Commit graph

2458 commits

Author SHA1 Message Date
reed
32d8f290c2 The default location of the pkgsrc-installed rc.d scripts is now
under share/examples/rc.d. The variable name already was named
RCD_SCRIPTS_EXAMPLEDIR.

This is from ideas from Greg Woods and others.

Also bumped PKGREVISION for all packages using RCD_SCRIPTS mechanism
(as requested by wiz).
2004-12-28 02:47:40 +00:00
minskim
d5ad2f6e10 Use VARBASE instead of hardcoding /var. 2004-12-27 22:11:31 +00:00
markd
c32aae06d1 Update to version 0.6
Changes:
Update to use KDE3, plus lots of bug fixes etc.
2004-12-27 21:56:40 +00:00
wiz
184932b899 Add and enable exult. 2004-12-26 18:54:14 +00:00
wiz
eae9039a57 Initial import of exult-1.2:
Ultima 7, an RPG from the early 1990's, still has a huge following.
But, being a DOS game with a very nonstandard memory manager, it
is difficult to run it on the latest computers. Exult is a project
to create an Ultima 7 game engine that runs on modern operating
systems, capable of using the data and graphics files that come
with the game.

Exult is written in C++ and runs on, at least, Linux, Mac OS X and
Windows using the SDL library to make porting to other platforms
relatively easy. The current version supports all of "Ultima 7:
The Black Gate" and "Ultima 7 part 2: The Serpent Isle", allowing
you to finish both games. This is only possible due to the work
done by other fans who have decoded the various Ultima 7 data files,
especially Gary Thompson, Maxim Shatskih, Jakob Shonberg, and Wouter
Dijkslag.

Exult aims to let those people who own Ultima 7 (copyright 1993)
play the game on modern hardware, in as close to (or perhaps even
surpassing) its original splendor as is possible. You need to own
"Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and
optionally the add-ons (not required to run) in order to use Exult,
and we encourage you to buy a legal copy.
2004-12-26 18:53:31 +00:00
reed
dc221fa199 Install manpage to man section 6. (No patch needed since
was done with do-install target in first place.)

Bump PKGREVISION.
2004-12-22 16:46:19 +00:00
salo
a5dddd4341 Update to version 2.6.8
client changes:

Bugs Fixed
----------
- Announcements in games now get a "\n" at the end.

Features Added
--------------
- Rank added to saved KGS Plus lecture list.
2004-12-17 23:22:37 +00:00
minskim
b55d046764 Add build dependency on pkgconfig.
While here, rearrange paragraphs so that buildlink3.mk files are
included before overriding targets.
2004-12-14 20:00:22 +00:00
minskim
cf9c26e15d Needs pkg-config. 2004-12-14 18:15:40 +00:00
markd
2d74627068 Update to kde 3.3.2
Changes:
* atlantik: fix problems with accepting invitations
* atlantik: put player views in a scrollview
* atlantik: show correct amount of players in trade widget
2004-12-10 06:28:25 +00:00
markd
86359ead2d Update to kde 3.3.2
Changes:
Unknown
2004-12-10 06:27:31 +00:00
wiz
02db837d9a Update to 1.2.1:
2004 Oct 21: version 1.2.1
* Introduced a basic stepping-control UI, and added stepping information to
  the solution file format.
* Fixed a bug (MS logic) reported by David Stolp, involving blocks going
  out and back into the slip list so quickly that they weren't sent to the
  end of the list.
* Fixed a bug (MS logic) reported by David Stolp where block and creatures
  were not moving into key tiles if the bottom tile prevented it (e.g. a
  wall).
* Fixed a bug in sdltext.c, reported by Dale Bryan caused a segfault in
  16-bit color mode.
* Added -r (read-only) cmdline option.

2004 Oct 04: version 1.2.0
* Fixed a bug (MS logic) preventing cloned tanks from turning around when
  they hadn't yet left the clone machine.
* Fixed another longstanding bug (MS logic) involving a tank indirectly
  pushing a blue button. Again, the bug was fixed explicitly instead of
  trying to make the behavior arise naturally from the code.
* Improved some of the behavior of blocks being pushed (Lynx logic).
* Improved some of the behavior of blocked teleports (Lynx logic).
* Altered animations to run for either 11 or 12 frames, depending on the
  parity of their initial frame, as discovered by ccexplore. (This finally
  killed the nine-lived clone-boosting bug in ICEHOUSE!) Also modified the
  point during the frame when animations get removed.
* Changed the Lynx walker to use a PRNG equivalent to the original, as
  worked out by ccexplore.
* Fixed bug (MS logic) in how a block is removed from the slip list when
  being pushed by Chip (reported by Shmuel Siegel).
* Fixed bug (MS logic) with deferred button presses; TW was incorrectly
  deferring Chip's button presses and not just those caused by block
  pushing.
* Fixed a horrid bug when encountering bogus values in a dat file. (The
  code was meant to gracefully ignore the broken level and continue reading
  the next level, but it failed to move the file position out of the broken
  level before doing so.)
* Fixed keyboard routines so that they now understand characters as well as
  keystrokes (thus e.g. the program recognizes "?" when entered on a
  European keyboard).
* Added a help screen for the initial file menu.
* A few other minor bug fixes and miscellaneous improvements.
2004-12-05 20:43:21 +00:00
jmmv
b354451796 Update to 2.8.2:
Aisleriot:
 - Fix the end of game check for Odessa.

Ataxx:
 - Fix a crasher on 64-bit machines.

Five or More:
 - Handle missing themes better.

Gnometris:
 - Fix drag and drop from konqueror.
 - Use the ESD compielr flags properly.

libgames-support:
 - Display ace-high card decks properly.
 - Fix conflicting extern and static declarations.
2004-12-04 22:40:04 +00:00
wiz
6e02d7ee41 Rename ALL_TARGET to BUILD_TARGET for consistency with other *_TARGETs.
Suggested by Roland Illig, ok'd by various.
2004-12-03 15:14:50 +00:00
wiz
e6aaa238d6 Reset maintainer, no MX for netbsd-fr.org found. 2004-12-03 13:55:48 +00:00
wiz
9a49d2bebb Update to 1.07, based on PR 28519 by Joachim Kuebart.
Changes from xpat2-1.06 to xpat2-1.07
-------------------------------------
This is mostly a contrib release. I have added improvements obtained
from the net:
- German rules by Thomas Betker
- improvements for the motif interface by Karsten Jensen
- a new motif interface and work on Imakefile by Christian Anzenberger
- minor adaptions to make xpat2 work with Qt 2.x
2004-12-03 13:28:22 +00:00
dillo
26ee79d6d6 update to 3.1.01 (various bug fixes) 2004-12-02 22:00:52 +00:00
wiz
c3e97ef60d Update to 1.15.2.1.
Changes in 1.15.2:
- updated and extended the campaign
- updated units
- fixed ai problems, speed up of ai
- fixed problems with resource transfer between players
- various other bugfixes

Changes in 1.15.1:
Most important change is the addition of multiple reaction fire,
where unit can attack several approaching enemies.
The campaign has also been extended and the maps updated.

Other improvements:

* ASC has an automatic unit production cost calculation
* Units don't defend when attacker is not visible
* New building function: view sats
* ASC can create clipboard files
* Fixed graphical glitches when moving from one field to an invisible
next
* Fixed bugs with generator vehicles
* Changed height system for object types
* Fixed lots of bugs

Changes in 1.15.0:
ASC now features a reserach system. The campaign has been updated
and game system fine tuned, and ASC now runs significantly faster.
As usual, dozens of bugs haven been fixed.
2004-12-02 13:24:15 +00:00
wiz
235d21f322 Update to 0.8.7. Take maintainership (manu@ agrees).
New in 0.8.7:

0.8.6 was never released due bugs found late in the release process.
This release, 0.8.7, will most likely have it's fair share of bugs
and we need your help to get them hunted down. May the force be
with you when you are playtesting.

Highlights for the release: Scenario balancing for 'Heir to the
Throne' and 'The Eastern Invasion' campaigns. User interface
improvements: shadows for labels to make them visible on each type
of terrain and in-game help system improvements. Graphics improvements:
terrains and transitions, unit images and animations, portraits,
The Green Isle map. Unit balancing: ghosts are now more vulnerable
to holy and less vulnerable to "physical" attacks. 18 new units
added. Slovenian as new translation, 17 updated translations.
Multiplayer improvements: renewed lobby, leader indicator, random
map generator improvements and variations (Desert, Winter, Marsh),
map descriptions, Broken Bridge map. Various improvements for
logging system, wesnothd network threading, Out of Sync detection
and reporting. Preparations for 320x240 resolution support. Image,
data and code cleanups. Lots of bug fixes - see all details at
http://changelog.wesnoth.org (don't forget to check the never
released 0.8.6 changes).

New in 0.8.5:

Translation teams have continued working hard, more translations
have been converted to gettext, lots of updates for existing
translations, work for Greek and Russian translations has begun -
check translation statuses at http://gettext.wesnoth.org

We now have campaign server where unofficial campaigns can be
uploaded and easily fetched through campaign selection interface.
Multiplayer improvements including some new maps and choosing your
leader. Scenario balancing for most campaigns and tutorial updates.
14 new units. Remade Drakes. User interface, graphics and AI
improvements. English language polishing. Code cleanups and
improvements. Many bug fixes - check details at
http://changelog.wesnoth.org

New in 0.8.4

We have some rule/engine changes worth of mentioning: Vision range
is now based on potential movement. Charge, backstab and steadfast
abilities use true doubling and halving rather than additive
percentage calculations. Ghosts have been changed to use new 'spirit'
movetype which has high resistance values against all "physical"
attacks and their movement is now slowed by water. Undeadfoot units
have been granted 'deep walking' - that is marching through deep
water.

And then some less detailed changes: new scenarios for 'Heir to
the Throne' and 'The Rise of Wesnoth' campaigns, scenario balancing
for all included campaigns. Graphics improvements, some new sound
effects, balanced units and added new units, multiplayer improvements,
code optimizations and bunch of bug fixes - see all details at
http://changelog.wesnoth.org

New in 0.8.3

Wesnoth has switched using gettext for translations, we have received
gettextized translations for catalan, french, norwegian and spanish.
Magic place to visit is http://wesnoth.slack.it/?GetText

We have also been working on other fronts: new scenarios for 'The
Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Scenario
balancing for 'The Dark Hordes', 'The Eastern Invasion' and 'The
Rise of Wesnoth' campaigns. User interface improvements, graphics
improvements, updated tutorial, balanced units and added some new
units, multiplayer improvements, code optimizations and bunch of
bug fixes - see all details at http://changelog.wesnoth.org

New in 0.8.2

New tutorial, new era for multiplayer, new units, user interface
improvements, graphics improvements, multiplayer improvements and
unit balancing. Scenario balancing for 'Son of the Black Eye', 'The
Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Many bug
fixes - see all details at http://changelog.wesnoth.org

New in 0.8.1

This release features The Rise of Wesnoth, a new campaign with 17
scenarios. There are 6 new scenarios for The Eastern Invasion
campaign and 1 new scenario for The Dark Hordes campaign. There
are also 13 new units, user interface improvements, graphics
improvements, a new song, scenario balancing for The Eastern Invasion
campaign, and multiplayer improvements. Translations were updated
for Catalan, Czech, French, German, Slovak, Spanish, and Swedish.
There were some code cleanups and optimizations, and a lot of
bugfixes.
2004-12-01 22:32:24 +00:00
wiz
de598af6e6 Bump PKGREVISION to 5:
Use perl5/module.mk instead of perl5/bl3.mk, so the PLIST generating
code works. Fixes binary package to include all the files (and removes
some leftover files from the bulk build).
2004-12-01 15:57:18 +00:00
wiz
913b2647ad "the the" -> "the" 2004-12-01 09:52:59 +00:00
wiz
4ce264687e Bump PKGREVISION for removal of db3 buildlink3.mk file from
GConf's buildlink3.mk file. Bump BUILDLINK_DEPENDS where appropriate.
2004-11-30 18:26:39 +00:00
wiz
8c28ca7496 Add patch for gcc2. 2004-11-29 20:16:59 +00:00
snj
de16647a17 Update to 0.99.
Changes:
* Added support for changing resolution at runtime.
* Added option to restart game after death when you didn't make the top ten.
* Minor fixes and updates.
2004-11-28 20:26:35 +00:00
salo
58b82487f6 Stupid typo, it's really 0.6.0.
Thanks to <wiz> for heads up.
2004-11-28 01:29:15 +00:00
salo
9eeb63b7be Updated to 0.6.0 (with 0.6.1 data files).
Changes:

0.6.1:
======
- fixed crash with empty lang

0.6.0:
======
- 24 new levels + final level
- better mouse support - see How to Play
- menu tooltips
- level help on F1
- hall of fame integration for pedometer
- intro.avi as a separate file
- complete French translation
- complete German translation
- fbcon support
- win32 binary package
2004-11-27 16:12:27 +00:00
xtraeme
5005fb607b Drop maintainership. 2004-11-27 09:12:58 +00:00
wiz
3dea82e784 Update to 0.4.5:
* 0.4.5 (14-10-2004)
  - replaced 'The Uprising' with a new implementation, marking the start
    of the Yalwa campaign
  - improved event handling
  - added new event 'settimer' and extended 'message'
  - slightly improved computer player
  - fixed two crashers in CoMET
  - updated French and Polish translations

* 0.4.4 (27-08-2004)
  - added new map 'The General'
  - added first bits of a French translation
  - added new event 'sethex' and extended 'createunit'
  - replaced trigger 'turn' by 'timer' and extended 'unitposition'
  - newly created units now appear in turn replays
  - added basic message creation facilities to CoMET
  - renamed --enable-zlib configure parameter to --with-zlib
  - fixed a score of minor bugs and compiler warnings
2004-11-26 21:14:41 +00:00
adam
8b971ec27d Changes 1.12.1:
* Bug fix for crashes on changing power grid
2004-11-26 10:04:56 +00:00
wiz
ff2fe7e7fe Add and enable kapooka. 2004-11-24 17:06:27 +00:00
wiz
fea8da339c Initial import of kapooka-0.2:
KaPooka is a logic game, written in SDL.

