- On NetBSD (and probably other operating system) the build failed
because due `extern int vsnprintf(char *, size_t, const char *, va_list);'
and SSP use. `-std=c99' is already passed to the compiler
and vsnprintf(3) is part of C99 so avoid the `extern'.
- Add LICENSE
Bump PKGREVISION
Problem noticed and original patch by chardar on #pkgsrc with little
adjustments from me, thanks a lot!
pkglint -Wall -r --autofix --only aligned
After running the above command, three packages had to be adjusted
manually:
In maelstrom-x11, pkglint didn't see that a commented variable
assignment should have been re-aligned as well.
In netmaze, there was a single line that didn't align well with all the
others, but pkglint decided to adjust the whole paragraph to this single
line. The result would have been ok, but not good.
In tscp, there was a paragraph where some of the lines were indented
one space more than the others. This rule is useful when one variable
name is very long compared to the others, but not in this case.
Changes:
* An OpenGL ES-compatible renderer.
* Port to SDL 2.
* Graphics performance improvements.
* Mapping documentation
* Configurable responsiveness of all three cameras via camera_*_speed
* Intelligent manual rotation behavior.
* Reworked configuration via joystick_axis_* and joystick_button_*
options in neverballrc.
* Configurable tilt responsiveness via mouse_response and joystick_response
options in neverballrc. Accustomed keyboard users may want to set
joystick_response to 50 to restore previous arrow key responsiveness.
* Move default camera keys from F1-F3 to 1-3.
* Automatically invalidate scores for older levels.
* Adjustable replay playback speed using the mouse wheel.
* Interpolate game state between updates for smooth display.
* Simulation and collision detection-related fixes.
* Rotating platforms!
* NeverballPack gamepack for Radiant:
* Tailored defaults.
* Built-in entity documentation.
* Custom Build menu options.
* Ability to load levels in standalone mode from the command line.
* Recognize .pk3 (a renamed .zip) as a package extension for Radiant
compatibility.
* Limit entity timer precision to milliseconds to fix a number of
timing-related bugs.
* New level sets / courses:
* Tones Levels, a level set by Ian Walker.
* Golf Jambalaya, a golf course by vidski.
* Reshaun's Easy-Putt, a golf course by Reshaun Francis.
* Updated level sets:
* Countless highscore and bug fixes.
* Some completely reworked levels.
* Four all-new Nevermania levels.
* New balls:
* Rift Ball, Octocat Ball, Melon Ball, Orange Ball, Diagonal Ball,
Cheese Ball, Catseye Ball, UFO Ball.
* Updated balls:
* Eyeball, Blinky.
* Countless translation updates.
* Language selection screen.
* Support for custom GUI themes. A GUI theme can be installed as any
Neverball package and selected via the theme option in neverballrc.
* Lighting adjustments to improve visibility in levels.
* Error logging to a text file in the user folder.
* Incremental loading of replays.
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.
While doing that, also bump freetype2 dependency to current pkgsrc
version.
Suggested by tron in PR 47882
alternative from mk/jpeg.buildlink3.mk
This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).
The mechanical edits were applied via the following script:
#!/bin/sh
for d in */*; do
[ -d "$d" ] || continue
for i in "$d/"Makefile* "$d/"*.mk; do
case "$i" in *.orig|*"*"*) continue;; esac
out="$d/x"
sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
-e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
< "$i" > "$out"
if cmp -s "$i" "$out"; then
rm -f "$out"
else
echo "Edited $i"
mv -f "$i" "$i.orig" && mv "$out" "$i"
fi
done
done
pkgsrc changes:
The neverball script is no more. To run neverball, use the neverball
binary. To run neverputt, use the neverputt binary. Sanity restored.
Upstream changes:
Updated maps, textures, zillions of bugfixes and small enhancements.
A few highlights:
* Split off limited lives and set high-scores to a separate "Challenge"
game mode.
* Middle mouse button toggles between chase/manual views
* Allow view rotation using second gamepad stick
* Add a ball configuration screen
* Bound camera rotation keys to S and D by default.
* Make mouse buttons configurable (full view control)
* Rewrote audio code, eliminating SDL_mixer dependency.
* Rewrote image handling, eliminating SDL_image dependency.
clear that these variables are completely unrelated to
BUILDLINK_TRANSFORM.
Added a legacy check that catches appearances of BUILDLINK_TRANSFORM.*.
XXX: Where should incompatible changes in pkgsrc be documented?
developer is officially maintaining the package.
The rationale for changing this from "tech-pkg" to "pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list). Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
Several changes are involved since they are all interrelated. These
changes affect about 1000 files.
The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files. Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred. This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.
The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.
The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc. The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.
The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files. Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories. These files are used as input
to imake since imake can't use stdin for that purpose.
The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead. This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed. Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries. Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
Tilt the floor to roll a ball through an obstacle course before time runs
out. Neverball is part puzzle game, part action game, and entirely a
test of skill.
Also found here is Neverputt, a hot-seat multiplayer miniature golf game
using the physics and graphics of Neverball.