - Fixed late game notes crash in Russian DR version.

 Pegasus:
   - Fixed loading a game from the launcher after returning to the launcher.
   - Ignored events occuring while the GUI is visible. This for example fixed an
     issue where closing the GMM using Escape would also opens the game's own
     menu.
   - Fixed several crashes when toggling the shared screen space.
   - Improved performances when fading screen.

 SAGA:
   - Fixed crash when using the give verb on an actor in IHNM.
   - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
   - Fixed the conversation panel background color in IHNM.
   - Added support French Fan Translation of Inherit the Earth.

 SCI:
   - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
     to exit the party room with the large golden head inside the museum (room 350).
     This bug is also present, when using the original interpreter.
   - Improved startup speed when using the MT-32 emulator.
   - Improved handling of MT-32 reverb in SCI0 games.
   - Improved selection of synthesized sound effects in SCI0 games.
   - Improved selection of digital audio in SQ4.
   - Improved resource bounds checking.
   - Improved error handling of corrupt MIDI data.
   - Fixed slow leak of small amounts of data into save games over time.
   - Fixed broken day/night cycle in QFG3.
   - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
     locket to Marie. Now it's possible to beat the game with a perfect score.
     This bug is also present when using the original interpreter.
   - Fixed various other script bugs.
   - Improved audio volume and settings synchronization.

 SCUMM:
   - Fixed crash in amiga games.
   - Fixed two soundtracks playing at once in Monkey Island 2.
   - Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
   - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
   - Fixed actors being drawn one line too high in V0 and V1 games.
   - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
   - Fixed power not turning back on in Maniac Mansion when entering the lab
     while Dr. Fred has the power off.
   - Fixed actors skipping between certain walk-boxes in Maniac Mansion.

 Sherlock:
   - Fixed detection for Italian fan translation of Serrated Scalpel.

 Sky:
   - Fixed collision detection.

 Sword1:
   - Added thumbnail when saving from in-game dialog.
   - Fixed audio and subtitles settings being changed when open the load/save
     in-game dialog.

 Tinsel:
   - Fixed some Discworld 2 text/voice not displaying & playing all the way through
   - Fix crash in in-game save menu when all slots are used with long names

 TsAGE:
   - Fixed regression preventing animations in Return to Ringworld from playing.
   - Fixed display issues in Return to Ringworld Demo.
   - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
   - Fixed deadlock in audio code.
   - Fixed crash on Return to Launcher.

 Voyeur:
  - Fixed backgrounds not showing for static rooms.
  - Fixed playback of audio events on VCR.
  - Fixed exiting game from the VCR screen.
  - Added workaround for original game bug using invalid hotspot Ids

 macOS X port:
   - Added support for selecting any connected MIDI devices instead of automatically
     using the first one.
   - Improved behaviour of the file browser.
2017-12-30 09:06:42 +00:00
he
9d5bc36925 Don't try to provide own declarations for vsprintf, vfprintf and vprintf,
as this causes build failure and a run-in with __builtin___vsprintf_chk()
on NetBSD 8.0.  Instead just include <stdarg.h> and <stdio.h>.
Rename the patch file for include/system.h in the process.
Bump PKGREVISION.
2017-12-25 22:22:11 +00:00
wiz
a3889ade50 qqwing: follow redirect 2017-12-24 10:14:43 +00:00
wiz
14c5e5bbb6 scummvm: update HOMEPAGE 2017-12-23 19:33:52 +00:00
jperkin
e0caa70120 nethack-lib: Honour CFLAGS, simplify and fix patching. 2017-12-14 16:13:31 +00:00
adam
8977d31a36 Revbump after textproc/icu update 2017-11-30 16:45:00 +00:00
wiz
f639fbd2b9 lgogdownloader: remove unused patch 2017-11-30 15:36:32 +00:00
wiz
b49b6b3475 *: use py-cairo's bl3.mk file where previously it used cairo:link
Needed when e.g. pkg-config is used to detect py-cairo.
2017-11-25 08:58:55 +00:00
wiz
37ff97a3da *: depend on py-cairo now it supports all python versions 2017-11-24 22:15:58 +00:00
wiz
ffab0704d9 lgogdownloader: update to 3.3.
LGOGDownloader 3.3
- Updated url for login check
- Added support for new language: Ukrainian
- Added support for new language: Spanish (Latin American)
- Added option to select platform architecture for Galaxy
* Allows selecting platform architecture with "--galaxy-arch" when "osBitness" is set for depot in API response
- Check for orphaned files after installing a game with --galaxy-install
- Preserve timestamps for downloaded files
* Get timestamps from server for all downloaded files and set the last modified date to that
* Retroactively changes timestamps for previously downloaded files that have different timestamp
* Retroactively changing timestamps doesn't work for files downloaded with --galaxy-install
- Fixed help text for --subdir-installers
- Added option to set user agent
- Expose Galaxy options as experimental options in help text
- Added option to set interval for progress bar update
- Added retry limit for failed chunk repairs
* Fixes infinite loop caused by failed chunk repair
- Get game details using Galaxy API
* Most features now use Galaxy API and should work without having valid downloader API login
* --download-file still uses the old API and will not work without valid API login
* --update-check option also uses the old API and thus requires valid API login to work properly
- Game details cache version is incremented because of changes to gameFile class
- Show product id for DLCs when using --list-details option
- Fixed serials containing <br> tags
- Fixed crash when using old version of jsoncpp and trying to get unsigned int value as string
2017-11-23 20:15:07 +00:00
wiz
20f7c989fe recursive bump for libxkbcommon removal from at-spi2-core 2017-11-23 17:19:40 +00:00
wiz
72e9a87daf netris: Comment out dead sites. 2017-11-15 22:15:16 +00:00
maya
8f9b0cacaf moria: was wrong about sizes, since it fails either way, remove 2017-10-15 08:35:38 +00:00