The object of the game is to guide your red blobby to the exit,
pushing the green blobbies out of the way. You can only push a
green blobby if there is an empty space behind it.
2004-11-24 17:05:03 +00:00
kristerw
31c0eb7f9a Fix some C99-isms to let this build under 1.6.2. 2004-11-23 21:15:40 +00:00
wiz
f64169a068 Remove unnecessary LTCONFIG_OVERRIDE. 2004-11-22 23:48:22 +00:00
wiz
097c06bf6f USE_LANGUAGES= c c++ 2004-11-22 21:12:36 +00:00
adam
472b66b825 Changes 3.6:
- stronger than 3.4
- many small improvements
- GNU Go can now resign games
- emacs mode can display the board graphically using xpms
- basic knowledge of how to break out of mirror go
2004-11-22 15:38:47 +00:00
rh
d99149d205 Update cgoban-java to 2.6.7. Changes include:
Bugs Fixed
----------

C13 - Got audio test working again.

C13 - Fixed a bug that would let non-subscribers see KGS Plus games.

Features Added
--------------

C13 - Changed escaper system. Chronic escapers now effectively resign
every time that they escape.

C13 - KGS Plus lectures now marked with a "+" instead of a "!".

S - When you are watching a lecture or replay, you will not get the
"You have been idle a long time" warning.

C13 - Added a confirmation dialog for admins when they enter a private
game. From time to time admins have accidentally entered a private
game, not intending to intrude; this will still let them in, but make
sure they don't do it by accident.

W - Made it possible to order KGS Plus as a gift for an account that
you don't have the password of.

S,C13 - Can now record KGS Plus lectures and play them back later.
2004-11-20 05:07:17 +00:00
markd
c05e5be9d8 Create and cleanup an html directory.
Partial fix for PR pkg/28342.
2004-11-18 10:27:03 +00:00
snj
00b2ccfcd6 I hereby abandon this package. 2004-11-17 21:10:51 +00:00
adam
cf736f4b1c Changes 2.5.1:
- only levelsets from the install directory are used for
  Freakout
- order of Freakout levels is saved
- bugfix: balls will not start in next level with max speed when
  the middle mouse button was pressed while clearing the last
  brick of a level
- bonus floor uses proper brick image (blue energy wall instead
  of normal wall)
- replaced chaos bricks in level 7 of N_Snapshots with normal
  wall bricks
- to continue when viewing final network stats only SPACE is
  allowed
- re-added continue option for single player mode, however
  with 100% score loss this time

Changes 2.5:
- added additional network support via SDL_net for portability
- bug fixed: game crashed when quitting testing mode in the
  editor
- removed 5000 points bonus for completing a level. instead
  the score of the remaining destructible bricks is substracted
  as a penalty when warping to the next level
- generation of bug message is disabled
- sounds are played stereo in a local game and partially stereo
  in a network game
2004-11-17 16:16:30 +00:00
adam
d937cab681 Changes 3.1.5:
- Make pointer highlighting parameters configurable
  - New theme from 5balls - 5balls-Big
2004-11-17 15:47:03 +00:00
jlam
43ac8c39e1 Replace USE_GCC_SHLIB with "USE_LANGUAGE=c c++" (the latter implies the
former) for applications that are known to require C++.
2004-11-13 22:04:52 +00:00
adam
0649a519d2 Changes 3.1.4:
- Polished and fixed gfx behavior (f.e. cell movement now works while ball is moving/destroying)
- Migration to GtkUIManager
- Scores now saved in utf-8 encoding (old scores will NOT be lost =)
- Workaround stupid gtk+ bug in window resizing code
2004-11-08 14:35:34 +00:00
adam
7b369cf504 Changes 1.5.10:
This is largely a bugfix release, fixing a
server DOS and some minor bugs in the text-mode client.
2004-11-05 09:44:33 +00:00
wiz
2c2addc080 Update to 1.7, provided by pancake in PR 27847:
- Documentation fixes.  The old empire.doc file has been replaced
  by the man page.
- Source RPMs can be built by non-root user.
- Cleanup release with new build machinery.
2004-11-04 12:15:40 +00:00
wiz
c423be3177 Fix dependency pattern. 2004-11-03 15:38:26 +00:00
adam
9ae2b33e48 Changes 3.1.0:
- fixed obvious bug with wrong "Murphy" graphics (when digging etc.)
- fixed a lot of Emerald Mine and Supaplex game engine emulation bugs
- re-converted Emerald Mine and Supaplex levels to apply engine fixes
- changed default snap/drop keys from left/right Shift to Control keys
- added level loader for loading native Emerald Mine levels
- added level loader for loading native Supaplex packed levels
- added group elements for multiple matches and random element creation
- added elements that can be digged or left behind by custom elements
- added element "Sokoban field with player" missing for Sokoban levels
- added custom element features to allow building of teleporters
- added option to use step limit instead of time limit for level
- added pressing "space" key as valid action to select menu options
- added clipboard (cut and paste buttons) for custom and group elements
- added shortcut to dump brush (type ":DB" in editor) for use in forum
- added network multiplayer code for Windows (still only command line)
- replaced old tutorial level set with far better one by Niko Böhm
- "contributions" levels now separate package to make base set smaller
- too many bugfixes and changes to list them all here (see ChangeLog)
2004-11-03 15:14:17 +00:00
adam
f116f6affb Small pkgsrc related fixes 2004-11-03 15:13:37 +00:00
adam
6c20e42af2 Changes 1.14.2:
* Important compile fixes for some platform
* Game balance adjustments
* Reputation recovery fixed
* A few other minor bug-fixes
2004-11-03 14:18:36 +00:00
grant
a37ab353fd use GNU make so that the correct value for SDL_LDFLAGS is set. 2004-11-03 11:27:53 +00:00
rh
330bee0cef Update cgoban-java to 2.6.6.
Changes from version 2.6.5 to 2.6.6 (Released 2004-10-27)

Bugs Fixed
----------

S - Fixed a server bug that would sometimes make it crash on shutdown
(luckily the crash would happen after all data needed had been written
out, so it was harmless but annoying.)

C13 - Got the "change whose move" control working again.

C13 - Added a tool tip for the "no chats" button.

C13 - Fixed rating system issue. Broke rating system in the
process. Ranks are now much too stable. Sorry, will be fixed when possible.

S - When the teacher leaves, the chat mode of the game will now revert
to normal.

S - Added tests to ensure that game state only changes when game mutex
is held (server crash looks like it was caused by a game changing
state when mutex wasn't held).

C13 - No longer tells you how to upgrade an applet when you are using a
non-applet client.

S - Fixed a bug that caused several crashes recently (caused a loop in
the linked list of clients needing data written).

Features Added
--------------

S - Added throttling of comments sent to teachers in moderated mode.

S,C13 - You can now undo in tournaments, but only when you are marking
stones dead.
2004-10-29 07:19:16 +00:00
wiz
ce8f648141 Fix depends. 2004-10-28 11:51:04 +00:00
tv
dc99bb80f2 Update linkage to libltdl (via guile{,14}), which is now its own package.
Unfortunately, guile{,14}/buildlink3.mk directly includes it, and I don't
know which dependencies actually need libltdl, so it was a recursive bump.
Hopefully this recursive inclusion can be ripped out of
guile{,14}/buildlink3.mk at some point and bubble down to dependencies that
actually use libltdl, avoiding this headache in the future....
2004-10-15 14:50:05 +00:00
xtraeme
49f6442ad2 Added games/starfighter-1.1-1. 2004-10-15 05:38:36 +00:00
xtraeme
f9e8efb64f Initial import of starfighter-1.1-1.
Project: Starfighter is an old school 2D shoot 'em up. In the game you
take on the role of a rebel pilot called Chris, who is attempting to
overthrow a military corporation called Weapco. Weapco has seized control
of the known universe and currently rules it with an iron fist. Chris can
no longer stand back and watch as millions of people suffer and die. He
steals an experimental craft known as "Firefly" and begins his mission to
fight his way to Sol, freeing key systems along the way. The game opens
with Chris attempting to escape a Weapco patrol that has intercepted him.

Features:

    * 26 missions over 4 star systems
    * Primary and Secondary Weapons
	(including a laser cannon and a charge weapon)
    * A weapon powerup system
    * Wingmates
    * Missions with Primary and Secondary Objectives
    * A Variety of Missions (Protect, Destroy, etc)
    * 13 different music tracks
    * Boss battles

--
http://www.parallelrealities.co.uk/starfighter.php
2004-10-15 05:36:43 +00:00
adam
d29e0264e3 Added xbomb-2.1a 2004-10-14 12:29:12 +00:00
adam
a8147cb248 XBomb is a minesweeper clone with square, hexagonal and triangular grid. 2004-10-14 12:28:02 +00:00
markd
fa999befe1 Update to KDE 3.3.1.
Changes unknown.
2004-10-13 12:56:29 +00:00
markd
c61162723b Update to KDE 3.3.1.
Changes:
* atlantik: Don't show warning dialog when exiting a game that ended.
* kpoker: Fixed misevaluation of poker hands
* kpoker: Fixed unnecessary saves
* kreversi: Fix for bug where the color of the players are not saved
* kreversi: Fix for bug in undo handling after side switch
* kreversi: Fix against possible cheat
2004-10-13 12:54:56 +00:00
dillo
3e17633612 Add trailing slash to MASTER_SITE, and add DIST_SUBDIR since distfile
name hasn't changed since last version.  Both noted in PR 27238 by
Robert Elz, thanks.
2004-10-12 20:38:09 +00:00
jmmv
cfc7073c20 Update to 2.8.1:
Bugs fixed
----------
Aisleriot:
 - Don't crash when using the find feature in the game selection dialog.
 - Fix a typo in the dutch translation.
Ataxx:
 - Ensure the counters and turn indicator are correct after an undo/redo.
 - Fix the tileset path.
General:
 - Strict C compliance for games-network.c.
2004-10-11 09:01:21 +00:00
snj
501ab9051a Update to 2.2.6.
Changes:
- fix Inferno intermission screen crash
- fix lockup for other netgame clients when one client quits
- fix memory leak in netgame server
- fix SDL_LockScreen crashes on Win32
- fix fuzz drawing for hi-res
- network games should survive temporary loss of connection
- fix dehacked NOSECTOR/NOBLOCKMAP effects
- fix player spawn sound
2004-10-10 17:28:24 +00:00
kristerw
1dac7b3167 Correct WRKSRC after PKGVERSION bump. 2004-10-10 11:47:00 +00:00
mycroft
24ad996db4 Update to 3.0.7. 2004-10-08 23:14:37 +00:00
markd
87b1186685 Use $CXX to do the link and take its value from what pkgsrc passes it
rather than setting explicitly.
2004-10-07 12:45:07 +00:00
tron
195c414b3f Remove unnecessary assign of "WRKSRC" which broke the build after the
recent package revision bump madness.
2004-10-06 09:29:35 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
dmcmahill
dcdcfc7da9 move the distfile to LOCAL_PORTS as the master site has vanished ages
ago.
2004-10-02 06:09:08 +00:00
salo
9b5bf6aa5e Add fillets-ng{,-data{,-cs}}. 2004-09-30 11:40:30 +00:00
salo
b5c266c463 Initial import of fillets-ng-0.5.0: Puzzle game about witty fish saving the
world sokoban style.

Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy
levels is always the same: find a safe way out. The fish utter witty remarks
about their surroundings, the various inhabitants of their underwater realm
quarrel among themselves or comment on the efforts of your fish. The whole
game is accompanied by quiet, comforting music.
2004-09-30 11:37:30 +00:00
salo
90f22b4892 Initial import of fillets-ng-data-cs-0.5.0: Fish Fillets NG data files (Czech
audio).

Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy
levels is always the same: find a safe way out. The fish utter witty remarks
about their surroundings, the various inhabitants of their underwater realm
quarrel among themselves or comment on the efforts of your fish. The whole
game is accompanied by quiet, comforting music.

This package contains optional Czech audio files.
2004-09-30 11:36:46 +00:00
salo
6a1bfc236c Initial import of fillets-ng-data-0.5.1: Fish Fillets NG data files.
Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy
levels is always the same: find a safe way out. The fish utter witty remarks
about their surroundings, the various inhabitants of their underwater realm
quarrel among themselves or comment on the efforts of your fish. The whole
game is accompanied by quiet, comforting music.

This package contains the data files and documentation.
2004-09-30 11:35:50 +00:00
snj
518d712c63 Take maintainership. Update to 2.2.5.
Changes:
- fix crash caused by long messages in HUD
- live monster counter on HUD
- notify server if client quits during startup wait
- improved response file parser
- fast forward to given map # in demo playback
- fixes for various sound bugs (no more delay in NetBSD!)
- fix doom2 demos at levels with >10 deathmatch starts
- and more compatibility and demo fixes
- support higher-turning-resolution demos from v1.91
- fix compilation with gcc 3.4.x
2004-09-25 20:02:54 +00:00
snj
bf743cdbf7 Minor nits: "PrBoom" instead of "Prboom," "id Software" instead of
"ID Software," and "DOOM" instead of "Doom."
2004-09-25 19:59:27 +00:00
rh
a4983aa323 Update cgoban-java to 2.6.5
Bugs Fixed
----------

C13 - Fixed null pointer exception due to default give target.

C13 - Ensured that viewers as well as teacher see the new scores when
the teacher makes changes to dead stones in review/demo games.

C13 - Fixed bug that might leave useless java tasks lying around.

C13 - Got the "Your opponent has loaded your game. Join it?" dialog to
work for guests.

C13 - Now can load SGF files with 3 character labels.

C13 - Caught a few cases where arrow keys could be wrongly eaten by
components in a game window, making them harder to use at hotkeys.

S - Fixed bug in audio code that makes server crash with large numbers
of listeners.

S - Fixed a bug that would crash the server if the serverComm demon
was down for too long.

W - Fixed the bug that prevented people from leaving a tournament that
was in progress by the web page.

Features Added
--------------

S - Change constant "k" based on analysis of handicap game
outcomes. This will cause many people's ranks to change by a stone or
two, especially people in the low kyu range.

S, C13 - Event games will now appear in the "active games" list. Only
admins can set up event games now, room owners cannot.

S - All event games are now always saved, including uploaded and demo
games.

C13 - Fixed bug that would produce SGF files with "set whose move" and
B[]/W[] in the same node.

S - Minor performance improvements to audio network code.

S,C13 - Added "No chats" menu item.
2004-09-24 10:58:18 +00:00
jlam
1a280185e1 Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.
All library names listed by *.la files no longer need to be listed
in the PLIST, e.g., instead of:

	lib/libfoo.a
	lib/libfoo.la
	lib/libfoo.so
	lib/libfoo.so.0
	lib/libfoo.so.0.1

one simply needs:

	lib/libfoo.la

and bsd.pkg.mk will automatically ensure that the additional library
names are listed in the installed package +CONTENTS file.

Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-22 08:09:14 +00:00
jmmv
f7db80d436 Update to 2.8.0. This version corresponds to GNOME 2.8.0.
gnome-games 2.8.0
=================

This is the first stable release of the 2.8 series. It should compile
happily in a GNOME 2.6 or GNOME 2.8 environment although a recent
librsvg is recommended.

*** Important ***

A lot of the themes and graphics have been moved to a
new, less frequently updated, package called gnome-games-extra-data.
You can get it from:

 http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.8/

The main gnome-games package still contains everything you need to
play, including the default themes.

Also:

 - The backgrounds for gnometris are now set by drag and drop. You are
expected to use your own images for this, the old backgrounds are no
longer shipped as part of the gnome-games package, but can be found in
the gnome-games-extra-data package. The "Backgrounds and Emblems" menu
option from the nautilus file browser is also good place to start.

 - The more detailed SVG themes for the card games will be slow to
redraw if you change the window size on anything but a fast machine. Be
patient. Playing the game is fine regardless of computer speed.

People who contribute to this release, in no particular order, are:

Callum McKenzie
Richard Hoelscher
Paolo Borelli
Jon McCann
Andreas Røsdal
Ryan Stutsman
Matthew V. Ball
Angela Boyle
Aaron Schlaegel
Sjoerd Langkemper
Theo van Klaveren
Bevan Collins
Rexford Newbould
Trevor Hamm

Don't forget the gnome-games webpage:

 http://www.gnome.org/projects/gnome-games/

Major changes since the 2.6 series:

General:
 - New SVG card decks for the card games.
 - New UI for selecting keyboard controls.
 - Lots of bug fixes, especially for 64-bit machines.

Aisleriot:
 - Resizeable graphics.
 - Click-to-move mode.
 - Per game help menu.
 - One and two-suit spider variations.

Blackjack:
 - Resizeable graphics.

Ataxx:
 - Major rewrite. New AI.

Iagno:
 - New AI.
 - The network code has been factored out.

Gnometris:
 - The background is now set by drag-and-drop, you can use any images,
   tiles or colours you like. This may have issues with konqueror.
 - Sound !
 - Configurable keyboard controls.
 - A new manual.

Lines:
 - New, less sucky, name: Five-or-more.

Mahjongg:
 - New default theme: postmodern.
 - New layout: ziggurat.
 - The explicit shuffle command has been removed, it is still
   available if you run out of moves.

Mines:
 - Graphics tweaks.

Nibbles:
 - Resizeable graphics.

Robots:
 - You can now play using the mouse.

Tali:
 - Revised UI.
 - New graphics for the dice.



gnome-games 2.7.8
=================

This release is ready for the code-freeze. It contains only
bug-fixes. One more release with documentation updates and any
emergency bug-fixes can be expected before 2.8.0.

Remember that your favorite themes may have been moved to the
gnome-games-extra-data package. This is still at version 2.7.0, so if
you obtained it for the 2.7.7 gnome-games release you do not have to
download it again (for details see the 2.7.7 release notes below).

Bug fixes:

Aisleriot:
 - Right click now works after window enlargement.
 - The translation of the game-specific help menu item is fixed.
 - --variation (and the freecell desktop file) now works for non-english
   locales.
 - Documentation for one and two-suit spider.

Blackjack:
 - The payout for winning with a blackjack is now documented.
 - The SVG chip images have been cleaned up and should work with most
   versions of librsvg.

Four-in-a-row:
 - "No or child" bug on x86_64 has been fixed.

Gnometris:
 - Fixed a crasher on x86_64 machines.

Mahjongg:
 - Cut down on unnecessary redraws while resizing.

Mines:
 - Stop the face image being clipped.
 - Fix the sanity-checking code.

gnome-games 2.7.7
=================

*** ATTENTION ***

A lot of the themes have been split into a separate package called
gnome-games-extra-data. The core package now contains only a minimum
amount of graphics, it is still functional, but your favourite themes
may not be there. You can get the missing themes back by installing the
gnome-games-extra-data package. gnome-games-extra-data can be found at:

 http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.7/

In the shuffling of themes, Richard Hoelscher's "Paris" SVG card theme
has crept into the main distribution. It uses the same source of
inspiration as David Bellot's SVG card deck, but is smaller and less
detailed, making it faster to load.

Bugfixes:

Aisleriot:    Thieves, elevator and eagle_wing are now all playable
	      again (callum).

Five or More: Grid drawing improvements (Paolo Borelli).

Gnometris:    Don't play sounds when we don't actually do anything
              (Jon McCann).

Mines:        Fix a rounding error when displaying scores on some
              platforms (callum).


gnome-games 2.7.6
=================

Only one new item that should grab your attention: David Bellot's pure
SVG card theme. Be warned that this theme is complex and is liable to
expose speed issue and rendering bugs. These aren't David's fault,
they're mine.

There are also some bug fixes:

Aisleriot:
 - Pileon should be laid out properly
 - Streets and Alleys won't click on a double click anymore

Plus some typos fixed and of course plenty more translations.

gnome-games 2.7.5
=================

This is the last release before the feature freeze, therefore it is
full of new features. Klotski has been put back into the
distribution. The network code for iagno has been factored out and
there is a new connection dialog. The game server for iagno is now
available for local use, it can be found in the libgames-support
directory. Finally, gnometris has sounds !

All card games:
 - Hybrid SVG/PNG replacement theme for Dondorf. (Richard Hoelscher)

Blackjack:
 - SVG chip and slot images.

Gnometris:
 - Drag and drop support for solid-color backgrounds (callum)
 - Sound effects ! (callum, Richard Hoelscher)
 - Configurable keyboard controls (Paolo Borelli)

Iagno:
 - Factored out the network code (Andreas Røsdal)
 - New network dialog (Andreas Røsdal)

Klotski:
 - It's back !

Robots:
 - Use the new keyboard control widget (callum)

Stones:
 - The sound files have been removed due to being too close to (and
   possibly recorded from) the C64 Boulder Dash game. Besides the theme
   tune really annoyed me (callum)

Tali:
 - New, SVG, die graphics (Ryan Stutsman)


gnome-games 2.7.4
=================

Lots of new stuff this time around. There are now new ways to play
both Aisleriot and Robots. Also, I've removed the shuffle button in
Mahjongg, you can currently only shuffle if you run out of
moves. There is a bug here, you can get in a situation where you can't
actually shuffle and are basically forced to undo. I'm working on a
solution.

Aisleriot:
 - Implement Click-to-move (callum)
 - Reorganise menus (callum)
 - Context sensitive mouse cursor (Paulo Borelli, callum)
 - Hint support for Freecell (Matthew V. Ball)
 - make more use of GamesFileList to remove unportable code.

Blackjack:
 - Replace deprecated widgets (Jon McCann)

Gnometris:
 - New help file (Angela Boyle)
 - Separate out the C and C++ compiler flags (callum)

Gnotravex:
 - GCC 3.5 compiler fixes.

Mahjongg:
 - Revised postmodern theme, it is now the default (Richard Hoelscher)
 - Fix shuffle bugs (callum)
 - Changing the map now gives you the option to start again (callum)
 - Remove the shuffle button (callum)

Mines:
 - Touch up the face graphics to be properly alpha-blended (callum)
 - Draw the "wrong flag" cross in a scalable manner (callum)

Robots:
 - Implement mouse control (callum)
 - Add a toolbar and move menu to supplement mouse control (callum)

gnome-games 2.7.3
=================

Not a lot new, but there is a new UI for changing key controls
in gnect and gnibbles (thanks to Paolo Borelli).

