Commit graph

30 commits

Author SHA1 Message Date
kamil
e52d57696e Upgrade from ode-0.5 to ode-0.13
pkgsrc changes:
 - set license
 - revamp build definitions
 - revamp blk3.mk and bump API_DEPENDS to 0.13 (recent software depends on new ode-config)
 - drop all local patches as not needed

upstream changes:
Changes for 0.13

New features:

    Stable, implicit gyroscopic forces (patch #185 by Joseph Cooper). Bodies with gyroscopic forces won't gain energy anymore.
    New joint: transmission joint (patch #182 by Dimitris Papavasiliou).
    Contacts now have rolling friction (patch #184 by Joseph Cooper).
    Removed the need for defining dSINGLE/dDOUBLE; this is stored now in the generated ode/precision.h header.
    New joint: Double Ball (AKA "distance joint").
    New joint: Double Hinge.
    Threaded execution support interface added. Optional built-in threading implementation added. Internal threading implementation is excluded by default and to be used, it must be enabled with configure/premake: --disable-threading-intf (--no-threading-intf for Windows/Premake). This allows disabling threading interface support.

Bug fixes

    Joint feedback forces application fixed in QuickStep implementation
    Bug #89 by Luc: (dJointAddSliderForce() adds a zero force when the parent body is NULL)
    Bug #88 by Luc: heightfield data assigned to a wrong field in dGeomHeightfieldSetHeightfieldData
    Fixed cylinder AABB computation.
    Removed ALLOCA calls from dHashSpace; it should not depend on stack size limits anymore.
    Bugs in AMotor joint (patch #181)
    Bugs in PU joint (patch #186)
    Fixed issue with friction and non-friction constraints being intermixed during constraints random reordering in QuickStep.
    Fixed matrix inversion bug (patch #183).
    Fixed issue with some kinds of joints (Ball, DBall, DHinge, Fixed) might overwrite world ERP value with their custom ERP during getInfo2() call and that inappropriate value would then be passed to subsequent joints in solver instead of world ERP.
    Fixed issues reported in patches #151 and #22 (collisions with SAPSpace and QuadTreeSpace might not work because geometries list was misused in them).
    Fixed IsPointInPolygon in convex.cpp (patch #160 by Janis Rucis)
    Fixed zero comparisons in OPCODE to use relative error instead of absolute epsilon value (found by Bill Sellers)
    Fixed dhinge's last constraint to properly handle rotations.
    Fixed plane2d joint: uninitialized variables (reported by Dimitris Papavasiliou)
    Bug #80 by Georg Martius: better handling of capsule-box with deep penetrations.
    Fixed zero-mu issues: now either mu or mu2 can be set to zero.

Other changes

    Public headers cleaned to cause less pollution of typedefs and macros.

Changes for 0.12

    Added python bindings, contributed by Gideon Klompje.
    Integrated libccd from Daniel Fiser, provides new colliders based on GJK, EPA and MPR. Now cylinders can collide with cylinders!
    New functions have been added:
        dWorldUseSharedWorkingMemory()
        dWorldCleanupWorkingMemory()
        dWorldSetStepMemoryReservationPolicy()
        dWorldSetStepMemoryManager()
        dGeomLowLevelControl(): change/query OPCODE trimesh-sphere contact merging behavior at runtime.
        dGeomGetRelPointPos() (patch #2991622)
        dGeomGetPosRelPoint() (patch #2991622)
        dGeomVectorToWorld() (patch #2991622)
        dGeomVectorFromWorld() (patch #2991622)
    dWorldStepFast1 API removed along with dWorld[Get/Set]AutoEnableDepthSF1
    dWorldStep() and dWorldQuickStep() have been changed to return boolean success status, and avoid allocation on stack.
    dInitODE2() changed to automatically call AllocateODEDataForThread(dAllocateFlagBasicData) after library initialization.
    Made sure neither dSINGLE or dDOUBLE is defined by default; the user should always explicitly specify the precision.
    Fixed a bug in dGeomCopyOffsetRotation().
    Macros changed to static inline functions in odemath.h and related files.
    Improvement for trimesh-plane collision.
    odecpp classes changed to be inheritable and easily expandable
    QuadTreeSpace implementation corrected to avoid object-block relation ambiguity due to numeric errors.
    Fixed bug affecting disabled joints and dWorldStep.
    Added extern "C" wrapper to dWorldExportDIF().
    Fixed bug #2937076: don't try to build demos if drawstuff is disabled.
    Applied patch #2931174 to make demos work for recent MacOS.
    Applied patch #2931177 to fix the demos' framerate on X11.
    Applied patch #2995450 to generate up to four contacts for box-plane collision test and fix contact depths.
    Applied patch #3030783 to fix drawstuff dimensions being ignored in OSX GLUT port.
    Applied patch #3429454: fix compilation on some platforms.
    Heightfield zone boundaries calculation code fixed to also consider whole next cell after the AABB if the AABB ends exactly at the cell boundary.
    New demo: demo_tracks.
    Fixed a box-capsule bug: more reasonable normal for deep penetrations.
    Many internal fixes to world stepping and collision detection code.


