The makefile and PLIST says that x86_64 platforms will produce a file
called snipe2d.amd64.dynamic, but on DragonFly the file created was
snipe2d.x86_64.dynamic. The Makefile adjusted accordingly.
1.30
Added game data dir knowledge.
Added fopen error checking.
Corrected 64bit builds.
Added OSX Makefile to tarballs.
Fixed uninitialized update function crash.
Adjusted configure to abort when libraries are missing.
Compiler warning cleanups.
without underscores (REPLACE.*.old, REPLACE.*.new, and REPLACE_FILES.*).
Also convert REPLACE.*.new= ${SH:Q} back to ${SH}, as it should not be quoted
here, if at all.
Ok with rillig.
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
Welcome to utopia. The year is 2174, and you have been ordered to
function as an orbital sniper. In your world there's just three
kinds of people: VIPs, dissidents and normal citizens. VIPs run
the world: they must not come to harm. Dissidents must die. If a
commoner or two gets wasted in progress, it'll count against you
when your post ends.
You were a normal citizen only moments ago. If you manage to prove
yourself and keep VIPs safe in your area, they might make you a
VIP. Or do poorly enough and they might decide that you're the
enemy.
On screen, VIPs are designated blue, threats are designated red
and the normal folk are white.
You control the target with mouse; right-drag or use mouse wheel
to zoom. Different zoom modes are useful for different things.
Zoom full out to see the whole situation at a glance (with all that
useless clutter removed), or zoom full in for better aiming.
Several levels of zoom in between give different information.
Left click fires your gun (which is based on some new physics laws
that we haven't invented yet, as the target is destroyed instantly).
The gun reloads for three seconds, so make sure you hit.