Commit graph

14 commits

Author SHA1 Message Date
dholland
324ccd1f67 Update to 3.7.1.
- Fix a bit of pkglint.
- patch-aa is no longer needed.

Upstream changelog:

3.7.1 to 3.7.2: (June 10, 2012)

  * Fixed bug in handling filenames with the '~' character, as is used
    extensively by RomHunter rom-sets.

-Have fun!


3.7 to 3.7.1: (June 8, 2012)

  * Note: because of TIA changes, the state file format has changed again,
          and old state files will not work with this release.

  * Improved TIA emulation with ROMs that have too few or too many
    scanlines; the output is now more accurate compared to a real TV.
    Special thanks to Omegamatrix of AtariAge for test ROMs in this area.

  * Modified hotkey for "Change console palette" (Control-f) to also
    change the display properties of the TIA.  This allows you to switch
    between NTSC/PAL/SECAM (and variant) modes dynamically.  Related to
    this, added Shift-Control-f key to step backwards through the
    available modes.

  * Added '64in1' and '128in1' multicart bankswitching schemes, which work
    the same as the 2in1/4in1/etc ones (Control-r switches to each
    consecutive game in the ROM).

  * Fixed several bugs in DPC+ bankswitching scheme, including ability
    to load and save state files.  As well, ROMs now work correctly after
    console format autodetection.

  * Fixed bugs in handling relative filenames on the commandline,
    introduced in the last release.  The new functionality should be much
    more robust.


3.6.1 to 3.7: (June 1, 2012)

  * Added Blargg TV effects, with presets for Composite, S-video, RGB,
    and badly adjusted TV, and well as a custom mode with full
    configurability of contrast, brightness, gamma, etc.  Many
    keyboard shortcuts and commandline arguments were added to support
    this; see the documentation for a detailed explanation.  These
    effects are OpenGL-only.  Special thanks to Ian Bogost and the
    Georgia Tech Atari Team for the preliminary implementation.

  * Updated the CompuMate keyboard handler to recognize more keys on an
    actual keyboard, instead of having to remember the weird combinations
    used on the original CompuMate keyboard (although those original keys
    will continue to work).  Related to this, fixed bug whereby
    'ghost keys' would be detected by the CompuMate, particularly after
    pressing 'Enter' to start a game from the ROM launcher.

  * Added emulation for MindLink controller using the mouse; the 'Bionic
    Breakthrough' and 'Telepathy' ROMs now work.

  * Updated FA2 bankswitch scheme (Star Castle) to emulate load/save
    high score functionality to the Harmony cart flash RAM.

  * Added ability for ROM launcher to 'descend' into ZIP files when it
    contains more than one ROM file.  This means you no longer have to
    unzip a multi-file archive before using each ROM.  Thanks go to Roland
    Schabenberger (webOS maintainer) for this idea and sample code.

  * Several improvements to the debugger/disassembler:
      - The 'resolvedata', 'showaddr' and 'gfxformat' commandline
        arguments are renamed to start with 'dis', indicating that
        they're used with the built-in disassembler.
      - Zero-page code addresses no longer have their high-byte
        truncated, and system equates (TIA and I/O registers) are now
        properly marked as such.
      - The Distella '-r' option (Relocate calls out of address range)
        is no longer the default, resulting in output more consistent
        with normal usage of Distella.  Related to this, added the
        '-dis.relocate' commandline argument (and associated UI item)
        to toggle this dynamically.

  * Fixed bug in EFSC bankswitch scheme state saving; the Superchip RAM
    wasn't actually being loaded and saved to state files.

  * Improved speed of loading and saving state files, as well as slightly
    reducing their size.  Because of this, old state files will not work
    with this release.

  * Replaced commandline argument 'uselauncher' with 'exitlauncher'.  The
    new option specifies the behaviour of the ROM launcher when exiting
    a ROM (always exit to launcher, or only when the launcher was actually
    used).  This setting can now be changed in the GUI.

  * Several updates to the internal properties database:
      - 'Juno First' ROMs now use an AtariVox/SaveKey when possible
      - 'Astroblast' ROMs now use the paddles by default
      - 'Star Castle 2600' ROMs added

  * Changed key-combo for enabling TIA objects and collisions to be
    toggled on and off with the Alt-period and Shift-Alt-period
    respectively (instead of having two separate keys to turn them on
    and off).

  * When working on the commandline, relative filenames are now
    correctly handled (current working directory is used).

  * The Windows 98/ME/2000 builds have been discontinued, due to code and
    features that are only available on Windows XP/SP3 and later.

  * Updated included PNG library to latest stable version.


3.6 to 3.6.1: (March 30, 2012)

  * Extended FA2 bankswitch scheme to handle 28K ROMs (in addition to
    the previously supported 24K ROMs).


