Commit graph

37 commits

Author SHA1 Message Date
wiz
e8d8834f6a Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
2010-06-13 22:43:46 +00:00
heinz
fd7afbd110 Fixed use of ROOT_USER in DESTDIR installations. 2010-02-07 21:04:13 +00:00
heinz
f0ce54c4b5 Added LICENSE information. 2010-02-07 21:02:15 +00:00
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
wiz
12f758e69b Bump PKGREVISION for infrastructure fix affecting /dev/null as CONF_FILES
source.
2008-09-25 14:02:08 +00:00
joerg
f605fec2db Mark as destdir ready. 2008-07-14 12:55:56 +00:00
rillig
a28c1c2518 Fixed "test ==". 2006-10-10 19:43:32 +00:00
joerg
ce2670dcfb Honour VARBASE and use config file framework for the high score file.
Use INSTALL to inform the user of the changed location. Bump revision.
Discussed with jlam@
2006-06-21 16:00:57 +00:00
wiz
ad782541d0 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:05 +00:00
rillig
2c9197136e SunPro does not like "extern inline" functions. 2006-05-18 11:29:19 +00:00
wiz
02f8f7c52d Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update. 2006-04-17 13:45:57 +00:00
jlam
9c8b5ede43 Point MAINTAINER to pkgsrc-users@NetBSD.org in the case where no
developer is officially maintaining the package.

The rationale for changing this from "tech-pkg" to "pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list).  Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
2006-03-04 21:28:51 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
wiz
7e1c5bfbc9 Convert aalib to options framework, adding an 'x11' option, and remove
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.

Addresses PR 32046 by Leonard Schmidt.
2005-12-11 09:40:37 +00:00
wiz
703e5a6b7f Reset maintainer, email to xs at nitric dot net bounced. 2005-09-23 20:06:25 +00:00
jlam
d0915c61c3 Fix inappropriate uses of ${LOCALBASE} or ${X11PREFIX} instead of
${PREFIX}.
2005-06-17 04:49:45 +00:00
jlam
95fd1f6ec9 Massive cleanup of buildlink3.mk and builtin.mk files in pkgsrc.
Several changes are involved since they are all interrelated.  These
changes affect about 1000 files.

The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk.  bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files.  Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred.  This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.

The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages.  Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc.  This modification is a nod toward LOCALBASE=/usr.  The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.

The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc.  The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.

The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files.  Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories.  These files are used as input
to imake since imake can't use stdin for that purpose.

The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead.  This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed.  Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries.  Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
2005-06-01 18:02:37 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
wiz
1f2ba12d0f PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk). 2005-03-27 15:43:32 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
adam
f0fa273388 Changes 2.5.2:
- added a different sound for balls reflected from the paddle
  (05/01/13 M.S.)
- bugfix: acceleration of balls by middle mouse button now works in
  the testing mode of the editor (previously the balls got stuck in
  mid-air) (05/01/13 M.S.)
- the game will be paused if the input focus is lost or the
  application is iconfied (05/01/13 M.S.)
- when the 'sticky' bonus runs out, all attached balls will be
  detached (05/01/13 M.S.)
- when pressing either left or right shift, the name and score of
  the first chart entry of this set will be displayed at the upper
  right-hand side display of the frame instead of your name and
  score (05/01/12 M.S.)
- if a paddle is frozen and the mouse is moved, the paddle will no
  longer jump after thawing (05/01/12 M.S.)
- when a paddle turns invisible due to the 'ghost paddle'-malus, all
  attached balls will be detached (05/01/12 M.S.)
- re-implemented explosion animation for bricks directly hit by an
  explosive ball (05/01/12 M.S.)
2005-01-14 08:51:06 +00:00
adam
cf736f4b1c Changes 2.5.1:
- only levelsets from the install directory are used for
  Freakout
- order of Freakout levels is saved
- bugfix: balls will not start in next level with max speed when
  the middle mouse button was pressed while clearing the last
  brick of a level
- bonus floor uses proper brick image (blue energy wall instead
  of normal wall)
- replaced chaos bricks in level 7 of N_Snapshots with normal
  wall bricks
- to continue when viewing final network stats only SPACE is
  allowed
- re-added continue option for single player mode, however
  with 100% score loss this time

