Commit graph

10 commits

Author SHA1 Message Date
snj
5254516da5 Use bl3, use ${CP} instead of cp. 2004-03-07 05:59:17 +00:00
snj
274061c4a6 Fix install on non-NetBSD systems. From gendalia@ in PR pkg/24312. 2004-02-27 00:50:23 +00:00
jmmv
30925b26c7 Bump revision due to SDL update, and sync versions in buildlink files where
needed.  This is required because esound has been droped as a dependancy.
2003-07-26 21:41:08 +00:00
wiz
5d38a0d817 s/for NetBSD// -- not limited to NetBSD. 2003-06-13 08:04:01 +00:00
cjep
b184c1e87e Truncate COMMENT to under 70 characters 2003-06-07 14:47:16 +00:00
jmmv
8a555528c0 PKGREVISION goes after PKGNAME. 2003-05-05 19:05:05 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
wiz
e8817c9088 Complete standardization of messages according to latest pkglint. 2002-09-24 12:29:55 +00:00
jlam
183cb73c96 buildlink1 -> buildlink2 2002-08-27 18:52:18 +00:00
wiz
5b89a9f6ab Initial import of maelstrom-sdl, the SDL port of Maelstrom,
provided by Ben Wong in pkg/15582.
Maelstrom is a port of the original shareware game for the Macintosh.
It is a fast-action, high resolution (640x480) asteroids-like game,
with detailed graphics and original sounds.

This version uses the SDL (Simple DirectMedia Layer) which provides
faster graphics and better sound than the old X11 version for NetBSD.
SDL also allows the screen resolution to be changed to 640x480 when
Maelstrom is run in full-screen mode.
2002-07-11 13:21:27 +00:00