Changes for 0.11.1

    Made the new trimesh collider the default.
    Added a "-texturepath" option to drawstuff.
    Heightfield rotation fixed to avoid NaNs while rotating infinite MIN/MAX heights.
    Incorrect parameter order fixed on contact merging in Sphere-Trimesh collisions.
    Fixed bug #2685170: use the C99 __func__ instead of __FUNCTION__ when a C99 implementation is available.
    Remove unused code in demo_joints.cpp.
    Fix bug in collision categories in demo_jointPU.
    Added a possibility to initialize/close ODE multiple times recursively has been added. Also, now a call to dSpaceSetManualCleanup() is required for each space right after creation if ODE has been initialized in thread data manual cleanup mode.
    Thread local data has been cleaned up from OPCODE and OdeTls.
    New house of cards demo, which stresses the friction handling stability.


Changes for 0.11

This release contains many joint-related bug fixes, and some new features like kinematic bodies, better convex-convex collision detection and some extra functions.

    Fix bug: Fix problem when attaching no body to a joint.
    Fix problem with dJointGetUniversalAngle2 when the joint is attached to only a body 2. The sign was inverted.
    Fix bug reported by Tilman: dxJointPU::getInfo1 was setting twice the limit of limot1 to zero and not limot2.
    Fixed a bug in dSpaceCollide2: if both geoms are not in spaces they would not have valid AABBs.
    Swapped geometries returned in contacts for OPCODE Trimesh-Plane collisions as they were returned in unnatural order being different from that in GIMPACT
    Fixed an inverted sign problem on positions of joints PU and PR.
    Fix bug: when a slider, piston, pu or pr joint had only one body attached to position 2, dJointAttach(jId, 0, bId). The body was not push in the right direction to move back between the limits.
    Fix bug in dJointGetPUAxis2: the axis was not multiplied with the the rotation matrix of the good body.
    Fix bug if there is only one body on the PU joint the axis returned was not the right one.
    New functions: dJointSetUniversalAxis1Offset and dJointSetUniversalAxis2Offset.
    New functions: dJointEnable, dJointDisable, dJointIsEnabled (patch #2454764).
    New functions: dGeomTriMeshSetTriMergeCallback/dGeomTriMeshGetTriMergeCallback.
    New function: void dJointSetPUAnchorOffset (deprecating dJointSetPUAnchorDelta).
    New functions: dJointGetPRAngle and dJointGetPRAngleRate.
    New functions: dBodyGetGyroscopicMode and dBodySetGyroscopicMode (patch #2019242).
    Applied patch #2538046: Heightfield AABB bounds patch.
    Applied patch #2381592, which adds support for Kinematic Bodies.
    Applied a patch to make GIMPACT trimesh-ray collisions to be consistent with those in OPCODE (bug #2214623).
    Applied a patch to make side1, side2 fields of contact structure be always initialized.
    Applied patch #2158425: This patch enable GIMPACT to work on 64-bit machine.
    Applied patch #2080674: Improved dBodySetRotation; now exact rotation matrices are preserved until the next simulation step.
    Enable the motor on the rotoide part of the PR joint.
    Added Blender script to create ODE convex geoms under tools.
    Convex-Convex collision detection code is finally (nearly) stable.


Changes for 0.10.1

This is a bugfix release, so you shouldn't expect anything to stop working from 0.10.

    New function: dJointSetPistonAnchorOffset
    Add new function dJointSetHingeAxisDelta
    Fix problem with dJointGetPistonPosition and dJointGetPistonPositionRate when the joint is attached to only a body 2. The sign was inversed.
    Update the slider joint to have the same behavior as the other joint when there is only a body2 attached to it.
    Rename the new function dJointSetHingeAxisDelta to dJointSetHingeAxisOffset. This will remove confusion with the old function dJointSetHingeAnchorDelta.
    Bug fix: Max Correcting Vel behavior is now the same as before 0.10.