3.5.5 to 3.6: (March 16, 2012)

  * Added support for 2600-daptor II device, including native support
    for 7800 controllers, BoosterGrip and Keypad controllers.  Special
    thanks go to Tom Hafner for a complimentary test sample of this
    device, and also for donating a BoosterGrip controller.

  * Added ability to dynamically swap the port order of Stelladaptor/
    2600-daptor devices with the 'Control-1' key combo (useful if you
    have only one 2600-daptor and want to use it as a left port
    normally, but as a right port for Star Raiders, etc).

  * Added CompuMate bankswitching/controller support to the emulation
    core; the Spectravideo CompuMate ROMs (NTSC and PAL) now work.
    Frequently used keys on the CompuMate are directly mapped to your
    keyboard (ie, Func-Space for backspace is mapped to Backspace, etc).
    Loading/saving from the cassette player is not yet supported, and
    will come in a future release.

  * Fixed bug in BoosterGrip controller emulation; the functionality
    of the booster and trigger buttons was reversed.  Related to this,
    renamed these actions in the Event Mapping dialog to be more clear.

  * Reverted to SDL 1.2.14 for the Windows 98/2k release, since SDL
    1.2.15 isn't supported in that environment.

  * Updated included PNG library to latest stable version.


3.5 to 3.5.5: (February 4, 2012)

  * Due to changes in the debugger, old state files will not work with
    this release.

  * Fixed bug in sound restructuring introduced in the last release; in
    some cases, there could be some sound 'crackling' when starting a
    ROM after at least one ROM had already been loaded.

  * Several significant improvements to the debugger I/O tab:
      - added controller input widgets for many of the built-in
        controllers, allowing to control joysticks, paddles, etc
        from within the debugger.
      - added ability to modify the SWCHB/SWBCNT port B registers.
      - added ability to view TIA INPTx and VBLANK latch/dump bits.

  * Reworked 'mcontrol' argument, and added ability to map the mouse
    axes separately for paddles 0-3 or driving controllers 0-1.  In
    such modes, the left mouse button is tied to the x-axis, and the
    right button is tied to the y-axis.

  * Mouse 'specific-axis' mode is now saved per-ROM, meaning that each
    ROM can have separate settings.  For example, this allows one ROM to
    use paddles 0 and 1, while another can use paddles 0 and 2, etc.

  * The key-combo for switching the mouse between controller modes is now
    'Control-0' (Control-1,2,3 have been removed).  This switches
    between all possible modes for the current virtual controllers.

  * Fixed bug in 'Fixed Debug Colors' mode; under certain circumstances,
    playfield graphics could be coloured as being player graphics.

  * Fixed bug in PAL color-loss setting in Video Settings; changing the
    settings wouldn't take effect until the ROM was reloaded.

  * Fixed bugs with cheatcode handling; loading a ROM with a cheat
    disabled would sometimes trash the emulation.  More work is
    required in this area, including the ability to create more
    advanced types of cheats.

  * Updated ROM properties database for all Sega Genesis controller
    compatible ROMs.  Also, the mouse can now emulate a Genesis
    controller, with the left/right buttons mapped to buttons B and C,
    respectively.

  * Added 'FA2' bankswitch scheme, thanks to code from Chris D.
    Walton.  This scheme will be used in an upcoming 'Star Castle' ROM.

  * Updated internal ROM properties database to ROM-Hunter version 7
    (thanks go to RomHunter for his tireless research in this area).

  * Added several PERL tools to help in automation of analyzing RomHunter
    ROM set releases.

  * Fixed compile issues in Irix when using the default compiler
    instead of gcc.  Thanks go to Rainer M. Canavan for this code.

  * Updated included PNG library to latest stable version.


3.4.1 to 3.5: (December 29, 2011)

  * Stella is now DonationWare!  Please see the DonationWare link on the
    main webpage for more information.

  * Added several improvements to the joystick management code.  Joystick
    event mapping is now saved per device, meaning that if you map events
    to a certain joystick device, remove the device and then later insert
    it again, Stella will remember the original mapping.

  * The total number of joysticks present and their associated properties
    (number of axes, buttons and hats) is now dynamic.  That is, there's
    no longer a hard-coded limit on the number of joysticks that Stella
    can use, or the number of buttons, etc that it contains.  This fixes
    a serious bug with PS3 controllers with 27 buttons, whereby adding a
    mapping for joystick 0 would inadvertantly change settings for
    joystick 1, and could potentially lead to a program crash.

  * Added 'mcontrol' commandline argument, which can specify to use each
    mouse axis as a separate paddle.  The old (and default) behaviour can
    be activated by setting this argument to 'auto'.  Related to this,
    removed redundant 'usemouse' argument.