 - Odessa (aisleriot) bug fixes (jrb)
 - Removed gdk-card-images library (callum)
 - Drawing fixes for blackjack (callum)
 - Five or More line detection code improved (callum)
 - New control selection UI in gnect and gnibbles (Paolo Borrelli)
 - Make the state of the mahjongg pause button consistent (callum)

gnome-games 2.7.2
=================

The major change for this release is Jon McCann's work on
his blackjack game to make is rescalable. There are some
known bugs in this (due to Callum's code, not Jon's) so be
careful. Those who are reading this as part of the first
official GNOME 2.7 release probably want to look at the notes
for 2.7.1 too.

gnome-games 2.7.1
=================

This is the first release of the new development cycle and there is a
*lot* of very new features available for your enjoyment. Being a
development release there will also be a lot of bugs. As always we are
very interested in bug reports and suggestions: send them to:

                   http://bugzilla.gnome.org/

Gnome-games now has a web-page. You can find it at:

            http://www.gnome.org/projects/gnome-games/

Aside from numerous bug fixes (thanks to Dean Copsey, Paolo Borelli,
William Jon McCann and Iain Holmes) these are the major changes:

Aisleriot:
 - The cards now scale with the window. (Callum)
 - Two new games: one and two-card spider. (Aaron Schlaegel)
 - Per game help menu item. (Callum)

Ataxx:
 - Major rewrite: new AI and drawing code. (Sjoerd Langkemper)

Gnibbles:
 - Resizeable SVG graphics. (Theo van Klaveren)

Gnometris:
 - Backgrounds are now set by drag-and-drop. (Callum)

Iagno:
 - New, harder, AI added. (Bevan Collins)

Klotski:
 - Removed. (Callum)

Lines:
 - Renamed to Five or More. (Callum)

Mahjongg:
 - New layout, Ziggurat. (Rexford Newbould)

Mines:
 - New scores dialog. (Callum)

Tali:
 - Revised UI. (Trevor Hamm)
2004-09-21 17:13:02 +00:00
wiz
6dcad6dd3c Change DIST_SUBDIR to avoid breakage for people who have the old
distfiles (see previous commit).
2004-09-16 23:23:48 +00:00
he
018db5f46f Apparently, the crafty tar file has been repackaged with crafty-18.15/
inserted at the top, and the read.me file has also been modified.
Track that by updating checksums and adjusting Makefile to fit.
2004-09-16 17:15:25 +00:00
kristerw
27cedccdb2 Add missing includes to make this package build on NetBSD 1.6. 2004-09-11 21:43:27 +00:00
markd
f274a8266d Fix problems building nethack-qt seen in the bulkbuilds by switching
from qt2 to qt3.
Bump PKGREVISION.
2004-09-11 13:38:46 +00:00
wiz
13ad91058a Remove useless chunk. 2004-09-10 19:16:38 +00:00
kristerw
565f4a71fa Add missing include to make this compile on NetBSD 1.6. 2004-09-10 19:02:55 +00:00
sketch
3d27ec4ecb Rename round() to roundup() to avoid conflict with round(3) introduced in
NetBSD 2.0.
2004-09-08 12:48:32 +00:00
reed
57811866cc Fix sourceforge URL.
"Apparently, Sourceforge has reorganized its FTP server. The source for
nethack has been moved. Consequently, a NetBSD mirror will be contacted
for fetching the source."
Closes PR pkg/26826. Thank you Alexander Becher.
2004-09-01 19:08:06 +00:00
jlam
8d572feba3 Use the new BUILDLINK_TRANSFORM commands to more precisely state the
intended transformation: use "rm" to remove an option, "rmdir" to remove
all options containing a path starting with a given directory name, and
"rename" to rename options to something else.
2004-08-28 06:05:31 +00:00
jlam
ca70938428 Replace RPATH_FLAG with LINKER_RPATH_FLAG and COMPILER_RPATH_FLAG,
which are the full option names used to set rpath directives for the
linker and the compiler, respectively.  In places were we are invoking
the linker, use "${LINKER_RPATH_FLAG} <path>", where the space is
inserted in case the flag is a word, e.g. -rpath.  The default values
of *_RPATH_FLAG are set by the compiler/*.mk files, depending on the
compiler that you use.  They may be overridden on a ${OPSYS}-specific
basis by setting _OPSYS_LINKER_RPATH_FLAG and _OPSYS_COMPILER_RPATH_FLAG,
respectively.  Garbage-collect _OPSYS_RPATH_NAME and _COMPILER_LD_FLAG.
2004-08-27 06:29:06 +00:00
snj
6d8afaf59c Update to quakeforge 0.5.5.
This release fixes zillions of bugs (most notably, game saving/loading
now works).  Also included is PNG support.  There are too many little
changes to note, so see the ChangeLog for details.
2004-08-25 20:26:17 +00:00
snj
c384127bdb Improve quake2forge's COMMENT slightly, and avoid using the package's
name there.
2004-08-24 23:11:17 +00:00
markd
ce5029e110 Add some missing files, from PR 26745 from FUKAUMI Naoki. 2004-08-23 23:42:43 +00:00
kristerw
2918b711e0 Line continuations with '\' must not have white space after it. 2004-08-22 11:19:41 +00:00
markd
bf7b25af6b Update to KDE 3.3
Changes:
* KWeather
  o Add Day/Night support to KWeather. Ian Reinhart Geiser
  o Better font support. Ian Reinhart Geiser
  o Better layout support. Ian Reinhart Geiser
* KWorldClock
  o Provide a reasonable manual Brad Hards
2004-08-21 14:34:54 +00:00
markd
7ce0858f91 Update to KDE 3.3
Changes:
* Atlantik
  o KDE User Interface standards: proper use of KStatusBar.
  o during game configuration, the master can boot players to the
    lounge.
  o property names are now displayed on the game board.
  o Event log for analyzing the monopd XML protocol.
* KLines
  o Made accessible by keyboard. Waldo Bastian
* Konquest
  o Face lift, reduced number of popup messages. Waldo Bastian
2004-08-21 14:31:38 +00:00
ben
f51fc2ab44 Clean up ivan deinstall process. Leave bones and highscores behind,
like is done in nethack-lib.
2004-08-18 17:52:25 +00:00
seb
99d9f8e168 Fix pasto on HOMEPAGE. 2004-08-17 13:16:53 +00:00
wiz
33f67bea40 Add and enable bos. 2004-08-17 12:53:12 +00:00
wiz
57c1f37da8 Initial import of bos-1.1:
Invasion - Battle of Survival is a real-time strategy game using
the Stratagus game engine.
2004-08-17 12:52:36 +00:00
wiz
11ff144068 Add and enable stratagus. 2004-08-17 12:30:01 +00:00
wiz
f1be20e917 Initial import of stratagus:
Stratagus is a free cross-platform real-time strategy game engine.
It includes support for playing over the internet/LAN, or playing
a computer opponent. The engine is configurable and can be used to
create games with a wide-range of features specific to your needs.
2004-08-17 12:29:14 +00:00
wiz
a78e21255b Update to 0.4.3:
- added new map 'Across the Omyar Gorge'
  - improved localization support for ISO-8859-2 locales
  - added Polish translation
  - added quick scroll via number pad and NumLock
  - added a way to recover from the password dialog
  - fixed build issues in non-graphical environments
2004-08-15 22:52:32 +00:00
wiz
382eb547eb Update to 0.12.0:
- Fix AI level bug caused by i18n enabling.
- Online help added.
- Random game added.
- Position of Main window, Pattern Evaluation and Game History windows
  are remembered.  Windows are opened automatically based on the
  previous run.
- Fix several problems in parity evaluator.
- Fix game searching problem.  Hashing across move is disabled.  This
  slows down winning move and end game searching but gets correct result.
- Fix problems with pattern score and open book generation.
- Black AI first move is no longer fixed to C4.
2004-08-15 21:42:51 +00:00
adam
8c0685d368 Chanes 0.6.1b:
General:
   - Fixed copy/paste bug in launcher that may corrupt the Savegame Path
   - ScummVM should no longer crash on 64-bit architectures
   - Fixed VOC crash when playing DOTT Floppy
   - Several minor palette fixes
2004-08-09 11:24:41 +00:00
wiz
12a15879b9 Fix sed expression so that xrick really finds its sound files by
default, as intended by the previous change. Bump PKGREVISION.
2004-08-07 09:28:20 +00:00
drochner
8fa1986975 +circuslinux 2004-08-06 17:06:16 +00:00
drochner
ca0d568e40 import circuslinux-1.0.3, a cute arcade game
(clone of "Circus Atari")
2004-08-06 16:52:56 +00:00
drochner
0b4c1dd9d6 update to 0.9
rewritten to use SDL
2004-08-06 16:49:48 +00:00
rh
164b933cb0 Update cgoban-java to 2.6.4. Changes are bugfixes only. 2004-08-05 22:55:11 +00:00
minskim
5ed8de4a9c No need to create share/pixmaps because xdg-dirs does. 2004-08-05 17:27:42 +00:00
agc
b0a4da5fd3 Allow this package to build with gcc 3.3 2004-08-04 18:55:40 +00:00
wiz
768eebaac0 One @comment with an RCS Id is enough. 2004-08-04 16:21:45 +00:00
jschauma
4d11093c8c Use INSTALL_GAME_DATA as well as GAMEOWN, GAMEGRP and GAMEMODE instead
of hardcoding the values.  Partially addresses PR pkg/26236.
2004-08-04 03:06:55 +00:00
jschauma
4f6c915de9 Use INSTALL_GAME_DATA to install the data file to make sure that permissions
are correct.  This addresses PR pkg/25313 re-opened by simonb@.
2004-08-04 02:57:56 +00:00
jschauma
de6c7db8c9 Don't use user id and group id ``games'', but instead rely on GAMEOWN,
GAMEGRP etc. to DTRT.
(partly addresses PR pkg/26236)
2004-08-02 03:11:04 +00:00
minskim
8eda7493f3 Update gtetrinet to 0.7.7.
Changes since 0.7.1:

GTetrinet 0.7.7 - 2004-04-18
- Regenerated tarball using automake 1.4 to workaround
  tar --posix problems.

GTetrinet 0.7.6 - 2004-04-16
- Added a button in the Preferences dialog that opens a browser window
  with the GTetrinet themes webpage. (Dani)
- Made the main window resizable. It doesn't mean that the fields will
  be resizable too ;) (Dani)
- Now you can rotate and move a piece while holding CTRL. This fixes the
  bug reported by Christian Kröner. (Dani)
- Disable deprecated flags which broke the build with
  GTK 2.4 (Kjartan Maraas).
- New and updated translations: Norwegian (Kjartan Maraas),
  Croatian (Robert Sedak), Irish (Alastair McKinstry),
  Brazilian Portuguese (Steve Lacerda and Estêvão Samuel Procópio),
  British English (Gareth Owen), Canadian English (Adam Weinberger),
  Welsh (Dafydd Harries), Catalan (Jordi Mallach), Swedish (Christian Rose),
  Czech (Miloslav Trmac), Portuguese (Duarte Loreto),
  Dutch (Vincent van Adrighem), Polish (Artur Flinta),
  French (Christophe Merlet), Spanish (Dani Carbonell).

GTetrinet 0.7.5 - 2003-10-04
- HIGification improvements in several dialogs (Dagfinn Ilmari Mannsåker).
- Make the default keys usable in azerty keyboards (Dani).
- New and updated translations: Azerbaijani (Metin Amiroff),
  Polish (Artur Flinta), Japanese (KAMAGASAKO Masatoshi).

GTetrinet 0.7.4 - 2003-08-29
- Fix configure.in so nobody needs intl/ dir. (Jordi)
- Connect and Team dialogs now have "OK" as default action (Dagfinn Ilmari
  Mannsåker).
- Fix a crash when restoring the default keys (Dani).
- Cursor fixes for the game fields (Dani).
- Fix bug where keyboard would become unusable on game start (Benjamin Drieu).
- Disable channel list by default to avoid problems with weird servers (Dani).
- New and updated translations: Spanish (Francisco Javier F. Serrador),
  Czech (Miloslav Trmac), Dutch (Kees van den Broek), Polish (Artur Flinta),
  Serbian (Danilo Segan), Malay (Hasbullah Bin Pit), Catalan (Jordi Mallach),
  Welsh (Dafydd Harries), Traditional Chinese (Abel Cheung),
  German (Gerfried Fuchs).

GTetrinet 0.7.3 - 2003-06-23
- Fixed search path for gtetrinet.png broken in 0.7.2.
- Merged Connect/Disconnect buttons.
- Fixed annoying bug in keyboard handling code which could make
  GTetrinet beep on each keypress.
- New and updated translations: Traditional Chinese (Abel Cheung),
  Dutch (Tino Meinen), Macedonian (Arangel Angov).

GTetrinet 0.7.2 - 2003-06-07
- Added new icons to several places.
- Merged Start/Stop button.
- Nickname autocompletion in partyline!
- Show /msg commands in partyline.
- The mouse cursor is now hidden while playing.
- New keyboard shortcuts for connect/disconnect, change team and
  start/stop/pause game.
­ Attack/defense keys are now configurable, helping Azerty keyboard users.
- Other bugfixes.
- New and updated translations: French (Christophe Merlet), Catalan
  (Jordi Mallach), Swedish (Christian Rose), Portuguese (Duarte Loreto),
  Czech (Miloslav Trmac), Dutch (Tino Meinen), Brazilian Portuguese
  (Alexandre Folle de Menezes), Japanese (KAMAGASAKO Masatoshi), Serbian
  (Danilo Segan), Basque (Julen Landa Alustiza), Traditional Chinese
  (Abel Cheung).
2004-08-02 02:08:27 +00:00
jschauma
a21d375bde Use GAMEOWN, GAMEGRP and GAMEMODE instead of hard coding these values.
First commit to start address PR pkg/26236.
2004-08-01 17:55:05 +00:00
adam
55c6ded8ce Changes 0.6.1:
General:
   - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
     same file handle, e.g. in the Sam & Max intro when using monster.sog.

 SCUMM:
   - Many SCUMM game engine fixes.
   - Added graphics decoders for 3DO Humongous Entertainment games
   - Numerous Humongous Entertainment games fixes
   - Fixed bug in Full Throttle, so battle difficulty matches original
   - Improved Digital iMUSE

 Sword1:
   - Warn the user if saving fails, instead of crashing.
   - Slightly more user-friendly save/restore dialog.
   - Fixed masking glitch outside Nico's apartment.

 BASS:
   - Warn the user if saving a game doesn't work.

