have it be automatically included by bsd.pkg.mk if USE_PKGINSTALL is set
to "YES". This enforces the requirement that bsd.pkg.install.mk be
included at the end of a package Makefile. Idea suggested by Julio M.
Merino Vidal <jmmv at menta.net>.
no tar file yet.
+ - Fixed problems in memory.c that could lead to crashes and default.cfg
+ corruption. (smf)
+ - Fixed a bunch of ANSI/ISO warnings reported by Stefano Priore.
+ - Fixed a crash in the MESS Atari 800 driver.
+ - Aspect and mode switches are now available for the Xv driver even if
+ DGA isn't enabled.
Changes since 0.61.1 include:
- Almost everything from MAME 0.62.
- The game window should no longer open twice on startup in most cases.
(One known exception is Pac-Man with artwork enabled.)
- Replaced fileio.c with a slightly modified version from the Win32
codebase. Be aware that several command line switches have changed as
a result!
- The number of games is no longer hard-coded to 3000 in datafile.c.
This should fix problems with history.dat and "-listinfo". (Rene Single)
- Rotation is now handled by the OSD code. The method used is hardly
optimal, but it should work for all display targets. Moving the
rotation to the blit core is planned for a future release.
- The Xv target now uses the game driver's aspect ratio unless the
"-nokeepaspect" or "-noka" switch is specified. Inspired by Paul
Sajecki's patch.
- Simplified/unified the FPS on-screen display. This is now only
overridden when the Barath frameskipper is in debug mode.
- The DGA, GGI, and SVGALIB targets now use the game aspect ratio
provided by the core rather than a hard-coded 4:3.
- Using "-x11-mode" or "-x11" to activate DGA fullscreen mode now
disables Xv. Likewise, switching to DGA fullscreen mode via <ALT>-
<HOME> is now disabled while Xv is active.
Changes since 0.60.1 include:
- Almost everything from MAME 0.61 and MESS 0.61.2.
- Fixed the register constraints in cpu/i8085/i8085cpu.h so that
cpu/i8085/i8085.c can build for x86 using gcc-3.1 with -O3. This
change was missed in the MAME 0.61 release.
- Increased the size of the buffer used to display history. (Steve Fewell)
- Modified unix/fronthlp.c so that it flushes its output more often to
aid frontends. (Shadow Walker)
- Changed unix/video-drivers/xfx.c to be more frontend-friendly.
(Benoit Dumont)
- You can now specify a config subdirectory name using -cfgname/-cn.
This is useful for creating an alternate configuration. (Benoit Dumont)
- Added a "waveout" DSP plugin which redirects sound to a file using
Microsoft's PCM WAVE format. The file name can be specified with the
"-audiodevice" switch and defaults to "xmameout.wav". (Donald King)
- Added support for showing average frames per second when quitting.
Also added support for the -frames_to_run/-ftr switch.
- Added Xv hardware scaling support! To enable, uncomment the line
reading "X11_XV = 1" in the makefile and use the -xvext/-xv switches
(and possibly the -yuv switch). (Alastair Robinson)
- An X11 build can now grab the keyboard to bypass window managers.
Use -grabkeyboard/-gkb to activate and/or the ALT + PGUP keypress to
toggle it on/off. (Gerd Sussner)
- The code for finding the best X11 visual now checks in descending
order of bit depth. This is to work around a bug/feature in the
latest NVidia drivers. (Gerd Sussner)
- Fixed a problem in the DGA2 driver that could lead to scrambled
colors with an i830MG video card in 24bpp mode. (Eric Brunet,
Shyouzou Sugitani)
Changes since xmame-0.59.2 include:
- Everything from MAME 0.60, except for the new special controllers support.
- Updated the SNK driver to fix sound for games that couldn't use Y8950
together with YM326/YM3812. (Nicola Salmoria)
- Fixed the leg of the tiger in namcos86. (SUZ of the MAME E2J board)
- Fixed a stereo output bug in sound/2612intf.c; fixed a sample loop
timing bug in sound/k007232.c. (Hiromitsu Shioya)
- The '-diffdir' setting might actually work now.
- Fixed the Mortal Kombat 3 level select screen. (Aaron Giles)
- Updated the description of the new '-ctrlr' option in changes.mame
and windows.txt. (Ron Fries, et al)
- Updated the V60 core to handle unaligned memory accesses, which
should fix some SSV games. (Nicola Salmoria)
- Updated 8080bw to fix the dip switches for Ozma Wars and its clones,
and to add the offscreen bonus display to 4-Player Bowling.
(Nephrite, Zsolt Vasvari)
- Updated drivers/psikyosh.c and vidhrdw/psikyosh.c to allow Lode
Runner and Hot Gimmick to run through their attract modes. (David
Haywood)
- Fixed a crashing bug in vidhrdw/shaolins.c. (David Haywood)
- Modified sound/ay8910.c to fix sound in some M62 games. (Nicola Salmoria)
- Updated drivers/wecleman.c to make the car in wecleman controllable.
(David Haywood)
Changes since xmame-0.59.1 include:
- Updated the included zlib library to 1.1.4, which fixes a "double
free" security vulnerability.
- Applied a fix for the fromance video driver. (Takahiro Nogi)
- Fixed a potential crash and a linear interpolation bug in the ES550x
sound driver. (Aaron Giles)
- Fixed a crash in the renegade driver caused by a sound effect reading
past the end of the ADPCM memory region. (Phil Stroffolino)
- Fixed the following MAME testers bugs: blmbycar059red, uopoko059red,
gcpinbal059red, jitsupro059red, metroc059red, phelios059red,
paclandc059red, ncv1058red, av2mj059red, fromancec058red. (Aaron Giles)
Changes since xmame-0.58.3 include:
- Everything from MAME 0.59.