Changes 2.5:
- added additional network support via SDL_net for portability
- bug fixed: game crashed when quitting testing mode in the
  editor
- removed 5000 points bonus for completing a level. instead
  the score of the remaining destructible bricks is substracted
  as a penalty when warping to the next level
- generation of bug message is disabled
- sounds are played stereo in a local game and partially stereo
  in a network game
2004-11-17 16:16:30 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
snj
54f4d41a45 Use bl3 and simplify by using LDFLAGS.SunOS. 2004-03-07 07:12:56 +00:00
wiz
a6e105fbae Bump PKGREVISION for libogg (or, in 5 cases, libao) updates. 2003-12-08 14:41:38 +00:00
grant
e918ba458b link against libsocket and libnsl on Solaris.
from Jonathan Perkin in PR pkg/22295.
2003-07-30 17:23:59 +00:00
jmmv
30925b26c7 Bump revision due to SDL update, and sync versions in buildlink files where
needed.  This is required because esound has been droped as a dependancy.
2003-07-26 21:41:08 +00:00
martti
ee90b572a6 COMMENT should start with a capital letter. 2003-07-21 16:45:54 +00:00
wiz
43fa0c7cb6 PKGREVISION bump for libiconv update. 2003-07-13 13:50:19 +00:00
salo
14c51af7d9 Distfile has changed on the MASTER_SITES without bumping version.
Addresses PR pkg/21464 by Cesar C. Catrian.

Changes:
- minor fixes in stk.c for win32
- installation fixes in various Makefiles
2003-07-12 08:53:12 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
wiz
1a7ebaad6c User SDL_mixer/SDL_image instead of SDL-mixer/SDL-image.
Bump PKGREVISION.
2003-04-03 08:25:33 +00:00
rh
7ed1c8eeef Update lbreakout to 2.4.1. Provided in PR pkg/20674 by Quentin Garnier.
Changes include:


2.4.1:
- unlimited number of backgrounds for themes (03/03/08 M.S.)
- if a levelset is selected its highscore chart is shown (03/02/27 M.S.)
- the warp icon gets static after it blinked four times (03/02/27 M.S.)
- the official levelsets 'Original', 'AddOn-1' and 'AddOn-2' became the
  first entries in the levelset list (03/02/27 M.S.)
- default warp limit is now 80% of bricks (03/02/27 M.S.)
- scores are displayed while player changes (03/02/23 M.S.)
- loading themes from installation path no longer restricted to the
  default ones (03/02/23 M.C.)
- added an explanation of the 'Warp' feature to the documenation
  (03/02/07 M.S.)

2.4:
- fixed a bug were balls could get caught within the paddle if the
  'bonus floor' was active and the paddle wasn't moved (02/12/16 M.S.)
- extra balls of upper paddle (multiplayer) are created at proper position
  (02/12/16 M.S.)
- shadows of extras are clipped to the playing field (02/12/15 M.S.)
- lost/gained lives are refreshed correctly (02/12/15 M.S.)
- decreased corner sensitivity and improved corner reflection (no longer
  reflected at 45° but at the real perpendicular which makes it much
  easier for balls to enter narrow passages) (02/12/14 M.S.)
- simplified range check for ball velocity vector (02/12/14 M.S.)
- the frame's shadow is not drawn twice (thus darker) when a brick close to
  the frame is removed (02/12/13 M.S.)
- difficulty 'Hard' gives 30% score bonus (02/12/13 M.S.)
- increased ball speed for 'Medium' and 'Hard' (02/12/13 M.S.)
- added a missing check concering the reset position of reflected balls
  to the target computation (without this they could get into bricks which
  resulted in a corrupted next target) (02/12/13 M.S.)
- extra balls (random initial direction) can no longer move straight up
  (when they did so they simply left the screen as no target could be computed
  for them) (02/12/13 M.S.)
- reduced number of get_target() calls for balls and shots (02/12/11 M.S.)
- improved handling of scrollbars (02/12/11 M.S.)
- fixed color key bugs occuring at depth >=24 (02/12/10 M.S.)
- when bricks regenerate they are refreshed correctly (02/12/08 M.S.)
- player can disintegrate single bricks by pressing 'd' and spending
  5% of his/her score (02/12/08 M.S.)

