Commit graph

5 commits

Author SHA1 Message Date
wiz
55d299edab Update to 0.1.15 (bugfix release).
Convert to buildlink2.
2002-08-31 13:33:02 +00:00
abs
05bda72852 Updated xscorch to 0.1.14 -
BUG FIXES:
    * Fixed a segfault in _sc_spill_fill, when no walls were selected and
      napalm detonated off-screen.  Parts of the spill code were not using
      proper VCS.
    * Fixed up a quick hack for the ``useless items'' bug.
      (Turning display of such items off was causing a lockup.)
    * Fixed some of the long standing roller bugs.
    * Fixed another roller bug (lockup on direct tank impact).
    * argument misordering in memcpy() in snetconnect.c
    * Fixed order for winners/losers first
    * Call order breakage in sending auto defense shield orders.
    * Wrong scaling was used in reducing power when life lost.
    * Return Leap Frogs to reasonable y values before creating children.
    * Fixed the funky tank placement where some got platforms and some not.
      (sc_land_avg_height_around() didn't always get it right)
    * Fixed potential infinite loop in MORON AI
      (thanks to Mark Anderson for spotting)
    * Fixed minor error in console driver; it allowed nonprintable chars
    * Fixed the buggy allowreturn logic in sactiveconsole.c
    * Fixed a bug that allowed user to issue commands to AI if the AI
      spent awhile thinking (this was one heck of a ``feature'' :)

	Various other changes listed in ChangeLog
VS: ----------------------------------------------------------------------
2002-02-10 23:43:55 +00:00
zuntum
c72c1cf5f9 Move pkg/ files into package's toplevel directory 2001-11-01 00:57:41 +00:00
dmcmahill
90f981c54d add xpm's buildlink.mk. fixes problem in recent bulk build. fix
suggested by zuntum.
2001-10-24 12:38:40 +00:00
zuntum
61dd0a9a4b Initial import of xscorch-0.1.13a - Multiplayer tank shoot-em-up
XScorch is a clone of the olden-days DOS game "Scorch".
It is an extremely addictive war game where any mixture of
humans an computer AIs control separate tanks (teams are
possible) and attempt to blow up or arrange to blow up the
other tanks on the field (which can vary from rugged,
mountainous terrain to flat plains).  The last tank on the
field is the winner.
2001-07-26 12:36:54 +00:00