Commit graph

12 commits

Author SHA1 Message Date
ahoka
107980ad07 Fix minor issues reported by pkglint:
- Fix incorrect package option name
- Add $NetBSD$ to patch-ad
- Add autoreconf to USE_TOOLS
2008-12-25 21:53:30 +00:00
ahoka
943e93a8d7 Actually look for the configuration files in the right place
honouring PKG_SYSCONFBASE.
2008-12-25 21:47:03 +00:00
jmcneill
eed3e482ac Fix build on NetBSD 4.0. 2008-12-23 19:29:28 +00:00
jmcneill
5b446446bf Update comment about atomic ops to reflect the current situation, no
functional change.
2008-12-22 03:32:11 +00:00
jmcneill
29ed68c84d Pull in libatomic_ops if NetBSD native atomic ops are not available, should
fix build on NetBSD < 5.0 and other platforms.
2008-12-22 02:50:09 +00:00
dsainty
d72e138bb2 For systems with no installed m4, USE_TOOLS+=m4 (E.g. Linux)
Fixes configure stage bombing out like so:

checking for m4... no
configure: error: m4 missing
*** Error code 1
2008-12-22 01:17:51 +00:00
jmcneill
4a9b65acca Add avahi support, bump PKGREVISION. 2008-12-20 18:23:56 +00:00
ahoka
90ee41f70f Of course I meant /usr/include instead of /include... 2008-12-20 16:50:38 +00:00
ahoka
d62bb24765 Implement support for atomic_ops(3) backend.
This gives us native atomic operations on NetBSD 5.0 and later systems.
Use GCC's builtin atomic operations when possible and libatomic_ops
as a last case fallback.
2008-12-20 16:10:25 +00:00
ahoka
84bcef407c Needs libatomic_ops if the compiler is not >=GCC4.1. 2008-12-20 11:00:43 +00:00
jmcneill
0aabc598c5 Workaround PR lib/40220 on NetBSD, padsp (OSS wrapper) now works.
Bump PKGREVISION.
2008-12-18 18:43:52 +00:00
jmcneill
7bf9ad743b Import pulseaudio version 0.9.13.
PulseAudio is a sound server for POSIX and Win32 systems. A sound server is
basically a proxy for your sound applications. It allows you to do advanced
operations on your sound data as it passes between your application and your
hardware. Things like transferring the audio to a different machine, changing
the sample format or channel count and mixing several sounds into one are
easily achieved using a sound server.
2008-12-18 14:42:56 +00:00