  * Huge restructuring of the OpenGL code, making it compatible with
    OpenGL 2.x+ features (such as vertex buffer objects), while at the
    same time keeping compatibility with OpenGL 1.5 / OpenGL ES.
    Because of the required changes, TV effects were removed (they will
    be added again for the next release).

  * Improvements to audio handling, particularly for certain cases of
    Windows, ATI video cards, and OpenGL mode.  The sound device is now
    opened only once when Stella starts, and is paused between loading
    different ROMs.  This fixes a problem whereby sound could possibly
    not be functional after loading the first ROM.  Related to this,
    removed the 'audiofirst' commandline argument as it's now redundant.

  * Fixed bug with displaying the ROM launcher in Windows XP; the initial
    load was sometimes taking up to 30 seconds to complete.

  * Added logging facility, whereby the output of the application is
    available within Stella itself.  This can still be printed to the
    console, or also saved to a file.  Add the 'loglevel' and
   'logtoconsole' commandline arguments which control these settings,
    and removed the 'showinfo' argument as it's now redundant.

  * Updated DPC+ bankswitching scheme to latest code provided by
    SpiceWare.

  * Added MAMCR handling to the Thumb ARM emulation code.  Note that
    MAMCR isn't actually emulated, it is just ignored for now.  This
    fixes a bug whereby accessing MAMCR would crash the ARM emulation.

  * Added 'thumb.trapfatal' commandline argument, which causes the
    Thumb ARM emulation to either trap on a fatal error (throw an
    exception to the debugger and exit emulation) or simply log the
    error and continue.  This should normally always be enabled, but
    can be disabled by developers for testing reasons.

  * Updated default snapshot directory to be much saner and easier to
    find.  For most systems, it now defaults to the users 'Desktop'.
    Note that the commandline argument has changed to 'snapdir'.

  * The debugger 'print' command now indicates "special" addresses if
    they are read-only (R), write-only (W) or read-write (R/W).

  * Fixed a bug where scrolling the mouse-wheel in certain debugger UI
    items would cause the program to crash; scrolling now works as
    expected.

  * Fixed minor display issue in the debugger RAM area; some addresses
    were being displayed as '...'.

  * Fixed compile issues in the latest versions of Ubuntu and Debian, and
    fixed UNIX desktop file so that Stella will launch with a ROM when
    selected from its icon.  Thanks go to Stephen Kitt for this code.

  * Updated included PNG library to latest stable version.

  * Updated the credits list in the documentation, listing people that
    have donated hardware to the Stella team.
2012-09-02 18:35:19 +00:00
dholland
e2a302f325 Teach configure script to recognize "solaris" as well as "sunos". 2012-03-05 03:58:02 +00:00
dholland
5edabd32d5 Update stella to 3.4.1.
3.4 to 3.4.1: (June 11, 2011)

  * Re-enabled 'grabmouse' commandline argument and associated
    functionality with the following changes:
      - it is changed in the "Input Settings' UI, not in 'Video Settings'
      - it only has meaning while in emulation mode
      - it is enabled by default

  * Fixed bug with emulation of paddles using the mouse most evident in
    Warlords; movement was being filtered out if the mouse was moved too
    fast.  There's still more work required in this area, however.

  * Fixed bug with analog axes on gamepad devices, whereby jittering in
    these axes would override input from digital axis, hat or keyboard
    input.

  * Fixed bug when switching to the debugger and back again would
    sometimes cause an extra mouse motion event (which would cause the
    emulation to think the mouse was moved and move the player
    accordingly).

  * Tweaked bankswitch autodetection code for 4A50 bankswitching; several
    more test ROMs are automatically detected.

  * The 'saverom' debugger command now saves ROMs in your home
    directory by default if you don't specify a valid path.  This fixes
    a bug whereby ROMs were saved in strange locations and couldn't later
    be found.

  * Fixed bug in automatically executing the debugger 'autoexec.stella'
    file; any commands it contained weren't actually being executed.

  * Zero-byte ROMs are no longer loaded and mis-detected as Supercharger
    images.

3.3 to 3.4: (May. 29, 2011)

  * Many improvements to input handling, particularly with the mouse and
    paddles:
    - The mouse can now be used to emulate a joystick, booster-grip or
      driving controller.

    - The mouse now controls only one device at a time (1 of 4 paddles,
      1 of 2 joysticks, etc), instead of devices from both virtual ports.

    - The sensitivity for digital and mouse input (for paddles) can now
      be set separately with the 'dsense' and 'msense' commandline
      arguments, and from within the Input Settings UI.