 Simon:
   - Fixed crashes in some international versions
2004-07-27 13:40:36 +00:00
salo
9a0de7c0e2 New HOMEPAGE. 2004-07-25 22:01:15 +00:00
minskim
e62e6e547e Add and enable anise. 2004-07-25 16:15:26 +00:00
minskim
c67ffb7e29 Import anise-0beta10. Packaged by Lee Jae-Hong (pyrasis at chol dot com).
ANISE is an open source implementation of the adventure game scripting
engine (AISV) used by popular adventure games from Elf and Silky's.
2004-07-25 16:13:33 +00:00
snj
26aa1b7f87 s/there's/there are/ and remove unnecessary whitespace. 2004-07-23 16:15:09 +00:00
wiz
ac8f9ecc9f Add and enable orbital_eunuchs_sniper. 2004-07-23 16:08:28 +00:00
wiz
8cadfe8dda Initial import of orbital_eunuchs_sniper-1.29.
Welcome to utopia.  The year is 2174, and you have been ordered to
function as an orbital sniper. In your world there's just three
kinds of people:  VIPs, dissidents and normal citizens. VIPs run
the world: they must not come to harm. Dissidents must die. If a
commoner or two gets wasted in progress, it'll count against you
when your post ends.

You were a normal citizen only moments ago. If you manage to prove
yourself and keep VIPs safe in your area, they might make you a
VIP. Or do poorly enough and they might decide that you're the
enemy.

On screen, VIPs are designated blue, threats are designated red
and the normal folk are white.

You control the target with mouse; right-drag or use mouse wheel
to zoom. Different zoom modes are useful for different things.
Zoom full out to see the whole situation at a glance (with all that
useless clutter removed), or zoom full in for better aiming.
Several levels of zoom in between give different information.

Left click fires your gun (which is based on some new physics laws
that we haven't invented yet, as the target is destroyed instantly).
The gun reloads for three seconds, so make sure you hit.
2004-07-23 16:07:15 +00:00
recht
4150812b27 add python as category
ok'd a while back at pkgsrcCon by agc and wiz
2004-07-22 09:15:59 +00:00
kristerw
3a0cc98629 Modify the patch so that it does not break build on NetBSD 1.6. 2004-07-18 16:06:59 +00:00
rh
ffa420a593 Update cgoban-java to 2.6.3.
Changes from version 2.6.2 to 2.6.3 (Released 2004-07-13)

Bugs Fixed
----------

C13 - Put the "save game" button back in the GUI.

C13 - Fixed up enabled-ness of editing tools when in teaching
game. Really clicking an editing tools should (as Glue suggested, I
think) give the teacher control over editing, but that would be higher
risk than just disabling them and making the teacher choose "take
control", and I want this patch to get out today.

S - Fixed "duplicate games in open/active lists" bug. I'm 99% sure
that this is also the cause of the "ghost observers" bug.

C13 - Fixed recursive-endless-loop-when-opening-editing-tools that
seems to hit OS X. Maybe other platforms too.

C13 - Make it once again remember your sorting preferences for game lists.

C13 - Took out some bells.

*******************************************************************************

Changes from version 2.6.1 to 2.6.2 (Released 2004-07-12)

Bugs Fixed
----------

T - Tournaments seem to be working fine (on the server & web
side). Many many changes.

C13 - Fixed a misleading (or just plain wrong) error message that the
audio system would make sometimes.

C13 - Fixed the "exit with maximized windows and you'll never be able
to resize them again" bug.

C13 - Added a workaround for the "out of memory when I look at certain
games" bug. This was a 100% java bug, and my workaround will make the
names over the stones have a slightly worse appearance in some cases,
but it's 2 years after I submitted the bug to Sun and they haven't
fixed it, so I'm giving up.

C13 - When you try to play against somebody who set up a private
teaching game, you can't set it to "free" or "rated" any more. (When
you tried to do this, the server would kick you out!)

C13 - Got rid of use of system bell everywhere. It seems recent
windows systems have it disabled anyway. Now a short chime will be
played instead. A master "Sound enabled?" checkbox has been added to
the preferences window.

C13 - Changed keyboard accelerators for moving in SGF to just plain
arrow keys for "one at a time" movement, ctrl-arrow for "to
next/previous markup or variation". Finally figured out (atfer a lot
of investigating) why it seemed these only worked when the arrow
buttons had focus; it turns out, they worked as long as no focussed
button wanted the same keys - but such buttons were all over the
place! For example, click a scroll bar? It gets focus and eats all
arrow keys until you click something else. :-( So anyway, I did some
work, now it should really accept arrow keys to move through SGF
unless you have a text widget with a blinking cursor (in which case
the arrow keys move the cursor instead).

C13,S - Room owners & admins can now set a game to be a "special
event" game. Special event games are always put at the top of the game
list, to be easy to find.

C13 - Just noticed that the "registering" GUI is really ugly (way too
wide & short). Fixed up its proportions.

S - Changed network code a bit to make sure we never take very long to
handle inbound connections. When an audio game starts broadcasting,
everybody in the game sends a new connection at once - I think this
has been overloading the old network code and leaving people unable to
get the audio. Hopefully the new code will solve this problem.

C13,S - Rewrote the code for the "open games list." When I wrote it
the first time, I did a really crappy job. I mean, it worked, but it
was plugged into really awful parts of the server and was totally
impossible to extend in any useful way. So I rewrote it so that I can
create arbitrary "game collections" on the server. For 2.6.2, there
will be the open game list collection (which is now done), but there
will also be a game collection that has all non-private games that are
in progress.

C13 - Fixed the placement & size of labels for OS X.

Features Added
--------------

CGTP - Add an option for kgsGtp robots to reconnect automatically if
the server goes away.

S - Keep track of when users are promoted to assistant or admin. Sometimes I wonder how long people have been assistant/admin, but I don't know!

C13 - Added raw & audio data out levels to server stats window. (raw =
before compression, currently you only see raw)

C13,S - When your tournament game starts, it would be nice if the
"Your game has started!" alert had a "click here to join" just like
when somebody reloads an old game of yours.

C13 - Got rid of the editing tools window.

C13,S - Added room announcements. Admins, assistants, and room owners
can use this. Just like a normal chat, except it appears in bold, so
people knows it comes from somebody with authority.

C13 - Allow private uploads. No idea why I didn't have this in the first place.

C13 - Added auto-underlining (just like chat rooms) to message of the
day and user info. Took out "home page" box from user info, it now is
unnecessary.

C13,S,W - Finished server & client work for project x. Web page work
still required, but I can put that off until after the 2.6.2 release -
there will need to be a lot of server & client testing before the web
portion is needed anyway.

S - Room messages of private rooms are now not fully visible to
non-members. As per Cheyenne's suggestion, up to the first linebreak
is visible to everybody; so you can say "Ask wms to join this room\nHa
ha ha losers you can't read this" and everybody will see to ask wms to
join, but only members will see the message about losers.

C13,S - Changed "Last login:" to "Lost on:" in user info. Show when
they logged out last time, not in!
2004-07-17 01:33:58 +00:00
xtraeme
cf8b6b22b8 NetBSD does not support hardware 3D acceleration, so mark it for
FreeBSD and Linux only. (Please my god, we need DRI support! :)
2004-07-17 01:28:35 +00:00
kristerw
df1425f0f0 The package links with -lvorbisfile, so we need to include
../../audio/libvorbis/buildlink3.mk
2004-07-17 00:59:54 +00:00
manu
1611909263 Wesnoth is a fantasy turn-based strategy game 2004-07-14 13:22:12 +00:00
manu
d8adede4b6 Wesnoth is a fantasy turn-based strategy game 2004-07-14 13:20:15 +00:00
hubertf
d231f7af8b Add a bunch of patches to make this build on 2.0.
I have no idea why make/gmake/? passes the Makefile's "GZIP"
variable in the environment, which makes gzip(1) freak out.
2004-07-14 00:17:58 +00:00
wiz
062471c8a6 Add USE_LANGUAGES line. 2004-07-11 00:11:53 +00:00
wiz
1d8934beac Make build with gcc3. Patches gleaned from abuse-sdl project.
Use CXX instead of CC for linking c++ code.
2004-07-11 00:11:26 +00:00
wiz
cacf066cd5 Create directories which the Makefile does not seem to
create during installation -- should fix bulk build.
2004-07-10 23:37:19 +00:00
wiz
1564aab6e9 Fix multi-line strings in generated sources. Makes this package build with gcc3. 2004-07-10 23:29:51 +00:00
wiz
ae91d4cf33 Add missing header file so this compiles with gcc3. 2004-07-10 23:17:34 +00:00
wiz
b19d4fc52f Make build with gcc3. 2004-07-10 23:03:47 +00:00
xtraeme
e3e8897698 Added et-2.56 2004-07-08 14:31:15 +00:00
xtraeme
9214942f34 Initial import of et-2.56 from pkgsrc-wip, contributed by
<dhowlland at users.sourceforge.net>.

Wolfenstein Enemy Territory is a free, stand-alone, downloadable multiplayer
game in which players wage war as Axis or Allies in team-based combat.

Enemy Territory is completely free and does not require the original
Return to Castle Wolfenstein game to play.

Enemy Territory is based on the Quake3 engine.

This package includes both the game client and the dedicated server.
2004-07-08 14:28:36 +00:00
xtraeme
b1520a2bd3 Added cmatrix-1.2a. 2004-07-07 18:05:04 +00:00
xtraeme
da74529566 Initial import of cmatrix-1.2a from pkgsrc-wip, contributed by
Michal Pasternak.

Make your console look like Nadbuchonazor's bridge. CMatrix displays green
characters, falling from top of the screen, almost like the ones seen in
"Matrix" movie series.
2004-07-07 18:03:10 +00:00
xtraeme
573c01347b Remove Mesa's buildlink as it does nothing without USE_BUILDLINK3,
USE_X11 is enough for Linux systems (noted by wiz@).
2004-07-07 09:05:43 +00:00
wiz
9a19c22e86 Unneeded after update to 3.1.3. 2004-07-04 23:40:13 +00:00
wiz
6019378051 Update to 3.1.3:
New in GtkBalls 3.1.3
  - Fixed critical bugs in pathfinding functions
  - New theme - "mascots"
  - Updates to auto*/gettext

New in GtkBalls 3.1.2
  - Fixed big bug that lead to sigsegv
  - Added saving/loading of keyboard accelerators

New in GtkBalls 3.1.1
  - Added ability to delete saved games from save/load game dialog
  - UI polishing
  - translations updates
  - small bug fixes
  - compilation fixes
  - gtkballs.spec fixes