Changes for 0.10

    New functions: dInitODE2(), dAllocateODEDataForThread(), dCleanupODEAllDataForThread(). This adds support for ability to run collision detection from multiple threads for separate spaces.
    New functions: dCheckConfiguration(), dGetConfiguration(), to test how ODE was compiled.
    New function: dJointGetNumBodies (patch #1901550).
    New function: dSpaceGetClass (patch #1901637).
    New function: dSetColliderOverride(), to register custom collision handling functions.
    Added damping and MaxAngularVel() functions.
    Applied patch #1335202: Contact Joint Motion (see demo_motion.cpp).
    Applied patch #1851394: support for GIMPACT with double precision, dCollide fix.
    Applied patch #1813079 (moved callback).
    Added possibility to collide a space of lower sublevel as a geometry against another space of a higher level with dSpaceCollide2. dSpaceSetSublevel/dSpaceGetSublevel are used for sublevel assignment/retrieval.
    Fixed a bug in dJointXXXGetInfo. The value in limot.limit was not always updated. (Ex: If hi and lo limit were changed).
    New Joint: Prismatic Universal (patch #1828454).
    New Joint: Piston, with demo.
    Disabled building shared library by default with autotools. ODE shouldn't be installed as a system library.
    Fixed drawstuff build issues on OSX.
    Removed release and debug flags for configure.in: CPPFLAGS, CFLAGS, CXXFLAGS should be set by the user to their liking, respecting autotools policies.
    Added 'Sweep and Prune' collision space.
    Optimizations, many bug fixes, and code cleanup.


Changes from 0.8 to 0.9

    New Feature: CONTACTS_UNIMPORTANT flag added for dCollide() to allow canceling any contact improvements and return any contacts found as soon as possible
    New feature: Add erp/cfm parameters to fixed and ball joint. SF PATCH 1478244
    Assert on zero normalizations, add dSafeNormalize. Added boolean result for dNormalize3() and dNormalize4() so that normalization success could be checked
    SF Patch 1808007: fix gimpact compiler warning
    Apply SF patch 1800579: dGeomTriMeshSetData does not work with GIMPACT
    Fix: heightfield collision could return less contacts than was possible
    Fix: the deepest contact might be not selected if there was a lack of contact slots in trimesh-trimesh and trimesh-box cases (function exited immediately and did not check for possible contact coincidences).
    Improvement: optimizations for GIMPACT versions of trimesh-capsule, trimesh-trimesh, trimesh-plane, trimesh-sphere
    Improvement: dCollideConvexPlane optimized
    Fix: cylinder-box collision did not respect requested contact count limit
    Fix SF issue 1729096 by adding dMassSetTrimeshTotal
    Apply SF patch 1685107: Enforce 1 contact request
    Apply SF Patch 1697014: Update JointPR code
    Catch SF BUG 1621938: gimpact only does stride 12.
    patch 1769851 by Jon Watte: recalc aabb when new setting new data
    Added Richard Barrington's model loader for XNA (to be used with ODE.NET)
    1586733 collision_trimesh_trimesh.cpp OPCODE fix Added Francisco Leon's alternate trimesh-trimesh collider.
    1691402 Heighfield performance patch patch
    1696933 Fix bug in dWorldExportDIF when joint in "limbo"
    Renamed "tests" to "demos" and split out unit test project. Updated premake scripts and Visual Studio files; automake files still need to be updated.
    Make building demos optional. SF patch 1650563
    lib64 fixes, SF patch 1646598
    Warn against using double precision with gimpact
    Many more bug fixes and optimizations.

Changes from 0.7 to 0.8

    New Rotoide - Prismatic Joint
    Optimisation when dGYROSCOPIC is disabled (default)
    dJointGetUniversalAngles to efficiently get both angles at once.


Changes from 0.6 to 0.7

    New heightfield primitive for terrains.
    Trimesh-Plane collision.
    Ray-Cylinder collision.
    Integration of the plane-2d joint.
    Improved support for convex hulls.
    Fix for joint limit handling.
    Half-space optimisation for axis aligned planes.


Changes from 0.5 to 0.6

    Added flat-capped cylinders.
    CCylinder has been renamed as Capsule.
    Added support for geom offsets.
    Improved stepping function (dWorldQuickStep)
    Much improved support for trimesh collision shapes
    Added support for 64-bit systems
    Started support for convex hulls

    New and improved build system
    Lots of bug fixes, stability, and performance improvements


Geom Offset Overview

Geom offsets allow geom objects to be offset from a body's position. This is useful for cases where an object has an offset centre of mass, or is made up out of several geoms each with their own local position. Native support for geom offsets means that the geomTransform container is now obselete.

