It is still mode 666, which is wrong (XXX), but this way:
- the package will actually install again;
- the score file is not overwritten every time you recompile/reinstall.
There's also an .if 0 block in the makefile that can be turned on to
install the game setgid so the score file can be mode 664. I'm not
comfortable turning this on without doing at least a basic audit, and
I don't have energy for that at the moment; but it's there and it
works if anyone feels inclined to make that tradeoff locally.
An alternative approach would be to write and install a setgid
scorefile helper program, but that's not really any improvement over
making the scores world writeable
PKGREVISION -> 8.
- replaced graphics and removed logo (part of background now)
- don't save cards to current working directory
- fixed bad color key of logo
- fixed distortion for non-square icons
- i18n support
Changelog:
Version 20110309:
* only affects to ONScripter for Android.
Version 20110320:
* Fix segmentation fault in size detection of nbz file in nsa archive.
2011-03-09 -- Version 0.8.1 released, with a bugfix for Alien
Toy Shop's consume power.
2011-03-08 -- Version 0.8.0 released, with some AI improvements
and minor bug fixes.
* add user-destdir installation support
* use usual user/group/permission instead of hard coded one for permissions
* create one more missing required directory
Bump PKGREVISION.
ONScripter executes a script for NScripter. NScripter is an engine
for the creation of visual novels on Microsoft Windows.
This package is based on PR pkg/44555 from ISIHARA Takanori.
Based on PR#44554 by ISHIHARA TAkanori, with some clean up.
Labyrinths & Legends is Rogue like RPG of the system such as
Rogue, Moria, NetHack and "Torneko's Great Adventure".
The "Put a party together." thing that it couldn't be done with
Rogue like is made.
* AI:
* Fixed bug 16406: Fixed broken AI of SoF 1, and improved upgrade procedure
for old-style AI config.
* Fixed bug 16585: made AI move in targeting phase even if for some of the
'best' units moves to targets are impossible
* Campaigns:
* Descent into Darkness:
* Made 'Alone at Last' easier.
* Legend of Wesmere:
* Added another keep in scenario 14.
* Editor:
* Added a standard click sound for brush bar buttons (bug 15635)
* Graphics
* Updated portraits for Drake Fighter and Burner
* Language and i18n:
* Updates fonts: DejaVu 2.32
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
* User interface:
* Fixed bug 16653: Avoid markup when calculating the text length for
ellipse text (Debian bug 547476).
* Fix bug 15960 "again", making "Cancel" a separate action and not just
a duplicate of "OK."
* Fix crash when doing teleport+attack to a fogged village