New in GtkBalls 3.1.0
  - Now images in themes can be in any format that gdk-pixbuf understand
  - Game can be played with keyboard only (use arrows and space/enter)
  - Hilight cell "under the pointer" (for keyboard play)
  - Updated gtkballs(6x) man page
  - Death of score writer process now handled correctly (mostly)
  - compilation with gcc 3.x fixes
  - code reorganization (should be much readable now)
  - migration to autoconf 2.54/automake 1.6.3/gettext 0.11.5
2004-07-04 23:03:11 +00:00
grant
fde3c4e2a1 this needs -lCrun on Solaris when built with SunPro. 2004-07-03 15:30:53 +00:00
wiz
3bd481e3f8 Fix typo in comment. 2004-07-03 11:51:37 +00:00
xtraeme
6d7c2e9b6b Fix HOMEPAGE and MASTER_SITES. 2004-07-03 03:25:38 +00:00
xtraeme
e624d7db9f Added dd2-0.2.1. 2004-07-03 03:22:04 +00:00
xtraeme
c6c3bca45a Initial import of dd2-0.2.1.
This is a little shot'em up arcade game for one or two players. It aims
to be an 'old school' arcade game with low resolution graphics, top-down
scroll action, energy based gameplay and different weapons with several
levels of power.
2004-07-03 03:20:18 +00:00
wiz
0f392f8b3a bl2 -> bl3 in a package that does not have USE_BUILDLINK* set. 2004-07-02 20:47:49 +00:00
abs
8f39a0dd5c Switch to bl3 2004-06-28 17:02:52 +00:00
dillo
01fa4773e2 regen (hi minskim!) 2004-06-27 23:53:45 +00:00
minskim
c80735a724 Regen to make GNU patch happy. 2004-06-26 21:17:55 +00:00
jmmv
aeaf72fc8b Update to 2.6.2: Bug fixes backported from 2.7 and build fixes for OS X. 2004-06-26 10:50:23 +00:00
grant
e0ed05cfdb move smpeg to multimedia/ 2004-06-26 09:16:10 +00:00
ben
775cdfb2e6 Add ivan to Makefile. 2004-06-26 03:55:25 +00:00
ben
589e46e4a1 Initial import of ivan-0.430, a graphical roguelike featuring deep gameplay. 2004-06-26 03:54:37 +00:00
ben
8dad1a2f3f Remove obsolete package iso-pernangband. 2004-06-24 23:08:41 +00:00
ben
242e42a687 Remove obsolete and unmaintained package iso-pernangband. 2004-06-24 23:08:22 +00:00
dillo
89dc763d01 add and enable freedroid 2004-06-24 15:26:38 +00:00
dillo
48375f373c add freedroid 1.0.2:
Freedroid is a clone of the classic game "Paradroid" on Commodore
  64 with some improvements and extensions to the classic version.
2004-06-24 15:25:59 +00:00
snj
7d5d76026f Update bomberclone to 0.11.3.
The ChangeLog has this to say about it:
- in-game menus, like the "Quit Game" question, and an End Round menu.
- menu handling changed some internal things, so it is possible to create
  more menus at a time.  it is possible to write own menuloops.
  (this is used in the new playerselection screen and playermenu screen.)
- new player selection screen, needed because of the second local player.
- password protection for own games so they can be listed on the OGC but
  only people with the password will be able to join.
- user-defined keyboad settings.
- the server can now kick players from the game
- programm parameters for automatic joining/hosting a game, using ogc, port
  configuation and debug mode.
- Fixed: respawning of the player will continue and
  finish when we go into Hurry Mode.
- Fixed: bombs will start ticking when another special
  is taken or the player died.
- Fixed: statusbar will forced to update if a player
  finished respawning.
- Fixed: number of items which have been dropped. If not
  all items could been set a debug message will be printed
  into the console or stdout.txt.
- Fixed: items can not anymore droped on bombs.
- Fixes the issue of it making incorrect assumptions
  about the initial range of bombs and placing players in
  unsafe positions.
2004-06-23 15:48:41 +00:00
minskim
ea83669a07 Remove a redundant PKGREVISION definition, and bump it to the correct
number.
2004-06-18 02:24:52 +00:00
minskim
eee2fb4d6c Fix options incompatible with Tk 8.4 and bump PKGREVISION.
This should fix PR pkg/25926.
2004-06-18 02:22:01 +00:00
dillo
639ae6ce6b fix custom extract code to account for DIST_SUBDIR. noticed by
krister's bulk build
2004-06-16 23:11:33 +00:00
dillo
cea50390e6 update MASTER_SITE and HOMEPAGE
it uses c and c++
2004-06-16 12:46:14 +00:00
grant
7ad54c83ca don't pass gcc specific flags 2004-06-15 13:31:15 +00:00
grant
28470cb022 this needs -lm on Solaris for log() 2004-06-15 13:25:29 +00:00
grant
96ad7da25b this needs -lm on Solaris for a bunch of math functions. 2004-06-15 13:23:10 +00:00
grant
ffc21301a6 regenerate patches with pkgdiff so they apply cleanly with
devel/patch.
2004-06-15 13:21:21 +00:00
grant
c99ee3a28d don't pass gcc specific flags 2004-06-15 13:14:46 +00:00
grant
5e3bcc8e5c this needs -lm on Solaris for cos() 2004-06-15 13:11:03 +00:00
grant
b81f30845b this uses a c and c++ compiler. 2004-06-15 13:10:12 +00:00
grant
0df169ec31 this uses a c++ compiler. 2004-06-15 13:08:59 +00:00
minskim
fa7c92ccdd Include time.h for Linux. Patch provided by Roland Illig on tech-pkg@. 2004-06-12 15:01:37 +00:00
markd
d3b5b62667 update to kde 3.2.3
changes:
* atlantik: avoid crash when unresolvable hosts are in the meta server list
* atlantik: fix crash when network core is reset while readbuffer isn't
  empty
* atlantik: chat view can be cleared
2004-06-10 12:41:42 +00:00
markd
9d30ac35cb update to kde 3.2.3
changes:
unknown
2004-06-10 12:39:49 +00:00
cjep
f6887a97b1 Add USE_INET6 to BUILD_DEFS as these packages use it. Part of PR#25743 from
Georg Schwarz.
2004-06-08 12:23:59 +00:00
snj
910dc8a44a Update to 1.10.6. Changes:
* /hostban based on hostmask when adns is available - Nils McCarthy
* server option to disallow autopilot - Nils McCarthy
* Bots are smarter - Frank Thilo
* Fixed the little hop on spawn at some sites - Alfredo Tupone
* Fixed issue of players add/removing others from groups - Alfredo Tupone
* Fixed false positive filter matches involving apostrophes - Sean Morrison
* Curing ghost/duplicated/ungetable flag - Alfredo Tupone
* Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone
* Observers see Masquerade tank with their true color - Alfredo Tupone
* Password file now supports callsigns with non alphanumerics  - Alfredo Tupone
* Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak
* Add aggressive filtering support for all platforms - Sean Morrison
* Fixed bug that allowed empty callsigns - Frank Thilo
2004-06-07 02:29:07 +00:00
dillo
caf8bf59d3 wrong category, will reimport in emulators 2004-06-05 11:59:36 +00:00
dillo
c1470d0ec7 Initial import of stella-sdl (SDL port of Stella Atari 2600 emulator). 2004-06-05 11:58:43 +00:00
minskim
4ff7c63db1 Make this package build with thread-enabled Tcl. 2004-06-05 04:44:20 +00:00
minskim
68a0887a58 Make this package build with thread-enabled Tcl. 2004-06-02 16:45:58 +00:00
kristerw
8752a405bb Remove obsolete package, per discussion on tech-pkg. 2004-06-01 21:43:29 +00:00
rh
a6b2faf47f Update cgoban-java to 2.6.1.
Changes from version 2.6.0 to 2.6.1 (Released 2004-05-26)

Bugs Fixed
----------

C13 - Fixed the "your demo games always look like they've been saved"
bug.

C13 - Fixed the "crashes the client when you have text selected in a
room" bug.

C13 - Got loading SGF files to work again.

C13,S - Got cloned games working again.

S - Fixed the "sometimes you can't play your handicap stones" bug.

C13 - Got rid of a spurious "You are cloning this game" warning message.

Features Added
--------------
C13 - Got the "Save before closing?" dialogs to be more similar
between games saved on server and games saved to disk.


Changes from version 2.5.8 to 2.6.0 (Released 2004-05-24)

Bugs Fixed
----------

C13 - Got downloading games working again.

C13 - Some scrollbar fixes

S - Put all logs in one place

S, C - Did a lot of the protocol cleanup that I was waiting for a
protocol change to do.

S, C - Tweaked the "blitz"/"ultra blitz" rules a little bit.
2004-05-29 07:51:19 +00:00
xtraeme
d677f078f3 Added d2x-0.2.5. 2004-05-29 01:05:22 +00:00
xtraeme
0a64ceed1e Initial import of d2x-0.2.5 from pkgsrc-wip, packaged by Peter Bex.
Descent 2 for DOS, Windows, and Unix (Linux, Solaris, Mac OS X, etc).

Supported features include: Graphics, Sound, OpenGL, Joystick, Mouse,
CD audio, Networking.

Unsupported features: Serial.

A few of the new features in 0.2.0: Movies, Bigendian support,
Shareware data file support, and Descent 1 data file support.
2004-05-29 01:03:36 +00:00
xtraeme
162730b36f - raw 2004-05-28 15:13:57 +00:00
dillo
0fe4293e99 fix compilation under NetBSD 2.0beta (UP redefined) 2004-05-28 14:24:04 +00:00
dillo
fd76e83713 raw has been discontinued by its author, distfile no longer available 2004-05-28 11:09:44 +00:00
hubertf
0eac196ec9 signal handlers are still void(*)(int), not void(*)(...) 2004-05-27 21:59:56 +00:00
wiz
708fd4d872 Update homepage; leave master_sites alone, since
new homepage does not have the old distfile.
2004-05-27 18:18:07 +00:00
kristerw
ccb57f330f Use g++ when linking C++. 2004-05-24 10:16:52 +00:00
kristerw
78ea8d6e77 Use g++ when linking C++.
Set USE_LANGUAGES=c c++.
2004-05-23 23:50:05 +00:00
danw
6e8f676783 malloc.h fixes for darwin, plus a handful of other small fixes for
problems found after fixing malloc problems
2004-05-23 23:28:29 +00:00
danw
266b5f6a26 USE_BUILDLINK3 so that -Wl,-R/usr/X11R6/lib gets stripped/translated
properly on various OSes
2004-05-23 20:58:41 +00:00
heinz
ab369beb4f Use option "-r" instead of "-e" for the '[' command since this is not
portable to some operating systems (eg UnixWare or IRIX 5).
2004-05-23 15:09:06 +00:00
dillo
24970969a8 this file should not have been imported 2004-05-22 23:43:19 +00:00
dillo
531c99c28c Add and enable hugo and wxhugo 2004-05-22 23:38:00 +00:00
dillo
0d8a25f043 import hugo 3.0.07:
A compiler and interpreter for the Hugo interactive fiction system.
The interpreter is the curses port without support for graphics or
sound.
2004-05-22 23:37:06 +00:00
dillo
1c5d0d6255 import wxhugo 3.0.07:
An interpreter for Hugo interactive fiction, with support for
graphics and sound.
2004-05-22 23:35:38 +00:00
kristerw
a79f4d8705 gcc 2.95 does not handle DOS line endings in multi-line macros. 2004-05-20 17:10:41 +00:00
danw
cffc036d91 darwin fixes (malloc.h, plus a broken configure check that was accidentally
using the result of the wrong test to determine whether or not guile was
available)
2004-05-16 19:55:24 +00:00
dillo
d649ae1fe8 add and enable raw 2004-05-14 15:45:04 +00:00
dillo
cb227749ab initial import of raw 0.1.0:
raw is a rewrite of the engine used in the action/adventure game
Another World/Out of this World released for DOS and Amiga. This
program is designed as a cross-platform replacement for the original
executable and uses the SDL library.  You will need the data files
from the DOS version of the game to play.
2004-05-14 15:42:14 +00:00
minskim
17dae0b0c0 configure uses pkg-config; add build dependency on devel/pkgconfig. 2004-05-13 04:18:39 +00:00
grant
0872fa7055 s/netbsd.org/NetBSD.org/i 2004-05-12 21:56:52 +00:00
jschauma
131e52054b Address PR pkg/25313 with the new GAME variables, as well as
remove hardcoded definitions of CC and CFLAGS.
2004-05-12 01:39:00 +00:00
wiz
04b94f8425 Update to 0.4.2:
* 0.4.2 (20-04-2004)
  - actually applied the map switching fixes (doh!)
  - fixed compilation for Mandrake 9.1 and Slackware 9.1
  - revamped campaign system
  - added support for difficulty levels (handicaps)
  - added player selection when playing against the computer
  - added default mission soundtrack
  - 'createunit' events now work with arbitrary locations
  - added support for changing squad size and initial xp for units
  - added 'handicap' trigger
  - lots of minor fixes and featurelets
2004-05-10 14:53:04 +00:00
snj
a9020ce749 s/buildlink2/buildlink3/ in a comment. 2004-05-09 05:41:52 +00:00
cjep
341efbf789 whitespace nits 2004-05-07 15:25:13 +00:00
danw
c5b43082e1 remove malloc.h include for darwin/freebsd 2004-05-07 02:16:05 +00:00
xtraeme
8d2bb7dcb6 Drop maintainership; I don't have the enough free time to maintain
all these packages.
2004-05-07 01:14:46 +00:00
drochner
5abaef8125 +FOTAQ 2004-05-05 08:30:04 +00:00
drochner
14097fcda0 another cool point-and-click adventure 2004-05-05 08:25:44 +00:00
dillo
f225dd14f6 add and enable gtkmagnetic 2004-05-04 16:28:55 +00:00
dillo
6312931692 import gtkmagnetic 2.2, an interpreter for Magnetic Scroll's text adventures 2004-05-04 16:25:15 +00:00
xtraeme
b6c34d8c90 Update games/openmortal to 0.7.
2004-05-01 Version 0.7 is released. Brief changelog:

    * OpenMortal now runs in high or true color video mode (instead of
      256-color).
    * Transparent shadows
    * Added "team mode": both player can choose many fighters into a
      team. When a fighter dies, the next in the team takes his/her place.
    * New (non-proprietary) sound effects.
    * New character: Judy
    * One new arena
2004-05-02 21:48:17 +00:00
snj
7a083c9a03 Convert to buildlink3. Closes PR pkg/25421 by Georg Schwarz. 2004-05-02 20:17:05 +00:00
sketch
e6dbdeeeff Fix MASTER_SITES and HOMEPAGE locations. 2004-05-02 13:51:21 +00:00
snj
6d82af5266 Convert to buildlink3. 2004-05-02 04:46:58 +00:00
snj
8eabeaa7c1 Convert to buildlink3. 2004-05-02 02:03:07 +00:00
snj
c180ec1718 Convert to buildlink3. 2004-05-01 23:57:00 +00:00
kleink
6177ae175f Update MASTER_SITES. 2004-04-30 21:40:40 +00:00
tv
de3807a9b9 Fix oops in the MAKE_DIRS_PERMS line -- args out of order. 2004-04-30 20:36:09 +00:00
tv
a5a94542f0 nb1:
* Make sure the group "games" exists.
* Use MAKE_DIRS_PERMS to make sure "/var/games" exists.
* Use SUPPORT_FILES_PERMS to install the scorefile to /var/games.
2004-04-30 20:29:40 +00:00
tv
8ee28b6cae Fix error in previous. 2004-04-30 20:13:38 +00:00
tv
dc6f8b7ef1 Don't override CXX or CXXDEFINES in the Imakefile. pkgsrc supplies CXX,
and X supplies CXXDEFINES, so add local stuff to just DEFINES as X intended.
2004-04-30 20:13:12 +00:00
sketch
e27323598c Fix my email address. 2004-04-29 14:18:58 +00:00
adam
7b40fe7062 Changes 3.0a:
* 3.0 didnt work because of wrong data-directory (thx to Jens Granseuer)

Changes 3.0:
* directional lighting working again
* multitex check for table detail map (thx to Alan W. Irwin)
* commandline option for table detail map
* timeout for network-read
* snooker: white potted -> next !act player may place (thx to Peter Lord)
* more realistic near range ball reflection (in fresnel vertex program)
* correct VRPool keybindings for glut (press/release instead of toggle)
* more intuitive --enable-sdl/glut (thx to Mike Frysinger)
* fix: carambol: 2nd player uses yellow ball again
2004-04-27 13:08:40 +00:00
snj
7bdebf2480 Convert to buildlink3. 2004-04-27 03:09:57 +00:00
seb
a1df2b3688 Fix build with gcc 3.3.3 by using simpler cpp macros. 2004-04-26 10:55:27 +00:00
snj
5d1adfddf1 Convert to buildlink3. 2004-04-26 05:11:53 +00:00
snj
d61a61e132 Convert to buildlink3. 2004-04-26 04:55:28 +00:00
dillo
b61f271c51 drop maintainership 2004-04-25 12:07:12 +00:00
dillo
81af2e463a use my NetBSD.org email address. 2004-04-25 11:48:31 +00:00
wiz
1e7040b199 Unused. 2004-04-25 00:56:17 +00:00
wiz
57cd0c0f97 Unused. 2004-04-24 23:43:41 +00:00
jlam
e8132b3fbf Relinquish maintainership of packages to tech-pkg@NetBSD.org. 2004-04-24 22:46:08 +00:00
snj
77df8e1258 Convert to buildlink3. 2004-04-24 20:51:46 +00:00
reed
9c790735db mk/bsd.pkg.install.mk now automatically registers
the RCD_SCRIPTS rc.d script(s) to the PLIST.

This GENERATE_PLIST idea is part of Greg A. Woods'
PR #22954.

This helps when the RC_SCRIPTS are installed to
a different ${RCD_SCRIPTS_EXAMPLEDIR}. (Later,
the default RCD_SCRIPTS_EXAMPLEDIR will be changed
to be more clear that they are the examples.)

These patches also remove the etc/rc.d/ scripts from PLISTs
(of packages that use RCD_SCRIPTS). (This also removes
now unused references from openssh* makefiles. Note that
qmail package has not been changed yet.)

I have been doing automatic PLIST registration for RC_SCRIPTS
for over a year. Not all of these packages have been tested,
but many have been tested and used.

Somethings maybe to do:
- a few packages still manually install the rc.d scripts to
  hard-coded etc/rc.d. These need to be fixed.
- maybe  remove from mk/${OPSYS}.pkg.dist mtree specifications too.
2004-04-23 22:07:52 +00:00
xtraeme
39fdf790c8 Regen distinfo, because the timestamps inside of the new distfile
were changed.

-SHA1 (neverball-1.2.2.tar.gz) = 17611a2f71834e6431263d6a9896febf1122a6da
-Size (neverball-1.2.2.tar.gz) = 7624866 bytes
+SHA1 (neverball-1.2.2.tar.gz) = 462a01446083aa12993cef8b0cc8d64bdf1d026d
+Size (neverball-1.2.2.tar.gz) = 7624876 bytes

This closes PR pkg/25257 by Robert Elz.
2004-04-23 20:36:52 +00:00
snj
2e5cf5587f Convert to buildlink3. 2004-04-22 03:54:17 +00:00
snj
65302f9845 Convert to buildlink3. 2004-04-21 03:38:45 +00:00
dillo
dfb24722fc update to 0.3.4c (changes unknown, old distfile disappeared) 2004-04-21 01:05:06 +00:00
jmmv
8a051aec6a Update to 2.6.1: Bug fixes for mahjongg and blackjack. Translation updates
for Hungarian and Gujarati.
2004-04-20 15:48:11 +00:00
markd
ae46803e63 bl3ify and update to kde3.2.2.
Changes:
* kpat: Fix Highscores
* kpat: Fix [PATCH] Remove deprecated KLineEditDlg
* kpat: Disable the Hint/Demo/Redeal actions in case a game cannot be won
  anymore
* artwork: Fix KFoulEggs icon
* docs: Fix Error in kpatience documentation
* docs: Fix Errors in kreversi doc
* docs: Fix typo in ktron documentation
* configure: Fix Extraneous message in admin/Makefile.common using --prefix
2004-04-20 13:59:34 +00:00
markd
587fb15a94 bl3ify and update to kde3.2.2.
Changes:
* configure: Fix Extraneous message in admin/Makefile.common using --prefix
2004-04-20 13:55:55 +00:00
minskim
451bb68a44 Update grhino to 0.11.0.
Changes since 0.9.0:
- Game History window added.
- Forward/backward through game added.  This is similar to undo/redo
  but does not affect existing board moves.
- Don't allow opening more than one Pattern Evaluation window.
- Preferences dialog box is no longer modal.  So game can be played
  even when this dialog box is opened.
- Switch computer color menu is inactive when computer or human
  plays both colors.
- Add missing text domain binding for i18n.
- Add en_GB locale messages.
- GNOME 2 is now required.
- Enable i18n.
- Toolbar added.
- GUI code reorganization.
- Undo/redo menus become active/inactive according to current game
  state.
- Customizing game graphics is supported.
- Reorganize undo/redo mechanism.
2004-04-19 14:54:17 +00:00
snj
7862e2fcf4 Convert to buildlink3. 2004-04-18 05:44:18 +00:00
snj
cc4aee02c5 Convert to buildlink3. 2004-04-18 05:31:35 +00:00
snj
d01a9dfab3 Convert to buildlink3. 2004-04-18 05:10:15 +00:00
xtraeme
900902c6b2 Fix typo. 2004-04-18 05:09:28 +00:00
xtraeme
d748de75cd Added neverball. 2004-04-18 05:04:36 +00:00
snj
3a04b02c0d Convert to buildlink3. 2004-04-18 05:03:04 +00:00
xtraeme
41ae1b5628 Initial import of neverball-1.2.2.
Tilt the floor to roll a ball through an obstacle course before time runs
out. Neverball is part puzzle game, part action game, and entirely a
test of skill.

Also found here is Neverputt, a hot-seat multiplayer miniature golf game
using the physics and graphics of Neverball.
2004-04-18 05:02:52 +00:00
snj
c4d0058d07 Convert to buildlink3. 2004-04-18 04:27:20 +00:00
snj
2a73f7bd2a configure needs "--disable-xmms" for this to build when xmms is installed.
Pointed out by xtraeme@.
2004-04-18 03:03:59 +00:00
snj
89327f599d Convert to buildlink3. 2004-04-18 00:57:50 +00:00
snj
4f95543b53 Update to 0.2.0.
Changes:
* Removed excessive assertion in seconomy-gtk.c.
* Fix snet header file inclusion.
* Only sa_handler OR sa_sigaction in handler (cross compatibility).
* Repaired two bugs in sgame/soptions.c (fixes solaris compiles).
* License restricted to version 2 of the GPL.
* Easter Egg wars :)
2004-04-17 21:07:13 +00:00
snj
a34b5930a5 I'll adopt you, xscorch. 2004-04-17 20:51:30 +00:00
zuntum
3ed59fa3e3 drop maintainership 2004-04-17 20:46:28 +00:00
snj
7d6f286152 Convert to buildlink3. While here, fix build with gcc3. 2004-04-17 20:40:45 +00:00
snj
9b2797c734 Remove kulki. This package is dead upstream, does not compile with gcc3,
and there does not appear to be any interest in fixing it.

Okayed by zuntum@.
2004-04-17 20:25:33 +00:00
xtraeme
24d0f15658 oops, I should use vi instead of vim, this time indent correctly. 2004-04-17 19:19:50 +00:00
xtraeme
ed554554d6 Tabify 2004-04-17 19:16:32 +00:00
xtraeme
077aa55677 Look for files in prefix/share/${PKGBASE} and prefix/lib/${PKGBASE}. 2004-04-17 19:13:45 +00:00
ben
01e4ca12cf Remove extraneous dash. 2004-04-17 19:08:37 +00:00
xtraeme
8ec43598e5 Mesa is not enough to build the gl libraries, we need to use XFree86's
libGL via USE_BUILTIN.{glu,MesaLib}=yes.
2004-04-17 17:31:57 +00:00
xtraeme
e1f55ad171 Fix HOMEPAGE. 2004-04-17 14:27:01 +00:00
xtraeme
26e1ce14d2 Fix COMMENT. 2004-04-17 14:26:13 +00:00
xtraeme
3a627c9ccd Use subst.mk instead of patching the file and use CPPFLAGS. 2004-04-17 10:36:05 +00:00
snj
e3b71c3ff4 Add quakeforge. 2004-04-17 03:05:07 +00:00
snj
a5696f12f1 Initial import of QuakeForge 0.5.4.
QuakeForge is a 3D graphics game engine based on id Software's legendary
Quake and QuakeWorld game engine.  Its purpose?  To improve the state of
the game by improving the engine and making it accessible to as many
people as possible.

It uses SDL, straight Xlib, or OpenGL.
2004-04-17 03:04:03 +00:00
xtraeme
b6f39f1093 Added powermanga. 2004-04-16 19:35:52 +00:00
xtraeme
8efb22083b Initial import of powermanga-0.78.
Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200
sprites. It runs in 320x200 or 640x400 pixels, with Window mode or direct to
screen (DGA) and support for 8, 15, 16, 24, and 32 bpp.
2004-04-16 19:34:06 +00:00
xtraeme
520b7c948d Added urban. 2004-04-16 18:20:36 +00:00
xtraeme
c82f5ccf39 Initial import of urban-1.5.2.
URBAN is a bloody, violent sidescrolling shoot-em-up in which you're a
renegade military cyborg fighting your way out of the military base
where you were created.
2004-04-16 18:18:27 +00:00
xtraeme
97292ca241 Fix audio device, so the sound works correctly. Sorry I forgot to check
it before... heh.
2004-04-16 15:17:21 +00:00
xtraeme
90a0cf7a7e Added quake2forge. 2004-04-16 15:05:34 +00:00
xtraeme
00f8ac5e15 Initial import of quake2forge-0.2.1.
This is a port of the GPL'd Quake 2 source maintained by the Quake Forge
team. They're patching it with an eye towards portability and bug fixes,
and in the future, feature enhancments.

