Commit graph

7 commits

Author SHA1 Message Date
wiz
000f1e220b Update to 0.98.13:
Additional patch from dillo@:
Fix display and sync on sound.  Ignore NoWaiting and the rest for now.

Changes since 0.98.12:
	SDL:  Fixed button configuration when using joystick hats.  Thanks to
	ShaolinMan for pointing out the code errors.

	Readded checks in ines.c for some common bad dumps and non-working hacked
	games.

	Sprite hit emulation is more precise(as it was in 0.97.5).

	Fixed mapper 185 emulation to work properly with the Japanese
	version of "Spy vs Spy", and hopefully with the GOOD dump
	of Banana(I don't think one exists).

	Added per-game hacks for Shougi Meikan '92 and Shougi Meikan '93.

	Fixed a bug in SetupCartMirroring() that could cause some games to have corrupted
	mirroring if loaded in a certain order.  This was a rather major, long-standing
	bug. :/

	Added many iNES header corrections.

	Fixed emulation of the "ISB" and "DCP" invalid opcodes.

	Optimized the PPU background drawing code with inline assembly.  Older/some(?) versions
	of gcc may produce bad code(from previous experience with inline
	assembly in gcc), but 3.4.1 seems to do ok.

	Optimized some of the low-quality sound emulation code.

	Added a command-line option to the configure script to enable the FCE Ultra
	debugger(disabled by default).  It reduces executable size, and may increase speed
	of execution slightly.

	In unix-netplay.c, replaced the ioctl() on a socket to read the number of bytes available to read
	with a select().  I've also added some "BEOS" #ifdefs.  I don't know if they will
	work properly.

	Replaced archaic include of "malloc.h" in unix-netplay.c with "stdlib.h".
	Also in unix-netplay.c, I've added:

		#ifndef SOL_TCP
		#define SOL_TCP IPPROTO_TCP
		#endif

	Fixed a bug in sdl-sound.c that would prevent FCE Ultra from being compiled
	on certain platforms(Mac OS X).

	Fixed variable declarations in the following files to be compatible
	with C compilers that don't adhere to C99(or was it C98...):
		movie.c
		drivers/sexyal/convertgen.c and drivers/sexyal/convert.inc
		drivers/pc/unix-netplay.c
2005-10-30 11:47:56 +00:00
wiz
843dab7f1e Add RCS Id, noted by Leonard Schmidt. 2004-11-22 22:54:44 +00:00
wiz
3c267ad87f Update to 0.98.12, from Leonard Schmidt in PR 28327.
Changes since previous version:
        Fixed a bug that was causing 2xscale/3xscale to be broken
        when clipping the leftmost and rightmost 8 columns.

        Added an iNES header correction entry for JustBreed.

        Modified the MMC5 "ELROM" board emulation to not emulate WRAM.

        Corrected various pieces of code that were causing compiler warnings.

        When the PPU is in a "dead" state after starting up, the graphics
        buffer is now cleared.  Previously, particularly in the Windows port, when
        a game was closed, and a new game was loaded, the last image from
        the previous game would be displayed for a short time.

        Removed some debugging code that shouldn't have been enabled in 0.98.11.
2004-11-19 18:58:37 +00:00
kristerw
7aac302d4f Convert some C99-isms to C89 to make this build with gcc 2.95. 2004-08-22 11:56:46 +00:00
dillo
e45d754f2e Enable joystick input by default. PKGREVISION++
If you ran fceu before, you have to delete ~/.fceultra/fceu98.cfg
for the changes to take effect.
2004-07-26 18:00:17 +00:00
kristerw
ebe42f22b1 Convert some C99-isms to C89 to make this build with gcc 2.95. 2004-07-24 01:11:41 +00:00
wiz
c2f557623f Initial import of FCE Ultra, a Nintendo Entertainment System and
Famicom emulator.

FCE Ultra is an NTSC and PAL Famicom/NES emulator for various
platforms. It is based upon Bero's original FCE source code. Current
features include good PPU, CPU, pAPU, expansion chip, and joystick
emulation. Also a feature unique to this emulator (at the current
time) is authentic Game Genie emulation. Save states and snapshot
features also have been implemented.
2004-07-19 18:37:14 +00:00