* Fix build on 64 bits system
Changes 0.9.2:
* The rope of grapple no longer gets stuck in ground.
* Network games between specific computers which didn't work properly before
should work now.
* A bug has been fixed which prevented the bugzilla team to have more then
three players.
* Poisoned characters die now when they have to less health.
- Bugfixes:
* Fix shoot key handling when user exceeds the weapon max strength
* Fix: Do not apply damage from explosion twice
* Fix rope size check when attaching
* Fix some memory leaks
* And some others...
- One new skin: bugzilla
- One new map: chess map
- 4 new musics: circux, diabolicux, exoticux and woodlux
- Menu improvement: better management of tabs on small screen.
- Cleaner code
- Update translations
* Artificial Intelligence! No more hidden feature AI-stupid.
The new AI is smart.
* Improved quality of network games
* Two new teams: Postfix and Hexley
* Add 3 new maps. Delete 3 old ones.
* Some display and gameplay improvements
* A lot of other improvements and bug fixes
* Fix handling of key event during the game
* Fix new sound player warning
* Fix several network bugs related to random generator
* Fix keep-alive connexion to index server when hosting a server from the game
* Fix crash when invalid display resolution requested
* Fix "play in loop" options for network games
* Refresh the public network games list
* Multi-layer sky
* Camera enhancement
* Weapon behavior: gnu, supertux and polecat now explode when pressing space,
M16 repeats shoot
* Lefthand-operated mouse option
* Small skin animation enhancements
* Automatically create personal directories for maps, teams and game_mode
* New maps
* Do not overlink index server and game server binaries
* Translation updates
* New skins with new animations
* New sounds thanks to Bebelious
* Better team menu editor
* New game interface
* Small AI enhancements
* Fix crash when leaving options menu during a game
* Fix crash when checking for new version without internet connection
* Fix some small graphical bugs
- Fix Blowtorch weapon
- Fix behavior of floor on closed maps
- Compile with -Werror flag only in debug mode
- Fix code to make it possible to do a static version on Linux
(remove gethostbyname usage)
- Fix compilation on OpenBSD
- Adding translation: Greek
- Other minor bug fixes
- Game mode editor for local game (allows you to choose some game options)
- Team editor for local game (allows you to personalize characters names)
- Better menus: tabs, basic keyboard control, more options,...
- All characters redrawn: better graphisms, new positions, new clothes,...
- 2 new skins: Pidgin and Suse
- New maps: Lonely island and oktopus
- New waters: add lava, dirty water,...
- Better minimap
- New weapon: slap
- Some sounds added (thanks a lot to wesnoth project)
- A lot of bug fixes
- A lot of improvements (code and graphism)
- Translations updates
changes:
* Network game (port 3826 is registred by IANA for Wormux)
* A lot of bug fixes (memory leaks, useless code deleted ...)
* 15 new maps
* New weapons: Flamethrower, Football bomb, Cluzooka
* Minimap preview
* Camera improvements
* Better use of anti-aliasing
* Water/lava particles added
* Various graphical improvements
* Sound cache: no more lag on explosion
* More sounds and musics
* Better characters: Better positions, characters' eyes follow cursor,...
* Weapons tweaking
* Smaller step in angle selection when pressing Shift
* Menus compatible with smallest resolutions
* Help section added (menu explaining shortkeys and howtoplay.pdf documentation provided)
* Language selection
* "Looking for updates" option
* Volume control option
* Joystick support
* Improve collision detection, cursor,...
* User dir as XDG recommandation (Freedesktop)
* Initial management of command line options
* Experimental random map generator and skin viewer
* AI improvements (still stupid so still hidden feature)
pkgsrc note: rewrote the patch which fixes some broken/nonportable
geometry calculations, explosion craters look much nicer now