Note that to actually USE this package you will need to obtain a copy of
the original Quake 2 from id Software.
2004-04-16 15:03:20 +00:00
snj
671e2a3adb Convert to buildlink3. 2004-04-15 21:29:16 +00:00
ben
87b9f4ffd0 Make ularn build and run in Linux. 2004-04-15 21:17:08 +00:00
ben
3a43be3d90 Make falcons-eye build in Linux. 2004-04-15 19:43:12 +00:00
xtraeme
477255e6df Fix some entries from PLIST, where ${OPSYS} should be NetBSD and
this is a linux binary, so don't check for shared libraries.
2004-04-15 00:33:24 +00:00
xtraeme
bd9f98c6ce Mark quake3 binary as Linux ELF after installation, so we could run
it in FreeBSD without any problem (doesn't affect the other systems).
2004-04-15 00:20:29 +00:00
wiz
9b7d6bfb46 Does not really build anything, so set NO_BUILDLINK. 2004-04-14 21:15:20 +00:00
jmmv
c8cb1c5b0d Drop the disctinction of xdg and xdg-x11 from USE_DIRS POV. We can choose
which one is required in an automatic way by checking USE_X11BASE.  This
simplifies things and avoids possible problems in the future due to confusion.
2004-04-14 19:30:22 +00:00
jmmv
bedae6c90c Make use of the new USE_DIRS variable, instead of directly depending on the
*-dirs packages.
2004-04-14 16:15:20 +00:00
jmmv
5207ad6a9e libmpeg2 lives now in the multimedia category. 2004-04-14 12:11:30 +00:00
snj
33bf69bfd4 Convert to buildlink3. 2004-04-12 05:12:01 +00:00
snj
c54e1047f3 USE_BUILDLINK3=yes. 2004-04-12 04:45:26 +00:00
snj
e6ad5ccb07 USE_BUILDLINK3=yes. 2004-04-12 04:39:59 +00:00
minskim
72647125d5 Enable pkgviews installation. 2004-04-12 02:08:05 +00:00
minskim
55cdef764b Convert tuxracer to use Tcl 8.4. Bump PKGREVISION. 2004-04-12 02:04:59 +00:00
snj
034ca2616f Convert to buildlink3. 2004-04-12 00:28:38 +00:00
snj
ef6ac680a8 Convert to buildlink3. 2004-04-12 00:23:24 +00:00
snj
14e69a19cf Convert to buildlink3 and fix a typo in DESCR. 2004-04-12 00:12:11 +00:00
snj
54bcca7b6d Convert to buildlink3 and fix build with gcc3. Patch stolen from FreeBSD. 2004-04-11 23:16:27 +00:00
snj
c13469ee3c Convert to buildlink3. 2004-04-11 22:52:03 +00:00
tron
052ce4162d This package requires "UNLIMIT_RESOURCES=datasize" to build (at least
with gcc 2.95.3 under NetBSD-i386 1.6.2_STABLE) after the recent update
of the Mesa package.
2004-04-11 21:05:46 +00:00
snj
f010af40fa No longer (never?) used. 2004-04-11 20:42:14 +00:00
snj
84b399e5a4 This doesn't build anything, so set NO_BUILDLINK. 2004-04-11 19:22:43 +00:00
snj
9eda2f0068 Convert to buildlink3, drop superfluous DEPENDS, remove superfluous
SCRIPTS_ENV, don't bother explicitly including ${LOCALBASE}/include/,
pull in ossaudio.buildlink3.mk, link with ${LIBOSSAUDIO} and use
${DEVOSSAUDIO}.  Bump PKGREVISION.

XXX What is with those install and deinstall scripts?
2004-04-11 19:04:44 +00:00
snj
806c0cb7d0 Convert to buildlink3. 2004-04-11 18:54:06 +00:00
snj
897e3f1dfc Convert to buildlink3. 2004-04-11 18:49:49 +00:00
snj
37b37cb3fb Convert to buildlink3. 2004-04-11 18:11:03 +00:00
snj
e5ae159e4c Convert to buildlink3. 2004-04-11 18:10:28 +00:00
tron
2609ea1dee Get rid of the ridiculous distribution filename "incoming" by fetching
it as "xgalaga-2.0.34.tar.gz" from "${MASTER_SITE_LOCAL}". Now that the
project has been deleted on SourceForge the distribution file is likely
going to disappear from there, too.
2004-04-11 11:50:03 +00:00
tron
844b185371 Remove URL for non-existing home page. 2004-04-11 11:45:22 +00:00
snj
c0e7afe231 Convert to buildlink3. 2004-04-11 09:02:04 +00:00
snj
69749ccab8 Convert to buildlink3. 2004-04-11 08:36:43 +00:00
snj
00eb9f5e8f Convert to buildlink3. 2004-04-10 04:13:27 +00:00
snj
b85c8824c5 Convert to buildlink3. Pull in ossaudio.buildlink3.mk and pass
${LIBOSSAUDIO} to LDFLAGS in order to make this build.
2004-04-09 03:45:52 +00:00
garbled
5fb2ecb2ee Update genecys client and datafiles to 0.2
Major changes since 0.1:
* Added metaserver
* Redesigned event core, event system is much faster, and more versitle
* Added a bunch of new objects, and animated NPC's
* Added tiling of maps, to allow larger gameworlds
* Added new communication commands, shout and whisper
* Integrated FreeSOLID, and redesigned collision engine to be much faster.
  FreeSOLID is now built automatically, and does not need to be compiled
  and installed externally.
* Much improved build system.
* Lots of bugfixes, and other minor improvements.
2004-04-09 03:44:30 +00:00
minskim
574b9e1f32 Enable pkgviews installation. 2004-04-09 00:10:59 +00:00
minskim
a8f96c0bb8 Use variables defined in ossaudio.buildlink3.mk. This fixes a build
problem caused by hardcoded "-lossaudio" on Linux.

OK'ed by wiz@, the maintainer.
2004-04-09 00:10:25 +00:00
minskim
f397d02683 Remove build dependency on gmake by not using "-C". Fixes a build
problem on Linux, which was caused by hardcoded "gmake".
2004-04-08 19:17:04 +00:00
salo
50a7b4b8cc Remove wip from CATEGORIES. (hi snj!) 2004-04-07 13:15:54 +00:00
jmmv
b5765c4e1e Depend on librsvg2-gtk2, as this package requires the gdk-pixbuf loader
provided by it to load SVG images within some of the games.  Bump revision
to 1.  Closes PR pkg/25074 by Arto Huusko.
2004-04-06 15:49:36 +00:00
xtraeme
716bf93771 Added glaxium. 2004-04-05 12:42:16 +00:00
xtraeme
1179fb68b2 Initial import of glaxium-0.5, from pkgsrc-wip.
Glaxium is a space-ship "shoot'em up" game, with OpenGL/SDL graphics.
2004-04-05 12:39:55 +00:00
jmmv
37c9bee1d7 Update to 2.6.0. Summarized list of changes since the previous stable
branch (2.4.x):

- Mahjongg has new layouts, new tilesets and is completely scaleable.
  It is also faster and shuffling works properly.
- Gnomine has new, improved graphics and a hint function.
- Freecell (the aisleriot version) now has supprot for super-moves
  and is a lot closer to the stand-alone version in behavior.
- Glines has new graphics and is also completely scaleable.
- Aisleriot now keeps track of statistics on the games you play.
- Gnect has recieved a major upgrade and is now leaner and cleaner.
- For aislriot and blackjack the dialog for changing the card style
  has been reworked.
2004-04-01 19:04:10 +00:00
snj
dbb7eb908f USE_BUILDLINK3. 2004-04-01 18:52:11 +00:00
abs
a978abd86b Updated tscp to 1.81:
Changes since 1.73:

Version 1.81, 2/5/03
  * fflush() wasn't being called after print_results() in xboard().
  * hply was being set to 0 when xboard() received "black." This broke the
    opening book code when playing black with WinBoard.
  * set_hash() wasn't being called in bench().

  Version 1.8, 1/30/03
  * Added opening book code (book.c) and a small opening book (book.txt).
  * Added hash keys; replaced the old repetition detection code with code that
    compares hash keys.
  * Changed bench to report a "Score" to avoid confusion/comparisons with the
    previous version's "MIPS" (with score, 1.000 = my Athlon XP 2000+).
  * Moved move parsing into its own function (parse_move in main.c).
2004-04-01 14:38:32 +00:00
jmmv
565b44de25 Do not install the .desktop file, which does not work anyway with the program
compiled w/o GTK support.  This avoids a dependancy on gnome*-dirs (which is
not actually here by a previous), so it can be installed correctly w/o X11.
Closes PR pkg/20922.
2004-03-30 16:12:38 +00:00
jmmv
4140c068d2 Include libiconv's buildlink3.mk, as this package uses iconv. Should fix
a build problem if the pkgsrc iconv is beeing used, instead of the native
one.  Addresses PR pkg/20922.
2004-03-30 14:55:27 +00:00
xtraeme
58ef723b39 bl3ify 2004-03-30 09:16:40 +00:00
adam
a3c7ee3f5b Now uses buldlink3; does not force -O optimisation any more 2004-03-30 09:00:41 +00:00
dillo
64442b6300 Update to 0.6.0:
This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
2004-03-29 01:09:56 +00:00
dillo
d36cdc0f4d Fix LP64 problem, from Christian Weisgerber. Bump PKGREVISION. 2004-03-29 00:54:22 +00:00
wiz
52e52695af Use INCOMPAT_CURSES now that NetBSD's native curses have KEY_RESIZE.
Also, update HOMEPAGE and MASTER_SITES while here.
2004-03-26 20:26:12 +00:00
wiz
a661ce60c0 PKGREVISION bump after openssl-security-fix-update to 0.9.6m.
Buildlink files: RECOMMENDED version changed to current version.
2004-03-26 02:27:34 +00:00
kristerw
af182362c3 Make this compile when using gcc 3. Patches provided by
Chris Tribo in PR pkg/24886.
2004-03-26 01:34:08 +00:00
snj
46d9470f5b This uses xpm. No PKGREVISION bump necessary since it wouldn't have built
anywhere that the extra dependency is needed.
2004-03-23 04:52:57 +00:00
jlam
326169077a USE_BUILDLINK3 must be set to "yes" or "no", not defined/undefined. 2004-03-23 04:40:59 +00:00
kristerw
1c1ef4f5f6 The gcc 2.95 pre-processor does not handle multi-line macros in files
using DOS line-endings.
2004-03-20 16:29:41 +00:00
wiz
fb34f99832 Make build on current, convert to buildlink3, and add some working
MASTER_SITES.
2004-03-20 15:16:10 +00:00
xtraeme
e3fff5641b NetBSD doesn't use __unix__ nor unix, so use __NetBSD__ and so on in
slPortability.h to include <sys/param.h> which is needed to get
defined(BSD) in sl.h. While I'm here switch to use buildlink3.

Bump PKGREVISION to 1.
2004-03-19 02:25:28 +00:00
jlam
7db11b582a Fix serious bug where BUILDLINK_PACKAGES wasn't being ordered properly
by moving the inclusion of buildlink3.mk files outside of the protected
region.  This bug would be seen by users that have set PREFER_PKGSRC
or PREFER_NATIVE to non-default values.

BUILDLINK_PACKAGES should be ordered so that for any package in the
list, that package doesn't depend on any packages to the left of it
in the list.  This ordering property is used to check for builtin
packages in the correct order.  The problem was that including a
buildlink3.mk file for <pkg> correctly ensured that <pkg> was removed
from BUILDLINK_PACKAGES and appended to the end.  However, since the
inclusion of any other buildlink3.mk files within that buildlink3.mk
was in a region that was protected against multiple inclusion, those
dependencies weren't also moved to the end of BUILDLINK_PACKAGES.
2004-03-18 09:12:08 +00:00
jmmv
7706704827 Fix build under 1.6.2; found by latest kristerw@'s bulk build. 2004-03-15 15:57:33 +00:00
snj
d2c6ac9415 Use bl3 and remove weird PKGBASE stuff. 2004-03-12 22:16:09 +00:00
wiz
478ff67cc4 Update to 0.4.1:
* 0.4.1 (02-03-2004)
  - fix crash when switching maps in campaign games
  - fix progress bar updates in replays and respond to abort requests
  - fix a long-standing bug with move-shading sometimes shading too much
  - return to main menu in PBeM games if given the wrong password three
    times in a row

* 0.4.0 (22-02-2004)
  - now requires SDL_ttf
  - added support for i18n/l10n (see README)
  - added German translation
  - added new map 'Heavy Metal'
  - the start window now features a small map display
  - changed game window key from g to F1
  - partly reverted the single-click changes
  - added 'othermsg' and 'othertitle' properties for score events
  - rebalanced some units
2004-03-12 22:15:33 +00:00
snj
f2bd89905e Use bl3. 2004-03-12 21:24:58 +00:00
wiz
577adbf086 Update to 1.14.0.0:
The ingame event system has been completely rewritten. The campaign
has been updated and extended. The AI was improved. Many bugfixes
and minor improvements were made.
2004-03-12 20:06:29 +00:00
wiz
9d5e700c77 Bump PKGREVISION for paragui dependency change. 2004-03-12 19:45:39 +00:00
minskim
1f01924868 Switch to Tcl/Tk 8.4 and bl3ify. Bump PKGREVISION. 2004-03-12 17:15:57 +00:00
snj
ced7b3c35b +xjump. 2004-03-12 00:02:26 +00:00
snj
5b02d00054 Initial import of xjump-2.7.5, the bestest of all silly little games.
Jump jump jump.

Packaged by "pancake," modified by Peter Bex and me.
2004-03-12 00:01:17 +00:00
wiz
1c8f405382 Update to 0.9.0:
- Supports GNOME 2.
- Fix bug where game may use wrong color when game is started from
  certain openings.
- Fix delay problem when animate opening is off.
- Add delay in Preferences to slow down animation.
2004-03-10 18:25:25 +00:00
snj
4683bdfb4f Use bl3, add a comma to MESSAGE. 2004-03-10 03:36:59 +00:00
snj
7222eb1391 Use bl3. 2004-03-10 03:31:36 +00:00