2015-06-28
Powermanga 0.93.1
- Fixes the speed of the stars after a new game that follows congratulation.
- Clears all gems after the final boss. Thanks to Josh Triplett for the report
(Debian #764009)
- Disable insecure temporary file "/tmp/powermanga-log.txt". Thanks to
Josh Triplett for the report (Debian #764144)
- Translation of the man page in French.
- Fix file permissions in HTML directory. Thanks to nemysisbsd for
the report.
- Allows the joystick to be configured either from the command line or
from the config file. Thanks to Maurerp for the patch.
- The __FUNCTION__ macro has been replaced by __func__ macro. ISO C does not
support ‘__FUNCTION__’ predefined identifier. (Debian #778072)
- Remove -Werror and -pedantic flags for non-test builds.
2014-09-20
Powermanga 0.93
- Fix man page: The option to play the game in fullscreen mode
must be --fullscreen not --full. (Patch Debian)
- Added keywords and a comment in German and French to the desktop file
(Patch Debian)
- Fix configure.ac: Add custom CFLAGS (Patch Debian)
- Fix segmentation fault in the About menu (English version)
- Fixes wrong joystick behaviour in display_sdl.c and allows the ship to move
to the left side again. Thanks to Kalle Olavi Niemitalo for the report
(Debian #561670)
- Allow compilation with Clang
2014-08-19
Powermanga 0.92
- Fix Debian bug #478213
- Fix configure.ac: replace AM_CONFIG_HEADER to AC_CONFIG_HEADERS
- Add explicitly link with needed libm, fix Debian bug #632945
- Fix PNG_iTXt_SUPPORTED support
- Add italian language
- Fix negative coordinates explosions that caused a segmentation fault.
2012-08-26
Powermanga 0.91
- Update "configure.ac" file.
- Fix compilation warnings (GCC 4.6.3 and Visual Studio)
- Fix alignment constraint (ARM and MIPS processors)
- Adds the ability to export all the game's graphics in PNG files
using the command line.
- Build test (without sound support) with Visual Studio and run
successfully on Windows Mobile (HTC Touch P3450)
- Recognizes all the joysticks connected at startup
- Rewrites the file "music_game.zik" with Milkytracker.
Now the library "SDL_mixer" can read and play this module.
- The application switches to pause when it loses focus.
- Minor bugfixes and improvements
2007-09-02
Powermanga 0.90
- the sounds were updated to replace non-free sounds
- joystick support was added
- scale2x, scale3x, and scale4x effects were added
- the order text was changed to support both plain text and keystrokes file
- the source code files were renamed
- the code was considerably cleaned up and rewritten
- comments and variables were translated to the English language
- all C++ code was removed and the remaining code was made to conform with C99
- the license was changed to the GPLv3
- resources files were renamed
- volume control was added
- GP2X and PSP patches were merged
- the high-score file format was changed
2006-03-27
Powermanga 0.80
- compile with GCC 4.0.3
- fix palette conversion in 16 bits RGB color mode (non-IA32 architecture)
- add config file
- add french language support
- various bugs fixes
- compile, run, and test the project on AMD64 (Ubuntu Dapper Drake)
- compile, run, and test the project on Win32 (Patrice Duhamel)
- upload the source code on CVS (http://sourceforge.net/projects/powermanga/)
- obey VARBASE
- support SETGIDGAME installations, simplify patch-ad
Changes:
- fixes some minor bugs and memory leaks (Patrice Duhamel and Jozef Behran)
- duplicates the set of cursor movement keys on the numeric keypad (modus)
- disables the F key (full screen) while inputting a player name
Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200
sprites. It runs in 320x200 or 640x400 pixels, with Window mode or direct to
screen (DGA) and support for 8, 15, 16, 24, and 32 bpp.