2.4beta-3:
- continues always cost 50% of the current score but fully restore the
  initial amount of lives (02/12/07 M.S.)
- fixed a bug in the 'restart' code that could accidently cause the
  game to quit if you hadn't paid the continue cost twice (02/12/07 M.S.)
- updated Jurgen De Backers theme AbsoluteB (02/12/07 M.S.)
- shadow creation for surfaces with no color key now works correctly
  (02/12/07 M.S.)

2.4beta-2:
- fixed security holes created by improper use of sprintf (02/11/24 D.B.)

2.4beta:
- added a quick help for network game (02/11/03 M.S.)
- optimized drawing of balls/extras/shots/shrapnells (02/11/01 M.S.)
- removed config option shadow (is always enabled) (02/11/01 M.S.)
- 'paddle.png' may provide an additional paddle set for a different
  upper paddle (02/11/01 M.S.)
- audio buffer size became config option (02/11/01 M.S.)
- network statistics are sent in one go after game is finished
  (02/10/30 M.S.)
- code clean-ups in establishing direct connection (02/10/30 M.S.)
- in the highscore chart the level index is no longer 0 after
  completing a levelset (02/10/29 M.S.)
- levelset transfer improved (02/10/27 M.S.)
- fading time decreased (02/10/26 M.S.)
- SDL >= 1.1.5 is now required (02/10/25 M.S.)
- invalid users are properly removed from server (02/10/25 M.S.)
- code clean-ups and performance enhancements (02/10/21 M.S.)
- improved chatroom GUI (02/10/19 M.S.)
- fixed a network leak that caused 500% more latency in 'Deathmatch'
  and 900% more latency in 'Normal Multiplayer' (02/10/08 M.S.)

2.3.5:
- added pseudo levelset !FREAKOUT! that lets you play all levels (~600)
  in a random order (02/09/21 M.S.)
- moved 'Select Theme' option from 'Advanced Options' to 'Graphics'
  (02/09/21 M.S.)
- bonus stack is cleared at beginning of new level (02/09/21 M.S.)
- replaced 'wontgiveup.wav' with 'verygood.wav' (02/09/20 M.S.)
- implemented 'warp' option to switch to next level before all bricks
  where cleared (02/09/19 M.S.)
- bricks/bonuses/maluses may have transparency (02/09/17 M.S.)
- optional bonus floor graphic (02/09/17 M.S.)

2.3.4:
- fixed a crash in 'Classic' theme (02/09/12 M.S.)
2003-03-23 04:50:35 +00:00
wiz
143f87dee0 regen. 2002-09-11 10:16:50 +00:00
wiz
bf4a154efd Update to 2.3.3.
Changes:
2.3.3:
- added winning themes AbsoluteB, Oz, Moiree from theming contest and
  the previous default theme has been renamed to Classic (02/09/10 M.S.)
- fixed a bug that crashed LBreakout when there where two alternating
  players left in the last level and one finished it (02/09/05 M.S.)
- modifications to make LBreakout run on FreeBSD (02/09/05 S.M.)
- option to display balls above debris and explosions (02/09/05 J.S.)
- input bug fixes for win32 (02/09/05 L.R.)
- blinking cursor for editable menu items to distinguish them from
  switches (02/09/05 L.R.)

