Commit graph

7 commits

Author SHA1 Message Date
nia
bcc973bfab powermanga: Update to 0.93.1
2015-06-28
Powermanga 0.93.1
- Fixes the speed of the stars after a new game that follows congratulation.
- Clears all gems after the final boss. Thanks to Josh Triplett for the report
  (Debian #764009)
- Disable insecure temporary file "/tmp/powermanga-log.txt". Thanks to
  Josh Triplett for the report (Debian #764144)
- Translation of the man page in French.
- Fix file permissions in HTML directory. Thanks to  nemysisbsd for
  the report.
- Allows the joystick to be configured either from the command line or
  from the config file. Thanks to Maurerp for the patch.
- The __FUNCTION__ macro has been replaced by __func__ macro. ISO C does not
  support ‘__FUNCTION__’ predefined identifier. (Debian #778072)
- Remove -Werror and -pedantic flags for non-test builds.

2014-09-20
Powermanga 0.93
- Fix man page: The option to play the game in fullscreen mode
   must be --fullscreen not --full. (Patch Debian)
- Added keywords and a comment in German and French to the desktop file
  (Patch Debian)
- Fix configure.ac: Add custom CFLAGS (Patch Debian)
- Fix segmentation fault in the About menu (English version)
- Fixes wrong joystick behaviour in display_sdl.c and allows the ship to move
  to the left side again. Thanks to Kalle Olavi Niemitalo for the report
  (Debian #561670)
- Allow compilation with Clang

2014-08-19
Powermanga 0.92
- Fix Debian bug #478213
- Fix configure.ac: replace AM_CONFIG_HEADER to AC_CONFIG_HEADERS
- Add  explicitly link with needed libm, fix Debian bug #632945
- Fix PNG_iTXt_SUPPORTED support
- Add italian language
- Fix negative coordinates explosions that caused a segmentation fault.

2012-08-26
Powermanga 0.91
- Update "configure.ac" file.
- Fix compilation warnings (GCC 4.6.3 and Visual Studio)
- Fix alignment constraint (ARM and MIPS processors)
- Adds the ability to export all the game's graphics in PNG files
  using the command line.
- Build test (without sound support) with Visual Studio and run
  successfully on Windows Mobile (HTC Touch P3450)
- Recognizes all the joysticks connected at startup
- Rewrites the file "music_game.zik" with Milkytracker.
  Now the library "SDL_mixer" can read and play this module.
- The application switches to pause when it loses focus.
- Minor bugfixes and improvements
2020-05-19 11:37:56 +00:00
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
wiz
0a335da3e6 Update to 0.90:
2007-09-02
Powermanga 0.90
- the sounds were updated to replace non-free sounds
- joystick support was added
- scale2x, scale3x, and scale4x effects were added
- the order text was changed to support both plain text and keystrokes file
- the source code files were renamed
- the code was considerably cleaned up and rewritten
- comments and variables were translated to the English language
- all C++ code was removed and the remaining code was made to conform with C99
- the license was changed to the GPLv3
- resources files were renamed
- volume control was added
- GP2X and PSP patches were merged
- the high-score file format was changed

2006-03-27
Powermanga 0.80
- compile with GCC 4.0.3
- fix palette conversion in 16 bits RGB color mode (non-IA32 architecture)
- add config file
- add french language support
- various bugs fixes
- compile, run, and test the project on AMD64 (Ubuntu Dapper Drake)
- compile, run, and test the project on Win32 (Patrice Duhamel)
- upload the source code on CVS (http://sourceforge.net/projects/powermanga/)
2009-09-02 11:38:01 +00:00
joerg
d03b55d82e Fix build on amd64. Mark as DESTDIR clean. 2008-09-19 19:16:45 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
salo
127337db81 Updated to version 0.79
- obey VARBASE
- support SETGIDGAME installations, simplify patch-ad

Changes:

- fixes some minor bugs and memory leaks (Patrice Duhamel and Jozef Behran)
- duplicates the set of cursor movement keys on the numeric keypad (modus)
- disables the F key (full screen) while inputting a player name
2005-01-30 23:48:32 +00:00
xtraeme
8efb22083b Initial import of powermanga-0.78.
Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200
sprites. It runs in 320x200 or 640x400 pixels, with Window mode or direct to
screen (DGA) and support for 8, 15, 16, 24, and 32 bpp.
2004-04-16 19:34:06 +00:00