The real advantage over geomTransform is that there is a much easier interface for setting, getting, and modifying a geom's offset from its body. The elimination of geomTransform simplifies callbacks which no longer have to special case that geom class type. In terms of performance, the new code has a negligible performance difference and a memory improvement compared to using a geomTransform.
Geom Offset and Bodies

An offset only makes sense for geoms which are connected to bodies. It is an error to attempt to set an offset for a geom which is not connected to a body. When a geom is disconnected from a body, any offset will be automatically eliminated. Thus, the possible states a geom can be in are:

    Geom
    Geom on body
    Geom on body, with an offset

To create an offset, just call on of the geomSetOffset functions. The offset will be automatically created if it does not yet exist. Geom offsets are normally set by specifying the offset in local coordinates. An extra set of functions are provided to allow an offset to be determined by providing world coordinates and subtracting them from the current body position. These second set of functions, geomSetOffsetWorldPosition(),etc, allow the user to essentially say "keep the body where it is, and move its geom to this position in the world".
Geom Offset API

This is defined in the doxygen documentation.
Geom Offset affect on existing API

The following functions have been updated such that they transparently work with offsets.

   void dGeomSetPosition (dGeomID, dReal x, dReal y, dReal z)
   void dGeomSetRotation (dGeomID, const dMatrix3 R)
   void dGeomSetQuaternion (dGeomID, const dQuaternion)
   const dReal * dGeomGetPosition (dGeomID)
   const dReal * dGeomGetRotation (dGeomID)
   void dGeomGetQuaternion (dGeomID, dQuaternion result)
   void dGeomGetAABB (dGeomID, dReal aabb[6])

The functions that get a geom's position will return its final position in world coordinates. If a geom is offset, it is no longer true that dGeomGetPosition()==dBodyGetPosition(). Instead, each will return its own world position, with the geom being offset from the body.

The functions that set a geom's position will move the body to the position such that the geom will have the position passed in. So if the geom has a positional offset of (0,0,1), and we call dGeomSetPosition(g,10,10,10), the end result will be the body's position being set to (10,10,9). As such, either dGeomSetPosition or dBodySetPosition can be used, depending on which is more convenient. The other position is automatically updated.
Geom Offset and geomTransform

GeomTransforms are still supported, and all existing code transparently works. When writing new code, however, it is far easier to work with geoms and offsets.

The change eliminates a large amount of special casing needed to do when working with geomTransforms. Setting an offset is trivial, and does not require inserting or removing new GeomTransforms from spaces. There is no need to special case getting an offset geom's world position, or setting an offset geom's world position.

It is especially useful in the collide callback. The old way required getting the object as the real geom (but without being able to easily grab its Transform, or even its body!), or as its Transform (forcing special casing code to extract the real geom in that case).
2016-07-24 01:28:37 +00:00
agc
d9e4cfe05d Add SHA512 digests for distfiles for devel category
Issues found with existing distfiles:
	distfiles/eclipse-sourceBuild-srcIncluded-3.0.1.zip
	distfiles/fortran-utils-1.1.tar.gz
	distfiles/ivykis-0.39.tar.gz
	distfiles/enum-1.11.tar.gz
	distfiles/pvs-3.2-libraries.tgz
	distfiles/pvs-3.2-linux.tgz
	distfiles/pvs-3.2-solaris.tgz
	distfiles/pvs-3.2-system.tgz
No changes made to these distinfo files.

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 03:27:11 +00:00
asau
e1ab7079b6 Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. 2012-10-31 11:16:30 +00:00
dholland
7e751949e4 Set BUILDLINK_ABI_DEPENDS correctly (with +=, not ?=)
It turns out there were a lot of these.
2012-05-07 01:53:12 +00:00
joerg
f3d2cfe277 Prepare for libtool-2.2: needs explicit --tag as it is using g++. 2009-11-25 23:41:42 +00:00
joerg
bacea7cad5 Remove @dirrm entries from PLISTs 2009-06-14 17:48:39 +00:00
joerg
2d1ba244e9 Simply and speed up buildlink3.mk files and processing.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
2009-03-20 19:23:50 +00:00
joerg
487d49ae17 Disable pentium specific instructions, one reason being that it breaks
amd64 compilation.
2008-10-02 17:53:36 +00:00
jlam
4c8382aec0 Mechanical changes to add DESTDIR support to packages that install
their files via a custom do-install target.
2008-03-03 17:45:33 +00:00
joerg
c9b8ce1996 No X11 here. Bump revision. 2007-01-20 13:33:13 +00:00
jlam
c16221a4db Change the format of BUILDLINK_ORDER to contain depth information as well,
and add a new helper target and script, "show-buildlink3", that outputs
a listing of the buildlink3.mk files included as well as the depth at
which they are included.