2.3.2:
- added all existing levelsets (27 sets, ~440 levels) (02/08/16 L.R.)
- quick help can be opened in game by pressing F1 or 'h' (02/08/16 M.S.)
- the 'select theme' hint bubble will show information on a theme (author,
  version, description) if it provides an ABOUT file (02/08/16 M.S.)
- menu graphics and sounds are now themeable (02/08/16 M.S.)
- added information about version and author of levelset to the hint
  bubble in the menu (02/08/16 M.S.)
- menu item added to modify challengers game port (02/08/16 M.S.)
- ip buffers resized to cover AF_INET6 addresses (02/08/16 M.S.)
- bugfix in net talk (02/08/15 M.S.)
- levelsets MP_Arenas and MP_Snapshots now have the correct contents
  (02/08/14 M.S.)

2.3.1:
- multiplayer levelsets MP_Arenas and MP_Snapshots are now installed
  correctly (02/08/14 M.S.)
- configure option --disable-network now works correctly (02/08/14 M.S.)
- if your challenge is invalid an error message is displayed
  (02/08/14 M.S.)

2.3:
- no warnings when loading a theme (02/08/13 M.S.)
- two network levelsets MP_Arenas (deathmatch) and MP_Snapshots (normal)
  added (02/08/13 M.S.)
- added version for levelsets (02/08/13 M.S.)
- added commands '/version', '/idletime' and '/userlimit (02/08/12 M.S.)
- 'turbo' key that temporarily doubles the paddle speed added
  (02/08/10 D.B.)
- command '/transfer' implemented (02/08/10 M.S.)
- bonus info displayed at the right side of the screen is now optional
  (02/08/10 M.S.)
- chatroom commands implemented (02/08/09 M.S.)
- chatroom channels implemented (02/08/08 M.S.)
- added configure option --disable-network (02/08/06 M.S.)
- network statistics implemented (02/08/06 M.S.)
- bugfix for networked weapon fire (02/08/06 M.S.)
- PNG loading routine updated (02/08/06 M.S.)
- fixed an aweful lot of bugs in normal network game (02/08/05 M.S.)
- implemented info about running games to chatroom (02/08/05 M.S.)
- users are properly unlinked after playing a network game (02/08/05 M.S.)
- pause chatroom implemented (02/08/04 M.S.)
- normal networking implemented /02/08/04 M.S.)
- network bugfixes (02/08/03 M.S.)
- screen is grayed for paused games (02/08/02 M.S.)
- deathmatch networking implemented (02/08/02 M.S.)
- bugfix for shooting bricks (02/08/02 M.S.)
- welcome message when entering chatroom and the user name is colored white
  (02/08/02 M.S.)
- score modification for difficulty level is directly added (02/07/31 M.S.)
- each level gets a background assigned instead of simply changing
  the background when the player changes (02/07/31 M.S.)
- plain text config (02/07/31 M.S.)
- restored compatibility with old layout (02/07/31 M.S.)
- for win32: (02/07/18 L.R.)
  - edit bug fixed
  - installation details added to README
  - muched improved installation system
  - files are always opened in binary mode
- added missing screen.jpg in the docs (02/07/18 L.R.)
- implemented network enviroment with chatroom
- implemented second fire key
- added check for libz to configure as this is required for PNG
- option to modify audio buffer size to fix sound problems
2002-09-11 10:16:19 +00:00
jlam
183cb73c96 buildlink1 -> buildlink2 2002-08-27 18:52:18 +00:00
rh
8fa7fed441 Initial import of lbreakout2-2.2.2, a polished successor to lbreakout (a
"breakout" style arcade game).  Provided by <xs@kittenz.org>, thanks!
This closes PR pkg/16666.
2002-05-05 22:13:38 +00:00