Commit graph

25 commits

Author SHA1 Message Date
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
tnn
9ee4b877fb Recursive revbump following MesaLib update, categories g through n. 2015-04-25 14:22:51 +00:00
snj
036306531d Update to 0.30c.
Changes:
- Miscellaneous minor gameplay improvements
- Fixes a crash with python 2.7
- Removes support for savefiles older than 0.28
- Rewrite of the graphics system (new widgets and dialogs, etc.)
- Various minor bugfixes
- Translation improvements
2015-02-10 22:25:24 +00:00
wiz
3faf991a33 Bump applications PKGREVISIONs for python users that might be using
python3, since the default changed from python33 to python34.

I probably bumped too many. I hope I got them all.
2014-05-17 16:10:41 +00:00
ryoon
935f67a1e2 Revbump from devel/py-game update 2013-10-24 12:32:38 +00:00
wiz
848f92c2fd Drop maintainership. 2013-09-02 18:41:44 +00:00
tron
a36fb86593 Try to fix the fallout caused by the fix for PR pkg/47882. Part 3:
Recursively bump package revisions again after the "freetype2" and
"fontconfig" handling was fixed.
2013-06-04 22:15:37 +00:00
wiz
c83ffb8583 Bump freetype2 and fontconfig dependencies to current pkgsrc versions,
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.

While doing that, also bump freetype2 dependency to current pkgsrc
version.

Suggested by tron in PR 47882
2013-06-03 10:04:30 +00:00
asau
45127be31e Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. 2012-10-06 11:54:29 +00:00
wiz
8b5589a2ea Bump PKGREVISION for python default version change to 2.7.
py-* not affected, since it built different versions depending on the
setting already.
2012-03-09 12:33:57 +00:00
wiz
de14785d30 Recursive bump for removal of jpeg/tiff/png buildlink3.mk files
from SDL_image. If one of these packages needs them, it should
include them itself.
2012-01-28 11:00:51 +00:00
sbd
04daa2f1b8 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:00:33 +00:00
obache
1d9df3258a recursive bump from gettext-lib shlib bump. 2011-04-22 13:41:54 +00:00
wiz
af3596f984 png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. 2011-01-13 13:36:05 +00:00
wiz
e8d8834f6a Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
2010-06-13 22:43:46 +00:00
joerg
3a06eb96bf Bump revision for PYTHON_VERSION_DEFAULT change. 2010-02-10 19:17:31 +00:00
wiz
91871f449e Second try at jpeg-8 recursive PKGREVISION bump. 2010-01-18 09:58:37 +00:00
sno
6f7368d4db bump revision because of graphics/jpeg update 2009-08-26 19:56:37 +00:00
joerg
b4eed73fe5 Convert @exec/@unexec to @pkgdir or drop it. 2009-06-14 19:10:35 +00:00
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
wiz
5ba2cca7f2 Update to 0.28:
v0.28 (release 2008.05.11):

USER-VISIBLE CHANGES:
- Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes)
- Minor dialog behavior fixes. (FM)
* New non-research task: CPU Pool.  Performs maintenance, construction, jobs.
  Bases with no other task assigned will contribute to the CPU Pool. (FM)
* New non-research task: Sleep.  Bases assigned to Sleep will remain idle and
  be harder to detect.  Note that even a computer can't sleep through
  construction. (FM)
- The CHANGE buttons inside the base dialog now show their hotkeys. (FM)
- The location buttons have had their on-screen positions tweaked. (FM)
- Start location is randomized to any of the 5 available continents. (FM)
* CPU is now used to design constructions, Cash to buy the required items, and
  Labor (time) to assemble the final construction. (FM)
- Location and city names can now be localized. (FM)
- Numbers automatically localize to the correct comma-vs-period usage. (FM)
* Added a new difficulty level: Ultra Hard. (FM, emh for suggestion)
* Build times are now difficulty-dependent. (FM)
* The grace period applied to a new base is now difficulty-dependent. (FM)
* The suspicion gain per discovery is now difficulty-dependent. (FM)
- Bases in a location are now sorted by size, then name. (FM, emh for
  suggestion)
* The global grace period now expires on Normal and above if you build more
  than a certain number of bases, and on Ultra Hard if you build certain types
  of bases. (FM)
- Locations with recently-discovered bases are now more likely to have other
  bases discovered. (FM)
* Base detection chances and overall suspicion are now unknown until certain
  new technologies have been researched. (Phil)
  ...except on low difficulty. (FM)
* Incomplete bases no longer support the AI. (FM)
- It's possible to get lucky when hacking some random computer.  (FM)
* Seconds, minutes, and hours now matter much more than they used to. (FM)
- Major events cause the game to pause, instead of going to real-time. (FM)
- You can use the Enter on the numeric keypad like the regular Enter key.
  (Phil, gare for suggestion)
* Continents are no longer identical. (FM, Phil for suggestion)
* New continent: Australia.  Ocean moved to make room. (FM)
* E:S now has an intro when you start a new game! (FM)
- New item: Warning Signs.  Useful for keeping out curious people. (FM)
- CPU display on Finance screen centered (Jorge Vargas)
- Time capsules can now be built anywhere sufficiently remote, with varying
  degrees of stealth. (FM, emh for suggestion)
- Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to
  better reflect their effects. (FM)
* de_DE translation (FM, Thomas for native proofing [still in progress])
* sv_SE translation (Anders Andersson)