  * Added support for the 2600-daptor device (2600-daptor.com), which is
    similar to a Stelladaptor but improves handling of paddles.  Thanks
    go to Tom Hafner for a complimentary test sample of this device.

  * Added new controller types 'Paddles_IAxis', 'Paddles_IDir', and
    'Paddles_IAxDr', which invert the paddle axis, direction, and
    axis+direction, respectively.  These are used for certain ROMs
    that have the axis or direction inverted from normal (for example,
    using the paddles causes on onscreen object to move up and down vs.
    left and right).  All applicable ROMs in the internal database
    have been updated.

  * Added preliminary support for emulating ARM code to the DPC+
    bankswitching scheme (thanks to Batari).  Related to this, fatal
    errors in the DPC+ ARM code are now caught and shown in the debugger.

  * Updated internal ROM properties database to ROM-Hunter version 6
    (thanks go to RomHunter for his tireless research in this area).

  * The ROM audit dialog now automatically selects the current
    directory in the ROM launcher, and reloads the directory after
    the audit is complete.

  * Removed the 'grabmouse' functionality; the mouse is now always
    grabbed while playing a game, and released otherwise.

  * Updated built-in version of the PNG library to the latest version.
2011-06-19 16:44:03 +00:00
dholland
41393fce77 Update emulators/stella to 2.8.4.
pkgsrc changes: add LICENSE, add missing zlib buildlink, use desktopdb.mk.
Upstream changes: far too many to list; see Changes.txt in distfile.
2009-07-12 16:31:59 +00:00
joerg
de45273045 Add DragonFly support. 2006-04-28 14:11:25 +00:00
dillo
2e789627a9 Update to 2.1.
A huge number of improvements since last pkgsrc version.
2006-04-07 06:28:44 +00:00
dillo
240d796d12 update to 1.4.1 and fix one bug:
* system properties file was never used.

Changes in 1.4.1:
  * Fixed PAL sound issues.
  * Cleaned up the SDL event gathering loop.
  * Control/Alt can now be used for any event.
  * Updated stella.pro file to work with the latest Good2600 ROMset release
    (Thanks go to Voch for helping to maintain the stella.pro file).
2004-08-16 22:23:58 +00:00
dillo
b9e2a69f23 update to 1.4.
Changes:
* Codebase ported to SDL. X11/OSS ports have been discontinued.
* Added OpenGL rendering support. (not enabled in pkgsrc)
* Added more refined in-game GUI.
* Added event remapping. Emulation keys can now be remapped to the
  keyboard or up to 4 joysticks.
* Added native Stelladaptor support. Joysticks, paddles, and driving
  controllers have been tested.
* Digital sound support has been greatly improved.
* Added support for switchable palettes.
* Added support for UA Limited style bankswitching (Funky Fish and Pleiades).
* Switched to using high compatibility M6502 mode by default. This
  means old state saves from previous Stella versions will no longer
  work.
2004-08-13 16:12:25 +00:00
dillo
82da72074c update to 1.3, prepare for forthcoming stella-sdl, take maintanership
Changes since 1.1:
* Improved TIA sound system so that games with digitized audio work
* Added saving and loading of game state to the core; X11, SDL,
  and DOS versions current support saving and loading game state
* Added support for F4 bankswitching method
* Pitfall II DPC sound emulation completed
* Support added for the Commavid (CV) bankswitching method.
* Support added for the Megaboy cartridge.
* Improved Supercharger emulation including a new BIOS that shows
  the vertical blue progress bars like the real thing.
* Added snapshot support to the X11 and SDL versions. Pressing F12
  saves the current screen in PNG format. Requires PNG library.
* Added pause functionality to the core. Implemented in DOS, X11,
  and SDL versions for now.
2004-06-05 11:56:31 +00:00
dmcmahill
076d50e9ca fix compilation on alpha. 2000-12-27 14:08:39 +00:00
dmcmahill
82a9b0ca8e -ELF -Wl,-R fix
-work around a pmax/sparc compiler bug.  Don't optimize on the problem file
 on either of these 2 arch's.  Fixes recently noted compile problems.
2000-05-31 15:01:00 +00:00
dmcmahill
2a63258945 work around a c++ -O2 bug on sparc and pmax by not using -O2 for the problem
file on those 2 machines.

fixes recently noted compile problems.
2000-05-31 04:57:20 +00:00
tron
66a3dbb896 Use "/dev/sound" instead of "/dev/mixer" as suggested by maximum entropy
in PR pkg/9250.
2000-01-22 23:44:30 +00:00
tv
fbe9d42ecb Import stella-1.1, an Atari 2600 VCS (and compatibles) emulator written in
C++.  Took hints from the FreeBSD port, but rewrote this one from scratch.
1999-05-18 23:14:16 +00:00