- Set some more sensible defaults for the various path settings in
fileio.c (e.g., XMAMEROOT/samples for samplepath).
- Fixed a segfault in psikyosh games. (David Haywood)
Changes since xmame-0.58.2 include:
- Fixed a memory core bug in drivers/btoads.c. (Aaron Giles)
- Fixed an endian bug in sndhrdw/williams.c that could affect
big-endian architectures. (Aaron Giles)
- Added support for using multiple mice as trackballs under X11. (Gerd
Sussner)
- Applied a fix for a crash in Vulgus. (Stefan Jokisch)
Changes since xmame-0.58.1 include
- Applied a tilemap fix needed for Numan Athletics. (Phil Stroffolino)
- Applied sound fix for Final Fight and Truxton 2 and possibly other
games which use FM timers; applied QSound fix for CPS1; applied sound
fix for Yie Ar Kung-Fu. (Aaron Giles)
- Outrun no longer segfaults on startup. (Steve Freeland)
Changes since xmame-0.57.1 include
- Everything from MAME 0.58.
- Pausing while in fullscreen DGA mode no longer causes the sound to be
lost. (Steve Slaven)
- The short version of "-loadconfig" is now "-lcf", since "-lc" was
conflicting with -listcpu.
- Corrected a minor error with the help info for "-stdout-file" and
"-stderr-file".
- Updated/cleaned up some bits of the DGA2 code. (Fernand Albarracin,
Shyouzou Sugitani)
Changes since 0.56.2 include:
* Everything from MAME 0.57.
* src/cpu/z80.c now builds with gcc 3.0.x using -O3. (Andrea Mazzoleni)
* Fixed a minor typo in src/cpuintrf.c. (Quench)
* Fixed a bug in src/vidhrdw/nmk16.c that caused bad/leftover sprites
in gunnail. (David Haywood)
Changes since xmame-0.56.1 include:
* Added the ability for xmame to interpret file names as game names,
e.g., 'xmame.x11 /path/to/mspacman.zip' should now work. (Peter
Trauner)
* Renamed several xmame-specific keyboard functions to prevent a clash
with svgalib and to avoid future clashes. (Bugzilla #123)
* Added rapid-fire support for joysticks, enabled with -rapidfire or
-rapidf. (Shyouzou Sugitani)
* Reduce the number of patches needed by passing flags down to the make(1)
process instead of patching the Makefiles and sources in unnecessary ways.
* Remove unnecessary endian.sh script as the computation is down directly
in the package Makefile.
* Preliminary support for platforms other than NetBSD.
* Generalize the package Makefile enough to make it usable if/when xmess
compiles again on UNIX platforms
* Use the general INSTALL scripts to manage the spool directory during
installation/deinstallation.
Approved by kristerw@netbsd.org.
As usual, this is a sych. with MAME 0.56 (i.e. a slew of new games and
emulation improvments.)
Unix specific changes include:
- Numeric keypad support is now much better. (Andre Majorel)
- Added arbitrary height scaling, available via the -arbheight option
and started sanitizing the blit core. This currently only works with
the X11 (windows, DGA1, DGA2) and svgalib drivers. (Adam Moss)
- Added -usbpspad/-pspad switch for support of the direction buttons on
the Playstation gamepad. (Bill Adams)
- The -hotrod/-hr and -hotrodse/-hrse should actually work now.
- Fixed a bunch of warnings that occurred when linking with GNU binutils
using -warn-common.
- Added DGA2 documentation: src/unix/doc/dga2.txt. (Shyouzou Sugitani)
- Added special-cased fast 2x1 and 3x1 scaling to the blit core. (Adam
Moss)
- Added several AdvanceMAME effects, available via -effect/-ef. Note
that these effects are not available for some video drivers, nor do
they work on actual 24-bit (packed) displays yet. (Ben Saylor)
Changes since 0.54.1 include:
- Applied a fix for the Bubble Bobble driver. (Haze)
- Applied a fix for Konami games. (Aaron Giles)
- Using -debug no longer results in a segfault.
- Applied a patch for the ES550x that fixes the runaway voices in Puzzle
Bobble 3 and might fix other games with problems. (Aaron Giles)
- Added -samplepath/-sp and -artworkpath/-ap command line options.
Changes since 0.53.1:
- Everything from MAME 0.54.
- Fixed a compile error in the xgl target caused by a change in the
core. (Sven Goethel)
- Applied a patch that fixes CPS2 games. (Aaron Giles)
Changes since 0.37b15.1 include:
- Everything from MAME 0.37b16 except for steadykey support and the new
RGB blitters. These may be appearing in a later release. :-)
- Added Matt Lowry's latest README, which has been missing from xmame
for several releases.
- Fixed the contrib/porting/prep-new-mame script so it doesn't omit the
README file.
- QNX Photon2 updates: A fix for dirio.c which allows xmess to compile
under the QNX 6.1 internal beta; audio has better verbosity; fixed a
bug which caused games utilizing a mouse to core dump. (Travis Coady)
- Fixed some ANSI/ISO warnings in the GLmame code.
- Changed contrib/porting/prep-new-mame to reflect the new .txt files
bundled with MAME.
- Updated contrib/porting/porting.txt to refer to src/windows rather
than src/msdos for diffing between versions, since the Win32 target
is now the primary one.
- Updated the docs to mention that KDE 2.2b1 has been reported to fix
the xmame.x11 problem whereby the window never displays without using
a workaround.