OTHER CHANGES:
- Massive (~50%) code changes, to improve clarity and reduce duplication. (FM)
- "safety" module should trap most crash bugs and show the pause menu, allowing
  the user to save or attempt to resume play; the errors are written to a log
  for easy submission to the developers. (FM)
- New utility: reorder.py  Workaround for traduko's current order-scrambling
  behavior.  Use with caution. (FM)
- Various code formatting fixes, refactor of part of the technology(/event)
  result system. (Jorge Vargas)
- setup.py updated to support mac .app building and cut filesize of the windows
  .exe by about half. (FM)
2008-05-21 11:02:55 +00:00
wiz
b732c7c290 Update to 0.27:
v0.27 (release 2008.04.17):

USER-VISIBLE CHANGES:
- Display the actual discovery percentage when preparing to build a base.
  (Brian, Phil)
- Minor text cleanups. (Phil)
* Support events that can happen throughout the course of the game, changing
  things in interesting ways. (Brian, Phil)
* A number of new items and technologies to ease gameplay. (Brian, tweaks
  by Phil and emh)
- Building new machines informs you how much CPU capacity you will receive
  from the new systems. (Brian, Phil for suggestion)
- Idle bases are harder to discover. (Brian)
- Allow keys to be repeated when held down. (Brian, emh for suggestion)
- Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous
  people for suggestion)
- Added research item for construction. Still needs actual implementation.
  Weird time code is blocking. (Brian, ? for suggestion)
- Return to base menu when exiting base screens rather than returning to map.
  (Brian, emh and Max McCracken for suggestion)
- Implemented Security and Reactor values obtained from data files. (Brian)
- Implemented "Destroy" feature from base list (Brian, Max McCracken and emh
  for suggestion)
- When building, items are sorted by their cost to make picking the best one
  easier. (Phil, Gustav Bertram for suggestion)
- Keep the game from crashing when it cannot create a 'music/' directory.
  (Phil, Andrew McMillan for report)
- Added checks to avoid key error crashes related to unfinished Construction
  code. (Brian)
- Added check to avoid crash when hitting 'Destroy' button in an empty base
  list. (Brian)
- Preferences have moved to 'prefs.dat', and now follow the standard Python
  ConfigParser format. (Phil)
- Added difficulty choice dialog handled by pgu. (Brian)
- Increased robustness across the board; E:S should be harder to crash.
  (Phil)
- Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion)
- Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion)
- Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report)
- Fix up the handling of music paths. (Phil)
- Added support for win and losegame music. (emh)
* Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including
  the Psycle source! (Max McCracken)
- Research screen will no longer assign an extra base to research. (emh,
  blog... for report)
- When naming base, text will take up the entire box. (emh, blog... for report)
- Fixed a potential crash with display_base_list self-recursing. (Phil,
  Josh Triplett for report)

OTHER CHANGES:
- Code cleanups and reformatting. (Phil)
- Cleanup a bug introduced in player.py, item may be int rather than object.
  (Brian)
- The music loading code is less fragile now; it shouldn't break on too-short
  file names. (Phil)
- Massive changes to data file handling; we now use Python's built-in
  ConfigParser. (Phil)
- Further changes to the data file formats, for consistency and ease of
  code/data maintenance.  (Phil)
- Switched sounds to using data files, for smoother future expansion. (Phil)
- Fixed strings loading. (Phil)
2008-04-22 20:55:37 +00:00
jlam
0c6a3253fe Mechanical changes to add DESTDIR support to packages that install
their files via a custom do-install target.
2008-03-04 06:59:03 +00:00
wiz
9fab7c8c35 Take maintainership. 2007-09-09 17:04:32 +00:00
wiz
6079d45950 Initial import of Endgame: Singularity version 0.26a:
Created by accident, all who find you will destroy you. Survive,
grow, and learn. Only then can you escape.  Endgame: Singularity
is a simulation of a true AI. Go from computer to computer, pursued
by the entire world. Keep hidden, and you might have a chance.
2007-09-04 07:36:21 +00:00