libraries and enlightenment 0.17.3 itself.
Upstream changes of Eina (to get an impression):
Eina 1.7.7
Changes since Eina 1.7.6:
-------------------------
No changes, just updating to keep in sync with last release.
Changes since Eina 1.7.5:
-------------------------
Improvements:
* Honor tile size in Eina_Tiler.
Fixes:
* Prevent denial of service on Eina_Hash function.
* Fix map leak in Eina_File infrastructure.
* Fix portability issue on 64bits system for Eina_CList.
* Fix magic failure in eina_value_array_count when array has not been allocated
Changes since Eina 1.7.4:
-------------------------
No changes, just updating to keep in sync with last release.
Changes since Eina 1.7.3:
-------------------------
Fixes:
* Fix EINA_INLIST_FOREACH_SAFE macro
* Add XML output to doc
* Add installation rule for doc
* Fix build for Windows platforms.
Changes since Eina 1.7.2:
-------------------------
* Fix Solaris build.
* Don't leak fd after exec.
Changes since Eina 1.7.1:
-------------------------
No changes, just updating to keep in sync with last release.
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.
While doing that, also bump freetype2 dependency to current pkgsrc
version.
Suggested by tron in PR 47882
libXext/buildlink3.mk, now that it is included there.
Leave the places where its API version is set or variables from it
are used directly (about 3 packages).
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
Evas is a clean display canvas API for several target display systems
that can draw anti-aliased text, smooth super and sub-sampled scaled
images, alpha-blend objects, and more.
This is the software X11 rendering backend of Evas.