For example, "make show-buildlink3" in fonts/Xft2 displays:

	zlib
	fontconfig
	    iconv
	    zlib
	    freetype2
	    expat
	freetype2
	Xrender
	    renderproto
2006-07-08 23:10:35 +00:00
jlam
9430e49307 Track information in a new variable BUILDLINK_ORDER that informs us
of the order in which buildlink3.mk files are (recursively) included
by a package Makefile.
2006-07-08 22:38:58 +00:00
joerg
dad4616e38 Uses C++. 2006-05-11 13:45:17 +00:00
reed
5abef9be14 Over 1200 files touched but no revisions bumped :)
RECOMMENDED is removed. It becomes ABI_DEPENDS.

BUILDLINK_RECOMMENDED.foo becomes BUILDLINK_ABI_DEPENDS.foo.

BUILDLINK_DEPENDS.foo becomes BUILDLINK_API_DEPENDS.foo.

BUILDLINK_DEPENDS does not change.

IGNORE_RECOMMENDED (which defaulted to "no") becomes USE_ABI_DEPENDS
which defaults to "yes".

Added to obsolete.mk checking for IGNORE_RECOMMENDED.

I did not manually go through and fix any aesthetic tab/spacing issues.

I have tested the above patch on DragonFly building and packaging
subversion and pkglint and their many dependencies.

I have also tested USE_ABI_DEPENDS=no on my NetBSD workstation (where I
have used IGNORE_RECOMMENDED for a long time). I have been an active user
of IGNORE_RECOMMENDED since it was available.

As suggested, I removed the documentation sentences suggesting bumping for
"security" issues.

As discussed on tech-pkg.

I will commit to revbump, pkglint, pkg_install, createbuildlink separately.

Note that if you use wip, it will fail!  I will commit to pkgsrc-wip
later (within day).
2006-04-06 06:21:32 +00:00
joerg
c0b3d5c378 Don't thrash %ebx in inline assembly, fixes GCC 3.4+. 2006-03-19 15:05:39 +00:00
jlam
9c8b5ede43 Point MAINTAINER to pkgsrc-users@NetBSD.org in the case where no
developer is officially maintaining the package.

The rationale for changing this from "tech-pkg" to "pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list).  Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
2006-03-04 21:28:51 +00:00
adam
d604d37b7b Use LIBTOOL and build a dynamic library 2006-02-10 20:35:28 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
rillig
3382899dbb Updated ode to 0.5.
I don't know what has changed since 0.039, since the project's ChangeLog
does not contain any release information. At least, the old version didn't
work for me.
2006-01-24 22:45:33 +00:00
jlam
81edaaa606 Create directories before installing files into them. 2005-06-16 06:57:37 +00:00
jlam
95fd1f6ec9 Massive cleanup of buildlink3.mk and builtin.mk files in pkgsrc.
Several changes are involved since they are all interrelated.  These
changes affect about 1000 files.

The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk.  bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files.  Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred.  This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.

The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages.  Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc.  This modification is a nod toward LOCALBASE=/usr.  The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.

The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc.  The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.

The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files.  Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories.  These files are used as input
to imake since imake can't use stdin for that purpose.

The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead.  This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed.  Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries.  Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
2005-06-01 18:02:37 +00:00
rillig
f795c2e475 Removed trailing white-space. 2005-05-23 08:26:03 +00:00
jlam
585534220c Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:
USE_GNU_TOOLS	-> USE_TOOLS
	awk		-> gawk
	m4		-> gm4
	make		-> gmake
	sed		-> gsed
	yacc		-> bison
2005-05-22 20:07:36 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
agc
4a3d2f7ce2 Add RMD160 digests. 2005-02-23 22:24:08 +00:00
xtraeme
8d2bb7dcb6 Drop maintainership; I don't have the enough free time to maintain
all these packages.
2004-05-07 01:14:46 +00:00
jlam
9ff0e10340 Reorder location and setting of BUILDLINK_PACKAGES to match template
buildlink3.mk file in revision 1.101 of bsd.buildlink3.mk.
2004-03-05 19:25:06 +00:00
xtraeme
3a86e9b495 bl3ify 2004-02-27 07:56:33 +00:00
grant
f49bdea710 replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make. 2004-01-22 08:24:28 +00:00
xtraeme
fb68212e17 Initial import of ode-0.039 from pkgsrc-wip.
ODE is a free, industrial quality library for simulating articulated
rigid body dynamics - for example ground vehicles, legged creatures,
and moving objects in VR environments. It is fast, flexible, robust
and platform independent, with advanced joints, contact with friction,
and built-in collision detection.
2003-12-03 19:00:56 +00:00